PDA

View Full Version : First Youtube War Machine Battlereport



SouthernCygnar
09-14-2010, 08:54 PM
Gonna try my hand at this battle report stuff...

Game 1:
Khador vs Cygnar 20pt Scenario: Mangled Metal (http://www.miniwargaming.com/content/war-machine-battle-report-1-khador-vs-cygnar)

Game 2:
Khador vs Cygnar 20pt Scenario: Mosh Pit (http://www.miniwargaming.com/content/war-machine-battle-report-2-khador-vs-cygnar)

Game 3:
Khador vs Cygnar 35pt Scenario: No Man's Land (http://www.miniwargaming.com/content/war-machine-battle-report-3-khador-vs-cygnar)

Game 4:
Khador vs Cygnar 35pt Scenario: Throwdown (http://www.miniwargaming.com/content/war-machine-battle-report-4-khador-vs-cygnar)

Game 5:
Retribution vs Cygnar 35pt Scenario: No Man's Land (http://www.miniwargaming.com/content/war-machine-battle-report-5-retribution-vs-cygnar)

Game 6:
Legion vs Cygnar 35pt SR Scenario: Incursion (http://www.miniwargaming.com/content/war-machine-battle-report-6-legion-vs-cygnar)

Game 7: *New*
Khador vs Cygnar 35pt Scenario: The Gauntlet (http://www.miniwargaming.com/content/war-machine-battle-report-7-khador-vs-cygnar)


SC

Szary
09-15-2010, 12:33 AM
Nice work for your first report. It is very clear what is happening. I enjoyed this.

I think that hyper aggressive is not obligatory so even if you will hit beast he don't have to use it.

SoulReclaimer
09-15-2010, 07:01 AM
Good report. Running the Butcher your friend should have Throttled those jacks very early on to get them into melee with your stuff. Those defenders and hunters have enough spd and range to keep him at bay.

From turn 2 I suspected Cygnar to win then you worried me when you said you made a big mistake. LOL

Good game

Necra-Chi
09-16-2010, 03:26 AM
Enjoyed that a lot.

Tarrant
09-16-2010, 09:20 AM
Nice report!

T.

SouthernCygnar
09-17-2010, 05:36 PM
Another one:

http://www.youtube.com/watch?v=YnalUHMcUzU

(also added to first post)

Benjihuff
09-17-2010, 08:19 PM
Spyglass happens when you use it, aka right away.

Benjihuff
09-17-2010, 08:20 PM
You can cast a spell as many times as you want unless it is an upkeep or says specifically only once per turn. To answer the explosivo question.

derSid
09-17-2010, 09:13 PM
Well done!

Necra-Chi
09-18-2010, 12:24 AM
Pretty sure the warjacks count for holding an area for the scenario. Its warriors that need a command of better than 0.

SouthernCygnar
09-25-2010, 05:13 AM
Another one.
(also added to 1st post)

http://www.youtube.com/watch?v=tZMGyNuSK6k part 1

http://www.youtube.com/watch?v=kwfViD2hTaU part 2

Sardonic Artery
09-29-2010, 12:57 PM
Really enjoying your style of reports, mate, especially as a new Cygnar player.

I thought Reinholdt had to be base-to-base to reload though (no way for me to check right now). Also, I thought I heard something about not being able to cast the same spell twice in one turn.

SouthernCygnar
09-29-2010, 04:37 PM
Part of that is you are seeing where Reinholdt is standing and where Siege was. He was base to base when he performed his action and then Siege moved away.

You can only have 1 upkeep spell in play at one time. Explosivo is not upkeep so can be cast more than once. Or at least that is how I currently understand it :) (We have had a few clarification from where we have done something wrong. When that happens I try and go back and annotate those corrections on the video)

Thanks for watching,

SC

Szary
09-30-2010, 01:52 AM
Another nice report but unfortunately for some weird reason I couldn't watch part 2 of game 3. So I don't know the end result and probably have missed the most interesting part of the game.

Leto2
09-30-2010, 07:58 PM
Very well done.

rydiafan
10-01-2010, 08:48 AM
You can cast a spell as many times as you want unless it is an upkeep or says specifically only once per turn. To answer the explosivo question.

You can cast upkeeps as many times as you want, but each casting causes the previous instance to expire immediately.

Halfhoot
10-01-2010, 10:58 AM
I like your reports. Keep em up!

SouthernCygnar
10-02-2010, 07:29 AM
Another one. (also added to 1st Post)

http://www.youtube.com/watch?v=XySCrig_a6A

Phlippieskezer
10-02-2010, 05:06 PM
Another one. (also added to 1st Post)

http://www.youtube.com/watch?v=XySCrig_a6A

Woot! Honourable mention! :O

Really enjoying these battle reports; it has a much "sleeker" design to most You Tube battle reports.

tinman_xl
10-02-2010, 06:00 PM
So, what warcaster do you plan on getting next after Siege?

SouthernCygnar
10-02-2010, 07:08 PM
So, what warcaster do you plan on getting next after Siege?

I just bought Kraye and Stryker from the plastic battle group today. I'm not sure which one to play next. My understanding is that they both have very different play styles than Siege.

tinman_xl
10-02-2010, 08:39 PM
I just bought Kraye and Stryker from the plastic battle group today. I'm not sure which one to play next. My understanding is that they both have very different play styles than Siege.

One thing that makes the game fun is that every warcaster is different.

computertrucker
10-03-2010, 06:37 AM
very nice reports! Enjoyed them.

SouthernCygnar
10-08-2010, 02:47 PM
Another one (also updated 1st post)

Retribution vs Cygnar 35pt Scenario: No Man's Land (http://www.miniwargaming.com/content/war-machine-battle-report-5-retribution-vs-cygnar)

Brian
10-08-2010, 08:04 PM
Really enjoy your batreps, great work

Kuolema
10-08-2010, 08:15 PM
Nice reports, very clear what is happening. =]

Those field mechanics really don't seem to be doing anything for you thou.

DaCheeseMan
10-08-2010, 09:30 PM
Great reports! well done!

Phlippieskezer
10-09-2010, 06:54 PM
I just bought Kraye and Stryker from the plastic battle group today. I'm not sure which one to play next. My understanding is that they both have very different play styles than Siege.

Kraye is uber-difficult to play, but a hell load of fun (in my opinion). He's probably the quickest and most aggressive warcaster in the game (quite a claim, I know).
pStryker does everything good, but nothing excellent, really. It's why he's in the battlebox; he's really flexible.
And Siege... He's Mr. T. What more needs to be said? If you want to compare him to any other Cygnar warcaster, I think you'd be looking at Kara Sloan, who is still significantly different.

Mod_Plarzoid
10-09-2010, 09:48 PM
Nice reports! I like how everything is labeled and the arrows really help too.

What software are you using to put these together?

SouthernCygnar
10-10-2010, 03:55 AM
Kraye is uber-difficult to play, but a hell load of fun (in my opinion). He's probably the quickest and most aggressive warcaster in the game (quite a claim, I know).
pStryker does everything good, but nothing excellent, really. It's why he's in the battlebox; he's really flexible.
And Siege... He's Mr. T. What more needs to be said? If you want to compare him to any other Cygnar warcaster, I think you'd be looking at Kara Sloan, who is still significantly different.

Kraye is on my painting table now. I'm looking forward to trying him out. The age old question. Do I play Siege until I am comfortable with him (and believe me, I am still dealing with the "Warmachine Learning Cliff") or do I try out new casters. In fact, I haven't even used all of the units that Mark Pass loaned me.

The nice thing about this type of dilemma is the amount of options available to me. Fun stuff :)

SC

SouthernCygnar
10-10-2010, 03:57 AM
Nice reports! I like how everything is labeled and the arrows really help too.

What software are you using to put these together?

Powerpoint animated and narrated, then converted to video.

SC

SouthernCygnar
10-11-2010, 03:25 AM
New one up. (also updated 1st post)

Legion vs Cygnar 35pt SR Scenario: Incursion (http://www.miniwargaming.com/content/war-machine-battle-report-6-legion-vs-cygnar)

Szary
10-11-2010, 08:17 AM
Another great report. I enjoyed this one especially because legion is my main faction.

I'm not quite sure, because right now I cannot confirm that, but I think that unit using suppression fire may place only one template at a time. Anyway this is a great tactics to close charge lanes for a single wounded melee troopers such as the swordsmen and sadly I experienced that a while ago with my own unit.

I though that your second defender will also focus fire on Rhyas. Another hit on Siege feat turn sound like a good idea. I think that after failed assassination attempt you may be trying to screen siege with your other models (mechanics or/and journeyman). Even if she got acrobatics and amazing feat to deal with this problem it could still save your caster.
And this 2 inch move after Rhyas charge was placement effect from her feat right? I doubt that model may attack after using sprint with Rhyas happen to have.

Anyway very entertaining report. I'm looking forward to see more.

moob
10-11-2010, 10:02 AM
Even though Rhyas transferred the first defender shot, it still counts as having suffered damage per the transfer rules. Also, the beast that got transferred to also counts as having suffered damage to stop Seige's feat, so the seraph should have been full 16 against the journeyman shot, but that was our mistake as we didn't have a rulebook on hand to verify transfer rules.

And the 2" move was indeed the placement effect of Rhyas' feat on that last turn. Not sure moving some mechanics in front would have helped much, though. It's hard to stop a warping reach beast from reaching the caster when they start that close - for example, the scytheans could have made an initial against a jack, warped behind and then had reach to Seige.

My big mistake was not switching occultation to Rhyas instead of upkeeping it on the swordsmen. It would have made it so only seige and his defender could shoot me, pretty much blocking the assassination attempt.

Sardonic Artery
10-11-2010, 10:13 AM
So if you start playing Nemo, will it be considered Southern Fried Cygnar?

SouthernCygnar
10-11-2010, 10:32 AM
Even though Rhyas transferred the first defender shot, it still counts as having suffered damage per the transfer rules. Also, the beast that got transferred to also counts as having suffered damage to stop Seige's feat, so the seraph should have been full 16 against the journeyman shot, but that was our mistake as we didn't have a rulebook on hand to verify transfer rules.

And the 2" move was indeed the placement effect of Rhyas' feat on that last turn. Not sure moving some mechanics in front would have helped much, though. It's hard to stop a warping reach beast from reaching the caster when they start that close - for example, the scytheans could have made an initial against a jack, warped behind and then had reach to Seige.

My big mistake was not switching occultation to Rhyas instead of upkeeping it on the swordsmen. It would have made it so only seige and his defender could shoot me, pretty much blocking the assassination attempt.

I totally missed that Rhyas popped her feat that turn.

Szary
10-11-2010, 10:50 AM
Not sure moving some mechanics in front would have helped much, though. It's hard to stop a warping reach beast from reaching the caster when they start that close - for example, the scytheans could have made an initial against a jack, warped behind and then had reach to Seige.

I agree that Rhyas and Scythean may handle pretty well caster screened by other models but still, sometimes it may help. For example you cannot warp on top of other model. On the other hand Scythean with rapport will most likely kill Siege anyway if it catches him with his reach. Probably it was impossible to save Siege in this particular situation. Anyway good game.

Tarrant
10-11-2010, 11:15 AM
Great reports! Thanks for posting.

T.

Mastershake
10-11-2010, 11:34 AM
You got some games against the angry elves and the blighted elves. A healthy change of pace from Khador.

SouthernCygnar
10-11-2010, 01:26 PM
You got some games against the angry elves and the blighted elves. A healthy change of pace from Khador.

Yes, even though I lost, I learned a lot and it was a refreshing change of pace.

B@ttle_R@ge
10-11-2010, 03:24 PM
You should try getting some Hunters in there. They are cheaper than defenders and oftenly do around the same damage to jacks/beats as the defenders. Also, try to drop your jack count a little. 3 jacks at 35 points is alot and you even need an extra 3 points to use them all at a good pace. I think that playing the steamroller missions instead of the rulebook ones will give you more balanced games. (different starting zones and possibilities to win by missing even when staying back)
Good job on the battle reports!

tinman_xl
10-11-2010, 05:05 PM
Good report. For me the general strategy with Siege vs. Hordes is to use his feat to take out the beasts unless the Warlock has no furry to spend for a transfer.

Phlippieskezer
10-13-2010, 06:31 PM
Good report. For me the general strategy with Siege vs. Hordes is to use his feat to take out the beasts unless the Warlock has no furry to spend for a transfer.

I definitely agree with this.

When playing against Warmachine, Siege's feat is usually used to pop the warcaster's head. When playing Hordes, however, Siege's feat is usually for a game-wide annihilation of my opponent's warbeasts. That's just how I play it, at least...

Necra-Chi
10-14-2010, 02:46 AM
Cool legion army. I love these reports. Some of the best I've seen.

SouthernCygnar
10-23-2010, 03:11 PM
New One up. Also updated 1st post.

Game 7: *New*
Khador vs Cygnar 35pt Scenario: The Gauntlet (http://www.miniwargaming.com/content/war-machine-battle-report-7-khador-vs-cygnar)

Necra-Chi
10-23-2010, 04:59 PM
I don't think you can ever intentionally break formation. Only casualties should ever cause a break in formation.

Enjoying the report though, as usual.

I recommend you try swapping your two heavies with a cyclone and hammersmith for Kraye ;)

Leto2
10-25-2010, 02:58 PM
Good to see that you tried a new caster.

I really enjoy your reports.

Keep them coming!

yoichi
10-25-2010, 08:24 PM
excellent reports, i am always glad when i check back and there is a new one posted.

Marth
10-26-2010, 03:27 AM
I don't think you can ever intentionally break formation. Only casualties should ever cause a break in formation.

Well, uhm, you can, sort of, but: It's generally a stupid idea. As in ST00P1D stupid.

The rules do not prevent you from (placing &) advancing models in a unit in a way that they end outside of the CMD Bubble. The thing is that the rules clearly state that models not in formation can't really do anything. I do not recall the exact wording, but it boils down to "nothing on both your or the enemies turn, not even freestrike."
In addition, models ending their activation outside of formation must make individual CMD checks (at -2) or flee. Should they stand, they have to advance or run towards their unit leader during their next activation (there was a change applied in the errata here, but only minor).

(I once did a vLog on that topic. So sew me. ;))

TheFrontliner
10-26-2010, 04:47 AM
Hi,

I’ve watched all your BatRep and I’m sorry to say that this one was the worst so far. There were quite a lot of mistakes during the game, a will try to numerate some of them:

- first of all, the control zones in The Gauntlet scenario aren’t placed horizontally but diagonally,
- since you decided to play scenario, you should calculate control points (in this rapport cygnar should have won in its turn 3)
- rangers can in fact spots targets outside of COM because it is passive ability but again should take –2 CMD check (I may be wrong with that, you need double check)
- I may misunderstand the situation but it sounds as if you attacked with open fist after tremor special attack (I checked again, and there was extra foc on Ironclad, so you could buy additional attack (so why not with his hammer)



Tactical tips for future (I play Khador, therefore my suggestions will be for your friend)
- never run with Kovnik Joe, it is always better to leave one Winter Guard behind (in Kovnik’s CMD range)to affect whole unit with one of the speeches, even if it is “only” Tough and Fearless
- Devastator is only effective as long as it is closed, it sounds strange but you could see how quickly it died after attacked, it is better to run it and use his push ability to move models where you want them or to lock enemies into in combat.

If my comment sounds harsh it is only because I want to see more interesting and entertaining battle reports, and I hope that it will help you avoid that kind of mistakes in the future

Sardonic Artery
10-26-2010, 09:30 AM
I didn't realize that you could essentially use the B-13th's mage storm as suppressing fire either.

Tarrant
10-26-2010, 10:48 AM
Thanks for the new report. Enjoyed watching it and learning a few tricks here and there. Keep at it!

T.

SouthernCygnar
10-26-2010, 01:57 PM
Hi,

I’ve watched all your BatRep and I’m sorry to say that this one was the worst so far. There were quite a lot of mistakes during the game, a will try to numerate some of them:

- first of all, the control zones in The Gauntlet scenario aren’t placed horizontally but diagonally,
- since you decided to play scenario, you should calculate control points (in this rapport cygnar should have won in its turn 3)
- rangers can in fact spots targets outside of COM because it is passive ability but again should take –2 CMD check (I may be wrong with that, you need double check)
- I may misunderstand the situation but it sounds as if you attacked with open fist after tremor special attack (I checked again, and there was extra foc on Ironclad, so you could buy additional attack (so why not with his hammer)



Tactical tips for future (I play Khador, therefore my suggestions will be for your friend)
- never run with Kovnik Joe, it is always better to leave one Winter Guard behind (in Kovnik’s CMD range)to affect whole unit with one of the speeches, even if it is “only” Tough and Fearless
- Devastator is only effective as long as it is closed, it sounds strange but you could see how quickly it died after attacked, it is better to run it and use his push ability to move models where you want them or to lock enemies into in combat.

If my comment sounds harsh it is only because I want to see more interesting and entertaining battle reports, and I hope that it will help you avoid that kind of mistakes in the future

Constructive criticism is fine. That was my 7th game and I am still learning the rules and units.

I must have an old version of the scenario or something. It looks like they are square to me. I also was under the impression that I had to control the zone on the far side of the board to score control points and vice verse for Khador.

You are correct on the -2 COM check. (It does seem strange that they can mark targets even if they are fleeing)

I had 2 focus on the I/C. I spent 1 to charge and one to boot the tremor attack with the hammer. (Maybe a waste) I then attacked with the open fist. I just had not picked up the dice yet. That brings up a question. Can I make the initial attack with the open fist after using *Tremor with the hammer? I thought I could, but now I wonder.

Thanks for the feedback. One of the things I am enjoying about these Batreps is the helpful tips, tricks, and tactics that I receive through the boards, PM's and Email (not to mention rules corrections). Of course the down side is the whole world gets to see how much of a n00b I am, and my mistakes are out there for all to see. :D

SC

SouthernCygnar
10-26-2010, 01:59 PM
I didn't realize that you could essentially use the B-13th's mage storm as suppressing fire either.

Don't take my actions as gospel. I may have made a mistake. I just fired it at one of the Khador, and when it missed (out of range) it scattered and remained in play. I didn't just place it there.

SC

Bogues
10-26-2010, 04:29 PM
I had 2 focus on the I/C. I spent 1 to charge and one to boot the tremor attack with the hammer. (Maybe a waste) I then attacked with the open fist. I just had not picked up the dice yet. That brings up a question. Can I make the initial attack with the open fist after using *Tremor with the hammer? I thought I could, but now I wonder.
SC

As far as I figure it the Tremor is a *Attack that means it's the only attack you can do unless you have additional Focus to spend on attacks. So no you shouldn't have used the fist but mistakes happen...
Great Reps btw. Very easy to follow and laid out :)

Necra-Chi
10-26-2010, 10:37 PM
Don't take my actions as gospel. I may have made a mistake. I just fired it at one of the Khador, and when it missed (out of range) it scattered and remained in play. I didn't just place it there.

SC

I think he actually has to hit, to get the AOE.

TheFrontliner
10-27-2010, 01:28 AM
Mage storm is a nasty ability, the AOE stays in play even if you miss the attack, what is more models under the blast suffer from DMG 12, not as usual half of it,

IMO you did the right thing boosting tremor *attack, as I say “always boost important 5/6/7” (that is 5/6/7 to hit etc.) What is worth remembering is that when you perform special attack you lose initial attacks, so in this case there should be no open fist attack, the same will be with Devastators “Rain of death” – no initials after that.

If it comes about scenarios that should be handy:

http://privateerpress.com/revised-steamroller-2010-rules-now-available

Im looking forward to watching next rapport. :)

Marth
10-27-2010, 05:15 AM
Well, to be completely precise, you don't LOSE your initial attacks.

When performing the combat action, you're given a number of choices.
- Make your initial melee attacks
- Make your initial ranged attacks
- Make one *-Attack
- If you didn't charge with your normal movement, do a power attack

Choose one.

So, technically, it's not a loss.

tensteam
10-30-2010, 04:29 AM
I must have an old version of the scenario or something. It looks like they are square to me. I also was under the impression that I had to control the zone on the far side of the board to score control points and vice verse for Khador.

You played the scenario right. Gauntlet is one of the scenarios that is pretty hard to win by scenario so it often tends to be a caster kill. You also got the Mark target and Winterguard CRA thing right.

In the end you played pretty well by choosing to shoot Irusk all the time you had a chance which ultimately lead to a victory. Your opponent should've used Greylords to block line of sight to him or keep him far back.