ryanbo724
12-18-2009, 07:46 AM
While I am not a major voice on these forums like Sevwall, or Pete or ummmhmmm or Mael etc., (sorry if I missed you, just insert your name in to the list), I wanted to make a consolidated post on what we feel still needs some work/tweaks. Whether that be up or down.
I feel for the most part most of our models are fine and will receive the needed tweaks that they need via the feedback given to them. There are also models that just will NOT change no matter how much we gripe/complain/whine about them. I.E. Long Riders and Winter. At the same time, I think there are some units and casters that need a good amount of play testing and feedback in the next month that may just be falling to the way side right now.
Casters:
Borka - with his all over the board abilities to buff troops and beasts, his low FURY stat and high damage output he just seems like a giant mess. Not to mention that in his current state, he should just be one model because the Keg Bearer is an absolute miss on PP's part in my eyes. I think that the change to Xerxis in Skorne is a good sign that warlocks who lack a proper direction will and can be changed to create role for them within the faction. Borka needs help. He needs to be a troop buffer or a beast buffer or a toolbox of utility or something. I personally think that he should be our "assasination" caster. We currently don't have one and I think it is something that trollbloods lack. I don't have any exact fixes or changes for him at this time, I leave that up to people who are better designers/players than me to do that. OK, I will make one small change, let him lose his damage spell all together or give him the 2 FURY knock down spell, it fits his personality better anyway.
pDoomy - still needs work. The return of fortune was very nice and needed. But he still lacks a little. I only have a couple of suggestions for him, that I personally think would make him have a more defined role (not just remove upkeeps like he was only good for in MK I). Let him arc 1 spell a turn through a Dire Troll. This has been talked about and I think it is a great addition to him. Second, lets make him a little hardier, but at the expense of his favorite tools: Dire Trolls. Doomy can transfer to a Dire Troll at any time. I think MK I eKaya had this for all her warbeasts. Make it the same, but only for Dires. It makes him more survivable, but it makes his hardy Dire Trolls very easy to kill if you get to Doomy himself. We can even make it so he still has to pay for it, but that even if a beast is full, he can still transfer to it. Lastly, make it so he has +7 beast points. It easier to bring 2 heavies with him if he had an extra beast point. This to me makes him want to run a couple of heavies, he has denial, a damage spell, he can play at the back or more towards the front with his ability to transfer to dires. Maybe its OP, I don't know, I am just throwing out suggestions. Maybe he needs a battlegroup spell for Dires/Beasts?
pMadrak - Lose Stone Fall. It will NEVER be cast. His axe gives him a magic attack at range already. Replace it with a different spell to help his army. Again, I don't know what to give him, but it's just a waste of print right now.
Grissell - Her feat needs CRTL range or pulse back. She's fine otherwise.
Calandra - Improve her feat and she is fine. She is powerfull, but her feat is a joke where it stands now. One re-roll of a 1 or 2 for both attack and damage rolls and I think you have a feat. As it stands right now, it is a joke of a feat. Feats should be feared a little, hers right now is NOT.
eDoomy, eMaddy and Grim I have no problems with and if they get any tweaks, I think they will be warranted and fine.
Beasts
I have no problem with any of them. They are all pretty good and I can see the points cost and justification for all of them. The winter is still a little lack luster in my mind, but he is the only one.
Units
Champions, KSB, Kriel Warriors, Bushwackers, Runeshapers and the Thumper are all fine in my book.
Scattergunners - Need something. Right now they are just boring. Give them an order or something that at least makes them more interesting.
Burrowers - I personally don't care for the unit, but with the change they have endured, then need something else. I like the gunfighter idea, it makes placing them within 5" of the marker easier.
Fennblades - I personally think they should be the filler between Champions and Kriel Warriors. Give them some different/more/better abilities and price them in the 5/8 range just for variety in units.
Long Riders - the much maligned cavalry. I personally think they need 1 thing. If they are going to be the toughest and slowest cavalry, then give them each 3 more wounds. Done. I will field them for 7/11. As they are right now, they will never see the table again.
Solos
The Hero, Elder, Chronicler and Fellcaller are all very very good.
Kriel Warrior UA - needs more for 3 points or dropped to 2. I have heard all the arguments, but for me personally, 4+ tough for one round isn't enough.
Horthal - Now I will say, I haven't run him, but the reason I don't is because for 5 points I will take a beast instead of him every time. That and I find our cavalry worthless. He needs something to make him worth putting on the board. He isn't bad, he's just not worth it in my opinion.
The reason I am writing this is because I found myself during the field test finding a list that I liked with models that I liked and synergy that I liked and just started to play that over and over so I could improve with it. By doing that I have neglected the models in our faction that may still need some tweaks. Being married with 2 children makes my gaming time very scarce and precious to me, so when I do get to play a game I didn't want to waste it on models that I didn't care for their rules. I wanted to play a list that I thought was fun and competitive. So, I am calling on the rest of the forum to remember to keep testing the models that aren't "good" in your eyes so that we can't get the proper tweaks and changes made to them.
Keep testing the models that you feel aren't good and feedback on them, don't forget about them like I did because you just couldn't find a reason to field them.
I feel for the most part most of our models are fine and will receive the needed tweaks that they need via the feedback given to them. There are also models that just will NOT change no matter how much we gripe/complain/whine about them. I.E. Long Riders and Winter. At the same time, I think there are some units and casters that need a good amount of play testing and feedback in the next month that may just be falling to the way side right now.
Casters:
Borka - with his all over the board abilities to buff troops and beasts, his low FURY stat and high damage output he just seems like a giant mess. Not to mention that in his current state, he should just be one model because the Keg Bearer is an absolute miss on PP's part in my eyes. I think that the change to Xerxis in Skorne is a good sign that warlocks who lack a proper direction will and can be changed to create role for them within the faction. Borka needs help. He needs to be a troop buffer or a beast buffer or a toolbox of utility or something. I personally think that he should be our "assasination" caster. We currently don't have one and I think it is something that trollbloods lack. I don't have any exact fixes or changes for him at this time, I leave that up to people who are better designers/players than me to do that. OK, I will make one small change, let him lose his damage spell all together or give him the 2 FURY knock down spell, it fits his personality better anyway.
pDoomy - still needs work. The return of fortune was very nice and needed. But he still lacks a little. I only have a couple of suggestions for him, that I personally think would make him have a more defined role (not just remove upkeeps like he was only good for in MK I). Let him arc 1 spell a turn through a Dire Troll. This has been talked about and I think it is a great addition to him. Second, lets make him a little hardier, but at the expense of his favorite tools: Dire Trolls. Doomy can transfer to a Dire Troll at any time. I think MK I eKaya had this for all her warbeasts. Make it the same, but only for Dires. It makes him more survivable, but it makes his hardy Dire Trolls very easy to kill if you get to Doomy himself. We can even make it so he still has to pay for it, but that even if a beast is full, he can still transfer to it. Lastly, make it so he has +7 beast points. It easier to bring 2 heavies with him if he had an extra beast point. This to me makes him want to run a couple of heavies, he has denial, a damage spell, he can play at the back or more towards the front with his ability to transfer to dires. Maybe its OP, I don't know, I am just throwing out suggestions. Maybe he needs a battlegroup spell for Dires/Beasts?
pMadrak - Lose Stone Fall. It will NEVER be cast. His axe gives him a magic attack at range already. Replace it with a different spell to help his army. Again, I don't know what to give him, but it's just a waste of print right now.
Grissell - Her feat needs CRTL range or pulse back. She's fine otherwise.
Calandra - Improve her feat and she is fine. She is powerfull, but her feat is a joke where it stands now. One re-roll of a 1 or 2 for both attack and damage rolls and I think you have a feat. As it stands right now, it is a joke of a feat. Feats should be feared a little, hers right now is NOT.
eDoomy, eMaddy and Grim I have no problems with and if they get any tweaks, I think they will be warranted and fine.
Beasts
I have no problem with any of them. They are all pretty good and I can see the points cost and justification for all of them. The winter is still a little lack luster in my mind, but he is the only one.
Units
Champions, KSB, Kriel Warriors, Bushwackers, Runeshapers and the Thumper are all fine in my book.
Scattergunners - Need something. Right now they are just boring. Give them an order or something that at least makes them more interesting.
Burrowers - I personally don't care for the unit, but with the change they have endured, then need something else. I like the gunfighter idea, it makes placing them within 5" of the marker easier.
Fennblades - I personally think they should be the filler between Champions and Kriel Warriors. Give them some different/more/better abilities and price them in the 5/8 range just for variety in units.
Long Riders - the much maligned cavalry. I personally think they need 1 thing. If they are going to be the toughest and slowest cavalry, then give them each 3 more wounds. Done. I will field them for 7/11. As they are right now, they will never see the table again.
Solos
The Hero, Elder, Chronicler and Fellcaller are all very very good.
Kriel Warrior UA - needs more for 3 points or dropped to 2. I have heard all the arguments, but for me personally, 4+ tough for one round isn't enough.
Horthal - Now I will say, I haven't run him, but the reason I don't is because for 5 points I will take a beast instead of him every time. That and I find our cavalry worthless. He needs something to make him worth putting on the board. He isn't bad, he's just not worth it in my opinion.
The reason I am writing this is because I found myself during the field test finding a list that I liked with models that I liked and synergy that I liked and just started to play that over and over so I could improve with it. By doing that I have neglected the models in our faction that may still need some tweaks. Being married with 2 children makes my gaming time very scarce and precious to me, so when I do get to play a game I didn't want to waste it on models that I didn't care for their rules. I wanted to play a list that I thought was fun and competitive. So, I am calling on the rest of the forum to remember to keep testing the models that aren't "good" in your eyes so that we can't get the proper tweaks and changes made to them.
Keep testing the models that you feel aren't good and feedback on them, don't forget about them like I did because you just couldn't find a reason to field them.