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mr evil
11-25-2009, 01:10 AM
ok had an interesting game the other night, oponent wacked the ball down the feild into the open and i was able to walk to the ball and get a clear hell mary pass into the goal.. and bam i did it.. (lucky roll) this was a cheeky shocking 1st turn jammy goal...

was this a legitimate play ?

also when thrown can the grinder be intercepted (we presumed it could out of fairness)

DiggerGoreman
11-25-2009, 02:22 AM
PPS Mike (?) stated, in the previous forum, that the Grinder throw cannot achieve enough height to prevent interception/interference....

or, more simply put:

All rules for holding/stopping still apply to a thrown Grinder....

Dewbakuk
11-25-2009, 05:01 AM
ok had an interesting game the other night, oponent wacked the ball down the feild into the open and i was able to walk to the ball and get a clear hell mary pass into the goal.. and bam i did it.. (lucky roll) this was a cheeky shocking 1st turn jammy goal...

was this a legitimate play ?


Unlikely. Hail Mary pass allows you to throw the ball 7 squares but it has to be aimed at a square in a friendly Jacks reach area. To quote page 13:



you can mark a space up to 7 spaces away from the attacker instead of 5. The marked space must be within reach of a friendly steamjack.


Which would mean you'd need a Jack standing next to the goal pit. Don't think you can manage that on turn 1, even redlining a runner.

mr evil
11-25-2009, 06:52 AM
ahh never noticed that bit,, il have a look later as regards that bit.. so i would of been betetr just bashing it rather than throwing it then...

CoachB
11-25-2009, 07:13 AM
There is a FAQ listing at the bottom of this forum that should be pinned.

DiggerGoreman
11-25-2009, 01:32 PM
ahh never noticed that bit,, il have a look later as regards that bit.. so i would of been better just bashing it rather than throwing it then...

A turn one throw (power attack) is highly improbable:

1 power die
2 boost dice (if using a crusher)
4 action dice

That's an average of (1x1)+(2x0.86)+(4x0.67)= 5.4 strikes....

You'd have to roll a nice bit above average to accomplish a 7 square swish.... (let alone the impossiblity of having an adjacent jack, as previously stated)....

mr evil
11-25-2009, 03:04 PM
A turn one throw (power attack) is highly improbable:

1 power die
2 boost dice (if using a crusher)
4 action dice

That's an average of (1x1)+(2x0.86)+(4x0.67)= 5.4 strikes....

You'd have to roll a nice bit above average to accomplish a 7 square swish.... (let alone the impossiblity of having an adjacent jack, as previously stated)....

it was pretty much after my first goal so i had a few red dice at my disposal, but the thing was every dice but one rolled either 1 or 2 hits.. it was both an extreemly cheeky and lucky shot... as it is it looks like it was not possable, but in reflection if we knew that then i would of just bashed the grinder and with same fluke dice rolls still scored the goal...

it was just a wierd combination of events that allowed this to happen..

Garcia5156
01-03-2010, 05:23 PM
Not sure if this is the best spot for this clarification, but I'll put it here anyway!

Is it accurate that on the last turn of a half you can use enough power dice to send the Grind on a Throw with enough momentum that you can score off a set up formation with the Grind in the Catch?

This occurred (if we did it right) when a Runner pushed the Grind and positioned just outside the opponent's set up and subsequently Threw it with a Momentum of 6 (10 successes minus 4 distance to target). Three opponents Jacks could not stop the Grind and in one swift move, there wasa one turn score! Is this accurate??

Also, two related questions: as the Stop attempts use Boost dice, is four the maximum that can be rolled here as well? (i.e., what if there were three Jacks that could stop the ball simultaneously??) Also, it states that power dice could be used on the stop attempt--as it is generally during opponent's turns when this occurs, how do you have power dice to use if their most often in your well--are you meant to keep them in your pool for defensive uses like this or am I reading something wrong here?

Thanks!

PPS_Mike
01-04-2010, 08:43 AM
This occurred (if we did it right) when a Runner pushed the Grind and positioned just outside the opponent's set up and subsequently Threw it with a Momentum of 6 (10 successes minus 4 distance to target). Three opponents Jacks could not stop the Grind and in one swift move, there wasa one turn score! Is this accurate??

It is very much so possible to score in the first turn after setting the field. Especially so when it is your last turn of the period since you have 5 power dice at your disposal. Using a throw is not a bad idea in this scenario.



Also, two related questions: as the Stop attempts use Boost dice, is four the maximum that can be rolled here as well? (i.e., what if there were three Jacks that could stop the ball simultaneously??)
Thanks!
Yes, 4 boost dice is the max for any roll. Any number of Jacks can participate in a stop attempt, adding their control to the attempt. So 3 Jacks, each with a control arm, will allow you to roll 3 boost dice in a stop attempt on the Grinder as it begins to move from a space in all of their reaches. If those same 3 Jacks somehow had a total of 5 control, only 4 boost dice can be rolled in the stop attempt.



Also, it states that power dice could be used on the stop attempt--as it is generally during opponent's turns when this occurs, how do you have power dice to use if their most often in your well--are you meant to keep them in your pool for defensive uses like this or am I reading something wrong here?

You are reading correctly. You may choose to keep power dice in your dice pool by simply not using them. On your opponent's turn, the power dice in your dice pool are available to use in any stop attempts you make. So the more conservative you play on offense, the better your defense will be. If you go all out on offense, you will leave yourself more open to get scored on (I've been scored on like this many times).

Have fun!