Cronix
12-20-2009, 02:53 AM
Hello Tyrants,
The current eMakeda is a real lackluster, i am not a fan of her, her feat does not feel complete and she relies to much on road of war (i have made it charge only, giving SPD for everything over the top, for the other movements we have the Tyrants).
This Makeda version is more fluffy and more leader. What do you guys think off this peerless leader?
Makeda has risen in the skorne people’s hour of need as a peerless leader whose vision of their mutual destiny has inspired her soldiers to ever greater efforts. Makeda has vowed to impose order and forge the seeds of a new nation. Solidarity will be the key to rising from the ashes and leading an empire which spans the continent. Any who defy her conviction will fall to the wayside or feel her boots trampling them underfoot.
Supreme Archdomina Makeda
SPD 6 STR 7 MAT 7 RAT 4 DEF 15 ARM 17 CMD 10 FUR 6
FA: C
Warbeast Points: +5
Base Size: Small
Damage: 16
Feat: Forced March
You stole the name of Vlad's feat!
No respect these kids....
While in Makeda’s control area, Makeda may activated a friendly Faction unit again for each fury point she spend. At the end of this turn after all friendly models have completed their normal activation, affected units may be activated.
Makeda
Elite Cadre [Praetorian Swordsmen] - Friendly Praetorian Swordsmen models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponentʼs last turn, each model in the unit can advance 3˝ and make one normal melee attack.)
Inspiration [Skorne models] - Friendly Skorne models models/units in this modelʼs command range never flee and immediately rally.
Gates of Death - This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack.
Side Step - When this model hits with an initial attack or a special attack, it can advance 2˝ after the attack is resolved. This model cannot be targeted by free strikes during this movement.
Sword Master – This model gains model gains +1 DEF and ARM in melee.
Weapons
Sword of Baalash [2x] POW: 5 P+S: 12
Magical Weapon
Weapon Master
Spells
Stay Death – Cost: * RNG: Self AOE: CTRL POW: - UP: - OFF: -
Makeda may spend 3 soul tokens to return one destroyed friendly Faction Grunt to play with one unmarked damage box. It must be placed in formation completely in this modelʼs control area.
Leash – Cost: 2 RNG: 6 AOE: – POW: – Up: Yes OFF: No
Immediately after this model ends its normal movement, target warbeast in its battlegroup can make a full advance toward it.
Road to War - Cost: 3 Self Ctrl – No No
Friendly faction models beginning a charge while in this model's control area this turn gain +2˝ movement.
Stranglehold – Cost: 2 RNG: 10 AOE: – POW: 11 UP: No OFF: Yes
A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
****
Archdomina Makeda she is almost fine:
Remove Blood-Quenched with Sword Master and give her Weapon master
(The rule sword master does not exist in MKII anymore, this is a good ruling.)
Homebrew Makeda's version I
After brainstorming this night i created a fun but balanced (epic) Makeda, what do you guys think of both versions?
Archdomina Makeda
SPD: 6 STR: 7 MAT: 7 RAT: 4 DEF: 15 ARM: 16 CMD: 10 FUR: 6
FA: C
Warbeast Points: +5
Base Size: Small
Damage 16
Feat: Walking Death
For one round, friendly living Faction trooper models destroyed while in Makeda’s control area do not provide soul or corpse tokens. Affected models return to play during your next Maintenance Phase with one unmarked damage box. Returned models must be placed in Makeda’s control area in formation and within 3˝ of another model in their units. Returned models must forfeit their normal movement the turn they are placed.
Makeda
Carnage - Friendly Faction warrior models gain +2 to melee attack rolls against enemy models in this models command area.
Inspiration [Skorne models] - Friendly Skorne models models/units in this models command range never flee and immediately rally.
Side Step - When this model hits with an initial attack or a special attack, it can advance 2˝ after the attack is resolved. This model cannot be targeted by free strikes during this movement.
Unyielding - While engaging an enemy model, this model gains +2 ARM.
Makeda - Weapons
Sword of Baalash [2x] POW: 5 P+S: 12
Magical Weapon
Weapon Master
Makeda – Spells
Artifice of Deviation - Cost: 3 RNG: Ctrl AOE: 5” POW: - UP: No OFF: No
Place a 5˝ AOE anywhere completely in this models control area. While in the AOE, friendly models gain Pathfinder ICON and can advance through obstructions and other models if they have enough movement to move completely past them. Enemy models treat the AOE as rough terrain. Artifice of Deviation lasts for one round.
Defender’s Ward – Cost: 2 RNG: 6 POW: – AOE: – UP: Yes OFF: No
Target friendly Faction model/unit gains +2 DEF and ARM.
Savagery – Cost: 2 RNG: 6 POW: – AOE: – UP: Yes OFF: No
Target friendly Faction model/unit doubles its SPD when making a full advance but cannot make ranged attacks.
The Lash – COST: 3 RNG: 10 AOE: 3 POW: 13 UP: No OFF: Yes
A warbeast damaged by The Lash suffers –2 CMD and THR for one round.
Supreme Archdomina Makeda
SPD: 6 STR: 7 MAT: 7 RAT: 4 DEF: 15 ARM: 16 CMD: 10 FUR: 6
FA: C
Warbeast Points: +5
Base Size: Small
Damage 16
Feat: Gates of Death
Return a number of friendly destroyed non-warlock Faction warrior models to play equal to the number of fury points on Makeda + 3, placing them within 3˝ of Makeda. Returned models gain, Incorporeal ICON, become solos and cannot be attacked or damaged for one turn. When declaring charges, an affected model can ignore other models when determining LOS. Returned models do not provide soul or corpse tokens. The returned models are destroyed at the end of this turn.
Makeda
Elite Cadre [Praetorian Swordsmen] - Friendly Praetorian Swordsmen models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent’s last turn, each model in the unit can advance 3˝ and make one normal melee attack.)
Inspiration [Skorne models] - Friendly Skorne models models/units in this models command range never flee and immediately rally.
Side Step - When this model hits with an initial attack or a special attack, it can advance 2˝ after the attack is resolved. This model cannot be targeted by free strikes during this movement.
Total Obedience - While in this model command range, friendly living non-warlock Faction warrior models gain Tough ICON.
Unyielding - While engaging an enemy model, this model gains +2 ARM.
Makeda - Weapons
Sword of Baalash [2x] POW: 5 P+S: 12
Magical Weapon
Weapon Master
Makeda – Spells
Deflection – Cost: 2 RNG: Self AOE: Ctrl POW: – UP: No OFF: No
While in this models control area, friendly Faction warrior models gain +2 ARM against ranged and magic attack damage rolls. Deflection lasts for one round.
Leash – Cost: 2 RNG: 6 AOE: – POW: – UP: Yes OFF: No
Immediately after this model ends its normal movement, target warbeast in its battlegroup can make a full advance toward it.
Road to War – Cost: 3 RNG: Self AOE: Ctrl POW: – UP: No OFF: No
Friendly Faction non-warlock models activating in this model’s control area gain +2˝ movement this turn.
Misery – Cost: 2 RNG: 10 AOE: – POW: 12 UP: No OFF: Yes
Target enemy model/unit damaged by Misery cannot give orders, receive orders, or make special attacks for one round.
The current eMakeda is a real lackluster, i am not a fan of her, her feat does not feel complete and she relies to much on road of war (i have made it charge only, giving SPD for everything over the top, for the other movements we have the Tyrants).
This Makeda version is more fluffy and more leader. What do you guys think off this peerless leader?
Makeda has risen in the skorne people’s hour of need as a peerless leader whose vision of their mutual destiny has inspired her soldiers to ever greater efforts. Makeda has vowed to impose order and forge the seeds of a new nation. Solidarity will be the key to rising from the ashes and leading an empire which spans the continent. Any who defy her conviction will fall to the wayside or feel her boots trampling them underfoot.
Supreme Archdomina Makeda
SPD 6 STR 7 MAT 7 RAT 4 DEF 15 ARM 17 CMD 10 FUR 6
FA: C
Warbeast Points: +5
Base Size: Small
Damage: 16
Feat: Forced March
You stole the name of Vlad's feat!
No respect these kids....
While in Makeda’s control area, Makeda may activated a friendly Faction unit again for each fury point she spend. At the end of this turn after all friendly models have completed their normal activation, affected units may be activated.
Makeda
Elite Cadre [Praetorian Swordsmen] - Friendly Praetorian Swordsmen models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponentʼs last turn, each model in the unit can advance 3˝ and make one normal melee attack.)
Inspiration [Skorne models] - Friendly Skorne models models/units in this modelʼs command range never flee and immediately rally.
Gates of Death - This model gains one soul token for each friendly living Faction warrior model destroyed in its command range by a continuous effect, an enemy attack, or collateral damage of an enemy attack.
Side Step - When this model hits with an initial attack or a special attack, it can advance 2˝ after the attack is resolved. This model cannot be targeted by free strikes during this movement.
Sword Master – This model gains model gains +1 DEF and ARM in melee.
Weapons
Sword of Baalash [2x] POW: 5 P+S: 12
Magical Weapon
Weapon Master
Spells
Stay Death – Cost: * RNG: Self AOE: CTRL POW: - UP: - OFF: -
Makeda may spend 3 soul tokens to return one destroyed friendly Faction Grunt to play with one unmarked damage box. It must be placed in formation completely in this modelʼs control area.
Leash – Cost: 2 RNG: 6 AOE: – POW: – Up: Yes OFF: No
Immediately after this model ends its normal movement, target warbeast in its battlegroup can make a full advance toward it.
Road to War - Cost: 3 Self Ctrl – No No
Friendly faction models beginning a charge while in this model's control area this turn gain +2˝ movement.
Stranglehold – Cost: 2 RNG: 10 AOE: – POW: 11 UP: No OFF: Yes
A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
****
Archdomina Makeda she is almost fine:
Remove Blood-Quenched with Sword Master and give her Weapon master
(The rule sword master does not exist in MKII anymore, this is a good ruling.)
Homebrew Makeda's version I
After brainstorming this night i created a fun but balanced (epic) Makeda, what do you guys think of both versions?
Archdomina Makeda
SPD: 6 STR: 7 MAT: 7 RAT: 4 DEF: 15 ARM: 16 CMD: 10 FUR: 6
FA: C
Warbeast Points: +5
Base Size: Small
Damage 16
Feat: Walking Death
For one round, friendly living Faction trooper models destroyed while in Makeda’s control area do not provide soul or corpse tokens. Affected models return to play during your next Maintenance Phase with one unmarked damage box. Returned models must be placed in Makeda’s control area in formation and within 3˝ of another model in their units. Returned models must forfeit their normal movement the turn they are placed.
Makeda
Carnage - Friendly Faction warrior models gain +2 to melee attack rolls against enemy models in this models command area.
Inspiration [Skorne models] - Friendly Skorne models models/units in this models command range never flee and immediately rally.
Side Step - When this model hits with an initial attack or a special attack, it can advance 2˝ after the attack is resolved. This model cannot be targeted by free strikes during this movement.
Unyielding - While engaging an enemy model, this model gains +2 ARM.
Makeda - Weapons
Sword of Baalash [2x] POW: 5 P+S: 12
Magical Weapon
Weapon Master
Makeda – Spells
Artifice of Deviation - Cost: 3 RNG: Ctrl AOE: 5” POW: - UP: No OFF: No
Place a 5˝ AOE anywhere completely in this models control area. While in the AOE, friendly models gain Pathfinder ICON and can advance through obstructions and other models if they have enough movement to move completely past them. Enemy models treat the AOE as rough terrain. Artifice of Deviation lasts for one round.
Defender’s Ward – Cost: 2 RNG: 6 POW: – AOE: – UP: Yes OFF: No
Target friendly Faction model/unit gains +2 DEF and ARM.
Savagery – Cost: 2 RNG: 6 POW: – AOE: – UP: Yes OFF: No
Target friendly Faction model/unit doubles its SPD when making a full advance but cannot make ranged attacks.
The Lash – COST: 3 RNG: 10 AOE: 3 POW: 13 UP: No OFF: Yes
A warbeast damaged by The Lash suffers –2 CMD and THR for one round.
Supreme Archdomina Makeda
SPD: 6 STR: 7 MAT: 7 RAT: 4 DEF: 15 ARM: 16 CMD: 10 FUR: 6
FA: C
Warbeast Points: +5
Base Size: Small
Damage 16
Feat: Gates of Death
Return a number of friendly destroyed non-warlock Faction warrior models to play equal to the number of fury points on Makeda + 3, placing them within 3˝ of Makeda. Returned models gain, Incorporeal ICON, become solos and cannot be attacked or damaged for one turn. When declaring charges, an affected model can ignore other models when determining LOS. Returned models do not provide soul or corpse tokens. The returned models are destroyed at the end of this turn.
Makeda
Elite Cadre [Praetorian Swordsmen] - Friendly Praetorian Swordsmen models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent’s last turn, each model in the unit can advance 3˝ and make one normal melee attack.)
Inspiration [Skorne models] - Friendly Skorne models models/units in this models command range never flee and immediately rally.
Side Step - When this model hits with an initial attack or a special attack, it can advance 2˝ after the attack is resolved. This model cannot be targeted by free strikes during this movement.
Total Obedience - While in this model command range, friendly living non-warlock Faction warrior models gain Tough ICON.
Unyielding - While engaging an enemy model, this model gains +2 ARM.
Makeda - Weapons
Sword of Baalash [2x] POW: 5 P+S: 12
Magical Weapon
Weapon Master
Makeda – Spells
Deflection – Cost: 2 RNG: Self AOE: Ctrl POW: – UP: No OFF: No
While in this models control area, friendly Faction warrior models gain +2 ARM against ranged and magic attack damage rolls. Deflection lasts for one round.
Leash – Cost: 2 RNG: 6 AOE: – POW: – UP: Yes OFF: No
Immediately after this model ends its normal movement, target warbeast in its battlegroup can make a full advance toward it.
Road to War – Cost: 3 RNG: Self AOE: Ctrl POW: – UP: No OFF: No
Friendly Faction non-warlock models activating in this model’s control area gain +2˝ movement this turn.
Misery – Cost: 2 RNG: 10 AOE: – POW: 12 UP: No OFF: Yes
Target enemy model/unit damaged by Misery cannot give orders, receive orders, or make special attacks for one round.