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XerxisLord
12-24-2009, 07:17 AM
Discuss

Master Tormentor Morghoul - Seems solid now and I like the fact that abuse was change back to its prevous form. The only think he need is a good battle group spell. while arcane assassin is good I don't think he really needs it, I would prefer if he had Admonition as a passive ability that can be used once per turn instead of a spell, and give him a spell like havoc or a better upkeep warbeast spell.

Lord Assassin Morghoul - I think he should lose flesh hook and gain a ranged weapon like a throwing knife that is a magical weapon and give him a upkeep spell like Mirage 3 6 ? ? Yes No
Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2˝ of their current locations. If Mirage affects a unit, only models in formation can be placed.)
This will give him more stuff to use with units. Replace flash blade with a hordes version of wind rush and call it shadow step.This would make him feel like a true assassin caster imagine face an army the vanishs right in front of your eye :eek:. (And these changes won't make him OTT)

Archdomina Makeda - Solid i won't change a thing on her

Supreme Archdomina Makeda - Solid spell list finally the only think I would change is give her parry and make Stay Death a free once per turn ability then she is good to go
P.S I love her new feat

Lord Tyrant Hexeris - he's cool but needs a few changes Death march still just does not seem to fit him now I would say change it to this
Death March 2 6 ? ? Yes No
Target friendly model/unit gains + 2 STR, ARM, and Vengeance but suffers -2 DEF. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3˝ and
make one normal melee attack.)
This would make death march is signature spell. Next change ash to ash to a hordes version either Eruption of spine since its the same thing with 1 less cost, or make a unique version for him.

Tyrant Xerxis - Not much to say here very solid nothing to really complain about except the fact that IHG cost 3 on a fury 5 warlock and his 10" control area does not do justice for him either but this can be worked out since everything else on him is solid.

Supreme Aptimus Zaal - dont know what to say here he still up for debate but has some solid parts to him so he might need the most test out of any of our casters right now, but his spell list is rather solid. I think he's mostly lacking on the ability side of things.

Void Seer Mordikaar - This guy is solid and very fun to play the change to hollow was the right way to go for balance reasons. Void lord make him solid but not OP. so I think he should stay as is till the end of the FT. He is the one caster that make our ranged unit a solid fighting force and worth playing.

Basilisk Drake - solid for his point cost

Basilisk Krea - solid ( and im not sure but did her range attack just get better)?

Cyclops Brute - Solid no changes needed he does what hes supposed to do.

Cyclops Savage - solid but may need a STR buff of +1 and have Prescience cost 1 less or change it to Grant +1 STR and MT to 1 model and cost 1 ( basically a reverse Tenacity).

Cyclops Shaman - I would say keep him as is but give him a something like a ability to channel or force warbeast in his command range.

Bronzeback Titan - Give him Hyper Aggressive and Overtake then he will be solid.

Rhinodon - give him his crit AP horn back and change subdue and he will also be very solid then after that.

Titan Cannoneer - solid but Diminish has definely been diminished increase its range to 3 or 4" then I think that would be good.

Titan Gladiator - solid does not need any more changes love this guy now.

Molik Karn - Just does not scream character beast any more and is not worth his points. I would say give him something like set defense and reversal and he would be good as the grappler of the charater models.

Cataphract Arcuarii - finally worth there points these guy are solid with mordikaar and thats all that matters.

Cataphract Cetrati - solid as always

Immortals - just make these guy ARM 17 and we have a deal. Their made of stone so why not.

Paingiver Bloodrunners - Solid

Paingiver Beast Handlers - still solid since we have other ways to speed up beasts now.

Praetorian Ferox - love these guys the solid

Praetorian Karax - cheap and effective these guys are solid for how little they cost.

Praetorian Swordsmen - same as karax cheap and effective.

Praetorian Swordsman Officer & Standard - solid

Tyrant Commander & Standard Bearer - Still good solid and playable

Venator Reivers - good for their point cost but their arm should go back up to 13.

Venator Catapult Crew - need some ability so that its not just a weak Khador Mortar. I would say give the grunts the reiver ranged gun then we have a deal.

Agonizer - Solid

Ancestral Guardian - just give him a P+S 15 weapon and leave every thing else the same. Ancestral guardian's should repesent the finest of our lost warriors.

Extoller Soulward - good but she needs a ROF 2 whey have soul that you can spend to make extra attacks if you have a ROF 1.

Paingiver Bloodrunner Master Tormentor - Solid our version of the MHA except for troops.

Void Spirit - I would say give him 2 attack, and a 3" place version of void leap.

Tyrant Rhadeim - solid

These is how I see our model should be to make all of them fun and usable.

fuzzypants
12-24-2009, 08:01 AM
On the Ancestral guardian. I do not think a 15 pow weapon is the way to go with him. PP does not seem to see him as a heavy damage dealer able to dent beasts and jacks and the 1 point raise in pow on his weapon seems more like a consession to apease the waves of feedback asking for pow 14 or weaponmaster i am sure they have been getting.

The way I think they see him is a solid soul powered solo that is extremely hard to destroy for a solo. 10 boxes and arm 18 is I think what they are getting at when they pointed him at 3. I do feel he needs a small boost but instead of in the damage department how about something that accentuates his statuesque resilience.

I would like to see him with the extoller's ghost ward.

He would end up with a armor 21 when loaded up with souls helping him get to his targets but when he unloads going down to a more deal-able 18.

I think something like this is more what they envision for the guy instead of weapon master or pow 15.

XerxisLord
12-24-2009, 08:44 AM
THE AG may need to go up to 5 soul then.

What about eMorg
I think Lord Assassin Morghoul - with a range throwing weapon, spell -Mirage, and spell - Shadow Step(Hordes version of wind rush) would make him a great caster. Get rid of flesh hooks and flash blade and just make his throw daggers magical so he does not need a magic attack and can focus on buffing his army.

Deathraven
12-24-2009, 12:02 PM
I don't want Morghoul2 to get mirage as that would just make him more like Garryth. I'd rather lose flesh hooks for occultation or shadow pack. Something stealthy.

strangedane
12-24-2009, 12:18 PM
Give eMorh ninja stars:D

werecat
12-24-2009, 12:18 PM
Yeah... while giving him Mirage, why not throw on a pair of hand cannons and gallows? Might as well make the transformation complete.

XerxisLord
12-24-2009, 01:51 PM
Yeah... while giving him Mirage, why not throw on a pair of hand cannons and gallows? Might as well make the transformation complete.

I seen mirage on Moshar the circle caster and thought it would be a good spell that would allow emorg and is army to feel more like an assassin based army. Mirage just seem to fit him and the throwing weapon would allow him to deal with solos like vilmon and the pistol wraith.

But what do you think about hordes version of wind rush (shadow step)?