View Full Version : What's in your MKII Lists?
Northblade
12-22-2009, 08:01 AM
Just curious as to what people's army composition looks like in the new Mark II environment. Are you fielding more `Jacks with all the love they got, or do you still feel that tons of Infantry are better able to handle any situation they run into? Are you balancing your lists with Heavy melee `Jacks to deliver the pain while keeping LG's, Trenchers or ATGM's/B13th to deliver the ranged hurt?
I ask because I was so excited for the positive changes to `Jacks in MkII, and in my local meta I still see so many units of Infantry and very few lists of multiple heavies or lights. I thought the changes would get the game closer to how I viewed it when I saw the title "Warmachine" and the starter sets of one caster and several hulks of metal destruction, but maybe I am wrong.
Just love to see what people are putting in their lists, and how they are balancing things in the new MarkII world.
Cheers,
NB
knight_actual
12-22-2009, 08:22 AM
Jr. sees alot less play
ironclad sees alot more play
chargers see play at all
Trenchers see alot more play - i'm trying to work them out.
Siege sees less play - I try not to piss ppl off.
Nemo see more table time - He's just flat cool :)
whitekong
12-22-2009, 08:25 AM
I have been fielding lots of jacks, 3 or more at 35pts. Not sure how it will play out but it has been fairly effective so far.
admanb
12-22-2009, 12:09 PM
I've been playing at least two heavies in 35pts, which I consider a significant improvement over Mk1.
Defenstrator
12-22-2009, 01:05 PM
I'm using my Ironclad more, and two heavies are often in my lists.
For units I am really liking Stormblades. You have to protect them on the way in, but they are dependable killers once they get there, and with their ranged attack can pull off some tricks.
Dark Fledgling
12-22-2009, 01:08 PM
I also play two heavies in almost every game, both 35 and 50 pts.
I tend to take the B13th about every other game.
In practically every list I take stormblades (granted I always took them even in Mk1).
My 'Blades are almost always taken with a 'Clad and arlan.
I still take the junior every game, as well as the squire.
Lancer also makes it into every list in need of an arcnode, and I take stormsmiths when ever I have any points left over.
For a second unit I usually take Longgunners depending on the list, but I occasionally use stormguard or trencher instead.
As far as casters, Its been bot nemos, both strykers, and occasionally siege. Alot of pStryker recently though, earthquake is still awesome.
-DF
ShockwaveIIC
12-22-2009, 01:11 PM
No extra 'jacks in my Haley list (Three lights). Though I am looking at a Stormclad/ THead combo with either a Nemo or EStryker.
dukeandfrank
12-22-2009, 01:35 PM
I've been taking 3 jacks in 25pt games. Then again, I always take those 3 jacks. Been real intrested in eStryker lately so I always take Rowdy and usually 2 hunters.
Played 1 35pt game where I took 4 Jacks, haven't played any games bigger than that. I mainly play against trolls, so if I was to do a 50pt game I would take 5 hunters if I could, plus Rowdy. Who by the way, is hardcore and should be in everyone's list. You just can't beat him for only 9pt's
tuttleboy
12-22-2009, 01:42 PM
I find my lists looking a lot like the following:
some caster
-Stormclad
-some other 'jack
B13
Stormblades
-UA
Arlan
some unit
some solo
I REALLY love my 'blades and 'clad, and Arlan makes them even more fun.
Techcasualty
12-22-2009, 01:45 PM
generally speaking
two jacks
10-12 men that shoot
1 melee squad (usually stormblades)
extra spent on solos and buffers
at the 50 point level more buffers and another shooty force of some kind
phreaker187
12-22-2009, 01:54 PM
Every army sees Arlan, JWC, B13, squire.
35 pts.
The number of heavy jacks depends on which caster I bring; eNemo sees 2-3, eHaley gets 1-2, eStryker gets Rowdy and Stormclad.
I bring the ATGM a lot more now with a Defender, I still run a lot of Stormguard, and my trenchers and PK's have all but vanished.
I still have high hopes for the new trenchers, plus Finn.
My 10 model unit of Stormguard have been working overtime and my Long Gunners, U/A included, are back in business (hadn't fielded them much in nearly 6 months) thanks to the Stormguard's Ranked Attack ability.
masleth
12-25-2009, 06:07 PM
I'm almost always playing 1 heavy and 2 or more lights. I'm still finding my style and trying everything out. Love my gunmages with UA (I seem to play against a lot of stealth). Squire is almost always present. I heavily favor Thorn, Defenders and Hunters, but I still try to play something different every game.
Lazlo
12-25-2009, 07:07 PM
Just curious as to what people's army composition looks like in the new Mark II environment.
I'm having a lot of fun with epic Lylyth, a Raek, Seraph, Angelius, Striders + UA, a couple Deathstalkers, some Raptors, and a Shepherd.
raincaller
12-25-2009, 07:18 PM
lol, that seems like a lot of fun. a lot of repositioning:D
Killionaire
12-25-2009, 09:05 PM
I almost never take Junior these days
I almost always take two Ironclads as my Jacks. Stormclad and Rowdy are nice, but they're not the most perfect 7 point Jack in existance.
Arkady
12-25-2009, 09:16 PM
Stormblades now included in lists, Stormguard gathering dust (complete reversal).
Chargers now see play, Sentinel gathering dust (complete reversal... shield guard hasn't really changed that for me, but at least now I don't regret owning a sentinel :P)
Hammersmith sees the table a lot, Centurion very rarely (yet another complete reversal).
Jr still sees a decent bit of play, but not as omni-present as before. Gun Mages/B13 are about as common as before. GMCA now stands in as a Gun Mage UA since I like the model better, but with his current rules I will never, ever, ever, ever spend the points on him. And I'm excited for all the new gun-wielding mercs we're getting.
Sword Knights and Trenchers are gathering dust, replaced by more jacks. The cost change for the Trenchers hasn't made them much more appealing, but at least now they are simply overpriced rather than outrageous.
mrhuettel
12-26-2009, 12:03 PM
arlan and squire are in every game i play. jr is fielded rather often - can't have too many arcane shields and jack marshalls around.
i field as many jacks as seem worthwhile - usually one or two heavies (mostly including a defender) and some lights, depending on caster and troops. however, i tend to field lots of jacks under jack marshalls: stormclad on the storm blade UA (+arlan), hunters on the atgm ua, charger or hunter on jr, grenadiers on the trenchers ua - all are very viable and do not need too much support
atgm are always around in one or the other incarnation (atgm or atgm + ua or b13) and storm smiths play important roles nowadays as they greatly help against approaching jack masses. and i really like precursors with the ua.
field mechaniks, grenadiers, trenchers and long gunners are not longer around a lot, but the latter will be fielded tomorrow for the third time in my mk.2 games.
casters: enemo, brisbane, pstryker have won my heart (especially combined in bigger games), whereas i usually fielded haley (p or e) or kraye in mk.1.
overall: lots of things have changed, some stayed the same and i am having more fun that ever before in warmachine games and i guess that was the point of relaunching the game.
leo_neil316
12-26-2009, 12:23 PM
Well, the only thing I've run in every army so far is the thunderhead, and that's because I've been trying to try it out with every caster to get a feel for it's new rules set.
IMHO? It works very well. -Especially- against hordes.
No really, it's hilarious playing nemo, disruptor fielding it, charging a circle heavy, hitting with one of your two initial attacks......
And then pointing out your just gonna buy four more auto-hitting attacks now so do you mind if I just roll the 10d6 dice of straight damage?
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Other observations, targeting rules and new ranked attack make life much easier for long gunners. Don't have to watch your formation to get big CRA's on a heavy, just have to have no large bases between you and it.
The defender is pretty much perfect, chargers rock, swordknights make a nice cheap meatshield, ATGM and the black 13th are solid, Enemo can abuse stormnouns and focus matrix for ridiclous efficiency, Ehaley is Ehaley but more so.
Meh, I'll have more to say thats useful after the hol's when I can get some more playtesting in (trenchers! Caine! Centurions!)
The_Buzzsaw
12-28-2009, 06:11 AM
Stormclad with any other combination of heavy, I don't see myself running many lights these days for some reason.
And the B13, can't believe their only 4 points!
And I still field Stormlances seems they look sooooo cool.
And eNemo as I've only just purchased him
cheers
Bladestorm
12-28-2009, 06:27 AM
Well, the only thing I've run in every army so far is the thunderhead, and that's because I've been trying to try it out with every caster to get a feel for it's new rules set.
IMHO? It works very well. -Especially- against hordes.
No really, it's hilarious playing nemo, disruptor fielding it, charging a circle heavy, hitting with one of your two initial attacks......
And then pointing out your just gonna buy four more auto-hitting attacks now so do you mind if I just roll the 10d6 dice of straight damage?
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Other observations, targeting rules and new ranked attack make life much easier for long gunners. Don't have to watch your formation to get big CRA's on a heavy, just have to have no large bases between you and it.
The defender is pretty much perfect, chargers rock, swordknights make a nice cheap meatshield, ATGM and the black 13th are solid, Enemo can abuse stormnouns and focus matrix for ridiclous efficiency, Ehaley is Ehaley but more so.
Meh, I'll have more to say thats useful after the hol's when I can get some more playtesting in (trenchers! Caine! Centurions!)
Sustained attack is per weapon by the way, so you still have to roll to hit for the second one even if the first one has hit.
It does matter where the damage goes too, so it is an extremely generous oponent who is willing to let you just roll all the dice.
Reemule
12-28-2009, 08:52 AM
i've found the B13 are priority targets now. As is Arlan. As per my ussual game stratagy when something like that is ending up a priority target, I've been removing them and putting them in the box.
Laddermore has turned out to be a real goto for me though. And so has Victor Pendrake.
Lexington
12-28-2009, 09:46 AM
Sustained attack is per weapon by the way, so you still have to roll to hit for the second one even if the first one has hit.
Maybe I'm mistaken, but can't you just keep buying attacks with the arm that hit?
DragonWolf
12-29-2009, 04:13 AM
:D Played models:
Arlan
Squire
eEiryss
Storm Smith
ATGM+UA
Nyss Hunters
Boomhowler + friends
B13
Stormblades (usually 2 units)
Stormclad (only with SB)
Defender(s)
IronClad(s)
Ol Rowdy
Charger
Most warcasters
:confused: Models in the works:
Long Gunners
Thunderhead
Bokur
Hunter
Kraye
:mad: Dust collectors:
Sword Knights
Trenchers
Storm Lances
Stormguard
Stormblade UA
Finn
Sentinel
GMCA
Darius
Laddermore
Bladestorm
12-29-2009, 04:23 AM
Maybe I'm mistaken, but can't you just keep buying attacks with the arm that hit?
Yes you would make all additional attacks with the one that had hit, but he seemed to be suggesting that he would make one attack roll then roll the damage from all five attacks at once - assuming the second fist was auto-hitting when it isn't.
Dino-Czar
12-29-2009, 05:07 AM
I am always finding room for the ATGM and UA. The tri-corns solve so very many problems (BTW, marshaling a Cyclone to them? I'm going to need to try that out). Rangers are also fantastic. Not in every list, but any list with a focus on non-CRA shooting.
Support wise I bring JR just as often as I ever did, although shield guard Sentinel means I have more options as to what he gets. Squire and Arlan are both in some lists, appearing about as often as A&H actually.
Caster wise I don't own Darius seige or pCaine, but of the guys I own I think I like the Nemos and eStyker best, then eCaine, then the Haleys. Kraye and pStyker are both alright I guess, but I played pStyker to death in MK I and Kraye's spell list and personal abilities are just so bad that I can't bring myself to pull them out.
Lexington
12-29-2009, 07:01 PM
Yes you would make all additional attacks with the one that had hit, but he seemed to be suggesting that he would make one attack roll then roll the damage from all five attacks at once - assuming the second fist was auto-hitting when it isn't.
I'm being needlessly nit-picky about this, but he said 10d6 of damage - 2d6 for the initial attacks, then 8d6 more for the four extras. So, no, he wasn't assuming the other fist hit. That would be 12d6 worth of damage. Which only seems like overkill if you've got no sense of fun. ;)
Endgame
12-29-2009, 08:37 PM
I'm normally running 2 jacks (usually 2x Chargers or a Charger and a Lancer) with most casters (both Strykers, Siege, Both Haleys, both Caines) or a boat load of 5+ jacks (Darius, Kraye). I haven't really decided how I want to play the Nemos.
Overall, I still like my Storm Lances, don't like paying more than 8 points for my heavies, still frequently take the jouneyman and the squire in 50 point games (normally just the squire at 35 points). Favorite caster to play is Kraye, and I suspect the Cyclone will only make me like Kraye more.
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