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View Full Version : Thinking about the feralgeist



Terminal_C
04-09-2011, 03:55 AM
What's the deal with this guy? I don't see many people using him, but on paper he just seems so damn cool! Keep my beat alive OR take over an opponents beast? Yes please!

Btw, little rules question: If i have two feralgeists does that mean I can perpetually keep a beast alive? The first time it dies I can have feralgeist A jump in an take control. When it dies again (and feralgeist A is kicked out) can feralgeist B jump in and keep my meat puppet dancing the way i want it to?

How have you guys found this little gem to be? He seems like the machine wraith of hordes, and I loves me some machine wraith action

dboeren
04-09-2011, 04:54 AM
No, when the possessed beast dies it cannot be taken over by another Feralgeist.

He's alright, but he's not legal with any of the Farrow stuff so that explains why you don't see him there. Gators can have him.

I use him once in while with my Skorne, chiefly with Morghoul (because he packs lots of heavies) or with Mordikaar (counts towards the number of incorporeal solos in his Tier). Honestly I use him more to stand in the way of stuff than for actually taking over beasts.

A beast dies, the Feralgeist pops in. The new possessed beast has 3 health. If it lives and gets to activate then it's a good deal, but often it doesn't. How hard is it to kill something with 3 health, even if it does have decent ARM? No wait, you don't even need to do 3 damage. Just taking out a point off the Mind or Body is probably enough to make it a lame duck - so there's a little added protection against a bad damage roll there. Bottom line, I really don't count on ever getting to make an actual attack with a Feralgeisted beast. If I do, then it's gravy.

He's not awful or anything, and I'd love to be able to take him with my pigs (with so few things out I often have a leftover point) but I'd still take him more to interfere with charges than for beast possession.

Mod_GoLu
04-09-2011, 05:31 AM
I have him with gators, but it's not for his ability to take over beasts. He's a target. Wrastlers can 2h throw at him (or move through him after being thrown) and he provides an extra three inches of movement for any model that has a nonmagic melee weapon.

Hooch
04-09-2011, 10:55 PM
I mostly use him for contesting control zones and objectives. Don't get much mileage out of taking over beasts unfortunately.

TheEmu
04-10-2011, 12:13 AM
Feralgeist is pretty much awesome. Being a double hand throw/charge target is really important (especially for the "flying crocodile assassination"). Blocking chargelanes is cool (you can move through him, but not stop on him). This works especially well with Trollbloods who have one or two (movable) rock walls. And as said, he can also contest and even capture control points, and it's not too easy to kill an incorporeal model for some armies.

Also, I've heard that he can take control of warbeasts or something, but I haven't seen that yet on the table... :)

Mikey_C
04-10-2011, 03:58 AM
Also, if you have piled too much Fury on your warbeasts (which I love o do) and know one is going to frenzy next turn, you can park your feralgeist in base to base in the beast's front arc and know when it frenzies it isn't going to harm anything.

Polar_Bear
04-10-2011, 04:49 AM
Honestly I use him more to stand in the way of stuff than for actually taking over beasts.

That's mostly how I use him. Even though you can walk through incorporeal models just fine, you can't stop on top of them. So they block charges to your stuff as well as anything else, as long as they're standing where your opponent would have to go to charge you. They don't block LOS, but that's alright. With Gators, you're Med base anyway. But LOS is a 2-way street. So he won't block LOS so whatever you're trying to target, either. It's nice that way.

PB

MagnustheJust
04-11-2011, 12:44 PM
I love using mine to block charge lanes to my warlock!!

I know, I know...

You are all like," But Mags... It's incorporeal!! How in the fudge burgers can it block charges?!? They just go right through the geists, don't they??"

True.

But they can not stop on the base of the geist, now can they?!?

;) ;) ;) :p

dboeren
04-11-2011, 01:50 PM
Yep, that's exactly it.

Polar_Bear
04-12-2011, 11:23 AM
I've actually forgone jumping into a beast just because it would've freed up a charge lane on me. Well... forgone and forgotten, actually, probably both equally. I just prefer to use him as a little "force-field" for my important stuff rather than as maybe one or two hits from a beat-up warbeast.

PB

MagnustheJust
04-12-2011, 01:42 PM
I've actually forgone jumping into a beast just because it would've freed up a charge lane on me. Well... forgone and forgotten, actually, probably both equally. I just prefer to use him as a little "force-field" for my important stuff rather than as maybe one or two hits from a beat-up warbeast.

PB

And at a measly one point, why not??!??

Polar_Bear
04-12-2011, 06:04 PM
Yeah. He usually does end up being that last point-filler for my army like that, too.

PB

dboeren
04-12-2011, 06:49 PM
That's why I wish pigs could take him. When I've got a spare point there's nothing to fill it with, our cheapest option costs 2 :)

LACK OF SUBTLETY
04-16-2011, 05:09 AM
Another fun use I've found for him is a template target for the Spitter.

1)Run Feralgeist close to enemy model w/stealth, high defense, etc.
2)Shoot Feralgeist, catch enemy in AoE.

If the enemy model doesn't have reach or you get back to back with them, then you have an easy way to pick them off.

MagnustheJust
04-16-2011, 08:14 AM
Yarp! The Feralgeists are dirty little buggers!! I currently have a pair, and will be getting a third one soon...