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TrollSlayer
02-01-2011, 07:24 PM
Brutalis the Battlerager
Minion Warlock

Stats: SPD 6 STR 7 MAT 7 RAT 1 DEF 14 ARM 16 CMD 9 FURY 7
Beast Points: +6
Damage: 17
Base Size: Small

Attacks: Wolf’s Bite – (axe) P+S 14, Magical Weapon, Crit Grievous Wounds
Helhammer – (axe) P+S 14, Magical Weapon, Blood Boon

Abilities: Terror –

Conferred Rage – See eButcher

Menagerie – This warlock can have non-character warbeasts in his battlegroup from the
following factions: Trollbloods, Circle Orboros, Skorne, Blindwater
Congregation and Thornfall Alliance. This warlock can only have warbeasts
from two separate factions in its Battlegroup at a time. While in this
warlocks battlegroup all warbeasts are considered friendly Faction Minion
warbeasts.

Minion – Trollbloods, Circle

Mercenary – Cygnar

Hyper Regeneration – See eDoomshaper

Goad – See eDoomshaper

Spells: Wild Aggression – See eDoomshaper, Kromac
Fog of War – See Thagrosh
Fury – See both Butchers
Psycho Surgery – See Dr. Arkadious
Tempest – See Sorscha

Feat: Calm Before the Storm – Warbeasts in this models battlegroup may immediately lose any fury points on them and may make a full advance while avoiding free strikes after the end of their activation.


Backstory: Brutalis is an utterly unique individual, the product of arcane experiments, dark magic and alchemy. While he appears as a human youth of twenty summers, it is no longer certain that he can be classified as such; with nails like claws, his teeth that of a wolf and his eyes piercing yellow orbs like those of a hawk, he appears more predator than human. His muscular yet lean form can remain still for hours on end and then explode into deadly motion. As battle approaches his body adapts to the rigors of war by increasing its muscle mass, growing defensive spines and putting on a burst of speed. He is a living, breathing weapon of mass carnage.

Brutalis was discovered shortly after the Lions Coup by Scout General Bolden Rebald, in a secret Inquisitor sanctum. The young boy was locked in a cage along with dozens of beasts and members of other races. The feral youth reacted with violence at the slightest provocation and had to be restrained least he tear out the throats of his liberators. A thorough study of the sanctum revealed extensive laboratories and rune-laden rooms. Careful investigation revealed that a variety of experiments had been conducted upon the boy in an attempts to create a true killing machine. From notes left behind it was eventually pieced together that the boy had been born with something known as the wilding a unique trait that gave him access to great fonts of natural power and control over beasts and natural elements. This had been augmented with alchemical treatments including the transfusion of the blood of other creatures, such as trolls, elves and ogrun.

The troll blood had bonded with him and allowed him to regenerate wounds and even entire limbs in seconds. It also him allowed to access the bloodline of trolls and communicate with the brutes as one of their own. The trolls accept him by his smell and the taste of his blood, and willingly follow him to battle. The comingling of the blood of other races increased his senses and his aptitude to control his power even without instruction. But his mind suffered terribly at the apathetic hands of the Inquisitors. He is rough, aggressive and quick to take offense but also extremely intelligent, honorable and loyal.

Brutalis is most at home in the wilds and uncomfortable with civilization and the humans from which he is descended but physically unlike. He feels more kinship with the trollkin, druids and beasts of the wilderness regions. But his blood sings for battle and his temperament grows more moody and tense the longer he is kept from unleashing the primal forces within himself. When he is finally unleashed he will draw together an army of beastial soldiers from the wilds and lay waste to all in his path.

The Scout General had the lad tutored, trained and secreted away from prying eyes, keeping the discovery under wraps even from the king and the Generals peers. But now that the kingdom is surrounded by foes, the General believes it is time to unleash this fearsome weapon upon the enemies of Cygnar. Brutalis will be presented to the king and then sent north with his personal collection of beasts and let loose upon the Khadorians, Menites and other enemies. But Brutalis has his own way of doing things and intends to do no harm to the embattled trollkin or other wilderness races and perhaps will even help them if he can.

Jaren
02-02-2011, 05:26 PM
Linked to the Homebrew Locator (http://privateerpressforums.com/showthread.php?39532-The-Homebrew-Locator-Thread-Link-your-Hombrew-ideas-here!).

MagnustheJust
02-02-2011, 05:43 PM
Dude...


That thing is so over powered, even total cheese ball power gamers would agree. You would need to tone that thing down to around 9... It's currently somewhere around 317!

TrollSlayer
02-02-2011, 05:48 PM
Any advice in particular?

I tried not to make him unkillable. DEF 14 and ARM 16 seemed like an average stat line.

I am guessing the Menagerie rule is the one that is so killer on him?

Jaren
02-02-2011, 06:19 PM
I assume Menagerie is part of it. Also his Feat giving all his beasts 2 turns of awesome might have something to do with it as well.

TrollSlayer
02-02-2011, 06:32 PM
Its not really two turns of awesome, to get the full benefits you have to pop feat after all your beasts have activated. Maybe I should make that a requirement.

edit - Okay so I changed the wording of the feat. Anything else overpowered? Spells? Attacks? Abilities?

Jaren
02-02-2011, 06:47 PM
The Feat is still brutal - Max out all your beasts making attacks to open lanes. He pops his feat and they all shed Fury then advance. Next turn you can max them all out again, AND from outside CTRL.

Add to that that he he can take Maulers, Bronze Back Titans, Warpwolves, MOLIK KARN - yeah, two turns of awesome.

Making Menagerie:
In addition to Minion Warbeasts, this warlock can have up to one, non-character warbeast in his battlegroup from the one of the following factions: Trollbloods, Circle Orboros, or Skorne. While in this
warlocks battlegroup all warbeasts are considered friendly Faction Minion warbeasts." would be a start.

Making his feat happen all on ONE turn would be a start.

His stats and weapons look fine, although Conferred Rage might be too much.

MagnustheJust
02-02-2011, 07:15 PM
You should drop the following:

beast points, fury ,and strength to 6

lose Cygnar ally
lose menagerie

swap out the psycho surgery... this is an unique spells for Arcadius

TyrantAndrew
02-02-2011, 08:41 PM
Brutalis the Battlerager
Minion Warlock

Stats: SPD 6 STR 7 MAT 7 RAT 1 DEF 14 ARM 16 CMD 9 FURY 6
Beast Points: +5
Damage: 17
Base Size: Small

Attacks: Wolf?s Bite ? (axe) P+S 14, Magical Weapon, Crit Grievous Wounds
Helhammer ? (axe) P+S 14, Magical Weapon, Blood Boon

Abilities: Terror, Tough ?

Menagerie ? This warlock can have any non-character Minion warbeasts in it's battlegroup and up to one non-character living warbeast from one of the following factions: Trollbloods, Circle Orboros. While in this warlocks battlegroup all warbeasts are considered friendly Faction Minion warbeasts.

Minion ? Trollbloods, Circle

Hyper Regeneration ? See eDoomshaper

Goad ? See eDoomshaper

Spells: Wild Aggression ? See eDoomshaper, Kromac
Fog of War ? See Thagrosh
Fury ? See both Butchers
Tempest ? See Sorscha
*cool name here* - COST 2 RNG 6 UP YES OFF NO - Target warbeast in this models battlegroup immediately heals d3 +1 damage boxes. During your control phase target model heals d3 +1 damage boxes.

Feat: Calm Before the Storm ? Warbeasts in this models battlegroup currently in its control area may immediately lose any fury points on them and may make a 3" advance while avoiding free strikes after the end of their activation.

That's my attempt to make him seem less broken, not sure if I helped though.

I have used other peoples suggestions in this. I've added tough as i think he would be, if he's survived all these crazy experiments he must be tough!

I've changed Menagerie to remove Skorne from the list, as from what you've written he wouldn't have encounter the skorne beasts in the wild. and I've added the living bit so he can't take wold beasts, as it says he gets in touch with the primal aspects of beasts, and wolds don't having emotions etc etc.

and added the spell to give him some healing capablities like you wanted with psycho surgery

and finally changed the feat to say in his control area and reduced the movement they get, possibly change this to say after everything has activated?

MagnustheJust
02-02-2011, 09:18 PM
Brutalis the Battlerager
Minion Warlock

Stats: SPD 6 STR 7 MAT 7 RAT 1 DEF 14 ARM 16 CMD 9 FURY 6
Beast Points: +5
Damage: 17
Base Size: Small

Attacks: Wolf?s Bite ? (axe) P+S 14, Magical Weapon, Crit Grievous Wounds
Helhammer ? (axe) P+S 14, Magical Weapon, Blood Boon

Abilities: Terror, Tough ?

Menagerie ? This warlock can have any non-character Minion warbeasts in it's battlegroup and up to one non-character living warbeast from one of the following factions: Trollbloods, Circle Orboros. While in this warlocks battlegroup all warbeasts are considered friendly Faction Minion warbeasts.

Minion ? Trollbloods, Circle

Hyper Regeneration ? See eDoomshaper

Goad ? See eDoomshaper

Spells: Wild Aggression ? See eDoomshaper, Kromac
Fog of War ? See Thagrosh
Fury ? See both Butchers
Tempest ? See Sorscha
*cool name here* - COST 2 RNG 6 UP YES OFF NO - Target warbeast in this models battlegroup immediately heals d3 +1 damage boxes. During your control phase target model heals d3 +1 damage boxes.

Feat: Calm Before the Storm ? Warbeasts in this models battlegroup currently in its control area may immediately lose any fury points on them and may make a 3" advance while avoiding free strikes after the end of their activation.

That's my attempt to make him seem less broken, not sure if I helped though.


Menagerie needs to get changed a bit more... There are some combos you can pull off with this that unbalance the game, even if you exclude the character beasts. Either the faction beasts part needs to go as well, or the whole thing needs to get put in file 13.


The part I highlighted in blue is a signature spell... It is unique to Doctor Arcadius. No other warlock/warcaster can have it.

Yes, it is bad-arsed, but it is the doctor's and only the doctor's.

Sevwall
02-02-2011, 09:25 PM
Why would you say that? Most signature spells from the early days have already been reused. Even the doctor has crippling grasp...

TyrantAndrew
02-02-2011, 09:26 PM
That spell isn't psycho surgery, it's one warbeast only, an upkeep, and heals every turn, it doesn't heal every model in the battle group, though now I think of its interaction with blood boon might be a bit much