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Necra-Chi
12-25-2009, 11:31 AM
Legion's Secret Weapon 50pts

pLylyth
4 Seraphs
20 Legionnaires
10 Incubi
2 Shepherds

Parastie + anything = major damage to heavies
Feat plus seraphs and incubi equal high volume of accurate attacks.
Blood lure, feat, parasite all make seraph tail attacks rather nasty.

This is the culmination of my experiences in the field test of things that actually really work well, maybe too well, other than beast heavy lists with E-Thag. Please test it to see if its is balanced if you're not holidaying like me.

Defenstrator
12-25-2009, 12:03 PM
But can it take your own Menoth list of doom?

Necra-Chi
12-26-2009, 12:55 AM
Maybe. Maybe Not.It has a few useful tools against it.

Legionnaires and incubi can engage and do damage to the jack wall pretty efficiently, and often sneak around the back to kill support solos and choir. I doubt I would go for a head on collision with the cheesewedge but parasite and Lylyth's bow could help in that regard. I'm more likely to look for an opportunity to force the cheesewedge to wheel and then get seraphs into the back ranks for the win.

One thing I like about it is that with a slipstream and bushwack Lylyth can support from the corner of a building without getting her arse dropped and popped, or from behind a forest with eyeless sight.

Garth
12-26-2009, 07:48 AM
A few questions (I didn't use this list, yet. pure theory):

I saw the list and I realised that I played something similar at 35 points (with only 2 Seraphs). For me it worked like this:

a) I could get LoS to the other caster: Game won
b) I couldnÄt get LoS before he was to near to Lylyth. Game lost.

You put Parasite on heavy targets and hope that charging Incubi + Seraph shots (now with 4 damage boosts for 4 shots *g*) will finish it. Infantry is no problem at all (20 legionnaries + Seraphs...yeah Seraphs are not great against units, but they still work) and if only 1 Seraph can see the other caster the game is ofter thankts to the Feat.

Is this how the list is supposed to work ? It looks very one-dimensional and boring. But I think I will have to proxy some legionnaries and incubi...(yeah, I own 4 Seraphs...this was important in MK I *g*)

Necra-Chi
12-26-2009, 11:51 PM
I only need 10 more legionnaires to do the list. I just wish I was a better painter when I did pLylyth.

One dimensional? Maybe. depends on whether you feel that varied tactics require varied model choices, which I don't. I prefer to take a decent amount of versatile powerful models and see what I can do with tactics to shore up their weaknesses.

amphoterik
12-27-2009, 09:10 AM
To me, this list looks really interesting. Without playing it (cause I just read it), it would seem that this list would be very superior... until you made your fist mistake. I do believe that the lack of variety makes this list very unforgiving if things turn bad. But if you manage to keep on top of things every turn, the affects could be staggering.

Necra-Chi
12-30-2009, 02:09 AM
I tried it today against the stupid pKreoss list we've been discussing elsewhere.

Played a No man's Land. Managed to get a win for Lylyth by assassination. She had just herself and two shepherds left at the end.

Protectorate went first and went up slightly off centre to the right with the jackwall and idrians on the left. Legion moves up gingerly with legionnaires spreading out as best they can within the constraints of terrain. Seraphs are spread out and way back to minimise the potential devastation a feat would have now.

Protectorate moves up and spams AOEs with a few legionnaires dying but many being set on fire, which is bad for the incubus strategy. Idrians shoot up a seraph but don't kill it. One unit of Legionnaires gets half casualties and fails its commnad check.

Things look pretty bad but the most of teh fire goes out luckily. The avatar has charged right up in my face with enliven while the jackwall has closed up behind it. I don't have enough incubi to make a feat worthwhile at this point. Because of teh threat of the Avatar I use some slipstream and bushwack to shoot a hole and move Lylyth to a new piece of terrain to hide behind where the avatar can't get her. This is after getting a lucky damage roll against the Avatar with POM on it with an incubus, so I could see where it would go with enliven (it came forward at Lylyth). So teh new plan was to stall with the legionnaires and incubi and flank with Lylyth and seraphs, blowing away the idrians in their way, which was executed thoroughly that turn.

Protectorate Turn 3, The warjack wall is smothered in legionnairres shutting down shooting so the warjacks and rhoven and bodyguards together kill the engagers and then take ancillary shots deeper into teh legion army killing most of the infantry and ensuringa a big incubus turn next turn. A seraph dies to the Avatar, as do many legionnaires.

So turn 3 being the turn a bunch of incubi pop out, Lylyth uses her feat, shooting and spells with slipstream shenangigans moving her back behind the corner of teh building she was sheltering behind. Eruption of spines did little, but parasite helped and both Vanquishers went down to incubi and seraph shooting. Two remaining legionnaires and incubi tried in vane to get in the way of the Avatar as best they could.

The gutting of the jackwall forced pkreoss hand and he feated exposing himself only slightly by coming forward out from behind a building a bit. Most of the engaging incubi were killed, a seraph was shot to bits by a redeemer and the avatar trampled all of its blocking infantry and smacked a seraph too. Lylyth is down to 2 seraphs, 2 incubi and 2 shepherds. She usus slipstream to get the seraph out of range of the avatar and send both seraphs after Kreoss, falling one point short of killing him.

Kreoss holds 3 focus and hides behind his building again and his army mops up, killing two seraphs with the Avatar alone, and leaving just lylyth and two shepherds.

I finish the game with Lylyth moving to get LOS to Kreoss and finishing him.
I tried it again with Kreoss not underestimating her speed and retaining lack of LOS and she kills him with eruption of spines anyway.

This is encouraging, but I'm not convinced. I think the tools that gave the protectorate side a bit of pause was:

1. multiple seraphs being too much to kill in one turn, even with the feat, andf all threatening assassination.
2. Incubi taking the sting out of AOEs and the feat.
3. Strafe, the wonderful power of strafe. I'd have had o chance if I couldn't ignore intervening models.

But I can't help but think that Legion got a bit lucky and Protectorate were always in cnontrol of the game. For example it might have been more beneficial on turn 3 to us ethe feat to drop teh engaging legionnaires, then ignore them (delaying the release of incubi) and use shooting to focus on killing seraphs. I think teh game would have been very different then, because more warjacks would have benefitted from the feat and the seraphs were the game winners in the end. Also on Lylth's feat turn she was a smidgeon of an inch out of Lamentation range, although eruption of spines didn't really do anything.

Some frustrating things about the game from legion perspective. Fire trumps incubi strats pretty badly although a lot of legionnaires died outright and alot of fire went out.
The avatar was freakin unstoppable. Protection of menoth on it, one turn of enliven and occasional choir help, plus the fact that it was not at all pivotal to the protectoarte strategy meant that it could just roam ahead wrecking face with gay abandon. It killed 3 seraphs and about 8 legionnaires and 2 incubi by itself. It was hardly damaged at the end. It was a constant assassination threat that had to be avoided.

This wasn't surprising and I figured from the beginning that the whole game would be about avoiding the Avatar and flanking the protectorate army to find my way to an assassination, but it did feel like I was playing against an otherwise evenly matched army with one whole extra unstoppable character warjack added on, pulverising my army.