View Full Version : First time Karchev List
Blackbeard
01-05-2010, 02:13 AM
Ok so i got Karchev on a whim now i need to put together a list this is what i came up with.
Karchev
Berserker
Berserker
Berserker
Wardog
Widow Makers
Kossite Woodsmen(min Unit)
Manhunter
Yuri The Axe
Mekanics(min Unit)
2 Winter Guard Mortars
Well i think thats it tell me what you think and please be blunt
unbanned
01-05-2010, 06:01 AM
Kossite woodsmen are 100% garbage!
Max out mechanics or take another manhunter. Koldun lord would be good too. Or upgrade a zerker to a kodiak or destroyer. Other wise its not too shabby
vytzka
01-05-2010, 06:16 AM
Kossite woodsmen might or might not be garbage but they need support and Karchev has none to give them. If you want infantry take IFP or Doom Reavers.
Koldun Lord is great with Karchev but with all Berserkers it's not as evident that you need one because you can rely on Unearthly Rage and not give anyone focus. Still, you might want some variety with your jacks.
Mortars don't get any support either here and they're not that great alone. I'd rather drop them and upgrade one of the berserkers to a Behemoth.
Widowmakers are good. Keep them.
Wardog and Mechaniks are good. Change Yuri to an Ogrun Bokur or find space elsewhere for one as you're going to love him.
Kossite woodsmen are 100% garbage!
true/ need more mechaniks
Blackbeard
01-05-2010, 07:20 AM
Well i said be blunt and you were I use three Berserkers cos i thought they don't need the focus so more chance my warcaster can use them. The Kossites i only got them cos i liked the figures i do intend to swap them out for something else but not quite sure yet.
I really want a warjack/heavy infantry army so was thinking man o war units but not only are they exspensive in money but not sure i could get everything in the armry that i want, hey ho these are the choices we must make.
i liked the figures
most important in this game. don't forget this
Critical
01-09-2010, 05:17 AM
Berzerkers I find just don't have the staying power for a Karchev list. With three Berzerkers you might want to drop the Manhunter and take another unit of mechanics.
Kossites are Great with Karchev. Karchev is all about redepoying to hit the weak point in the enemy lines, Kossites help with this and with Yuri and a forest they can be quite tenacious.
I thinik you might want to consider at least one regular khador jack. A Juggernaut might be a good choice. It's P+S19 attack with decent critical and the ability to take focus with exploding means you can get a good turn of Jug + 3x FOC + Unearthly Rage. This will brutally kill anything in the game on average rolls so your opponent will have to back off. You can lead with the 2 berzerkers and follow with Karchev and the Jug. I would drop the second bombard and add Grigorovich and upgrade the Berzerker to a Jug. Grigorovice can give your Bombard a boosted range attack which lets you hit DEF 12 reliably with a POW16. Much better to accurately drop one mortar a turn than two innacurate.
Good list.
Cheers!
Dave
Kuarnix
01-09-2010, 05:38 PM
Kossite woodsmen are 100% garbage!
You are wrong. Kossites are fine, and tend to be quite effective with Karchev.
The biggest problem with your army is that you don't have a decent model count, at least models with staying power. Beserkers are great but go down much more quickly than our other 'jacks, and the rest of your infantry is going to get hosed by any type of AoE. 35 points I presume?
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