View Full Version : Khador Units
So.. before I buy some units what units in the Khador Army are worth taking? Which units are good and efficient at what they do?
Beastman
01-07-2010, 05:24 PM
I am a huge fan of the Iron Fang Pikemen. Quick, fairly-cheap, hard-hitting infantry that work great with a number of spells from our warcasters. They have performed splendidly in a number of different capacities for me so far. They are a nice frontline force, a pretty decent tar pit, and wonderful 'jack killers. I really can't say enough about them. The are solid and dependable in most every aspect. I would recommend them to any Khador player.
Lord Stormbringer
01-07-2010, 05:36 PM
I am a huge fan of the Iron Fang Pikemen. Quick, fairly-cheap, hard-hitting infantry that work great with a number of spells from our warcasters. They have performed splendidly in a number of different capacities for me so far. They are a nice frontline force, a pretty decent tar pit, and wonderful 'jack killers. I really can't say enough about them. The are solid and dependable in most every aspect. I would recommend them to any Khador player.
Quoted for truth. The Iron Fangs are an excellent unit and go very well with nearly every Khador caster.
Another unit that's well worth having is the Widowmakers. They might not be quite as good as before, field promotion and all, but they're still versatile and are remarkably self-sufficient. They're great against a variety of solos, infantry, and can be useful for taking out a critical system on an opponent's warjack or beast.
Those are the two units that I would consider rock solid choices for any warcaster in our arsenal. There are plenty of other good choices but it might help narrow it down if you use specific casters.
tedwin183
01-07-2010, 05:38 PM
I'm the first to say it but I won't be the last.
Widowmakers.
The Great Bears.
Absolutely great in almost every list. I find myself including them in pretty much every list I make.
EDIT: Got beat by above poster! haha.
lbird
01-07-2010, 05:39 PM
the great bears. nice model with nice stat
hauntingexperience
01-07-2010, 05:47 PM
I'd like to add Mortar Crews and of course Doom Reavers to the good units.
Beastman
01-07-2010, 06:11 PM
Just to further agree with the posters before me...
Widowmakers = good unit. They annoy other factions like nobody's business. Just popping single wound infantry like flies is so much fun. Woohoo!
And the Great Bears... the Great Bears just straight up wreck stuff. They have stunned both my opponents and myself at just how much damage they can dish out. Have them walk up to something and hit it and they have a good chance of killing it. Have them charge something and they will kill it. Have them charge anything on with Fury cast on them on a pButcher feat turn and drink in the lamentations of your opponent as they flat out annihilate anything in front of them. Plus, they can't be knocked down and are Tough. I love 'em.
And to add...
Mechaniks = long life for our warjacks = invaluable 2pt unit.
Next, though I personally have not fielded any (because I don't have any and just haven't proxied them yet), the Winter Guard lists look great and down-right brutal.
And finally, I find the Greylord Ternion to be a nice little utility unit too. I know there is a lot of debate in the community here about them, but I have found them to be a nice addition. I by no means consider them an auto-include, but with certain builds, they really help out. And when all else fails with them, the magical spraying shotguns are nice.
Doom Reavers. Assault Kommandos.
Doom Reavers are genuinely fun and have a strong level of utility in MKII and AK's are a swiss army knife that's getting 3 8" spray templates. The level of usefulness is endless.
Avecrien
01-07-2010, 06:54 PM
I used to scoff at AK talk. Now I've got to get them painted and ready for their new friends. I'm really excited about how they're gonna play soon.
Great bears, widowmakers, and reavers otherwise top my list of units.
I think this is my first time answering this question without screaming Manowar. They'll be back, though. This we know.
Deathraven
01-07-2010, 07:46 PM
Depends on who your casters are and how you want to play. There are so few bad choices, but if you want the best get the Great Bears. Seriously, they're not called great because they're mediocre.
jack frost
01-08-2010, 09:07 AM
forget it...as a new player
iron fangs
mortar crews
after that:
widowmakers
then come back to us when you have a bunch of games under your belt.
Aries37
01-08-2010, 02:54 PM
Don't get IFP. I've ran them a lot in mk2 and to be honest between the ranged meta shift, the furious charge nerf, and the presence of satyxis raiders IFP are far too average for their own good.
Get winterguard. Full winterguard with UA and Joe. Rocketeers if you have the points left over. They are more flexible, easier to use, hit hard while out-threating melee, are cheap per body, and with ironflesh are much harder to kill than IFP .
Of course you have to weigh up the fact that winterguard sculpts are horrificly bad. Yay for balance!
Lord Stormbringer
01-08-2010, 04:25 PM
And the Great Bears... the Great Bears just straight up wreck stuff. They have stunned both my opponents and myself at just how much damage they can dish out. Have them walk up to something and hit it and they have a good chance of killing it. Have them charge something and they will kill it. Have them charge anything on with Fury cast on them on a pButcher feat turn and drink in the lamentations of your opponent as they flat out annihilate anything in front of them. Plus, they can't be knocked down and are Tough. I love 'em.
If the Great Bears have one downside, it's that they're an expensive unit and will get targeted by your opponent. I wouldn't recommend them unless you've got some other things to put on the table with them.
Don't get IFP. I've ran them a lot in mk2 and to be honest between the ranged meta shift, the furious charge nerf, and the presence of satyxis raiders IFP are far too average for their own good.
What does the meta look like where you play? And just what are you doing with your IFP?
Sure, they went from stupidly good to merely a very powerful unit. I really haven't see the dramatic shift that you're talking about. I've run the IFP plenty in MK2 and they've done quite well. They're still very resilient with even a little care. And they hit like a ton of bricks, same as always. I can build my army with them as a core unit and I do fine.
I'm just genuinely curious because your results seem fairly atypical.
Jack Spratt
01-09-2010, 12:26 AM
I pretty much agree with everybody else, which I guess does not really help at all :)
I have a large Khador army built around Man-O-War units/solos, the Winter Guard units/upgrades, the different Advance Deployment units (Widowmakers, Doom Reavers, Kossites, Manhunters, and so on), and a few utility units like Grey Lords and Mechaniks. The only units I do not have are Kommandos and Iron Fang units (Pikemen, Great Bears, and Uhlans). I have never felt that I missed certain units or abilities and I have my fair share of wins with Khador. I simply picked out the themes I liked the most and focused on them (that was way before they released Great Bears :rolleyes:). The range is so diverse by now that if you pick out a couple of themes you are gonna be okey imo.
I disagree that the WG sculpts are horrible, they are not great, but not horrible imo. That is a question of personal preference naturally.
WG - garbage. kossites - garbage. GT - garbage imho
Appolus
01-09-2010, 02:45 AM
You really think WG are garbage? What is "garbage" about a defense reaching for 20, CRA, boosted sprays, tough, and decent melee hitting power for a reasonable price?
marskitten
01-09-2010, 03:04 AM
WG are amazing when fully pimped out. But they need a supportive caster to go from a hair less than IFP to ZOMG! Anyone with Iron Flesh.
Doomreavers are pretty good, but they're a counter charge unit like the great bears are, they're stupid cool but not a beginner's unit, nor anything you'd want to take to a tourney. I love to break them out in casual games with Zerkova though. Of course this maybe premature, but the mk2 meta seems shooty.
Duckboy
01-09-2010, 03:56 AM
I like Shocktroopers. Shield Wall is awesome. Doom Reavers would be my second pickup, at 6points they are worth it.
2 marskitten
i just don't belive in 8 RNG :confused:
General Nemo
01-09-2010, 07:59 AM
Iron Fangs are your simplest startup choice, being a powerful troop choice without too many bells and whistles to keep track of.
i_like_tool
01-09-2010, 09:18 AM
As someone who played Khador and is now diving back into them I would suggest
1) Widowmakers. An important unit for a lot of list.
2) Ironfang Pikemen. Not a ton of special rules to keep track of if new
3)Winterguard. They start out alright, but once kitted out with UA and whatsnot they are fantastic
From there I jump to Doom Reavers(not difficult to use at all but seem to really shine with some casters and so are a little more "specialized") and Assault Kommandos
jack frost
01-09-2010, 09:48 AM
Don't get IFP. I've ran them a lot in mk2 and to be honest between the ranged meta shift, the furious charge nerf, and the presence of satyxis raiders IFP are far too average for their own good.
Get winterguard. Full winterguard with UA and Joe. Rocketeers if you have the points left over. They are more flexible, easier to use, hit hard while out-threating melee, are cheap per body, and with ironflesh are much harder to kill than IFP .
Of course you have to weigh up the fact that winterguard sculpts are horrificly bad. Yay for balance!
they still aren't going to be wrecking heavies in one turn like the IFPs will and for a new player it's important to bring as much raw power as possible. I'm getting the hang of it, but having to do all sorts of math about how many WGs to put into each CRA or how many to spray with and weather to rocket shot or spray or CRA....it is actually a lot of decision making which can lead to bad decisions. with IFP it's just point and shoot. hence why it's a good starting point.
2 marskitten
i just don't belive in 8 RNG :confused:
8 inch range if they don't move...14 inch range if they bob and weave for 6 inches....16 inch range if esorscha says "MOVE" to them.
and they have spray attacks
and they have 14 inch rockets (my ret opponents love these things)
dude...winterguard only suck if you don't take every attachment possible...so don't take them without all the attachments and they won't suck.
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