View Full Version : 25 Point Stryker based list advice
ballad
12-22-2009, 11:53 AM
Hello everyone.
I am a newcomer to Warmachine, migrating over from the WH world.
I am playing a Friend who bears the banner of Khador.
I will be facing:
Sorscha
Wardog
Destroyer
Juggernaut
Great Bears
Winterguard (Min)
Widowmakers
possibly a WG mortar and wardog in place of one the other things.
I own:
Stryker
Squire
Journeyman Warcaster
Hunter
Charger
Ironclad
Grenadier
Lancer
Trenchers
Trencher UA
Trencher Chaingun
Black 13th
Long Gunners
We have played battlebox battles, and I have won the last 2, but this is our first larger conflict.
I was thinking of fielding:
Stryker +6
Hunter 6
Squire 1
Ironclad as Ol Rowdy 9
Black 13th 4
Journeyman Warcaster 3
Long Gunners 6
trencher chaingun 2
25 Points
I wanted to use the hunter to start taking apart the Great Bears, the Ol Rowdy to balance out the heavy khador melee jack, the chaingun to use against the WG, with the Long Gunners as ranged backup and the black 13th to cover any holes.
The Journeyman Warcaster is to support the rest.
Any suggestions?
thanks
Dyoria
12-22-2009, 12:27 PM
The Hunter will have an extremely hard time killing the great bears, as they are on small bases, and therefore the hunter will only be pow 8 vs them.
You NEED an arc node with nStryker. Also your points for the Squire were off.
Jr wouldnt really be that necessary this game because you dont need a second arcane shield with the models you have.
Commander Coleman Stryker
* Charger
* Lancer
* Ol' Rowdy
* Squire
Black 13th Gun Mage Strike Team
Long Gunner Infantry (Leader and 5 Grunts)
With some practice, you will know when the best time to pop the feat is. Usually when you know you will eat a big charge, or when you run everything up to engage the enemy so as to avoid the big charge.
ballad
12-22-2009, 12:40 PM
Thanks for the prompt response.
Good point with the Hunter and the Bears!
The bombard and the Bears do worry me a tad though.
dukeandfrank
12-22-2009, 01:55 PM
I would drop the charger for the hunter. He could threatn there jacks with only giving them 1 focus, RAT 7 means your gonna hit their jack's, and boost the damage for 3d6 -4.
ballad
12-22-2009, 02:00 PM
I would drop the charger for the hunter. He could threatn there jacks with only giving them 1 focus, RAT 7 means your gonna hit their jack's, and boost the damage for 3d6 -4.
I do find I do not have enough left over focus to use both the lancer/spells and the charger to maximum effect.
It will also allow me to threaten his heavies as you say.
Thanks for the tip!
ballad
12-22-2009, 02:20 PM
So, I think I am going to try the following:
Stryker +6
* Squire 2
* Hunter 6
* Charger 4
* Ol Rowdy 9
Black 13th 4
Long Gunners 6
I know pStryker should have the lancer, but I am keeping in mind what I am facing.
I should be able to mash him up enough from afar to be able to risk a close encounter.
He has the advantage in regards to melee anyway.
The Hunter can hit his heavies and roam afar, the charger the bears and anything else.
CuLane
12-24-2009, 10:19 AM
I would seriously consider playing the Ironclad as the Ironclad and upgrading the charger to a lancer with the leftover points. pStryker REALLY loves an arcnode as many people on this thread have mentioned.
ballad
12-25-2009, 05:00 AM
So, as I said, I am new to Warmachine. I have maybe 6 battlebox games behind me.
It might be that my opponent is also is still learning to use his khador troops, but so far the lancer has not fit very well into my play style.
I am not the type to just take others peoples strategy, really try to find new approaches. So far, everyone seems to throw earthquake using the lancer, and then pick off the prone targets.
I am looking for more than that :) I used the lancer succesfully to pressure the opposing warcaster, hitting his jacks with my remainding two, forcing him to either chase the lancer or let it get to his caster.
But reading battlecollege and this forum, it seems little different than the warhammer guys, except that there are more options than scissors/stone/paper.
I think that can be improved upon. Do the unexpected!
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