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View Full Version : Playtesting the new Morvahna



UnderWood
12-28-2009, 01:56 AM
Well I finally went and got all my minis back after moving house and decided to put in a game with the new and exciting version of my one true love morvahna.

She did not disappoint and has continued to justify my love for the exact same reasons she has always justified my love.

I was playing

Morvahna the Autumnblade
Gorax
Feral Warpwolf
Full Reeves of Orboros
Shifting Stones
Full Wolves of Orboros +UA
War Wolf X3
Wolflord Morraig

My opponent was playing

Adeptis Rahn Shyeel
Griffon
Phoenix
House Shyeel Battle Mages
Stormfall archers

Full Houseguard Halberdiers + UA
Arcanist
House Shyeel Magister
Mage Hunter Assassin
Narn, Mage Hunter of Ios

Turn one

I ran everything forwards cast regrowth on the WoO and restoration on morraig.

He moved forwards shot 5 WoO with stormfall archers killed a warwolf with narn and cast polarity shield on the halberders and moved them 9" forwards. Everything else moved forwards.

Turn two

I upkept both spells spent 5 fury bringing back all my WoO walked 4 of them over to the halberders and combined killing 2 I walked one over adn engaged the griffon. I charged the griffon with morraig and a warwolf both gaining flank from the one WoO the warwolf missed and morraig took out its cortex. The reeves walked up combined on the phonix and did it 8 damage.
Everything else moved up


My opponent popped rahns feat knocked down my warpwolf with force bolts and killed it with his pheonix. He killed 6 wolves including the UA leader 4 reeves my last 2 warwolves and wolf lord morraig with various shots and melee attacks.

Turn three

I upkept regrowth put down my UA as far forwards as possible and daisy chained my 5 wolves out behind my opponents lines popped there minifeat. I charged rahn who was on no focus and killed him in 4 hits.

If I couldnt get to rahn my feat with regrowth placements would have been able to kill almost every infantry model in my oppoentns army.


The WoO creep is still alive and well its not as brutal as it used to be but is still capable of taking out a softer caster. You just have to throw your UA leader at your opponent get him engaged and as far forwards as possible so they hae to kill him Then you can daisy chain to your hearts content again :D

I did really find myself missing wurmwood though it would have been a massive help in dealing with that pheonix once my warpwolf had died.

Blaque
12-28-2009, 08:45 AM
Just to note for future reference, the new version of the spell only returns Grunts into play. The Wolf of Orboros Chieftan is an Officer and thus cannot be ressurected with Regrowth in this incarnation of the spell.

And stuff.

UnderWood
12-28-2009, 11:33 AM
Oh what really?

well in that case the new regrowth is far far more limited than I thought

Blaque
12-28-2009, 02:38 PM
Indeed, its quite annoying really. That said, I don't find this too surprsing, Regrowth still lets you ressurect more and you have a leader model still around no matter what, so its not like you can not ressurect anyone else in the unit. I've not found Ranked Attacks super-dupper useful anyhow.

And stuff.

Spooker
12-28-2009, 03:27 PM
Bummer,
I was getting all excited about Morvahna again.
Missed that one myself.

Take care.

UnderWood
12-28-2009, 05:03 PM
Its not the loss of ranked attacks its the loss of minifeat

UA's are even more vulnerable than before to getting shot out of units due to the new LOS rules and the new unit formation rules. Its been standard practice to shoot UA's out of units for years now there easier to see and have to be far closer to the front lines.

Also don't you keep ranked attacks since its a tactic or was that only in MKI.

Blaque
12-28-2009, 10:01 PM
Ranked Attack is Granted.

And stuff.

Quicksil
12-28-2009, 10:53 PM
I've tried her holiday edition out in 2 games now.

Both games I used Wolves, 1 heavy, 1 light, and a minion warlock/beast, and ravagers + UA, the rest I filled with solos or whatver. She synergizes really well with the minion locks since she has harvest.

The first was vs Cygnar, I used regrowth to keep the wolves coming back. I never had a chance to drop EoL. I mainly just upkept her spells, gathered a few fury from harvest, feated and failed a charge on Caine at the end that cost me the game.

The second games was a 50 point game, I took a similar list but added a unit of bloodweavers, totem hunter, bellows crew, and a few other solos. My opponent (Skorne) built a list against me .. using Morghul and a ton of beasts.

I attritioned him to death, and got lucky on a few rolls that allowed me to pull it off. I dropped EoL to kill his paingivers, cast arcane killer a couple of times, upkept restoration, harvest and regrowith. During the whole game I think I regrew 2 wolves (damn Brine and pig pen), and a couple of bloodweavers. My opponent did well making sure he completely wiped a unit when he concentrated on them.

After the game I asked him, if he thought it was Morv that won the game, and how it would have different if it had been a different caster. His reply was that because it was Morv ... he had to commit a ton of resources to wiping one unit, while if it was a different caster he wouldn't have cared if there were a few models left in it.

My thoughts about her are as follows ...

-The new Regrowth is great, with the exception I can't use it on multiwound troops, which Morv does well with due to the Offering. This pretty much means that most lists will have 2 units at least with her ... 1 for regrowth and 1 for multiwound. (this is just how I would build a list with her)
-The Offering only allows transfers to living models, yes that makes sence, but see the above for the problem with it.
-EoL and her feat are too dependent on living models models. EoL should trigger on any model destroyed. Her feat as well.
-Restoratioin needs to go. Its to hard to keep her close to the models that have it on them, especially within 1 inch of them. Trade this out for inviolable resolve which will give her better synergy with the wolf riders.

She still needs a better and cheaper offensive spell. Again BRING BACK WURMWOOD. She's a 7 fury caster, and just about every other caster with that stat has 5 spells. If something needs to be dropped, then drop the offering, tranferring to beasts is better then transferring to troops, and usually by the time she starts getting hit the ravagers are dead.

I'll wait till another update on her before trying her again.

~Qs

krom71
12-29-2009, 03:56 PM
So I was having some drinks with my gaming group and we were spitballing how to make Morvahna better and less dependent on easy to remove upkeeps, but still keep her flavor. This is what we came up with. Tell me what you guys think. I may send it in feedback. Please note the underlined areas as I think they are critical to making it work without being OP. Note that regrowth is a SELF spell in this list.

She has options to RFP her own troops in order to power up or she can try to keep Regrowing them.

This version also requires her to be close to the front lines in order to keep running at maximum efficiency.

Morvahna the Autumnblade -
Feat - Seeds of Destruction remains as it is as of 12/24/09 update.

Harvest becomes an ability - When a living enemy model is destroyed or RFP by a friendly attack in Morvahna's CMD range, this model gains a Harvest Token (max 5). At the end of this model's Control Phase, each Harvest Token can be replaced by 1 point of FURY up to her FURY stat.
Spells:

Eruption of Life - make it go off if it boxes living and undead models.

Heroic Efforts - Cost 3, RNG 6 UPK -N.
Target Friendly living Model/Unit gains an additional die on its melee attack damage rolls. If an affected model makes a melee attack during its activation this turn, it is RFP after resolution of the attack. Heroic Efforts lasts 1 turn. (Note this will only allow models to make 1 attack).

Regrowth - Cost 4, RNG Self, AOE Ctrl, UPK -Y.
During your Control Phase, after this spell has been upkept, this model can spend 1 or more FURY points. For each FURY spent, return 1 small based, friendly faction grunt that has been destroyed during your opponent's last turn to its original unit. The unit leader must be in this model's Control Area. The grunt must be placed in formation and within 3" of another model in the unit. The grunt is returned with 1 unmarked damage circle.

Restoration - As is as of 12/24/09 update.

Ultimate Sacrifice - Cost 2 RNG Ctrl UPK -N
You may remove from play up to 3 friendly faction trooper models from a unit in this model's Control Area. For each model removed, you may remove 1 FURY point from a warbeast in this models battlegroup and in her Control area.