fildrigar
12-20-2009, 08:55 PM
We have a number of three point solo options at our disposal. In faction, we have Lord of the Feast and the Ravager Whitemane. Outside faction, we have Alten Ashley, Gudrun the Wanderer, and the Totem Hunter.
Our two in faction choices are both very much designed for killing troops.
First up is Lord of the Feast. He has Stealth and 17 ARM in the defense department. His DEF is only 12, but he's got 8 health boxes, more than usual for a small based model. Offensively, he has quite a suite of tools. Thresher as a *attack will let him mow down groups of grunts, quite handily. Heart Eater lets him attack multiple times, as long as he's killing living models. His SPD went up to 5, and he has a 10" RNG Raven to help get him to battle as well.
Next we have the Whitemane. He doesn't have much in the way of defensive abilities. His DEF is only 13, a mere point higher than the Lord of the Feast. His ARM is a lowly 14, and with 8 health boxes, the standard for medium based solos, he will crumple like used kleenex when he takes a hit. He does have Treewalker, so as long as you have forests on the board, he has the ability to stay out of sight until you need him to charge. He's actually got a bit less of a threat range than the LotF, without any buffs. ( LotF can Raven something 10" away, put himself in base to base with it, and attack something 2" away from that. The Whitemane is only charging 9", with 2" of reach. ) Offensively, he has the potential to perform a bit better than LotF. First, he has a point of MAT on the Lord. He takes Heart Tokens just the same, and he has Overtake, for a 1" move every time he kills something. He also has Sprint, to move away if he's killed something this activation. ( Note that the Overtake and Sprint don't require him to have killed living models. )
Both of these choices are P+S 13, both have Reach, and both seem pretty clearly designed to kill enemy troopers. They both really need to be killing living models to get their full use. The Lord of the Feast will perform perhaps marginally better against Undead models, as he can Thresher to kill more than one. The Whitemane has an extra little buff that he gives to other Ravagers. The Lord of the Feast seems slightly better overall, and I think I will tend to use him first in most cases, unless I've got Ravagers in my list somewhere.
Our Minion choices for three point solos are quite a bit different.
Alten Ashley is really anti-Warbeast. I have a hard time seeing myself fielding him very often, if at all. He does have Camouflage, and a decent ranged weapon, but his main purpose is anti-Warbeast. For me to regularly bring him to battle, he'd need to have more use against Warmachine. He's sort of our version of Eiryss, and he really pales in comparison. If you're facing WM, he's really a two point solo.
Gudrun the Wanderer is a bit of an odd duck. It seems like he's still in flux, and will probably continue to change. With his current rules, he doesn't seem worth three points. His Mk1 version was very very durable. His Mk2 version, not so much. I don't expect him to get back his invulnerability in Mk2, but something like not losing his DEF when knocked down would go a long way to upping his survivability. He's got a P+S 15 Reach weapon, not bad, and gains Berserk after he's been killed once, making him seem again like an anti-troop solo. We have two very good in faction anti-troop solos, so until or unless he gets some love, I don't see bringing him to battle over our other options.
This brings us to the Totem Hunter. What a guy! Faster SPD than any of our other options. ( 10" charge + Reach or 7" advance, 5" jump, and 2" Reach. Oh, and if his prey is within 10" add 2" to either of those numbers. ) He's got better DEF and ARM than the Whitemane. He's got the same 8 boxes that our in factions options have. He's got Stealth and Advance Deploy. And Hunter, to stay behind forests if you have any. Offensively, he's got a nice MAT of 8. He has Prey, which will up that MAT to 10 against his chosen target. His main weapon has a P+S of 14, 16 against his Prey. And a second attack. ( Lower PoW, but still. ) I really like this guy. He fills a different role than either of our in faction choices. It seems to me like his role is different. He's got a P+S that just enough higher to do some serious damage to light 'jacks, light beasts, and other slightly harder targets. He's got the speed to operate completely on the flanks, and get back to the main battle when needed.
Our two in faction choices are both very much designed for killing troops.
First up is Lord of the Feast. He has Stealth and 17 ARM in the defense department. His DEF is only 12, but he's got 8 health boxes, more than usual for a small based model. Offensively, he has quite a suite of tools. Thresher as a *attack will let him mow down groups of grunts, quite handily. Heart Eater lets him attack multiple times, as long as he's killing living models. His SPD went up to 5, and he has a 10" RNG Raven to help get him to battle as well.
Next we have the Whitemane. He doesn't have much in the way of defensive abilities. His DEF is only 13, a mere point higher than the Lord of the Feast. His ARM is a lowly 14, and with 8 health boxes, the standard for medium based solos, he will crumple like used kleenex when he takes a hit. He does have Treewalker, so as long as you have forests on the board, he has the ability to stay out of sight until you need him to charge. He's actually got a bit less of a threat range than the LotF, without any buffs. ( LotF can Raven something 10" away, put himself in base to base with it, and attack something 2" away from that. The Whitemane is only charging 9", with 2" of reach. ) Offensively, he has the potential to perform a bit better than LotF. First, he has a point of MAT on the Lord. He takes Heart Tokens just the same, and he has Overtake, for a 1" move every time he kills something. He also has Sprint, to move away if he's killed something this activation. ( Note that the Overtake and Sprint don't require him to have killed living models. )
Both of these choices are P+S 13, both have Reach, and both seem pretty clearly designed to kill enemy troopers. They both really need to be killing living models to get their full use. The Lord of the Feast will perform perhaps marginally better against Undead models, as he can Thresher to kill more than one. The Whitemane has an extra little buff that he gives to other Ravagers. The Lord of the Feast seems slightly better overall, and I think I will tend to use him first in most cases, unless I've got Ravagers in my list somewhere.
Our Minion choices for three point solos are quite a bit different.
Alten Ashley is really anti-Warbeast. I have a hard time seeing myself fielding him very often, if at all. He does have Camouflage, and a decent ranged weapon, but his main purpose is anti-Warbeast. For me to regularly bring him to battle, he'd need to have more use against Warmachine. He's sort of our version of Eiryss, and he really pales in comparison. If you're facing WM, he's really a two point solo.
Gudrun the Wanderer is a bit of an odd duck. It seems like he's still in flux, and will probably continue to change. With his current rules, he doesn't seem worth three points. His Mk1 version was very very durable. His Mk2 version, not so much. I don't expect him to get back his invulnerability in Mk2, but something like not losing his DEF when knocked down would go a long way to upping his survivability. He's got a P+S 15 Reach weapon, not bad, and gains Berserk after he's been killed once, making him seem again like an anti-troop solo. We have two very good in faction anti-troop solos, so until or unless he gets some love, I don't see bringing him to battle over our other options.
This brings us to the Totem Hunter. What a guy! Faster SPD than any of our other options. ( 10" charge + Reach or 7" advance, 5" jump, and 2" Reach. Oh, and if his prey is within 10" add 2" to either of those numbers. ) He's got better DEF and ARM than the Whitemane. He's got the same 8 boxes that our in factions options have. He's got Stealth and Advance Deploy. And Hunter, to stay behind forests if you have any. Offensively, he's got a nice MAT of 8. He has Prey, which will up that MAT to 10 against his chosen target. His main weapon has a P+S of 14, 16 against his Prey. And a second attack. ( Lower PoW, but still. ) I really like this guy. He fills a different role than either of our in faction choices. It seems to me like his role is different. He's got a P+S that just enough higher to do some serious damage to light 'jacks, light beasts, and other slightly harder targets. He's got the speed to operate completely on the flanks, and get back to the main battle when needed.