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Dino-Czar
12-18-2009, 09:17 AM
http://privateerpress.com/files/products/scattergunner.png

A WA for our brand new unit. I'm excited!


Edit: When a commando squad reaches an entrenched enemy position, its gunners prepare for action. In a coordinated assault, the commandos overrun the position, cutting down sentries while the scattergunners fire into concentrations of the enemy. The blast of grapeshot is unbelievably lethal in the close confines of a trench. A coordinated commando assault supported by grenades and scatterguns rapidly turns units of enemy of soldiers into ground meat.

Vinter_Loyalist
12-18-2009, 09:21 AM
I wonder how many you will be able to field in one unit.

Beavertron
12-18-2009, 09:22 AM
Really nice model here`s hoping for awsome rules to go with it.

Mutton
12-18-2009, 09:27 AM
It's a SP8 POW12 model... things look nice for the Trencher Commandos. Money says 1pt, 3 in a Squad. More reason to bring Rangers!

Dino-Czar
12-18-2009, 09:30 AM
We are in the winterguard's base stealing their guns.

But then, they did steal ours too.

Nuriochi_sol
12-18-2009, 09:30 AM
Trencher Commando Scattergunner comes in a blister (PIP 31066). A player may field up to three Trencher Commado Scattergunners for each Trencher Commando unit (PIP 31064) in his Cygnar army (so up to six total for each warcaster in his Cygnar army).

Wayton
12-18-2009, 09:41 AM
So Commandos are FA2, excellent. Now I wonder if the Commandos will get a full on UA as well as this WA.

whatyoutalkinboutwillis
12-18-2009, 09:43 AM
Mmmm spray templates. Just what we needed :)

Dark Fledgling
12-18-2009, 09:52 AM
What this does mean, is that the normal commandos will NOT have spray attacks. So all that speculation on them haveing POW 12 sprays or some sort is wrong since we will get it on the WA.
But not I think they will have the assault order. Im' guessing speed 6 with a 6" range on the grenades and 8" sprays. So they can hit you from 15" away (atleast) with a whole mess of AoE's/Spray attacks.

I wanna take them with pStryker and pretend I'm menoth : )
Shame snipe wont work on the sprays though, but 10" range grenades will be pretty swell...


More reason to bring Rangers!
Yes, and finn also for a nice +4 rat O.o! Hell, we wont need knockdown to destroy with that. I wonder how awesome Kara Sloan will make them...

-DF

GunMageinTraining
12-18-2009, 10:06 AM
Pity Deadeye is first ranged attack roll... Deadeyed Sprays would be awesome :(

Rangers+Finn I guess...

Dino-Czar
12-18-2009, 10:12 AM
Rangers -> Finn -> TB. If you really need to hit there are plenty of ways to stack buffs.

AxeHappy!!
12-18-2009, 10:13 AM
Well isn't this nice, we get to see the battle of the trenches.... so what kind of a Jack can back up the Winterguard.

Agamemnon
12-18-2009, 12:42 PM
Looks nice....

lawyerpants
12-18-2009, 01:45 PM
With this piece of the puzzle i will say that the Assault kommandos will probably have ambush (Or at least AD, if ambush then more expensive) and be like Warhammer chariots. One awesome turn of death and then a tarpit for the rest of the game.

dergliss
12-18-2009, 01:48 PM
Things are looking pretty positive for the Commandos; it's looking more and more like they will be Finn's new best friends that will finally give him a solid place on the table like I've been hoping.

Mr.B
12-18-2009, 04:26 PM
So awesome! Something else i need to buy now. -sigh-

iknowinternet
12-18-2009, 07:18 PM
Whoo sprays

Creaux
12-18-2009, 08:01 PM
Well, yeah. We've got confirmation that the commandos like a little melee. Fine by me!

Dino-Czar, perfect.

phreaker187
12-18-2009, 08:50 PM
Finn giving them +2 hit and desperate pace (+2) movement is so good. Assuming it's not another 13 point trencher unit of course.

whats82
12-18-2009, 08:54 PM
Want to buy commando guns to convert my existing 13 model trencher unit that I never field anymore.

AxeHappy!!
12-18-2009, 09:22 PM
I wonder what the unit attatchment will bring.....

Agamemnon
12-18-2009, 09:23 PM
You never know something cool can happen making you wish you still had your original trenchers.....maybe not.

It will be a long time till they make it into the bits order bin. Just buy the card and dont worry about it.. a gun is a gun. They are still trenchers. Will probably still want to buy the 3WA's.

There is a chance that the tiered list will add something cool to our trenchers.

Salus
12-18-2009, 09:51 PM
Trenchers have always been my favorite Cygnar unit, this just makes the whole theme even cooler.

Rapier
12-18-2009, 09:52 PM
well, they can't be worse than our current trenchres...

and based on the tiered lists in Ret, we won't get much... at best I could see us getting finn for free with a high enough tier.

DonJean
12-18-2009, 10:22 PM
Sad how all the new trencher boosts are for the new units. My poor boys are feeling left out.

TsavongLah
12-18-2009, 10:59 PM
Well, at least I don't have to feel like I bought a full complement of normal Trenchers for nothing. I play enough friendly games that I'll be able to just pretend that they're Trencher Commandos. :D

The Anders
12-19-2009, 03:08 AM
Would be nice if the WA could work for both units ;)

phreaker187
12-19-2009, 10:01 AM
A PPS mentioned in general discussion that his Commandos we specialists at destroying Khador mortar crews, this hints at some really good abilities since most figs just don't walk past the front lines of Khador and live to talk about it.

Professor Lust
12-19-2009, 11:14 AM
Well the new trenchers are not getting "boosted" they are getting rounded out.

The old trenchers do not suck they just do not rawk like they did in MK1. Their lack of rawkage to me is the primary reason I find them over costed in MK2. 6/10 is a better price for the new smoke rules since we're likely to only ever use it once per game.

AD is still fine and Cautious advance as an order is okay too. Dig in much like smoke is an iffy type ability and one that is useless if you're up models with continuing effects, sprays or ingores cover.

Trenchers are finally being shown to be the glass soldiers they always were, only problem is they don't get to be a cannon first.

Professor Lust
12-19-2009, 11:19 AM
A PPS mentioned in general discussion that his Commandos we specialists at destroying Khador mortar crews, this hints at some really good abilities since most figs just don't walk past the front lines of Khador and live to talk about it.


I fully expect them to be the redeemers of Finn.

Why?

There are the following abilities that grant 360 degree front arcs: Swashbuckler (ability which also grants thresher) or Circular Vision (Ability or Ghost Stone (ability) or Awareness (spell).

Finn suddenly doesn't suck so much if he has buddies who can get his VTL bonus even when they're stuck in.

Techcasualty
12-19-2009, 11:43 AM
Well the new trenchers are not getting "boosted" they are getting rounded out.

The old trenchers do not suck they just do not rawk like they did in MK1. Their lack of rawkage to me is the primary reason I find them over costed in MK2. 6/10 is a better price for the new smoke rules since we're likely to only ever use it once per game.

AD is still fine and Cautious advance as an order is okay too. Dig in much like smoke is an iffy type ability and one that is useless if you're up models with continuing effects, sprays or ingores cover.

Trenchers are finally being shown to be the glass soldiers they always were, only problem is they don't get to be a cannon first.

exactly my issue.

Why do I take trenchers for 11 points that have some defensive abilities I MIGHT use when for 10 points I can take long gunners with close to the same state line, long range, and one hell of an ability to be a cannon.

Virgil38
12-21-2009, 04:59 AM
The big problem is that they didn't get player feedback for them (which they are doing much better with Hordes I must say). If they were cheaper I'd be more game for using them. My only hope is that a themed list will give a free UA for the guys (and why the UA is 3 points I have no idea, and don't tell me it is because of the sniper because of unit of 4 Widowmaker snipers is 4 points...).

isawatsuke
12-21-2009, 05:11 AM
i dunno with all the excitment over these guys + finn. I mean alot of people had issues with the trenchers shooting and vinns leadership ability. If these guys are more in your face than the trenchers then i dont see how the issue was resolved. Shrugs will wait for rules before jumping for joy. Wont take much to impress me just please be playable.

dergliss
12-21-2009, 02:03 PM
As far as the cost of the UA goes, that's obvious; they get an officer and a sniper who's a better gunman than him or any of the grunts, while most 2 point UA's are an officer and a near useless standard bearer. It's the same as the Stormblades, two fully equipped bodies makes a UA 3 points.

And Finn seems like a perfect match because he is a mobile trencher who is meant to move quickly throughout the battlefield striking different targets. The problem with that is our current trenchers are stationary so they would often loose LoS when he bolted away to keep himself safe, making that third point on his cost for his buffs useless. If the Commandos are designed to work similarly, they could follow Finn and work well with him as a mobile strike force.

I'd like to see how running the Commandos with three scatterguns, Finn, and Rangers would work together. It'd be a lot of points, but assuming they can keep themselves safe (I really hope the Commandos have Prowl or something similar) then they could be a really intimidating strike team.

knight_actual
12-21-2009, 02:36 PM
The most interesting thing I see with the commando scattergunner preview is the reference to grenades in the fluff.

"A coordinated commando assault supported by grenades and scatterguns rapidly turns units of enemy of soldiers into ground meat."

I wonder if we are seeing the first cygnar unit with multiple ranged weapon.

Okay - they throw grenades... now they assault :)

Dino-Czar
12-21-2009, 02:47 PM
http://privateerpress.com/files/products/cygnar-trenchers10_CLPD.png

I thought the 2 ranged attacks were a given

knight_actual
12-21-2009, 03:12 PM
yes, maybe.

all(?) infantry models that have more than 1 ranged weapons also get the rule cumbersome.

Dino-Czar
12-21-2009, 03:19 PM
Having two ranged attacks and making two ranged attacks in the same turn are different things.

Maybe I misunderstood what you meant when you said "first Cygnar unit with multiple ranged weapons"

Professor Lust
12-21-2009, 04:07 PM
i dunno with all the excitment over these guys + finn. I mean alot of people had issues with the trenchers shooting and vinns leadership ability. If these guys are more in your face than the trenchers then i dont see how the issue was resolved. Shrugs will wait for rules before jumping for joy. Wont take much to impress me just please be playable.


Like I said in my post, it really assumes that following Soles statement that Finn is mean to be on the move means he's designed to support the Commandos and not the base boys.

Moreover, I am also assuming that since these are Commandos they might actually get a 360 degree front arc (something I wish Finn had) since they are designed to be melee monsters.

isawatsuke
12-21-2009, 04:38 PM
if they have something that gives them 360 front arc for thier activation then yes i can see how they might redeem finn cuz he can now lead from the back. Anything less than that and i can see them facing the same issues with vtl as the regular trenchers do.

The game designers apparently want finn up front so a 360 front arc might run counter to what the designers think finn is. Altho hopefully the designers realize that they have to compromise a little with the players or some figs never get played because they dont actuallly work in practice.

knight_actual
12-21-2009, 05:03 PM
Except for when you charge, organizing the +2 benefit for shooting while finn is in the back is not difficult.

Techcasualty
12-22-2009, 01:39 AM
Except for when you charge, organizing the +2 benefit for shooting while finn is in the back is not difficult.

charge...as in face your opponent

back as in not in your front arc

small model as in blocked los by all other models

right?

Virgil38
12-22-2009, 04:42 AM
If you charge Finn, do you get the +2?

Professor Lust
12-22-2009, 05:36 AM
What I think Knight Actual was saying was that except when charging, it is easy to achieve VTL.

While I agree it is not difficult to arrange the +2 bonus using Finn, since Finn has to be in front of the trenchers to grant the bonus, he is exposed in ways that his def 14(16 with Smoke) just doesn't keep him safe.

Warcaster Kirin Folken
12-22-2009, 04:15 PM
All I know is... my old trenchers have collected dust, they are getting sold off for these new trenchers :cool:

Professor Lust
12-22-2009, 04:54 PM
All I know is... my old trenchers have collected dust, they are getting sold off for these new trenchers :cool:

well just a matter of public service, I would wait to sell anything until you have seen the theme armies.

Trenchers will likely play a role in multiple lists. If however you insist on selling them later, pm me and I will gladly take them off your hands.

NemoJock
12-23-2009, 10:55 AM
Wow, I am just seriously digging the looks and now that added troops to this new unit of ours. Can't wait to see the final rules for them.

Arkady
12-23-2009, 02:00 PM
Want to buy commando guns to convert my existing 13 model trencher unit that I never field anymore.

Sadly, this won't be possible. And I'm not even talking about PP's false advertisement at the end of every NQ. :P One of the disadvantages of switching to sprue-based plastics is that bits will no longer be available from the company. It happened with GW and it will happen here. And it will probably take a while before any enterprising individuals create plastic bits stores for PP games (it took a while for GW, and their audience is far larger).

So you're stuck with those trenchers. :D

Also, all the hubbub about Finn and Commandos I think is unwarranted. There is still the issue of needing to keep him close to the front lines with his very poor survivability. And he's still a very expensive solo, so even if they are reasonably priced (which I'm dubious about... this is Cygnar after all), he will drive the cost of their investment up. And hell, it's not even guaranteed that his abilities will work on them. Assault Kommandos are elite Winterguard, but can't benefit from Josef, so we may see the same thing here. When is the book coming out again?

bouncymischa
12-23-2009, 02:41 PM
Also, all the hubbub about Finn and Commandos I think is unwarranted. There is still the issue of needing to keep him close to the front lines with his very poor survivability. And he's still a very expensive solo, so even if they are reasonably priced (which I'm dubious about... this is Cygnar after all), he will drive the cost of their investment up. And hell, it's not even guaranteed that his abilities will work on them. Assault Kommandos are elite Winterguard, but can't benefit from Josef, so we may see the same thing here. When is the book coming out again?

February. :3

I'm pretty sure Finn will buff the Commandos, though. He buffs the Trencher artillery, after all. Assault Kommandos are probably more a case that their unit name doesn't reflect their fluff, so they got left out in the cold, as it were...

TsavongLah
12-23-2009, 08:41 PM
I thought our Forces book was coming out mid-January.

leo_neil316
12-24-2009, 11:20 AM
Okay I've been saying this since the commando's were announced but I think it's even more important considering finn, rangers and SCATTERGUNNER W/A's.

ambushambushambushambushambushambushambushambusham bush
ambushambushambushambushambushambushambush
ambushambushambushambushambushambushambushambush
ambushambushambushambushambushambushambushambush
ambushambushambushambushambushambushambushambush

Agamemnon
12-24-2009, 03:12 PM
ambushambushambushambushambushambushambushambusham bush
ambushambushambushambushambushambushambush
ambushambushambushambushambushambushambushambush
ambushambushambushambushambushambushambushambush
ambushambushambushambushambushambushambushambush

I am not sure what you are getting at.... can you be a little more specific please. There seems to be room for interpretation...

geoduck
12-24-2009, 09:27 PM
I am not sure what you are getting at.... can you be a little more specific please. There seems to be room for interpretation...

Obviously he wants a hambush. :p

(Ambush on these guys would be great, thought I doubt it)

Techcasualty
12-24-2009, 09:34 PM
Three khadorian winterguard were walking back to base from the frontlines one cold night.

They had been on the line for weeks and were starving. As they walked they discussed what delicious warm meals they would get. Every step making them hungrier and hungrier.

Suddenly they came across a tree in the middle of the path. Taking a closer look they see each branch is covered in what appears to be delicious slabs of bacon.

One of the khadorians cries out, "Thank god! It's a bacon tree! We're saved!" and starts running to the tree.

About three feet away from the tree the khadorians body spasms in mid step and the sound of machine gun fire rips through the night. A few seconds later his bodies falls limp to the ground.

The second khadorian starts to make his way to the body, but the other stops him with a sudden grab. "No, don't go! That's no bacon tree, that's a hambush"

leo_neil316
12-25-2009, 02:55 AM
I am not sure what you are getting at.... can you be a little more specific please. There seems to be room for interpretation...

Why an ability where they pretend to be foliage of course. 'Am bush'.

dergliss
12-29-2009, 05:32 PM
"No, don't go! That's no bacon tree, that's a hambush"

I LoL'ed twice. XD

Ender101
12-29-2009, 08:11 PM
"No, don't go! That's no bacon tree, that's a hambush"

I'm still laughing!

Warcaster Kirin Folken
01-02-2010, 04:02 PM
well just a matter of public service, I would wait to sell anything until you have seen the theme armies.

Trenchers will likely play a role in multiple lists. If however you insist on selling them later, pm me and I will gladly take them off your hands.


I'll keep that in mind :cool:

ZenBattleLust
01-02-2010, 05:08 PM
Well, trenchers are only 6/10 now, same as long gunners. I think that's about right, considering the point of pow and abilities. I do wish the UA were a point cheaper, but thems the breaks.

Mr.B
01-02-2010, 07:10 PM
I heard there was food. Something called a "hambush?" I wanna work for you guys. haha

rogueasmo
01-02-2010, 07:36 PM
I'm really interested to see how Trencher Commandos and the Scattergunners function, I have a basic unit of trenchers and Finn, but I've never dabbled much with the Trencher side of the Cygnar force. I love the look of the models for the new unit and WA. Depending on how stats and abilities fall out I will probably be adding these guys to my army PDQ.

Mavwick
01-05-2010, 08:28 PM
I'm really interested to see how Trencher Commandos and the Scattergunners function, I have a basic unit of trenchers and Finn, but I've never dabbled much with the Trencher side of the Cygnar force. I love the look of the models for the new unit and WA. Depending on how stats and abilities fall out I will probably be adding these guys to my army PDQ.
Some NQs have hit shelves by now.

Commandos have stealth and anatomical precision ... rng 10, pow 10 on guns (10 points for full unit)

That's all I know. Kayazy Assassins with guns! Cygnaran Shank Squad to the rescue!

Chuck B
01-05-2010, 10:06 PM
Some NQs have hit shelves by now.

Commandos have stealth and anatomical precision ... rng 10, pow 10 on guns (10 points for full unit)

That's all I know. Kayazy Assassins with guns! Cygnaran Shank Squad to the rescue!


Tell use more, AD? ambush? Bushwhack? Spd? What about their grenades, better then Mcnaile's? Anything on the Scattergunners?

thesavage
01-05-2010, 10:27 PM
Ooh, how exciting. Looks like I will be getting even more trenchers in the future. So yeah, my army is going to be jacks, Rangers, and lots and lots of trenchers. Time will tell if this will be an effective tactic.

Techcasualty
01-05-2010, 10:51 PM
damn it



I'm going to have to buy siege

Pydracor
01-05-2010, 11:20 PM
"No, don't go! That's no bacon tree, that's a hambush"

That deserves another quote! Was pretty hard to keep myself from laughing out loud here in the office... :D

mrhuettel
01-06-2010, 12:15 AM
"No, don't go! That's no bacon tree, that's a hambush"

oh boy! i wanted to eat hambushers... uhm, i mean hamburgers today, but now... no can do! thanks, tech, for keeping the spirit of the "decade of bad puns" even in the new year!