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amphoterik
12-16-2009, 05:25 AM
A suggestion I feedbacked regarding the Nephilim Soldier, with the disclaimer that it may be too powerful, was to allow the soldier to charge in non-straight lines. That totally fit my view of him being a fast, screaming lunatic.

Something like this may prove to be interesting but nothing special, or it could be game breaking.

Whats do you all think about the ability in general and its applications to the soldier specifically.

EDIT: this, of course, would replace his current charge ability.

Neutralyze
12-16-2009, 06:08 AM
what about something like built in savagry then? that would really powerful actually and too much IMO. forget i said anything.

amphoterik
12-16-2009, 07:07 AM
I dont remember savagery off the top of my head, what is it?

Neutralyze
12-16-2009, 07:09 AM
I dont remember savagery off the top of my head, what is it?

basically run and attack.

W0lf
12-16-2009, 07:19 AM
I havnt fielded or been compelled to field the soldier MK2 at all...

How is he?

Neutralyze
12-16-2009, 07:39 AM
same except -2 spd from previous form on a charge. he is also higher threshold now. his animus is only 1" move.

everyone calls him vanilla for the most part.

alchahest
12-16-2009, 09:17 AM
it's hard to go after a model with a good charge distance, decent animus, and a 14P+S reach weapon. but it is lacking. Remember that "Vanilla" is another word for "not interesting enought to field" and this starts to present a problem.

let's start suggesting wacky things. things that are out of the ordinary, and maybe one of them will be flavourful enough to stick, and give the nephsoldier a new purpose in life.

my suggestions:

+1 point, arc node.
+1 point, thresher
+1 point, give it prey
+2 points, give it a * attack that prevents orders, focus allocation, and forcing.
+1 point, give it a * attack that adds decapitate

ideas?

CorporateSellout
12-16-2009, 09:42 AM
*Change animus to grant Decap for 2 fury termed "Double or Nothing".
*-2 STR, add weapon master
*+1 pt, add defensive strike
*+1 pt, add (*attack backswing)
*+1 pt, add parry
*+1 pt, add bushwhack
*+2 pt, add blood-quenched, thresher (+1STR,+1ARM for 1 turn for each living enemy model destroyed)

There ya go, just a few far-out crazy ideas!

amphoterik
12-16-2009, 09:53 AM
While I am open for all suggestions, anyone care to comment on the suggestion I made?

CorporateSellout
12-16-2009, 10:03 AM
As to the OP:
I don't think it's feasible. More easily accomplished by giving him +3" of movement and forcing for the extra die of damage as normal. Do you think a SPD 9 soldier @ 5pts is fair?

amphoterik
12-16-2009, 10:24 AM
True, but not exactly comparable. With the charge, you have to hit, or else the spent fury is wasted. Unlike moving 9 inches and then waiting to see if you hit before spending fury.

hairsolo
12-16-2009, 10:25 AM
Leap might be an interesting addition. We were the faction that flew over your lines got into your base and killed your dudes. Now we can be the faction that leaps into your base and kills your dudes.

An animus that allows leap... yes. Leap and an extra attack. Call it Death from above.

Neutralyze
12-16-2009, 10:43 AM
i would like his old threat range back.

possiblyarowbot
12-16-2009, 11:33 AM
PREY!!! He would be so fun with Prey

Neutralyze
12-16-2009, 11:36 AM
well we also want him to remain in the realm of 5 pts, or atleast i do.

possiblyarowbot
12-16-2009, 11:47 AM
A 3 point solo with AD, fearless, pathfinder, stealth, hunter, jump, mat 8, sprint and pow 14 reach weapon gets Prey, but the goofy soldier, with 17 more HP, eyeless sight, who only gets pathfinder if he charges, has an animus that costs 2 of his 3 fury has to be bumped up a point for Prey?

Heck, the Raek is 1 point less, has better stats, always on pathfinder and stealth, can gain an additional 5" of movement, a 2nd attack and a much better animus for 3 less health.

Adeon
12-16-2009, 11:55 AM
A 3 point solo with AD, fearless, pathfinder, stealth, hunter, jump, mat 8, sprint and pow 14 reach weapon gets Prey, but the goofy soldier, with 17 more HP, eyeless sight, who only gets pathfinder if he charges, has an animus that costs 2 of his 3 fury has to be bumped up a point for Prey?

Heck, the Raek is 1 point less, has better stats, always on pathfinder and stealth, can gain an additional 5" of movement, a 2nd attack and a much better animus for 3 less health.

+1. Prey for the win!!!!

Neutralyze
12-16-2009, 11:57 AM
A 3 point solo with AD, fearless, pathfinder, stealth, hunter, jump, mat 8, sprint and pow 14 reach weapon gets Prey, but the goofy soldier, with 17 more HP, eyeless sight, who only gets pathfinder if he charges, has an animus that costs 2 of his 3 fury has to be bumped up a point for Prey?

Heck, the Raek is 1 point less, has better stats, always on pathfinder and stealth, can gain an additional 5" of movement, a 2nd attack and a much better animus for 3 less health.

lets make a comparison then.

TH - does what you stated above at the cost of 3 pts and FA:C

Raek is spd 7 with reach mat 6 defense 15 armor 14 20 life boxes and a pow 11 and 12 attack with a forced leap. this is 4 pts.

the nephilim solider has
-1spd same mat -2def +2 armor +2 life pathfinder on charge only and a pow 14 hit with no leap.

the debate on better animus is situational because i like my beasts to charge for free if need be. when the raek forces to leap he loses a fury for that gives him his two initial attacks (if he is engaged fully) and 2 additonal attacks. now if the neph doesnt charge he would get 4 base attack but since he would have to charge to keep up with the raek he would get 3 baes atgtack without boosting at pow 14.

really it comes down to the pow of the weapon. 2 more pow can make a difference.

possiblyarowbot
12-16-2009, 12:04 PM
Hows about he can be forced to gain Prey? Would that make you join the rebellion?

Adeon
12-16-2009, 12:05 PM
Only +1 POW in it weapon is a good trade at 5 points IMO, without other changes.

Maybe prey (and remove Pathfinder on charges...) could be cool, also.

alchahest
12-16-2009, 12:22 PM
Hows about he can be forced to gain Prey? Would that make you join the rebellion?


prey doesn't work as a forced ability

Prey - After deployment but before the first playerʼs turn, choose an enemy model/unit to be this model/unitʼs prey. This model
gains +2 to attack and damage rolls against its prey. When this model begins its activation within 10˝ of its prey, it gains +2˝
movement that activation. When the prey is destroyed or removed from play, choose another model/unit to be the prey.

you can't force before the first turn

possiblyarowbot
12-16-2009, 12:23 PM
No, but you can force him to gain the benefits of Prey, no? Call it Stunted Growth or something.

Mod_Plarzoid
12-16-2009, 01:17 PM
Give him Prey, and the following Animus:

Hide and Seek: Cost: 1 RNG: Self
Place this model anywhere within 3" of it's current position. Hide and Seek may only be used once a turn.

Mannen
12-16-2009, 01:18 PM
I would be satisfied if he got glide back, SPD+5 when charging was characterful and made him a decent flanker.

possiblyarowbot
12-16-2009, 01:22 PM
Give him Prey, and the following Animus:

Hide and Seek: Cost: 1 RNG: Self
Place this model anywhere within 3" of it's current position. Hide and Seek may only be used once a turn.

Mm, even Telekinesis costs 2