View Full Version : Hollowed, KEEP THIS IN MIND
goreshde
12-18-2009, 10:07 AM
When I played a game with Hollowed last night I unknowingly cheated.
The very first thing you do on your turn, before ANYTHING else, is remove excess fury from your warlock. Page 14 of the rule book details it out.
Donesh
12-18-2009, 10:10 AM
Yeah, its why I want to see Hallowed become a soul collection method for Skorne casters. It would make that part of the spell work without being incredibly janky, and work as a DiydDiyD addition to Skorne. It feels fluffy too.
Currently both Skorne casters who have the spell have expensive spell lists. I can't really see it as overpowering either of them. Especially when it would be completely up to your opponent how many souls you gained.
Yertle4
12-18-2009, 10:24 AM
Such a fundamental mistake undermines all your doomsaying and playtest experiences :p
ketsugami
12-18-2009, 10:25 AM
The real question is whether you can kill your own guys on YOUR turn and overload on Fury. I mean you can, as written, but whether you should be able to.
Darvanus
12-18-2009, 10:28 AM
Until they fix it you can also kill your on stuff for fury. So cast it on a unit of swords men group them up and trample a heavy warbeast over them, BAM! loads of fury. This does not work well for Mordikaar but with Hexeris and Ashes to Ashes and Spirit Leach that is a little crazy. Also a tough and undead warbeast seem a bit off especially with Mordikaar.
EDIT: ketsugami (http://privateerpressforums.com/member.php?u=28242) beat me to the 1st part :P
goreshde
12-18-2009, 10:46 AM
Such a fundamental mistake undermines all your doomsaying and playtest experiences :p
lol, yeah I am going to have to rethink my doom saying realizing that I cheated to make my models more powerful.
Cantor
12-18-2009, 10:58 AM
When I played a game with Hollowed last night I unknowingly cheated.
The very first thing you do on your turn, before ANYTHING else, is remove excess fury from your warlock. Page 14 of the rule book details it out.
Nope. This is the case now.
Fury Manipulation
This model has a Fury (FURY) stat. During your Control Phase, this model replenishes its fury points by leaching fury from the warbeasts in its battlegroup. This model begins the game with a number of fury points equal to its FURY. Unless otherwise stated, this model can spend fury points only during its activation.
During his controller?s Maintenance Phase, a warlock loses all fury points in excess of his FURY stat.
Leaching
Warlocks can use the fury points generated by their warbeasts, but they do not receive it automatically. A warlock can leach fury points from warbeasts in his battlegroup in his control area during his controller?s Control Phase. Fury points leached from a warbeast are removed from it and placed on the warlock.
A warlock can also leach fury points from his own life force during his controller?s Control Phase. For each fury point he leaches from himself, a warlock suffers 1 damage point. This damage cannot be transferred.
A warlock can leach any number of fury points, but he cannot exceed his FURY in fury points as a result of leaching. Leaching is performed at the start of the Control Phase before threshold checks are made or fury is spent to upkeep spells.
For example, Hoarluk Doomshaper has FURY 7. If he begins his controller?s turn with 2 fury points, he can leach up to 5 additional fury points from warbeasts in his battlegroup that are in his control area, but he cannot leach more than 5 because the additional points would exceed his FURY.
Reaving
Warlocks are able to capture the life essence of their warbeasts as they are destroyed by enemy attacks. When a warbeast in the warlock?s battlegroup is destroyed while in his control area, that warlock can reave the fury points on the warbeast. Before removing the destroyed model from the table, remove its fury points and place them on the warlock. The fury points of a warbeast that was removed from play before being destroyed cannot be reaved.
Some abilities enable a warlock that does not control a warbeast to reave its fury points. However, the fury points of a destroyed warbeast can only ever be reaved by a single warlock.
A warlock cannot exceed his FURY in fury points as a result of reaving. Excess fury points gained from reaving are lost.
dboeren
12-18-2009, 11:00 AM
Seen in another thread, but relevant here as well:
A couple updates:
Hollow only works on warrior models.
The Battle Plan abilities Overcome and Press Forward likewise only work on warrior models.
Yertle4
12-18-2009, 11:11 AM
Just to post p14 here in case people don't read the reference in the original post.
P 14: Maintenance Phase
During the Maintenance Phase, perform the following steps
in order:
1. For each of your models with the Fury Manipulation
ability, remove all fury points in excess of its FURY stat.
Leave fury points on warbeasts at this time.
2. Check for expiration of continuous effects on any models
you control. After removing all expired continuous
effects, resolve the effects of those that remain in play.
All damage dealt by continuous effects is resolved
simultaneously (see p. XXX).
3. Resolve all other effects that occur during the
Maintenance Phase.
Then you leach.
Scalpel
12-18-2009, 11:14 AM
I expect sometihng like "if killed by an enemy attack" to be added to hollow too. Otherwise there are some sick combo's in there.
Take 10 Praetorians, line them up for a good spraying. Activate Drake ... forfiet movement, spray them all at RAT 9 (5+Back+FFM) ... kill them all well asumming avg. Tough rolls ... 6-7 of them... Hexeris / Mordikaar just got some nice Fury.
Hexeris then spams' some decent Ashes to Ashes ... or Mordikaar can rev a few models and still do other things.
Hell if you have a caster charge then go for it with 14 Fury!
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