View Full Version : Well Rounded Epic Skarre for 35pt
2LiveIs2Die
12-25-2009, 06:18 AM
I am playing a steam roller event on the 9th, and god willing the locals will take it home. I will be playing cryx (its 4 round 35 pt steam roller - 2 lists, scenario). I played 4 games with this list yesterday and lost one, I think it's pretty well rounded but maybe I am missing something (like the list is missing xxx - ex: denile, troop control, etc).
Skarre, Queen of the Broken Coast 6
Deathripper 4
Deathripper 4
Leviathan 9
Seether 9
Mechanithralls (Leader and 9 Grunts) 5
Satyxis Raiders (Leader and 9 Grunts) 8
Satyxis Raider Sea Witch 2
I find that for a front assault that the raiders make well rounded unit as far as not taking the first hit - their 12" threat range and simple fact they are hard to kill outside of melee is daunting to some armies.
I usually have the mechanithralls run up beside them, and put the seether to one side and the levi to another depending on deployment of my opponent - i usually keep one arc node by eSkarre and one near the raiders/levi for backlash or for black spot.
I do however fear hordes armies - I haven't played against one with the list and basically every game I get through the thick of it using the ability to do double feedback on a jack or mechanithralls doing feedback damage.
I find that the AOE spell of hers handles a lot of 1 wound troops with ease but detracts from my jack efficiency so I tend to have to choose between that and shooting with the levi, if I can hit/kill with levi it tends to take out more models so I choose that route.
The other thing I would note is I am not too comfortable with a bunch of squish troops but I didn't see myself taking out the raiders for a unit of banes or something like that, if I did it would be something like bane thralls + tartarus and lowering the seether to a slayer.
Let me know if you have experience with her and what it has been, I don't play against hordes like... ever at all. :)
Thanks much guys
69Lazarus
12-25-2009, 04:43 PM
I do however fear hordes armies - I haven't played against one with the list and basically every game I get through the thick of it using the ability to do double feedback on a jack or mechanithralls doing feedback damage.
Since you get two lists you don't have to rely on this one against Hordes as you don't benefit from the jack to caster damage.
What is your second list?
The only real change I'd make is just personal preference. If you're already winning 75% of your games it must be ok in your local meta.
My change would be dropping the Levi & a Nightwrecth for the Deathjack. DJ can act as a node of sorts and he's just plain scary with E-Skarre.
Good luck w/ your event.
2LiveIs2Die
12-25-2009, 05:43 PM
Since you get two lists you don't have to rely on this one against Hordes as you don't benefit from the jack to caster damage.
What is your second list?
The only real change I'd make is just personal preference. If you're already winning 75% of your games it must be ok in your local meta.
My change would be dropping the Levi & a Nightwrecth for the Deathjack. DJ can act as a node of sorts and he's just plain scary with E-Skarre.
Good luck w/ your event.
I haven't really made a second list. :(
With the little play testing on mk2 i have had this is about the only list i've made that i have had any luck with x.x
The only reason I'm using the leviathan is because I like the range support for use with black spot, I've had a lot of luck with it, and taking out troops but using the same amount of focus I can use skarre to cast blood rain. o:
Rave0183
12-28-2009, 10:36 AM
Hordes wouldnt be too scary really. You have mechanithralls that can hit something hard. You have black spot to make them hit an infantry unit reliably, and with 2 attacks you wouldn't have to commit as many of them. Satyxis can harrass the infantry easily. Even with pow 9's, reach, and the potential knockdown, they're tough to kill with high def. At that point you'd use the jacks to focus on the warbeasts only since they are the only thing that can really kill them reliably.
I like the list though, aside from the fact you have mechthralls with no necrosurgeon. I would personally drop a node for the surgeon, and a necrotech to keep the leviathan happy if he loses the gun.
GaspysInhaler
12-28-2009, 12:18 PM
Great choice of caster! I play eSkarre more than any other caster simply because of her tool box. She has something for everything. As far as tips:
I would take a Necrosurgeon with her in every single battle no matter who the opponent is. She can cut herself to upkeep any number of spells, and her feat also requires cutting herself for up to 5 damage. This means you will have a wounded caster running around the table more often than not, which has bitten me in the *** more than I care to remember. Shadow her with a necrosurgeon and heal her each turn when she upkeeps her spells (which are fantastic upkeeps, btw). You should also remember to heal her the turn she uses her feat.
As far as Hordes is concerned....I think your worst enemy will be either Legion or Circle, for two reasons primarily.
1. Legion - They have above average shooting with Striders and Solo's. Both of the Lylyth's are quite dangerous as well. If you know anything about eSkarre, you know that her greatest weakness is being shot to death.
Remember that eSkarre can't be targeted on her feat turn....but that doesn't mean she cannot be damaged. Make sure friendly models like the necrosurgeon are far away so AOE's don't clip her. I lost to my friend's legion army a month ago because he ran a shredder right next to her and hit him with "Blight Bringer", that incredible AOE spell.
2. Circle - Watch out for one thing more than anything else....the Woldwyrd. eSkarre has tremendous upkeeps, and the WoldWyrd's caster just loves to spread his animus around to friendly troops, giving them auto-boosted attack and damage rolls against any model/unit with an upkeep on it. Forget using Deathward or admonition if you are facing a Woldwyrd. Combine this with Druid's "anti-magic" and you have an army that is a pain for almost any Cryx player to go up against.
Also watch out for Krueger's Chain Lightning. If your opponent is crafty,...they will park shifting stones next to eSkarre on her feat turn, and just shoot them with Chain Lightning so they auto-hit her after bouncing.
Trolls....just hope you don't play against Doomshaper or Hoarlock. Both of them are probably the best denial casters in the game. A good thing is that you have a Leviathan which can't be knocked down by the thumper, and should have zero problems hitting their relatively low DEF beasts.
In regards to your army, I would drop an arc-node and grab 2 necrosurgeons. One to shadow eSkarre, and the other to resurrect dead mech-thralls (and they will die...trust me there).
Good luck!
2LiveIs2Die
12-28-2009, 03:30 PM
I like the list though, aside from the fact you have mechthralls with no necrosurgeon. I would personally drop a node for the surgeon, and a necrotech to keep the leviathan happy if he loses the gun.
I have had about 1,000,001 people tell me to try the surgeon simply because it helps out skarre beyond reason. I will probably test with it and keep it as well. Between replenishing units and healing skarre I see no bad side.
However, cutting something to make it in the list has been nagging me. I REALLY like 2 helljacks. I don't see myself going without two, but that begs the question what to do. What my first impression was to do is simply downgrade the seether to a slayer and pop in 1 necro tech and 1 unit of necrosurgeons. Seems like a good deal, I will probably try it out. :)
Great choice of caster! I play eSkarre more than any other caster simply because of her tool box. She has something for everything. As far as tips:
I would take a Necrosurgeon with her in every single battle no matter who the opponent is. She can cut herself to upkeep any number of spells, and her feat also requires cutting herself for up to 5 damage.
In regards to your army, I would drop an arc-node and grab 2 necrosurgeons. One to shadow eSkarre, and the other to resurrect dead mech-thralls (and they will die...trust me there).
Like I said I will be adding 1 necrosurgeon. I don't own two and think (personally) it's overkill, eventually I'll play two to test it out.
If there is something better than doing the following, please advise:
-Seether
+Slayer
+Necrosurgeon
+Necrotech
making it:
Skarre, Queen of the Broken Coast 6
Deathripper 4
Deathripper 4
Leviathan 9
Slayer 6
Mechanithralls (Leader and 9 Grunts) 5
Necrosurgeon & 3 Stitch Thralls 2
Satyxis Raiders (Leader and 9 Grunts) 8
Satyxis Raider Sea Witch 2
Necrotech & 1 Scrap Thrall 1
2LiveIs2Die
12-31-2009, 11:16 AM
Skarre, Queen of the Broken Coast 6
Deathripper 4
Deathripper 4
Seether 9
Slayer 6
Mechanithralls (Leader and 9 Grunts) 5
Necrosurgeon & 3 Stitch Thralls 2
Satyxis Raiders (Leader and 9 Grunts) 8
Satyxis Raider Sea Witch 2
Necrotech & 1 Scrap Thrall 1
I have had a lot of luck with this list, I played 3 games, one v cygnar, and 2 v retribution. All in all I don't think i'll ever field skarre again without having at least 1 necro surgeon, and a unit of mechanithralls, either version of her. I reanimated probably 10-11 mechanithralls in the same game that i healed skarre for 11 pts. So amazing.
I changed the levi so a seether, however, seems like the focus effecientcy is just too good to give up, a free charge and focus makes him almost unbeatable to take.
I have been a little un pleased about the raiders, however, They do the up-front assult well, and they have killed a few casters for me using double feedback, but as far as survival I feel like a unit of arm 18 knights would out-rank raiders every day. Yeah, CMA with reach is cool, but without plain skarre's feat, it's just not as power, even when i charged Kaylisa with 6 of them an CMA'd i was just like... well... 5 points :(??
PUFNSTUF
01-01-2010, 09:48 PM
even if raiders dont manage to kill anything, just the ability to run 14" into an enemy to tie them up has worked wonders for me, saving me time to get the killers to where they need to go
the pirate king
01-03-2010, 01:33 AM
Last time I played a steamroller event, I found that Morty is propably one of our more competitive casters for organised play. She is just plain ol' hardcore with every single jack that we have and also, her terminal velocity is incredible against Hordes and infantry based armies.
2LiveIs2Die
01-04-2010, 07:29 PM
Last time I played a steamroller event, I found that Morty is propably one of our more competitive casters for organised play. She is just plain ol' hardcore with every single jack that we have and also, her terminal velocity is incredible against Hordes and infantry based armies.
I actually purchased her recently, I never owned her before, I will play a few games with her but I doubt I'll run her in the event. I'm use to skarre.
I have found recently that raiders tend to die a lot, maybe i just play against the best ranged armies period, like retribution with the extra die to hit feat, and cygnar with 20 long gunners, but they just go kamikaze :x
gcflash
01-23-2010, 03:03 AM
I was thinking of playing a very similar list to yours:
eSkarre -6
Deathripper 4
Deathripper 4
Levi 9
Reaper 7
MecThralls (max) 5
- Brute 1
- Brute 1
Satyxis Raiders (min) 5
- Sea Witch 2
Necrosurgeon 2
Necrotech 1
And I was currious about the fact that your last list has basically no shooting and whether or not that is something you miss when it comes to black spot?
Also is it advisable to try to make the satyxis max rather than min?
My list is only for friendly games and I am wanting to try out the Reaper and Brutes as I have rarely used them (in Mk I and not as yet in Mk II).
When I can get a few more games in I will give your lists a try.
Cheers
2LiveIs2Die
01-23-2010, 03:18 AM
I was thinking of playing a very similar list to yours:
eSkarre -6
Deathripper 4
Deathripper 4
Levi 9
Reaper 7
MecThralls (max) 5
- Brute 1
- Brute 1
Satyxis Raiders (min) 5
- Sea Witch 2
Necrosurgeon 2
Necrotech 1
And I was currious about the fact that your last list has basically no shooting and whether or not that is something you miss when it comes to black spot?
Also is it advisable to try to make the satyxis max rather than min?
My list is only for friendly games and I am wanting to try out the Reaper and Brutes as I have rarely used them (in Mk I and not as yet in Mk II).
When I can get a few more games in I will give your lists a try.
Cheers
I did a last minute change to reg. skarre and went 3-0 c:
gcflash
02-02-2010, 09:13 AM
Well after getting in my first game with the list I made, I have a few of thoughts. 1st off I am not that worried about the ranged aspect, so I might lose either/both the reaper and Levi (who was useful) and go for more melee centric jacks. I love the Satyxis with the Sea Witch, although be careful of things like Midwinter. I need to fit in a second Necrosurgeon, I could not bring Mcthralls quick enough or heal Skarre on the same turn. So my altered list would look something like:
eSkarre -6
Deathripper 4
Deathripper 4
Levi 9
Slayer 6
MecThralls (max) 5
Satyxis Raiders (min) 5
- Sea Witch 2
Necrosurgeon 2
Necrosurgeon 2
Necrotech 1
Necrotech 1
Although I am not keen to lose the Med bases of the Brutes I think a devoted Necrosurgeon will help them more.
Cheers
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.