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Corroded
12-17-2009, 10:14 AM
There were two of those ill fated rules I was hopin to see changed for the better, but sadly it wasnt meant to be...

Strafe: 2d6 drop the lowest- Still random, but not so consecutively low output.

Trample: (Replace current movement wording which makes it 99% useless) ... small based models whos bases are covered by the trampling models base are moved the minimum distance to allow room for it.

... really, if a model has to make consessions for table space, shouldnt the 12ton rampaging walking tank win over the 160lbs trooper...
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Just some personal wshes... :rolleyes:

N0rdicNinja
12-17-2009, 10:16 AM
I like the Trample suggestion, that would make it drastically more useful!

mikethefish
12-17-2009, 11:17 AM
What's wrong with Trample? It got way more useful than it was in Mark 1 in the new edition. I do it all the time currently.

Corroded
12-17-2009, 12:35 PM
Its very easy to position it where your opponent can only get 1-2 models with a trample atk, or none at all.

Its just one of those rules that mechanics doesnt fit its description: Im about to trample you, read- step on you... But Im not allowed to step on you..?

Im not complaining about it- it just a mechanic that feels awkward and not quite right.
If you're going to allow me to simulate crushing lil people with a multi-ton machine, the scenairo alone shows who should dictate which model decides where it stops- and it aint the poor sap being squished. :P

thesama
12-17-2009, 01:44 PM
This is a common level of complaint that "proper positioning makes X useless" I've heard it all the times on Menoth forums (with our heavy reliance on AOE) or how it can negate Madrak's feat turn.

Go look in the field test forums on the Tharn Ravager Whitemane, the answer to his antics? Positioning? How many people are complaining about positioning? Heaps, I tells you.

Forcing your opponent to spread units out is in and of itself an advantage, it makes it harder to bring force to bear on hard targets, models in the rear will be out of charge range when the guys up front are in the "sweet spot".

Shield Wall? Defensive Line? a bit harder to take advantage of if you're worried about vulnerability to a trample or AoE (or spray, etc...).

These are tools in the box, and they have more than one use. I don't see "my opponent can just spread out" as much of a complaint.

Now as to pushing models out of the way (especially at the end of a trample) c'mon folks, there has to be SOME defense... although when I play my trolls I don't have to worry about it much...

Trample is a tool in the tool box,

Corroded
12-17-2009, 02:47 PM
The moving of models isnt new to power atks- Both Throw's and more simialar, Slams effect multiple models and end with moving models in order to accmodate the newly place base.

As is now, slamming a Large base model thru enemy lines has a much better pay out than ever attempting a trample.
Inital model knocked down, and additional hit models are auto hit and knocked down, and it all ends with the unit being re-arranged to fit that slammed models base.

I have never played a game and said "Wow, I hope he doesnt trample this turn..." :P

And as I said, my purpse here wasnt to flame the rule- its just that there are effects in the game that emulate almost the exact same thing, only they do it more efficiently.

GunMageinTraining
12-17-2009, 03:36 PM
I've always agreed with the idea that a trample should be able to end on-top of small base models. Let them move themselves out of the way, but why stopping on one is so much worse than moving through one I don't know...

It's silly, and would be great as a wall crusher. More beast/jack fun the better.

Shock troops the old fashioned way.

Skarburn
12-17-2009, 04:38 PM
With the new LOS rules, I wish the Spriggan still had Steamroll.

Grizwald
12-17-2009, 05:44 PM
As is now, slamming a Large base model thru enemy lines has a much better pay out than ever attempting a trample.

The furthest a Slam can reach is 8". A Trample from the right caster can go 13". A Trample can be used to get a heavy out of a combat. A Slam can not.

To fully use one of you own large bases to slam through the ranks, you need to bring something with a large base that you can toss away. Most large bases are expensive, so it's a big investment to bring enough ammo.

Trample + Extra attacks is a method of getting to that caster that's hiding in the back. With the changes to Trampling, your model has a much better chance of getting past the meat shield to the caster behind, or other soft target. Trample is another way to get your heavy into a spot where it can do more killing.

Helion
12-18-2009, 04:49 AM
For once I actually think a GW game did it better. Look at the Elephant rules in Lord of The Rings. It steps on a dude, he moves, or more likely, is dead. I like that about that game.

Forgive me oh Privateer Pressers for my Sin!

WMPlayer
12-18-2009, 04:54 AM
Some casters and armies don't have a defense agasint the Trample assassination except to put models in the way (leave no room for a large base near the caster). Restrict that to only medium and large bases can block, and you get an auto-win. Trample, like all the other power attacks is situational, but very viable as is.