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View Full Version : Detailed List of MkII Changes



Blaque
11-24-2009, 01:56 PM
Detailed description of the changes in MkII, like I did with teh Metamorphosis release.

Warlocks
Kaya, the Wildborne
Stats
- Spd +1

Feat
- Affects Battlegroup only.

Abilities
- Pack Hunters now Battlegroup gains +2 on attacks gainst enmies in CTRL area.
- Lost Calm

Weapons
- Splinter gained Magic Weapo.

Spells
- Occultation replcaes Cloak of Mists
- Lost Rager
- Can only target models in Kaya's battlegroup. Cannot advance after teleportation.
- Gains Soothing Song

Kaya the Moonhunter
Stats
- +1 SPD

Feat
- Battlegroup only. Models need not be in her CTRL area to be affected by feat.

Abilities
- Alpha allows for Slams and Tramples if Kaya charges.
- Gains Riposte
- Gains Unyielding (+2 ARM when engaged)
- Lost Against the Odds
- Lost ability to transfer to full warbeasts.
Weapons
- Glimour lost Rapid Strike
Spells
- Dog Pile only benefits models in her battlegroup.
- Mist Walker becomes Shadow Pack.

Laris
Stats
- None

Animus
- None.

Abilities
- Can channel, making him a full arcnode for Kaya.
- Looses Scent and Wolf Shepard.

Weapons
- None

Krueger the Stormwrath
Stats
- None

Feat
- Templates auto-hit.
- Electrical damage.
- Templates cannot move.
- Templates don't disappear if no longer completely within Krueger's CTRL Area

Abilities
- Gains Immunity: Electricity

Weapons
- Lightning gains Magical Weapon, Energy Type: Electiricy and Electroleap
- Lightning Spear gains Magic Weapon.

Spells
- Forked Lightning becomes Chain Lightning
- Windstorm becoems Deflection
- Lightning Tendrils now grants Reach, Immunity: Electricty and Electroleap.

Kruger the Stormlord
Stats
- +1 MAT

Feat
- Unchanged

Abilities
- Immunity: Electiricty
- Lost Elite Cadre: Tharn Ravagers
- Lost Consume Vitality

Weapons
- Lightning Bolt gains Magic Weapon, Damage Type: Electricity
- Lightning Spear gains Magic Weapon

Spells
- Rag Doll replaced with Gallows
- Lightning Storm does POW 10 electrical to all models under AOE. Not a cloud. No longer upkeep. No effect on enemy ranged attacks.

Baldur the Stonecleaver
Stats
- Unchanged

Feat
- Now grants all friendlies in CTRL Cover, turns CTRL Area into rough terrain and removes Pathfinder from enemies in CTRL.

Abilities
- None

Weapons
- Tritus gained Magical Weapon and Reach
- Weight of Stone now grants -3 DEF and SPD.

Spells
- Earth's Blessing now affects non-Circle model/units
- Rapid Growth AOE now 4"

Kromac the RavenousStats
- +1 DEF.
- Beast form no longer has its own statline.
- -1 SPD, +1 MAT, +1 FUR in final beast form.

Feat
- Can now steal Focus from enemy warjacks.

Abilities
- Altered State now grants Kromac Terror, a flat +3 to STR, MAT, ARM and FUR, no Commander, no spells. No longer gains Chain Attack, Blood Thirst or Rapid Healing.
- Shaman form looses Bloodward

Weapons
- Dusk and Dawn gain Magical Weapon.

Spells
- Bestial no longer affects CMD or orders. Models cannot channel spells in Kromac's CTRL area in addtion to no spellcasting. Costs 3 instead of 4.
- Looses Brutality and Howling Pit.
- Gains Ravager (as Terminous) and Rift (as Siege).

Morvahnna the Autumnblade
Stats
- +1 ARM

Feat
- Now causes living enemy models boxxed in Morvahnna's CTRL area to become 3" forests and RFP. Other models in AOE suffer an unboostable POW 13. Enemy models who enter or end movement in forests take a POW 13. The forests last for one round.

Abilities
- Offering moved from Equinox to Morvahnna.

Weaposn
- Equinox gains Magical Weapon.

Spells
- Eruption of Life may target any model, but only creates forest on boxing enemy living models. No delicious fruit tokens. AOE damage affects all enemy models. Friendly models which end movement in the forest heal one wound.
- Looses Wurmwood and Regrowth.
- Gains Revive (as the Testament)

Mohsar the Desertwalker
Stats
- Unchanged

Feat
- Unchanged

Abilities
- Lost Blind Seer.
- Gains Eyeless Sight and Circular Vision
- Maltreatment now allows Mohsar to remove a Fury from a beast any time during his activation and place it on himself, inflicting one damage to the target warbeast. He can do this once per turn.

Weapons
- Dust Howler gains Magical Weapon and becomes RNG SP8 and AOE -.
- Witherthorn gains Magical Weapon.

Spells
- Crevasse RFP on boxed.
- Lost Death to Dust.
- Gained Dust to Dust.

Blaque
11-24-2009, 01:57 PM
Warbeasts
Argus
Stats
- DEF +1 and RAT +1
- THR -1

Animus
- Lost Reflex.
- Gains Tracker. COST 1, RNG 6", grants friendly model Hunter and Pathfinder.

Abilities
- No changes.

Weapons
- Doppler Bark only affects warbeasts, granting themt he Paralysis continous effect (DEF set to 7 and no running or charnging.)
- +1 POW to bites.

Gorax
Stats
- +1 MAT
- -1 THR

Animus
- No changes.

Abilities
- Pain Response only triggers on having damage. Allows warbeast to charge or make power attacks without being forced.

Weapons
There seems to be a typo with a third weapon, but otherwise unchagned.

Woldwatcher
Stats
- No changes.

Animus
- Vigilence is now RNG: Self. No longer grants +2 MAT and boosted damage. Does not have to attack model which triggered Vigilence.

Abilities
- Construct no longer prevents running.
- All-Terrain becomes Pathfinder.
- Stone Form no longer gives additional screening bonus.

Weapons
- Elemental Strike gains Magical Weapon.
- Rune Fist gains Magical Weapon.
- Fertilizer triggers on boxed.

Woldwyrd
Stats
- +1 ARM
- -1 Body

Animus
- Damage is only boosted on a direct hit.

Abilities
- Floating replaced with Pathfinder.
- Witchhunger does not allow for out-of-activation boosting.
- Gains Gunfighter and Steady.
- Constructs can now run.

Weapons
- Wraithbane becoems Magical Weapon.

Gnarlhorn Satyr
Stats
- -1 THR

Animus
- Lost Ram
- Gains Bounding. Cost 2, RNG 6". Friendly faction model gains +2" movement on charges, slams and tramples, and +2 to charge, slam and trample attack rolls for one turn.

Abilities
- Looses Bounding and Great Horns.
- Gains Follow-Up and Grand Slam.

Weapons
- Gain Horns attack, P+S 15, and hard head (uses this weapon's POW for Slams and Headbutts).
- Claws loose 1 POW.

Shadowhorn Satyr
Stats
- +1 DEF
- -1 THR

Animus
- Cost -1. Model can make power attacks cost and throws or slams other mdoels +2".

Abilities
- Lost Hold Ground
- Gains Set Defense.

Weapons
- Gains Horns attack. P+S 13. Hard Head as Gnarlhorn.
- Claw -1 POW.

Pureblood Warpwolf
Stats
- FA: U
- RAT +2
- FUR -1, THR -1

Animus
- Looses Warp Strike
- Gains Shadow Senses. Cost 2, RNG 6. Grants target friendly Faction warbeast Phantom Seeker.

Abiliites
- Lost Blood Ties, Devour Spirit, Reactive Warping and Warp Spasms.
- Gains Controlled Warping: Ghostly, Phantom Seeker and +2 Strength
- Always warps for STR during frenzies.
- Gains Leadership [Warpwolves] to give them Ghostly as a Controlled Warp.

Weapons
- Looses bite.
- Gains Warp Strike. RNG 10, ROF 1, AOE -, POW 14 Magical weapon.

Feral Warpwolf
(Formerly Warpwolf)
Stats
- +1 STR, +1 MAT
- -1 THR

Animus
- Cost -1. No CMD checks necessary. Affects all enemy warbeasts within the Warpwolve's CMD rather then 3".

Abilities
- Lost Reactive Warping

Weapons
- Total P+S of two claws now 15.
- Gains bite attack of P+S 14.
- Lost Throat-Ripper.

Woldwarden
Stats
- +1 FUR

Animus
- No longer provides Concealment to friendly models.

Abilities
- Constructs can now run.
- All-Terrain becomes Pathfinder.
- Spell-strike replaced by Geomancy. To cast spells, place Fury equal tot he spell's cost on the Woldwarden. Does not say if the warbeast may boost. Does not consume the warbeast's activation. Can cast as long as RNG is nto Self or CTRL and can pay.

Weapons
- Rune Fists gain Magical Weapon.
- Chain Attack: Druid's Wrath becomes Chain Attack: Smite.

Megalith
Stats
- No changes.

Animus
- No changes.

Abilities
- Constructs can now run.
- All-Terrain becomes Pathfinder.
- Affinity now allows Baldur to heal 1d3 if Megalith in his CTRL area at the start of Baldur's activation.
- Natural Power replaced by Geomancy, as Woldwarden.

Weapons
- Ruen Fists gain Weight of Stone and Magical Weapon.

Blaque
11-24-2009, 01:57 PM
Units
Reeves of Orboros
Stats
- No longer Wolves of Orboros
- All members of unit now MAT 5, RAT 5.

Abilities
- Hunter now ignroes Cover, but not Prowl.

Weapons
- No changes.

Wolves of Orboros
Stats
- All members of unit now is MAT 6

Abilities
- No changes.

Weapons
- No changes.

Wolves of Orboros Chieftan and Standard Bearer
Stats
- Chieftan has -1 MAT, -1 CMD.
- Standard Bearer as unit.

Abilities
- Lost Wild Hunt
- Officer gains Graned Ranked Attack
- Wolf Pack now mini-feat and grants unit Gang and Overtake for one activation.

Weapons
- No changes.

Tharn Bloodtrackers
Stats
- All members of unit have MAT 6, RAT 6

Abilities
- Looses Ambuscade and Bushwack.

Weapons
- Thrown Javelin gains Weaponmaster
- Fighting Claw has no changes.

Tharn Bloodweavers
Stats
- All members of unit have MAT 6.

Abilities
- Gains Stealth.
- Looses Blood Rites and Blood Tokens.

Weapons
- Sacral Blade gains Magical Weapons and Bloodletting. Bloodletting allows the Bloodweavers to choose to RFP a boxed model and create an explosive AOE, add an additional die to damage or to dispell upkeeps. Upkeep dispersal no longer prevents retaliatory attacks.

Tharn Ravagers
Stats
- -2 ARM
- +1 CMD
- All members of unit have MAT 7 and 8 wounds.

Abilities
- Heart-Eater grants corpse tokens. Each Ravager may have up to three corspe tokens.
- Lost Camoflouge.

Weapons
- No changes.

Tharn Ravager Shaman
Stats
- +2 MAT, +1 CMD

Abilities
- Gains Heart Eater (as Ravagers), Granted: Gang and Tactics: Advanced Deploy.
- Loost Mass Carnage, Tactics; Advanced Move and Primal Magic.

Weapons
- Totem Staff gains Powerful Charge.

Tharn Wolf Riders
Stats
- +1 ARM
- All members of unit have MAT 6, RAT 6 and 5 wounds.

Abilities
- Gains Assault (Order), Gang and Hunger.
- Lost Back Shot, Blood Thirst, Howls, the Hunt, Rapid Throw, Scent

Weapons
- Thrown Javelin gains Weaponmaster and Luck.
- No change to Javelin or Mount.

Druids of Orboros
Stats
- All members of unit have MAT 5.

Abilities
- Countermagic now an Order.
- Spells are now Medicate (RNG 3, heals 1d3 off living beast. Beast can only recieve Medicate once per round), Force Bolt (RNG 10, POW 10, may push or pull target 1d3" towards or away from Druid, critical knockdown) or Summon Vortex.
- Lost the Devouring (Order).

Weapons
- Voulge gains Magical Weapon.

Druids of Orboros Overseer
Stats
- MAT -1

Abilities
- Gains Granted: Elemental Protection (renders unit immune to Cold, Electricity and Fire) and Tactics: Battle Wizard.
- Lost additonal spells (only uses base unit ones.)

Weapons
- Voulge gains Magical Weapon.

Druid Stoneward and Woldstalkers
Stats
- No changes.

Abilities
- Stoneward's Fearless becomes Stone Heart (same effect).
- Stoneard gains Self Sacrifice (if this model is disabled by an enemy attack, a non-disabled model may take his place.)
- Magic Ability lost Obscurity.

Weapons
- Voulge gains Magical Weapon.
- Arcane Strike replaces Wraithbane with Magcial Weapon

Sentry Stone and Manikins
Stats
- Now a unit instead of set of solos.
- Sentry Stone lost 2 wounds.
- Sentry Stone has CMD 6
- Manikins have CMD -.

Abilities
- All members of unit are Constructs.
- Devour Magic requires no skill check and removes one FUR or FOC from every model within CMD range. Can hold up to 5 FUR. Models can only be affected by Devour Magic once per turn.
- Manikins can use Fury off of of Sentry Stone as long as in formation.
- Sentry Stone gains Phase. It can spend 1 Fury to teleport 5".
- Sentry Stone gains Wellspring. If it has less then 3 Fury on it durin gits activation, it gains 1 Fury. It can spend 1 Fury to create a new Manikin if it has less then three.
- Sentry Stone lost Inamiate, Invisible, Made of Stone, Recover and Unleash Spirit.
- Manikins lost Anchored, Camoflouge, Fury Linked and Root.

Weapons
- Manikin Claws lost Wraithbane and did not gain Magical Weapon (I suspect a typo.)

Shifting Stones
Stats
- CMD now 4.
- One of the unit needs to be designated as Leader.

Abilities
- Restoration now named Healing Field. The effect of Healing Field heals, not removes damage.
- Gained Construct.
- Lost Made of Stone and Inanimate.

Weapons
- No changes.

Blaque
11-24-2009, 01:58 PM
Solos
Blackclad Wayfarer
Stats
- -2 RAT, -1 ARM

Abilities
- Gained Immunities: Cold, Electricity and Fire, Battle Wizard and Veteran Leader [Druid]. (The last seems to affect the Stoneward and Woldstalkers).
- Magic Ability gains +1.
- Spells now are Hunter's Mark (one-target Storm Beacon), Phase Jump (As Shifter, save teleports from anywhere to within 2" of a Shifting Stone, or from 2" away from a Shifting Stone to 12" somewehre else), and Stone Spray (RNG SP8 POW 12 magic attack). Looses Invoke Wilding.

Weapons
- Great Voulge now Voulge. P+S now 10. Gains Magical Weapon.
- Lost Elemental Burst and Prowl

Lord of the Feast
Stats
- +1 SPD, +2 RAT
- -2 wounds

Abilities
- Lost Flying Steel, the Offering and Carrion Feast.
- Gains Heart-Eater(as Ravagers) and Virtuoso.

Weapons
- Raven has no changes.
- Wurmblade now has Magical Weapon and Thresher.

Tharn Ravager White Mane
Stats
- -2 ARM

Abiliites
- Heart Eater as Ravagers.
- Gains Overtake, Sprint and Tactician: Tharn Ravagers (grants them Martial Disciplien with one-another.)
- Lost Blood Assault, Camoflouge, Grim Example and Killing Rage.

Weapons
- No changes.

War Wolf
Stats
- No longer a Wolf of Orboros.
- -1 SPD and -1 DEF

Abiliites
- Flank specifies Wolves of Orboros and Reeves of Orboros.
- Sic' Em specifies Reeves of Orboros.
- Gained Hunter.
- Lost Kneel and Scent.

Weapons
- No changes.

Wolf Lord Morraig
Stats
- No longer a Wolf of Orboros.
- Now is Light Cavalry.

Abilities
- Cleave moved from the Cleft Blade to Morraig himself. Can be gained from Wolf bite.
- Flank only specifies Wolves of Orboros.
- Lost Scent

Weapons
- Cleft Blade gained Weapon Master.
- Mount can now be used for initial attacks.

That's it folks.
And stuff.

Dantes
11-24-2009, 02:15 PM
Laris also lost Wolf Sheperd and Scent. He is now strictly just a Bark Node.

renegade druid
11-24-2009, 02:34 PM
Thanks for doing this just one thing I noticed while I was looking through. The wording on spirit door is that they cannot advance after being spirit doored. You don't lose your turn just your movement so it works just like it used to.

Blaque
11-24-2009, 02:36 PM
Fixed Kaya and Laris' entries. Now to infantry!
And stuff.

Solari
11-24-2009, 02:59 PM
The Gorax went up in MAT.
He is now a 6, he used to be a 5.

Boreas
11-24-2009, 03:04 PM
Bark Node

Clever. I'm stealing this.

Dantes
11-24-2009, 03:18 PM
Clever. I'm stealing this.
no worries, I stole it from a guy at my store.

Blaque
11-24-2009, 03:30 PM
Fixed Gorax. Moving to Solos.
And stuff.

Ancient_of_MuMu
11-24-2009, 03:41 PM
Shifting stones lost made of stone.

Blaque
11-24-2009, 03:49 PM
Shifting stones lost made of stone.
Fixed and solos be done.

Hope this proves useful folks.

And stuff.

hrym
11-24-2009, 03:59 PM
Vigilance now grants a normal attack instead of a +2 Mat & +1 die of damage attack

Ancient_of_MuMu
11-24-2009, 04:01 PM
Thanks so much. It is very useful to have this all in one place.

Blaque
11-24-2009, 04:05 PM
Vigilance now grants a normal attack instead of +2 Mat & +1 dice of damage attack
Fixed.

And stuff.

Ancient_of_MuMu
11-24-2009, 04:19 PM
pKaya has some extra text on Splinter

Blaque
11-24-2009, 04:29 PM
Fixed.
And stuff.

WarriorWolf
11-24-2009, 05:18 PM
Both The Shadowhorn and the Argus gained a point of DEF. The Pureblood also gained +2 RAT

Blaque
11-24-2009, 07:47 PM
Just to note, fixed. ANd a bit of a bump for folks wanting to look things over.

And stuff.

Ravyn
11-24-2009, 08:17 PM
Wonderful job!!!

Critical
11-24-2009, 08:47 PM
Vigilance is not restricted in targets either. No need to target triggering model.

Boy are we a fast faction now!
Cheers!
Critical

blue loki
11-25-2009, 07:50 AM
Kromac: Beast form lost 1 SPD