View Full Version : Lakeforge Marines
StJason
11-13-2010, 05:26 PM
Been thinking about these guys lately (and the rampant speculations going around don't help) so here is some ideas/inspirations...
First off, it all starts with Rockbottom. Short, stumpy, very piraty looking. So who would go with him? (click any picture to go to that page)
http://www.fenryll.com/img/p/380-474-large.jpg (http://www.fenryll.com/product.php?id_product=380)
Fenryll's Caribbean Dwarf Buccaneers certainly have a lot of character (I like the guy with an anchor). Though for dwarves they seem rather... scrawny.
http://armorcast.com/store/images/piratesgroup001lowres.jpg (http://armorcast.com/store/product_info.php?products_id=1059)
Bob Olley's brilliant Scruntie Pirates look... tough. Maybe a touch too far on the fantasy side of things, but they'd look beautiful beside Privateer's privateers.
http://www.blackscorpionminiatures.com/images/FPI_FPI2_1.jpg (http://www.blackscorpionminiatures.com/product_info.php?cPath=25&products_id=127)
Black Scorpion miniature's Dwarf Pirates look great, if slightly too fantasy.
Then there are these guys who look so awesome I want to weep:
http://www.gaspez-arts.com/images/prod_img/177_A.jpg (http://www.gaspez-arts.com/?go=details&id=177)
Of course, there are also the group of pirate dwarf slayers from The Company That Shall Not Be Named. But really, let's not go down that dark path, eh?
(I also couldn't find a good gallery of Flintloque dwarves. :/ )
Rules:
It seems simple enough to start with Privateers, then 'dwarfify' them.
Lakeforge Marines - Mercenary Rhulic Privateer Unit
SPD STR MAT RAT DEF ARM CMD
4 5 5 4 13 12 9
FA: U
Point Cost: Leader & 5 Grunts: 5
Leader & 9 Grunts: 8
Special rules:
Some of the minis above are armed with (very) long rifles. A group of dwarves in the rigging or lining the sides of the ship could be very characterful. Give them rifles (rng 14, Pow 10) and CRA for a 'Long Gunner Light' unit.
I, however, like the idea of them being a melee unit. A pistol and a handweapon. Maybe with gunfighter. Maybe with something really weird like Acrobatics. (they are, after all, really lightly armored for dwarves...)
maxxev
11-13-2010, 09:39 PM
I wish you'd started this post with a "speculation" or something, was beginning to think we had more confirmed previews like the Ogrun corps :(.
I prefer the last lot, but personally I don't want Lakeforge marines to look anything like Pirates, I don't really see a good reason why Dwarves that go up and down Lakeforge under contract would look anything like traditional pirates.
I'd prefer for PP to make them look more uniformed.
Cannibalbob
11-13-2010, 10:36 PM
Wow. That dwarf-pirate fantasy-football team looks great. I think I need to pick up those minis!
Zeppelin07
11-13-2010, 10:41 PM
I had a hope, that my dreams came true... but then it was only "homebrew". :P
maxxev
11-14-2010, 12:43 AM
deleted 10 chars
Devilsquid
11-14-2010, 03:04 AM
I don't think you'd see gang with hand and pitol weapons, because the seadogs already do that.
And i agree, if they're seaforge marines, they'd be in a uniform of some sort. Perhaps assault? Pathfinder? Spd 5?
Zeppelin07
11-14-2010, 03:50 AM
Pathfinder? Amphibious sounds better. Assault with speed 5, dont know why but I see them with harpoons as their rng weapon's, but i dont know if drag on small based models would be usefull :P Fun and fluffy, ofc :D
DevonV
11-14-2010, 04:24 AM
It actually wouldn't work because if they weren't in melee range, they would fail their charge, then shoot the harpoon. So even if they dragged the target in, they wouldn't have an attack to make.
CoachB
11-14-2010, 06:53 AM
It actually wouldn't work because if they weren't in melee range, they would fail their charge, then shoot the harpoon. So even if they dragged the target in, they wouldn't have an attack to make.Correct. Assault and Battery would work better. Just make sure to have the range on the Harpoon so you could hit the targets without moving.
Of course both Gorten and Durgen have way of making movement an issue for the opponent so setting the opponent up might not be an issue.
Zeppelin07
11-14-2010, 09:25 AM
It actually wouldn't work because if they weren't in melee range, they would fail their charge, then shoot the harpoon. So even if they dragged the target in, they wouldn't have an attack to make.
lol, I gain 1 big fail then, now I see this :P Assault and Battery sounds better then...
relasine
11-17-2010, 08:28 PM
Here's my take on what they should look like:
Lake Forge Marines
Rhulic Mercenary Privateer Sea Dog Unit
LEADER & GRUNTS
SPD 5 - STR 6 - MAT 6 - RAT 5 - DEF 12 - ARM 14 - CMD 8
FA: 2
Point Cost: Leader & 5 Grunts: 4
Leader & 9 Grunts: 6
Base Size: Small Base
Mercenaries: These models will work for Cygnar, Khador, and the Protectorate
Leader & Grunts
Steady - This model cannot be knocked down.
WEAPONS [LEADER & GRUNTS]
Hand Weapons [1x] (None) POW: 3 P+S: 9
Brutal Charge - This model gains +2 to charge damage rolls with this weapon.
Thrown Axe [1x] (None) RNG: 8 ROF: 1 AOE: - POW: 3
Thrown - Add this model's STR to the POW of this ranged attack.
They're not much to look at by themselves, but start to factor in all of Rockbottom's buffs, and you've got a good-looking unit there. I think they manage to be attractive enough to both Talion, Searforge and general Mercenary players without overshadowing the Sea Dog Crew or Press Gangers.
Verjigorm
11-17-2010, 11:07 PM
That's not too bad, honestly.
Chuck B
11-18-2010, 08:43 PM
Here's my take on what they should look like:
They're not much to look at by themselves, but start to factor in all of Rockbottom's buffs, and you've got a good-looking unit there. I think they manage to be attractive enough to both Talion, Searforge and general Mercenary players without overshadowing the Sea Dog Crew or Press Gangers.
I've always liked your idea but there is to things I would like to bring up.
1. Add Tough, they are Marines it just seems like this is an ability they should have, it helps them fit into the privateer theme and it would bring something new(for a unit) to Searforge.
2. This ones a bit tricky, but Marines with out guns? I know you gave them throwing axes, and they are nice, but really I just can't see a age of sail or modern steamship marine not have a rifle or shotgun. But how do you deal with this and not come up with a Rhulic copy of the Sea Dog Crew? Theirs nothing I could think of that seemed to work. the best Idea I had was possibly make them a non character 5 wound 3/5 person unit with a Rng 8 Pow 10 Spray attack instead of the Axes. Its not great but it does make them something that could bring a new element to a lot of army's without overshadowing faction units.
maxxev
11-18-2010, 11:36 PM
I've always liked your idea but there is to things I would like to bring up.
1. Add Tough, they are Marines it just seems like this is an ability they should have, it helps them fit into the privateer theme and it would bring something new(for a unit) to Searforge.
Isn't that one of the things Rockbottom can do with coins...?
Rancor
11-19-2010, 03:30 AM
Rockbottom can coin for tough.
They could be given grenades, similar to the menites. It would work great because with solid ground up, they could lob at eachother while engaged and it wouldn't matter. Also, durgens feat turn would love them. Give them range 5" POW 13 AOE 3 grenades. Thats pretty marine-esque
FranzGrenstein
11-19-2010, 05:08 AM
I love the Black Scorpion stuff, I have an alternate lass I use because it looks so good.
WarlockFiretopMountain
01-19-2012, 07:37 AM
In the wake of SR2012, I'm planning on making my reinforcements a Lakeforge force: 1 min Forgeguard, 1 min High Shields. The look I'm going for is a traditional Norse/Viking dwarf look, with horns for the Forgeguard helmets, and plastic dwarf heads from Another Company for the High Shields, perhaps roundshields too. Lakeforge Raiders?
As for your concept...
I prefer the Black Scorpion dwarves: more Cygnaran, and better quality I think. I agree that Lakeforge would produce some kind of Barge Marshallry, not pirates.
In an ideal world, Rockbottom's coins would work on them.
And for weapons, perhaps double axes?
They could also have a UA that can jack marshall Ordic jacks like Rovers and Buccanneers.
WarlockFiretopMountain
01-19-2012, 07:38 AM
TBH, the easy answer for a Lakeforge unit would be to make the Black Ogrun Boarding Party work for Searforge.
Rancor
01-19-2012, 07:58 AM
I think we'll be recieiving out Lakeforge buddies just as soon as our new caster drops. Soon my friends, soon. Hey model dudes...here's an idea:
http://www.fantization.com/productimages/hasslefree_miniatures/hf_pirates/HFP002_Apr06.jpg
Female Dualist Pirate Dwarf from Lakeforge. I'm just sayin'...
pattison
01-19-2012, 08:14 AM
Tad too modern but quite sexy. :D
MagnustheJust
01-19-2012, 08:15 AM
Is it wrong that that model reminds me of a girl I went to high school with?
Joasht
01-19-2012, 10:07 AM
Anyone else notice this is a massive threadomancy?
Anyway, those Black Scorpion dwarves are really sexy.....
StJason
01-19-2012, 11:56 AM
Anyone else notice this is a massive threadomancy?
Anyway, those Black Scorpion dwarves are really sexy.....
...what? It's only been three months...
The Bob Olley ones are my favorite, though they do not fit the concept that I had put forth. That said, an actual ranged unit for Searforge might be interesting.
Amphibious, hand weapons, and sea dog make them quite good for both Searforge and Talion.
Buster
01-19-2012, 12:33 PM
Quick question, does anyone know where I could find some fluff for Lakeforge?
relasine
01-19-2012, 12:49 PM
@Buster IKRPG World Guide
Buster
01-19-2012, 12:57 PM
Thanks Relasine :-)
Joasht
01-19-2012, 06:17 PM
...what? It's only been three months...
It was posted in November 2010, its currently 2012.....its a year and three months lol
MagnustheJust
01-19-2012, 07:05 PM
It was posted in November 2010, its currently 2012.....its a year and three months lol
Meh... it happens.
WarlockFiretopMountain
01-20-2012, 07:27 AM
That said, an actual ranged unit for Searforge might be interesting
We already have the unit: Horgenhold Artillery. What we need is a solo who can increase their range. And perhaps their AOE.
And an OAC UA that grants Assault.
And that third caster (who must be female and from Lakeforge, otherwise our heads will explode).
And that's all.
No marmots.
MagnustheJust
01-20-2012, 07:34 AM
That said, an actual ranged unit for Searforge might be interesting.
We already have the unit: Horgenhold Artillery.
And Herne & Jonne...
And the Cyg- err, I mean Ogrun Assault Corps...
{Who should have been usable in Four Star Syndicate lists!!}
And the Hammerfall Highshield Gun Corps...
MagnustheJust
01-20-2012, 07:35 AM
Searforge does need a solo, sort of a field officer of some sorts, running around screaming at the other Stunty things, and giving them unit buffs...
StJason
01-20-2012, 09:24 AM
And that's all.
No marmots.
Double Marmots.
Triple Marmots.
http://jwilson.coe.uga.edu/EMAT6680Su09/Henderson/Test Pictures/fun/marmot.jpghttp://3.bp.blogspot.com/-26LbXAawQ-E/TbbpasFACyI/AAAAAAAAJaE/RVgP-AeQ_Co/s1600/audubon-maryland-marmot-gh.jpghttp://images2.wikia.nocookie.net/__cb20070727060905/uncyclopedia/images/3/3c/Ravemarmot.gif
I mean, people have postulated riding goats or sheep or even bears. Despite being silly. In-game we have riding deer and cats and buffalo. Warmarmots are in-cannon and at least as interesting as any of those...
WarlockFiretopMountain
01-23-2012, 12:39 AM
Warmarmots are in-cannon and at least as interesting as any of those...
That better be a typo!
Warmarmot Wrangler
1pt Solo
Once per turn, one AOE weapon within the command range of this model may forgo their AOE. Place a Warmarmot model on the target and roll for deviation...
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