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Marius
11-23-2009, 03:19 PM
Well, both Cygnar and Cryx have new lights, based on the Charger chasis and Deathripper chasis respectivly. This got me thinking to what i'd want out of a new light and honestly, i can't really see anything. I'm sure i'll be happy with whatever they do, new toys are aleays good, but looking at the MkII stats i'm happy with all our current lights. What do you guys think? Is there a niche that a new light could fill, or are we just having variety for varieties sake?

And welcome to our new home my fellow Menites. May it soon be decorated with wracks.

Demeritus
11-23-2009, 03:21 PM
I'd like to see our new light be a more accurate gun platform. Other than that something that picks up some of the abilities that the Devout lost.

therajai
11-23-2009, 03:25 PM
Maybe we will get a light jack that has a gun that isn't a spray or aoe. That is the only thing I don't think we have a niche role for.

Exemplar's_Gaze
11-23-2009, 03:28 PM
I will be happy with whatever they give us

BanzaiZAP
11-23-2009, 03:31 PM
Let's see...
Durable arc node? check. (Revenger)
Ranged artillery? check. (Redeemer)
Short range anti-infantry? check. (Repenter)
Light attack jack? check. (Dervish)
Defensive jack? check. (Devout)

What else do we need? Between the Redeemer and Repenter, I'm okay with our ranged lights. Maybe an accurate gun light to balance out the inaccurate Redeemer. Perhaps a light with an Open Fist? Maybe an Open Fist in one hand, and a Buzz Saw in the other? Everyone else seems to be getting buzz saws...

WrackedMenite
11-23-2009, 03:31 PM
Another light 'node would be cool, for variety.

maciak
11-23-2009, 03:47 PM
A light jack with two open fists will be awesome :D

Spike0011
11-23-2009, 04:01 PM
Not really. Think, its STR will only be 9 so trowing stuff will be harder.

DeusxMachina
11-23-2009, 04:15 PM
It seems like it's either going to be based off the Dervish/Devout chassis or the Redeemer/Repenter chassis, and I'm hoping for the former. Another light maneuverable jack, possibly with a ranged weapon would be awesome.

Marius
11-23-2009, 04:29 PM
It'll be the Repenter chasis. Or if you like, the Prime chasis. Just like the Cygnar and Cryx new lights. Looks like it will also be an updated version of that chasis. It may even be plastic, but that's pure speculation at this point.

RabiTampa
11-23-2009, 04:30 PM
It seems like it's either going to be based off the Dervish/Devout chassis or the Redeemer/Repenter chassis, and I'm hoping for the former. Another light maneuverable jack, possibly with a ranged weapon would be awesome.

It will be the later. the firefly is based of the old chassis and new Heavy jacks are based on the old chassis. I don't see them changing things up and giving us a light kit based on the D-chassis.

I also think I will be an accurate shooting light jack with an open fist or a shield. it will make a blend like the Trenchers having their version of Assault Commandos and Khador having Wintergunners.

LordGrimlok
11-23-2009, 04:43 PM
I like the firefly's gun. The coils definitely remind me of the lightning. I'd like something that hints more of what the protectorate does. Burninating.

I'm clueless as to what we actually need in terms of a light. We already have 2 arc nodes. Do we really need a new light?

Here's what seem to be the format:
If it has a shield, it has a reach weapon.
If it has a ranged weapon, it has a mace.
The dervish is the exception.

I'd suggest Mace and shield, but seems like that's what they have the Templar for.

I'd love for some crazy rules on the new light, but then again, it IS MK2, and they're getting away from it.

lordcalgar
11-23-2009, 05:41 PM
A new light with an accurate gun, that is something, I would not expect, it could be too powerful together with faction buffs, I mean, Severius2 is already good with Reckoner+Awareness, imagine if the new light jack was something similar to a Charger.
That could be too much.
A light jack with a two-handed meleeweapon would be nice. ;)

Snake Eyes
11-23-2009, 06:25 PM
A new light with an accurate gun, that is something, I would not expect, it could be too powerful together with faction buffs, I mean, Severius2 is already good with Reckoner+Awareness, imagine if the new light jack was something similar to a Charger.
That could be too much.If the Reckoner is too much then it doesn't matter what the new light is. It's not like a light jack would make the Reckoner worse. I don't get your logic.
Anyways, a light jack would have a low POW gun. Like POW 10. And hopefully be ROF 3+. We need something like that.

I formally request that it ignore Stealth so I can deal with my current PIA - Bane Thralls.

WarJack Prime
11-23-2009, 06:31 PM
It'll be on the Revenger/Redeemer/Repenter chasis for sure. A melee jack or a shooting jack? The Firefly is a variant on the Charger, which had a hammer and accurate gun. The Firefly has a spear and electrogun. My guess is the new Protectorate light will be a variant of the Repenter. I think it'll be like the Merc jack Renagade. It'll have a one time fire bomb shot and a chainsaw hand. Nah. I don't know.

lbird
11-23-2009, 06:36 PM
i hope it will be a shooty warjack on Revenger chasis with cooler head parts hehehe

RabiTampa
11-23-2009, 06:42 PM
It'll be on the Revenger/Redeemer/Repenter chasis for sure. A melee jack or a shooting jack? The Firefly is a variant on the Charger, which had a hammer and accurate gun. The Firefly has a spear and electrogun. My guess is the new Protectorate light will be a variant of the Repenter. I think it'll be like the Merc jack Renagade. It'll have a one time fire bomb shot and a chainsaw hand. Nah. I don't know.

the new protectorate light jack with BE the renegade. I can see how this happens:

Severius: The heretic Crynarians have a new weapon of war. We have come to take you Jacks
Magnus: Uuuh, what? do you know who I am?
Severius: who we are does not matter in HIS plan. HE demands you to assist us
Magnus: NOTHING tells me what to do.
Severius: Really?
*Magnus look behind Severius and see Reznik, wave a wrack in his hand*
Severius: Do we have an understanding?
Magnus: yeah, it's cool. it's cool.
Severius: Now, paint that **** sanguine and get'em out there
:p

WielderOfTheTrueLaw
11-23-2009, 07:54 PM
i would like to have a light with a reach melee weapon and a short range but powerful gun. Picture a larger version of the Devil Dogs' slug guns.

coopernicus
11-23-2009, 08:00 PM
No no no. As said before, we have great light jacks. We really don't need another one.

What we need is a set of stoopid high ARM (19) half-jacks (ala Darius) that cost 4 for 3 that are fast (SPD 6) and dun know jus' how to blow demselves up GOOD! (ala Cleanser Bombs: The Lost Technology).

Just think of them as walking (or hell, rolling) tanks of Menoth's Fire. Maybe they don't even have legs but have a bloody central tire going around their body.

Now THAT would be different, fun and very very Menothy.

jandrese
11-23-2009, 08:48 PM
A light with 2 open fists would actually be pretty decent. Sure it's only STR 9, but double handed throws give you the extra die on the STR check, so tossing a STR 11 or 12 target is completely possible (I should know, I've had my heavies tossed around by Woldwatchers plenty of times)

The downside is that it would only be P+S 11 or so, even with a combo strike it would only get up to P+S 13. Maybe if both of the fists were bucklers it would work out, but I think it would need something besides the two open fists to be really worthwhile (perhaps a ranged attack?). It would probably have to be 4 or 5 points too, since P+S 11 on a jack is really terrible.

Or it could be relatively expensive, but have miniature versions of the Behemoth's fists. :)

lordcalgar
11-23-2009, 08:56 PM
If the Reckoner is too much then it doesn't matter what the new light is. It's not like a light jack would make the Reckoner worse.

Oh I wasn't talking about the Reckoner, more about our enemies ;) Imagine if instead of 2 jacks with guns, there would be 4 jacks with guns (going with Charger price here) for the same price.

My opponent would feel a little bit uneasy :)

BanzaiZAP
11-23-2009, 09:07 PM
I formally request that it ignore Stealth so I can deal with my current PIA - Bane Thralls.

Isn't that what Rhoven is for? Since we're talking Lights, Rhoven and the Redeemer makes a great sitcom.

Anyway, they also seem to be doing things in three's. We already have three R-chassis (Revenger/Redeemer/Repenter) so why wouldn't they set us up with a third D? At the same time, I'd rather have more troop/solo action than another light.

Justicator
11-24-2009, 12:39 AM
I'd like a Castigator Jr.

A double open fist light jack that represents the Order of the Fist. With some sort of crazy chain attack and high defense.

Or a light with a halberd and a shield gun like the Man-O-War Shock troops

Or we could acquire for the glory of Menoth some of the heathen elf technology and have a force-field.

WigoJ
11-24-2009, 03:04 AM
A light with two repulsor shields, nuff said :cool:

perhaps with bulldoze to move infantry out of the way :D

Garth
11-24-2009, 03:26 AM
Perhaps we get a light jack, that is worth using ?

I mean most of the time I play only heavy Jacks. If I take a light, than most of the only with 1 Caster (Revenger with Harby / Severius / E-Severius, Redeemer with Kreoss, Dervish with Amon and so on).
Otherwise I end up taking an other Vanquisher :-).

Garth

maciak
11-24-2009, 03:30 AM
Maybe we'll get an offensive jack? Small, fragile jack, that can bring the pain heavy jacks :D

bloodstrike
11-24-2009, 05:56 AM
While this might not be the best thing for our faction or the most usable thing, I kinda want something that is quirky. Something with one of the various crazy rules that 'jacks have out there that the engineers in Menoth don't quite understand. More on-crit effects, auto locks, disrupts, movement of enemy models (a la pull enemies in), sustained attacks (or things like straff), etc. And it doesn't have to be exactly like something else... I just want something a little less straightforward than a jack with a gun and a melee weapon, or a sheild and a melee weapon. A little tricky, if you will.

Invader Larb
11-24-2009, 06:44 AM
I'd like a light with a decent range accurate gun.

Otherwise I'll take the Gorgon. That owul be a nasty little machine in our hands. Hand it over elves!

therajai
11-24-2009, 06:56 AM
Maybe we'll get an offensive jack? Small, fragile jack, that can bring the pain heavy jacks :D

isn't that a dervish?

bluecardinal
11-24-2009, 07:14 AM
I'll get on board with a light with two open fists. We have pretty much everything except for an accurate long range light. I don't think they'll do that so why not a upgraded labor jack with two open fists. Give him a decent chain attack and I'll be happy.

I hope the sculpt is pretty nice and will get it regardless to add to my collection.

bloodstrike
11-24-2009, 07:17 AM
Better yet -- Give him the CLAMPS!
http://icons.iconseeker.com/png/128/futurama-vol-4---robots/clamps.png

Soylent
11-24-2009, 07:31 AM
I will be happy with whatever they give us

This


If the Reckoner is too much then it doesn't matter what the new light is. It's not like a light jack would make the Reckoner worse. I don't get your logic.
Anyways, a light jack would have a low POW gun. Like POW 10. And hopefully be ROF 3+. We need something like that.

I formally request that it ignore Stealth so I can deal with my current PIA - Bane Thralls.

Rhoven and or AoEs such as the Vanquisher or Repenter.



Maybe we'll get an offensive jack? Small, fragile jack, that can bring the pain heavy jacks :D

We already have the Dervish at 4 points and the Crusader at 6 which covers a broad spectrum of cheap heavy hitters.


I believe PP is striving to bring things in without making something else obsolete.

What I'd wish to see is a light jack that has a perminant cloud effect around it, a censer bearer with chain weapon and reach(POW 13).

TheLat
11-24-2009, 07:36 AM
I couldn't help but notice that we have 3 mundane warjacks with the Crusader chassis and 3 mundane warjacks with the Repenter chassis. What do you bet that we're going to get a heavy with the Reckoner chassis and a light with the Dervish chassis? It would have everything neatly wrapped up to switch over to having 4 kits, each for 3 warjacks.

Also, I think we'll get a Dervish chassis that has a gun and a repulsor shield, because that would be cool.

thesama
11-24-2009, 08:03 AM
I thin we figure Repenter Chassis because the two new jacks so far have had Charger and Deathripper chassis, the only question in my mind will be what is Khador going to get? Another unit of MoW?

I hope for something that is uniquely "menite" maybe a second light arc node without reach but with some way to move safely out of a melee engagement (asking too much?)

Petezilla
11-24-2009, 08:07 AM
I'm putting my money on a light with 2 iron***** (apparently ***** is a swear word)... on the end of chains. Pow11 maybe reach but with the ability to wack out 2 *attack smites a turn. With the shake off rules I'm not sure that would be too omg hAx b0rken!
Couple it up with a redeemer for on the spot drop and pop!

Petezilla
11-24-2009, 08:08 AM
Yeah, those round things that the templar and the vanquisher have^^^

Soylent
11-24-2009, 08:25 AM
I couldn't help but notice that we have 3 mundane warjacks with the Crusader chassis and 3 mundane warjacks with the Repenter chassis. What do you bet that we're going to get a heavy with the Reckoner chassis and a light with the Dervish chassis? It would have everything neatly wrapped up to switch over to having 4 kits, each for 3 warjacks.

Also, I think we'll get a Dervish chassis that has a gun and a repulsor shield, because that would be cool.

We're already getting another heavy on the Crusader chassis, the Templar.


As far as the Devout chassis Revenger chassis its a difference between a point in DEF vs a point in ARM. I'd be happy with either one.

Exemplar's_Gaze
11-25-2009, 12:07 PM
I just want them to give us the preview as a Thanksgiving present.

C'mon Privateer. Pleeeeeeaaaaaaase?

jandrese
11-25-2009, 01:29 PM
As far as the Devout chassis Revenger chassis its a difference between a point in DEF vs a point in ARM. I'd be happy with either one.

You also lose a point of RAT on the Devout chassis for no good reason. Something to think about if you're asking for a shooty jack on that chassis though.

dboeren
11-25-2009, 02:07 PM
Let's see...
Durable arc node? check. (Revenger)
Ranged artillery? check. (Redeemer)
Short range anti-infantry? check. (Repenter)
Light attack jack? check. (Dervish)
Defensive jack? check. (Devout)

What else do we need?


I still think there's a glaring hole for a light attack jack with Reach, maybe something that's like the OTHER half of the old Devout?

A ranged jack with a good direct-fire weapon would be useful too, but either make the gun GOOD or give it ROF:2 Maybe a gun that causes some sort of nasty effect that isn't Fire? Knockdown, Paralysis, a net, whatever...

The 2-fisted jack that several people have mentioned is a good possibility, you can call it the Repuncher.

psycnarf
11-25-2009, 02:19 PM
a jack armed w/ a jack variant cremator or jack variant blessed crossbow.

Maybe it can collect souls...

Marauder
11-25-2009, 02:22 PM
My bets are that its on the same chassis as the redeemer/revenger/repenter - as that will make for a sweet little kit. Not really sure what it will be as we seemed to have covered our bases pretty well with light jacks.

Claudius
11-25-2009, 02:37 PM
Same chassis as the Repenter/Redeemer/Revenger, so my guess would be Shield + Gun combo of some sort. Maybe the gun equivilent of the Zealot Firebombs; tossing a 10 inch range ROF 1-2 crit-fire causing bomb of some sort + Indirect Fire, whilst being able to weather close range fire better. So, Firebomb Cannon and Heavy Repulser shield (2 inch knockback) would be nice. It could stay on the front lines and lob grenades over our own medium base troops or what have you.

Soulblighter
11-25-2009, 06:33 PM
Any light jack that has a ranged attack with at least RNG12 will make me happy.

MoDination
11-26-2009, 09:51 AM
'Order of the Fist' 2-open punching fists or a chain weapon (Amon Jr.) Jack, or a mini-Templar seems likely

And, while MoW:Demo Corp do seem to have a monopoly in the area, a light with a 2-handed maul would be pretty darn sweet.

therajai
11-26-2009, 12:38 PM
A light with grab and smash would be funny.

Bastion5
11-26-2009, 10:27 PM
I'd like to see a devout body with some sort of inceniary grenade launcher or a revenger body with a inceniary grenade launcher

Bastion5
11-28-2009, 09:11 AM
the new protectorate light jack with BE the renegade. I can see how this happens:

Severius: The heretic Crynarians have a new weapon of war. We have come to take you Jacks
Magnus: Uuuh, what? do you know who I am?
Severius: who we are does not matter in HIS plan. HE demands you to assist us
Magnus: NOTHING tells me what to do.
Severius: Really?
*Magnus look behind Severius and see Reznik, wave a wrack in his hand*
Severius: Do we have an understanding?
Magnus: yeah, it's cool. it's cool.
Severius: Now, paint that **** sanguine and get'em out there
:p

ROF**** love it:D

Petezilla
11-29-2009, 04:21 AM
I'd be kinda disappointed with a long range, direct fire jack. I feel it would blur the lines between factions, we're the kings of indirect fire dammit! Slinging aoes and sprays everywhere.
Although there are whispers that the firefly is going to be a spray so menoth getting a direct fire jack wouldn't be unimaginable.

gdaybloke
11-29-2009, 05:05 AM
I'm with Petezilla. Long range, inaccurate AoE's are a large part of the flavour of Menoth for me. As competitive as our having a warjack capable of sniping would be, it just wouldn't fit. We're not Cygnar. If we were, we'd have to persecute ourselves.

Two suggestions I've enjoyed from this thread are the mini castigator and the Order of the First Judojack. No idea how they'd work out in practice, but I do like the concepts - the latter because I'd love to see the OotF expanded to include more than just Amon and the Allegiants (ooh, that sounds like an 80's pop band...)

mrhuettel
11-29-2009, 05:47 AM
A light with 2 open fists would actually be pretty decent. Sure it's only STR 9, but double handed throws give you the extra die on the STR check, so tossing a STR 11 or 12 target is completely possible (I should know, I've had my heavies tossed around by Woldwatchers plenty of times)


give it double-fire-incinerator-fists to represent a higher damage and make it a p+s 12 and it is very dangerous on the field - add a chain attack like cygnar's hammersmith's and it'll be plentzy of fun to bash around with it - and it would fit the order of the fist theme.

hairsolo
11-29-2009, 10:18 PM
I wouldnt mind seeing any of these variants.

Revenger or the Repenter or the Redeemer chasis.
1) Mechanic Jack - Give it a large wrench and maybe an arc wielder (menoths fire)
2) Zealot jack - Give it a huge bomb it carries two handed. It can throw it 6 inches for auto knockdown AOE 4 or it automatically goes off when the jack is boxed. Jack only gets 1 attack with this weapon.

Nargacuga
11-30-2009, 05:08 AM
A light jack with a large 2 handed shield and an arc node.

It could be like a Paladin of the Wall Jack with Dig-in. Give it Repulsor shield and/or Ram Piston

I like the idea of a light jack that doesn't do any real damage, but is also nearly impossible to get rid of.

RabiTampa
11-30-2009, 06:29 AM
A light jack with a large 2 handed shield and an arc node.

It could be like a Paladin of the Wall Jack with Dig-in. Give it Repulsor shield and/or Ram Piston

I like the idea of a light jack that doesn't do any real damage, but is also nearly impossible to get rid of.

Were you around for the original thread where someone posted images of a double shield and node jack? I liked that Idea... I'm going to search for in the old forums for the images.

jm001923
11-30-2009, 06:59 AM
I think it will probably be based on the repenter, though a redeemer that was accurate would be all i have even wanted :D

baronvonchaos
11-30-2009, 07:53 AM
As a few have already stated, we're pretty well rounded as far as jacks go. I think...er... I hope really that it's a jack with a 2handed weapon that mashes face, or perhaps the Hunter's gun and just a basic melee weapon. The Hunter's gun is a Range 14 Pow6 or 8. Armor Piercing. Call it the fire lance and have it akin to the Leviathans spear gun but it does Armor Piercing.

We really have a lot of great things on our jacks, I just want a light jack beat stick (to go with the Dervish).

And Rabi T. You said a ranged weapon with a shield. Boo... Sorry. The Sentinel still scores super high for all around useless jacks. All you have to do is engage it and all it can do is bash you with its shield. I think they should have given the Sentinel Gunfighter. Something. It's just not competitive. I sincerely hope that's not what we get. (not to get too far distracted here. This is a rabbit trail).

Nargacuga
11-30-2009, 08:07 AM
Were you around for the original thread where someone posted images of a double shield and node jack? I liked that Idea... I'm going to search for in the old forums for the images.

yeah, I made that pic ;)

jandrese
11-30-2009, 09:15 AM
I posted this guy awhile back in the old forums, but I still think he would be a good jack:

I had an idea for basically a big brother to the Zealots. A cheap Dervish
chassis jack that also chucked bombs around and had a pair of open fists for
surprise 2H throws. It could also shove bombs right up the exaust port of
enemy jacks. Optionally it could even play nice with zealots by not giving
their target the in-melee penalty.

Demolisher

SPD 5 STR 9 MAT 6 RAT 5 DEF 13 ARM 16
Devout Damage Grid
FA U
Cost 5

Abilites:
* Immunity: Fire (Icon)

Weapons:
Blast Fist x2 POW 13 P+S N/A
* (*Attack) Grenade Attack: Make melee attacks with both fists, on a hit
center a Fire (Icon) POW 13 AoE 3 with critical fire (icon) on the target
model.
* +1 ARM Shield (Icon)
* Open Fist (Icon)

Thown Grenade x2: RNG 6 AOE 3 ROF 1 POW 13
* Fire Damage (Icon)
* Critical Fire (Icon)

Notes:
* This was designed for Mk II, trying to use as many of the icons as I could
instead of special rules and trying to keep the number of special rules to a
minimum.
* The Devout chassis for some reason didn't get the +1 RAT upgrade in Mk II,
I am assuming this was an oversight and bumping the RAT on this guy.
* As to the looks: It's a devout chassis with two fairly large shield plates
on the outsides of the forearms, covering up the backs of the hands. The
sheilds have a slot in the front (on the part over the fists), where you can
slot in an oversized Zealot bomb. On the insides of the shields are a set
of Zealot bombs. The idea is that the jack pulls one of those bombs off
with its open fist and slots it into the sheild. Then does the same with
the other arm, then punches a target, setting off the bombs. Alternatively,
it can just throw the things.
* Possible optional rule: Bomb buddy: Friendly Holy Zealots do not consider
this models engaging this model to be in melee with it when making an attack.

RabiTampa
11-30-2009, 09:34 AM
yeah, I made that pic ;)

You should post the pic again. we should try to find what we originally thought the MK2 rules should have been

Nargacuga
11-30-2009, 09:58 AM
http://img687.imageshack.us/img687/3973/protectoratenewlitewj.jpg

Here you are.

IRSMARTLIKEROCK
11-30-2009, 10:18 AM
Wow, that seriously looks pretty cool.

Exemplar's_Gaze
11-30-2009, 10:22 AM
Every time I see that picture, I get way too excited

jandrese
11-30-2009, 10:31 AM
You know what you have there? It's a Menoth take on the WoldWatcher. I'll see your stone form and raise you a giant "don't bother me" shield.

Snake Eyes
11-30-2009, 10:54 AM
You know what you have there? It's a Menoth take on the WoldWatcher.And we know how popular THOSE are. But it would be interesting. Take away the arc node and make it 3 points. I couldn't imagine a low P+S sacrificial light jack costing any more than that. Even then... sacrificial models seems like the job of cheap cannon fodder infantry - like the TFG. Even if I could have two ARM 21 light jacks for the same cost as a full unit of TFG, I'd probably go with the TFG.

Nargacuga
11-30-2009, 11:03 AM
And we know how popular THOSE are. But it would be interesting. Take away the arc node and make it 3 points. I couldn't imagine a low P+S sacrificial light jack costing any more than that. Even then... sacrificial models seems like the job of cheap cannon fodder infantry - like the TFG. Even if I could have two ARM 21 light jacks for the same cost as a full unit of TFG, I'd probably go with the TFG.

What if the ARM 21 light jacks were equipped with the arc nodes that you so inconveniently removed from them? :p

jandrese
11-30-2009, 11:43 AM
I don't know, WoldWatchers were pretty popular in Mk I just because you could spam the Animus over a bunch of models. Their gun's secondary effect is pretty good too. They just suck in melee.

Snake Eyes
11-30-2009, 11:56 AM
What if the ARM 21 light jacks were equipped with the arc nodes that you so inconveniently removed from them? :p
Then they'd cost +1 point for the arc node tax for a total of 4 points. Okay, I suppose then they'd be Deathripper equivalents, with ARM instead of DEF for protection and -2 SPD. Fair enough.

I still wouldn't be excited about it but I doubt I'll get excited about any Protectorate light jack. Maybe something cheap that ran/charged for free. I could dig that. Would give us a light jack spam option.

baronvonchaos
11-30-2009, 12:03 PM
holy schnikey... I'd buy a jack that looked like that. I love it. 2 shield fists. I'd give it critical amputate or chain attack amputate (but it would be a str damage roll rather than w/ the shields). Oh the possibilities for a jack like that are endless even without its specials. wow...

You could give it bulldoze... A *Action "Gird" and it would negate blast damge as well as give it a total of +5 armor and cannot be moved except during its activation.
Shield fists cannot be locked.

Adding an arc node?! = /drool.

Nargacuga
11-30-2009, 12:09 PM
I always liked the Devastator and thought it would be pretty cool if Menoth had a light version with an arc node instead of the bombs. It also kinda fits with the way that the paladins work as well.

A cool special rule would be to give it and anything in b2b immunity to KD.

A push or repulsor effect on the shield can keep it from being engaged during your activation.

Other than that, it would just be a frustrating, spell-channeling roadblock, and we all know how much the foes of Menoth love that. :D

Masanori
12-02-2009, 01:46 PM
hehehehe of we could have something really really crazy. A jack who's lower body is made out of tank treads! It'll have pathfinder. It'll have a reach mace weapon, and some sorta chaingun. hehehehehehe

Demeritus
12-02-2009, 01:48 PM
hehehehe of we could have something really really crazy. A jack who's lower body is made out of tank treads! It'll have pathfinder. It'll have a reach mace weapon, and some sorta chaingun. hehehehehehe

Please, no chainguns have you seen the Cygnar boards with regards to the Sentinel?

halbard100
12-02-2009, 02:44 PM
Maybe something cheap that ran/charged for free. I could dig that. Would give us a light jack spam option.


I'd like a jack like that, maybe a little like the Berserker, but fast zealot/Order of the Fist style light. Thought I think a OotF light would be more at home on the Devout chassis, Zealot would be awesome.

psycnarf
12-02-2009, 02:56 PM
PoM got the 1st heavy arcnode jack. Let Pom be the 1st to have a light that can trample on heavy jacks ehehehe

lennyl
12-03-2009, 12:27 PM
I'd kinda like a dervish variant with armor piercing flails.

Sheik Yerbouti
12-03-2009, 01:07 PM
Thatīd get me drooling, wonīt happen, though. Armor piercing is quite powerful and the only light I can think of that has it is the hunter - which dies to a stiff breeze and doesnīt do really that much because of itīs low weapon POW.

Also, the choir makes armor piercing difficult to give a point cost.

Lanz
12-03-2009, 01:11 PM
I think it'd be nice to see a light 'jack that takes advantage of the Protectorate's heavier chassis' and is just designed to be an unbreakable wall of armor. A devout is a good bodyguard, but isn't that tough under diect fire, and revengers, while tough, are tough to protect their arc nodes. I'd like to see a light on that chassis with maybe like a sword and shield, and all its abilities based on defense, where you could put it in the field and say 'ha, deal with THAT', to just force the opponant to have to put way more effort into dropping a light than it would normally take.



Please, no chainguns have you seen the Cygnar boards with regards to the Sentinel?

We'd make way better use of chainguns than they would. Cygnar don't have the Choir. Choir + chainguns would be hot.

LordGrimlok
12-03-2009, 03:40 PM
Though not a light, I think the Templar can be suited to play a similar role.

Lanz
12-04-2009, 02:35 AM
Yeah, but I'm pretty sure the templar is gunna be reaaaally expensive. probably 8-9 points, and won't dish out the damage of a crusader. I guess what I'm thinking of is something more along the lines of the Trollkin Bouncer. A shield-focused light.

Snot
12-04-2009, 02:54 AM
That Picture is awesome. The idea of a 3rd Arcnode base on a walkin turtle is really cool.
Turn 1+2 Run into Position. Turn 3 Immobile Arcnode with ARM 21. Sounds funny.

And if you want to kill things it can attack with its "half shields".
Sounds too good for 4 pts if you ask me.

regards

jm001923
12-04-2009, 09:02 AM
That Picture is awesome. The idea of a 3rd Arcnode base on a walkin turtle is really cool.
Turn 1+2 Run into Position. Turn 3 Immobile Arcnode with ARM 21. Sounds funny.

And if you want to kill things it can attack with its "half shields".
Sounds too good for 4 pts if you ask me.

regards


Order of the wall arcnode jack. stone and morter + impervious wall jack would be awesome. A couple of runs then sacrifice both action and move to be an immobile stump of arcing lol

Lanz
12-04-2009, 09:20 PM
problem with that though, is they could send something at it to just engage it with a reach weapon and just not fight, just to deny it the arc node function until something bigger gets there to destroy it.

Gorbad
12-04-2009, 10:37 PM
We'd make way better use of chainguns than they would. Cygnar don't have the Choir. Choir + chainguns would be hot.

And then you roll a 1 for the number of shots and become sad :p

Phaeraun
12-05-2009, 01:09 AM
I would like to have a jack that is only a suporter, like the choir.
It could be a suporter for infantrie or for jacks.
Pherhaps with a spell shield for a troop or somethink giving them concealment.
Somethink which generate more Synergies, if you know what i meane.

Sheik Yerbouti
12-05-2009, 08:43 AM
Iīd dig a support jack.

Something like:

Orator (Protectorate of Menoth Propaganda Light Warjack)

Standard light stats/grid

*Action: Megaphone RNG 10, Target enemy unit must take a command check or flee

*Action: Louder is better: If in B2B with at least one choir grunt, choir incite is +3/+3, safe passage also applies to magical ranged attacks, the anti-magic thingy...dunno

Way too strong, I know....

Typhael
12-05-2009, 09:20 AM
Iīd dig a support jack.

Something like:

Orator (Protectorate of Menoth Propaganda Light Warjack)

Standard light stats/grid

*Action: Megaphone RNG 10, Target enemy unit must take a command check or flee

*Action: Louder is better: If in B2B with at least one choir grunt, choir incite is +3/+3, safe passage also applies to magical ranged attacks, the anti-magic thingy...dunno

Way too strong, I know....

Way too strong, but a very cool idea to work with. A sort of "blessed amplifier" for the Choir. It would be more useful in bigger games, but it could have abilities like "models slammed by X jack move through Choir members without causing collateral damage or knockdown", etc. Even though it wouldn't have a huge armament, it would still be able to protect its little sing-dudes.

Moonblade
12-05-2009, 02:08 PM
Here's what I see we get on our warjacks:
a) Weapon and Open Fist (Crusader, Guardian)
b) Reach Weapon and Shield (Devout, Revenger)
c) Weapon and Gun (Vanquisher, Reckoner, Redeemer, Repenter)
d) Double Weapons (Castigator, Dervish)

So, which of these combinations would be the most possible?

russianpaladin
12-05-2009, 06:48 PM
I thought the Avatar was the walking pipe organ of death and meyhem

Demeritus
12-05-2009, 06:58 PM
Here's what I see we get on our warjacks:
a) Weapon and Open Fist (Crusader, Guardian)
b) Reach Weapon and Shield (Devout, Revenger)
c) Weapon and Gun (Vanquisher, Reckoner, Redeemer, Repenter)
d) Double Weapons (Castigator, Dervish)

So, which of these combinations would be the most possible?

Hard to say honestly, Cygnar is getting a reach weapon and a gun on theirs. So for us I do not think it would be unreasonable to look for a gun, perhaps a more accurate gun since their gun appears to be a spray type weapon.


I thought the Avatar was the walking pipe organ of death and meyhem

The organs play the song that tells its opponents "I am your Thanatopsis."

Lanz
12-05-2009, 10:36 PM
Maybe a dual-flamethrower jack? With 2 spr8 fire-on-hit attacks like with the Repenter and maybe a *attack that combines both spray templates into a stronger spr10 or something, or a rule like Grundback Blaster where 1 focus boosts all attack rolls. Flamethrowers are such nice fluffy protectorate weapons, but almost all our models that use them suck. Even with a Choir, Repenters do next to nothing unless they're boosting.

I could see it as being the same as the Repenter's flamethrower, but the model has a special rule where 1 focus boosts all attack rolls for a single weapon. So you'd pop 2 focus on it, drop a spray, use the rule and all the attack rolls are boosted, everything is set on fire, but probably won't take too much damage, then you do it again(potentially at a different batch of targets to spread the fire). Or you could pop a third focus point on it and boost one of the damage rolls if it was worth it.

Or maybe it's star attack combines the two as one attack then -that- makes all the attack rolls boosted, so you have the option of covering a wider area, though with less accuracy, or hit fewer models, but with a much greater chance of hitting.

Marius
12-06-2009, 01:52 AM
Maybe a dual-flamethrower jack? With 2 spr8 fire-on-hit attacks like with the Repenter and maybe a *attack that combines both spray templates into a stronger spr10 or something, or a rule like Grundback Blaster where 1 focus boosts all attack rolls. Flamethrowers are such nice fluffy protectorate weapons, but almost all our models that use them suck. Even with a Choir, Repenters do next to nothing unless they're boosting.

I could see it as being the same as the Repenter's flamethrower, but the model has a special rule where 1 focus boosts all attack rolls for a single weapon. So you'd pop 2 focus on it, drop a spray, use the rule and all the attack rolls are boosted, everything is set on fire, but probably won't take too much damage, then you do it again(potentially at a different batch of targets to spread the fire). Or you could pop a third focus point on it and boost one of the damage rolls if it was worth it.

Or maybe it's star attack combines the two as one attack then -that- makes all the attack rolls boosted, so you have the option of covering a wider area, though with less accuracy, or hit fewer models, but with a much greater chance of hitting.

I doubt we'll get anything like that. The Repenter already has light jack with flamethrower covered. It does it's job perfectly well, which is kill infantry. Ignoring a lot of defensive modifiers, RAT 7 due to Battle Hymm (so hitting most infantry on 6s) and killing most infantry without boosting. It doesn't need focus and it has melee capability and costs 4 points. Plus, being able to occasionally hit somthing important and set it on fire is a bonus. The dual flamethrower jack would be 5-6 points and to be honest, i'd rather have a Repenter and 1-2 points of somthing else.

Moonblade
12-06-2009, 05:53 AM
@Demeritus: I agree that it's hard to tell. The Firefly is too far off from prediction. It's common for Cygnaran 'jack to have a gun and weapon (Charger, Grenadier, Hunter, Defender). Only one 'jack has ranged attack and reach (Stormclad). The Firefly has both a spray gun and a reach weapon.

Edit: Our only Reach Weapon + Accurate Gun combination 'jack is the Reckoner. Comparing it with Stormclad - Firefly, we might get something not far from it.

Retaliator
Protectorate Light Warjack

Retaliator
SPD 5
STR 9
MAT 6
RAT 5
DEF 12
ARM 17
CMD -

FA: U
Point Cost: 6
Base Size: Medium Base

Weapons [Retaliator]

Fumigator [1x] (Left) RNG:12 ROF:1 AOE:- POW:12
Critical Knockdown

War Spear [1x] (Right) POW:4 P+S: 13
Reach
Set Defense

Soulblighter
12-07-2009, 05:02 AM
my guess is itll be a non-reach jack with a gun. protectorate already has a lot of jacks with reach and shields.

Nargacuga
12-07-2009, 07:10 AM
Something other than the Reckoner to run with Awareness?

I dig!

Get ready for eSevvy spam lists though..

lastspartacus
12-07-2009, 08:37 AM
a double open fist light would be great, as long as an allegiant could marshal it or it had some great synergy with Amon. Otherwise, a double handed giant claymore, theres no jack with a double handed weapon that i can think of.

And finally, only Cygnar got a new light jack. PP put another piece on a deathripper model and said 'see? its pretty!'

ohms
12-08-2009, 01:23 AM
WTB a light with Reach, Thresher, Shield and SPD 6. :D

ohms
12-08-2009, 01:38 AM
http://img687.imageshack.us/img687/3973/protectoratenewlitewj.jpg

Here you are.

btw, awesome job on that.

Invader Larb
12-08-2009, 06:26 AM
Judo Warjack (Devout Chasis)

SPD 5
STR 9
MAT 6
RAT 4
DEF 14
ARM 16
Cost 6


Reversal - When a model misses this model with a charge or a power attack, the attacking model is knocked down.

Set Defense - A model in this modelʼs front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model.


Fists [2x] (Left and Right) POW: 3 P+S: 12
Open Fist
Chain Attack: Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, head/weapon/arm lock, push, or throw power attack against that target.


We could also get a lighht warjack in the Devout Chasis with the Chain Weapon rule from the Mage Hunter Assasin.

MoDination
12-08-2009, 11:14 AM
Some sort of Arcing Fire AoE type grenade/shrapnel-bomb/ launcher would be something completely new

PitLord
12-09-2009, 06:05 AM
A light with 2 open fists would actually be pretty decent. Sure it's only STR 9, but double handed throws give you the extra die on the STR check, so tossing a STR 11 or 12 target is completely possible (I should know, I've had my heavies tossed around by Woldwatchers plenty of times)

The downside is that it would only be P+S 11 or so, even with a combo strike it would only get up to P+S 13. Maybe if both of the fists were bucklers it would work out, but I think it would need something besides the two open fists to be really worthwhile (perhaps a ranged attack?). It would probably have to be 4 or 5 points too, since P+S 11 on a jack is really terrible.

Or it could be relatively expensive, but have miniature versions of the Behemoth's fists. :)

Two open fists and an arc node. If I pull off that throw I should (or at least very well could) be free on engagements and able to arc spells.

Fluff wise you could base it off of the Devout Chasis, and claim it to be a break through in combining jack technology with order of the fist monk techniques.

Extra points for PP if it has a special rule called boot to the head, even if it isn't very useful.

Helion
12-10-2009, 02:43 AM
I want a light jack with the longest single range in the game. Let's make it... 42" but have it at RAT 2 with inaccurate. ROF 3 with Dual Shot and Powerful shot. POW... 14 just for fun. And Critical Decapitation. Know what that makes?

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BOOM! HEADSHOT!