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GasmaskGreg
12-16-2009, 11:49 PM
Vladimir Tzepesci, Dark Prince of Umbrey
Drago
Widowmakers
Greylord Ternion
Manhunter
Manhunter

This isn't field-tested yet, I really have no idea how it might fare, but it seems like it could work. Vlad can protect drago's advance, Greylords can pick up that slack if needed, everything else is quite flexible.

This list seems like it would be very unforgiving, it's user needs to really decide on it's course of action and follow through. You need to hit hard and fast with everything at once because there isn't much to soak up the consequences of ill-timed offense. Get Drago and the manhunters into key positions, pop vlad's feat to connect with the foe, and use the flexibility of the Greylords and Widowmakers to tie up any loose ends.

The part I like is that in 15 point games, my opponent might have a difficult time dealing with all these separate entities, all of which will need to be dealt with in order to avoid the nasty consequences. I like how every part of this list seems to support everything else, allowing for a variety of obstacles.


What are the weak spots in this list?
Where could it be tweaked into a more air-tight force?

Avecrien
12-17-2009, 07:52 AM
My feeling is that the ternion is superfluous in this army. We have windwall and we're not likely to miss. If you dropped them and a manhunter you could field a unit of doom reavers, for example. They could be escorted safely to the fight and help block Vlad from magic.
Vlad, Drago, Reavers, Manhunter, Widowmakers is a lot of precision pain that seems harder to break, in my eyes.

Karazax
12-17-2009, 10:15 AM
Yep at 15 points the greylords probably won't be worth while. 15 point games tend to be jack/solo heavy in general.

At 15 points, this list is fun, though the berserkers are not models you may use alot outside of 15 points vlad/butcher lists:

Vladimir, The Dark Prince -5
Berserker 6
Berserker 6
Drago 8

Going with a list more centered on models you already own or are most interested in buying:
Vlad -5
Drago 8
Juggernaut 7
Either 2 manhunters or widowmakers 4
wardog 1
or
1 manhunter and Eiryss for the last 5 points

GasmaskGreg
12-17-2009, 10:31 AM
A good suggestion, gets rid of some repetition I suppose.
Doom Reavers are more likely to earn their points back in most cases, too.

Are Doom Reavers more viable in MKII? At least in my gaming community the MKI variant were kind of unwieldy.

Avecrien
12-17-2009, 10:41 AM
In mk2 they're relatively cheap. That's helped them. Under pVlad they're much safer and buffed from S&P. They're also often safer in smaller point games, in my opinion. And in a fight between jacks and reavers, reavers aren't exactly underdogs :)

I like them a lot more in mk2.

rvrchamp
12-17-2009, 11:28 AM
I absolutely love the doom reavers in mkii... Recently I played a game with pVlad with this list and did quite well. Just remember to keep the widowmakers away from the doom reavers. The Vlad-Wind Wall Taxi lives on!

pVlad
Drago
Doom Reavers
Widowmakers
Manhunter

tedwin183
12-17-2009, 12:08 PM
We've been talking about this kind of list in another post. One of the most efficient, deadly, air-tight 15pt pVlad lists out there is:

pVlad-+5
Drago-8
Juggernaut-7
Great Bears-5

Drago and Jug brick up on Vlad as he casts wind wall. It gives you 2 jacks for the feat turn and arguably the most efficient, surgical tool in our army or any others. Great Bears brick up behind Vlad, wait for the feat turn charge, and then come in to clean up. Not much, at 15pts, is going to withstand 2 heavy jacks, Vlad and The Bears, if they're properly bricked up.

Karazax
12-17-2009, 12:43 PM
Yes that list sounds really solid, and the models translate very well to higher point games.

GasmaskGreg
12-17-2009, 03:35 PM
One more thing about Reavers in MKII, if i'm correct, is that Fenris can silence them (don't believe he had that ability in MKI)

Avecrien
12-17-2009, 04:24 PM
And Fenris is an amazing addition to the Vlad line up. Especially if you want to take him and his boys over to eVlad.
I'm assembling a new Fenris right now :D

tedwin183
12-17-2009, 07:44 PM
Played the vlad, drago, jug, bears list tonight. I won on the count that my opponent couldn't finish vlad even with full camped focus. I went against:

pStryker
Defender
Long Gunners+UA
Black 13th.

The Black 13th and Stryker made Wind Walling up very difficult. I took so much damage to AOE's at the beginning. Fortunately, I got Vlad's feat popped in time and Drago ate the Black 13th for lunch. The Great Bears took a hit but charged, headlong, into the Long Gunners doing some decent damage. My Juggernaut had a hard time against the Defender, only because Stryker kept Earthquaking. During his feat turn, I was powerless and the Juggernaut basically bit it. Vlad charged in, didn't do quite enough damage, but cast Blood of Kings which saved his butt in the end. Stryker got Vlad down to 1 box but couldn't manage to finish him. Next turn, Vlad camps all focus, pounds Stryker's face in. Game over.

Magic ranged attacks will MURDER this list. Be careful.

Cuagau
12-18-2009, 10:19 AM
Vladimir, The Dark Prince -5
Berserker 6
Berserker 6
Drago 8


I can't seem to figure why, but I can't imagine taking Vlad over Karchev for this list is worth it. When Signs was 3 focus, it wasn't much of an issue. But for 3 focus we get the superior Unearthly Rage. All that is lost is the affinity. And gaining Tow too. And Fissure. And another warjack :P
Since I started WM a few months ago, i've been using that list above, but keep finding myself thinking, why did Vlad get nerfed? My biggest gripe is losing Impaler :P. If anyone can point out what I'm missing, that'd be great.

Avecrien
12-18-2009, 05:40 PM
I think Vlad feels a little out of sync now, with competing exclusive synergies, but he's still effective and one of the scarier models, for the opponent, to have as your last man standing.