TheWatchmaker
12-21-2009, 02:12 PM
Just got back into this Warmachine stuff after about a long 40k hiatus, and gotta say I love the mkII balance, so far. Long live the king.
So here's what I'm posting:
I put together a 45pt list from some of my stuff from when I played mkI (except now I call my trusty Ironclad Ol' Rowdy). Without further ado:
eStryker
-Ol' Rowdy
-Sclad
Jr
Trenchers (5+srgt)
-Grenadier
-2 porters
-UA
Stormblades
-UA
2 Smiths
GMCA -or- Rhine & 1 more smith (swap spot)
Setup:
Trenchers form a 10 man + 1 gren forward line. Typically not the full 12", but more like 10" or less so they can be in range of SBs in a hurry if things go south... which they usually will.
SB's form up with their extra move right behind the forward line and zeroed in on their target (either a blob of troopers or a big beastie). Stormclad will follow the SB's obviously, and serve as a counter-charge wrecking ball. Jr follows along to lend his shield and pick up slack where he can (and act as bait)
Darth Stryker (aka the Angel of Death) sits in the back with Rowdy, the smiths, and Rhine (or whatever solos I'm rocking that day)
How it works in a perfect world: If you need to be told after looking at the list...
trenchers hold the line while pouring on the rofl-sauce to the tune of 5xAoE 3"s. Hopefully they do well or hold on long enough for the SBs to get in there, with the SClad for heavy support and lane clearing.
After the Trenchers do their duty, and the SB's with SClad support do their thing, hopefully the bulk of the enemy's force is either busy or destroyed. At that point (ideally turn 3 or 4), Rowdy goes in for the knockdown, Stryker rushes the breech for the caster, and drops a fool. So the theorymachine goes.
So far:
This list has only been tested against a Butcher/Juggies/winterguard list. My list was too much for his mob, and I cleanly cut the head off this beast without many problems. This clean win was chiefly due to ridiculously lucky rolls on my initial grenade salvo, which ended up mopping up a lot of his winterguard line. After that I had plenty of room to drop the bomb on the butcher. :cool:
I'm playing with a big group from work, and I wanna keep winning! However... I don't have time to read up on the changes to every other faction's stuff.
I'm not playing again until Saturday, so that gives me time to develop some new tactics.
I know for sure I'll be facing Cryx (all I know Thralls are involved), and a Menoth super horde (whatever that means). Not much to go on, I know... but any tips will certainly help.
The Constraints:
I can buy new models... if I have to.
I've got some other stuff collecting dust, like my lancer and charger.
Also got a unit of Long gunners and gun mages (from my old pStryker lists).
Thanks so hard for any tips and such anyone can deliver. Also, useful heads-up on new dirtiness, or vulnerabilities to stuff would be very helpful.
ty, Cygnar. TY.
Edit: fix fix fix.
So here's what I'm posting:
I put together a 45pt list from some of my stuff from when I played mkI (except now I call my trusty Ironclad Ol' Rowdy). Without further ado:
eStryker
-Ol' Rowdy
-Sclad
Jr
Trenchers (5+srgt)
-Grenadier
-2 porters
-UA
Stormblades
-UA
2 Smiths
GMCA -or- Rhine & 1 more smith (swap spot)
Setup:
Trenchers form a 10 man + 1 gren forward line. Typically not the full 12", but more like 10" or less so they can be in range of SBs in a hurry if things go south... which they usually will.
SB's form up with their extra move right behind the forward line and zeroed in on their target (either a blob of troopers or a big beastie). Stormclad will follow the SB's obviously, and serve as a counter-charge wrecking ball. Jr follows along to lend his shield and pick up slack where he can (and act as bait)
Darth Stryker (aka the Angel of Death) sits in the back with Rowdy, the smiths, and Rhine (or whatever solos I'm rocking that day)
How it works in a perfect world: If you need to be told after looking at the list...
trenchers hold the line while pouring on the rofl-sauce to the tune of 5xAoE 3"s. Hopefully they do well or hold on long enough for the SBs to get in there, with the SClad for heavy support and lane clearing.
After the Trenchers do their duty, and the SB's with SClad support do their thing, hopefully the bulk of the enemy's force is either busy or destroyed. At that point (ideally turn 3 or 4), Rowdy goes in for the knockdown, Stryker rushes the breech for the caster, and drops a fool. So the theorymachine goes.
So far:
This list has only been tested against a Butcher/Juggies/winterguard list. My list was too much for his mob, and I cleanly cut the head off this beast without many problems. This clean win was chiefly due to ridiculously lucky rolls on my initial grenade salvo, which ended up mopping up a lot of his winterguard line. After that I had plenty of room to drop the bomb on the butcher. :cool:
I'm playing with a big group from work, and I wanna keep winning! However... I don't have time to read up on the changes to every other faction's stuff.
I'm not playing again until Saturday, so that gives me time to develop some new tactics.
I know for sure I'll be facing Cryx (all I know Thralls are involved), and a Menoth super horde (whatever that means). Not much to go on, I know... but any tips will certainly help.
The Constraints:
I can buy new models... if I have to.
I've got some other stuff collecting dust, like my lancer and charger.
Also got a unit of Long gunners and gun mages (from my old pStryker lists).
Thanks so hard for any tips and such anyone can deliver. Also, useful heads-up on new dirtiness, or vulnerabilities to stuff would be very helpful.
ty, Cygnar. TY.
Edit: fix fix fix.