PDA

View Full Version : Flee ICON instead of Fearless ICON



grottoknight
12-19-2009, 09:36 AM
http://files.privateerpress.com/warmachine/Mk2_Rule_Prerelease_20091124.pdf

A fleeing model must run
during its activation. It is
not required to move the full
distance of its run, however,
and it can even run 0 ˝ if desired.
If a fleeing model cannot run, it
makes a full advance and must forfeit its action. A fleeing
model cannot advance toward any enemy models. While
fleeing, a model cannot make actions, advance outside of its
normal movement, give orders, cast spells, or make attacks,
including attacks that do not take place during the model’s
or unit’s activation, such as a free strike.
At the end of its activation, a fleeing model or unit might
have an opportunity to rally.

--Here is the fleeing rule. So, your fail in my turn and lose your entire action (not movement) the next turn (facing anyway you like), then once you have activated and chose to move them 0" to run" then their last action is to check for Rallying.

--So, what I still find useful-
When you fail a fear check you can no longer make free strikes. This means I can still use something to scare you and then ignore them as they cry then go and kill your lock/caster.
You automatically lose your action the next turn and COULD lose another turn and during that turn I would ignore their free strikes too.

--don't think this is so bad as when one had the option to run they would run through free strikes usually and die and this was a little overbearing as no one would ever take the models that would run. Now it is not overbearing and you will be more willing to take those units but could still have a few consequences. You actually have to pay attention as to whether or not something is not fearless.

Techcasualty
12-19-2009, 10:16 AM
umm... no

you are adding things to the cards that you don't have to. Very few models are fearless. The things you listed are innately fearless so don't need an icon.

grottoknight
12-19-2009, 10:56 AM
Excluding UA's unless they grant fearless then I will note

These are the NON FEARLESS in WM alone as HMK2 is still in progress

You are quite right and I ned to check myself before I spin some drivel , sorry to waste your time and my own

KHADOR
Iron fangs
Uhlans (in cmd of Markov no flee)
Winter guard
Winter guard field gun crew
Winter guard mortar crew
Assault commandos
Battle mechaniks
Greylords
Kossite woodsmen
Widowmakers
Wardog
Koldun lord
Kovnik Grigorovich
Kayazy Assassin

CRYX
Satyxis Raiders
Black Ogrun

CYGNAR
Gun mages
13th Gun mage
LongGunners
Sword Knights
Trenchers
Trencher Chain gun
Trencher Cannon
Rangers
Stormblades
Stormguard
Storm Lances
Field Mechaniks
Gun mage captain
Stormsmith
Captain Arlan
Precursor Knights

MENOTH
Zealots
Flamguard
Daughter of Flame
Cleansers
Deliverers
Sunburst
Choir
Order of Fist
Hierophant
Reclaimer
Vassal
Idrian Skirmishers

MERCS
Steelheads Halberdiers
Steelhead Cavalry
Devil Dogs
Cut Throats
Nyss Hunters
BoomHowler CO
Reinholdt
Anastasia
Gorman
Kell
Orin
Rhupert
Stannis
Sea dogs
Sea dog riflemen
Sea dog deck gun
Press Gangers
Aiyana and Holt
Grogspear
Meg
Killingsworth
Hawk
Rockbottom
Dougal
High Shields
Forge Guard
Hernne and Jon
Bokur
Thor

CodeRed97
12-19-2009, 11:11 AM
The WM MKII Field Test ended a long time ago. By now, the cards are being sent to the printers along with the books. Whether or not your suggestion is more intuitive or mindless drivel, it simply just does not matter. Instead of wasting time coming up with rules you would like to see, learn to play the rules as they are to your advantage.