Darth Murphy
01-11-2010, 06:58 PM
the heavies: if you're going to act like a heavy you might as well hit like one
seraph: take away its stupid tail attack. here you have a beast that is supposed to to excel at shooting the poo out of the enemy yet, you give it a tail attack. why not give it something useful like gunfighter.
angelius: suffers from the same problem the seraph does, multiple personality disorder (which is interesting in how rare the disorder is). take away the stupid breath weapon and give it an additional melee attack. at the moment we have one beast that isn't a character that has multiple melee attacks. give the thing backswing, cleave, or a bite attack. ***
additionally, for both of these beasts, if you're going to make up a rule pretty much solely for LoE beast (serpentine) you might as well say that the beast with serpentine cannot be slammed either. our faction as a whole is lacking in the power attack department, thanks PP.
the lights: or should i say lights out for us because at the moment i can think of only one light beast that i really enjoy and that is the raek. for four points it allows for better options than any of the other three choices that we have.
nephlim protector: can protect the LoE warlocks except against menoth in which case you are pretty much hosed. you cast safeguard, whatever it's gone, and now your lock is toast because i knocked your whole army down . . . or all of the models in my control area automatically hit and get and extra attack (let's see your ninja elf chick do that feat).
nephlim soldier: def 13 arm 16 hit by almost any light or heavy warjack/beast out there not to mention most infantry units. oh yeah, hey you can charge for free and give a 1" hop instead of your 3" hop (looks like you lost some leg strength buddy). here is a 5 point model who is built to kill 2 and 3 point solos, that's a fair trade . . . because let's face it how is the P+S on this beast supposed to get through all 25+ points of damage on a charge attack to kill something and make the animus worth it. yeah, i killed your solo and now your unit just pwn'd me and i have to cut myself to be at full fury.
teraph: again, here is a beast that is not sure what it is supposed to do. do i dig and and wait for the meat to come to me with my animus and ranged attack or do i go out there and swing with my tail attack. make it a ranged beast the P+S 12 reach attack is IMHO a waist of points. here is a beast i want to that can go out and kill things while safely hiding in a forest and being dug in. the enemy starts getting close it starts to back up.
lessers: where the only faction that has them . . . and honestly i love them. the harrier gives a great animus for most of our warlocks, except those that do not have melee attacks. the shredders have an awesome animus to make our high def warlocks even harder to hit and even a little tougher to kill when they are hit.
warlocks: i will have to say i am very happy with the way eThagrosh, Vayl, and Saeryn are playing at the moment. i have always like eThags and Saeryn, but have never really played Vayl. these three locks really do the job for the faction and are the competitive locks of the moment. i would like some more versatility though. especially seeing how hordes is behind in model count as compared to Warmachine. all hordes locks, in every faction, should be as viable as the top-tier warcasters of warmachine. this means Rhyas should be able to go toe-to-toe with Kreoss, Denny, Vlad, etc, but at the moment she cannot. my other pet peeve is the fact that across all the factions, of both games, LoE has three locks/casters that have little/no melee combat ability. yes, i'm talking about Vayl (with no way to get out of melee without avoiding a freestrike . . . hello dead lock), Saeryn with her wonderful P+S of 8 (i think she scratched me), and eLylyth (what does a girl have to do to be a gunfighter in this game) surround her or box her and and she can do nothing.
as far as our units, UAs, and solos go. i am very unimpressed with the new warmongers (both versions) and will not be fielding them, the legionaires do a good job for their point cost because the P+S is poo, but they block charge lanes and are good hosts for incubi. the swordsmen have underwhelmed me in my playtesting, not doing much of anything even with their UA. raptors have faired a little better but would benefit from brutal shot instead of poison. at least in this capacity they can hunt both jacks and beast . . . at the moment its a unit that is good at picking off solos and living beasts, constructs give them problems not to mention jacks. the spawning vessel is a fiasco, which i bought two of when it was first release thinking this thing is great . . . and yet i have put it on the table a grand total of 7 times five of those in this field test.
at the moment, i feel like Borka. i have over 3,300 points of LoE and i'd trade most of it for a keg of ale.
it's late, i'm upset, and i've been drinking . . . but i've been thinking about this for more than a week now.
g'night.
seraph: take away its stupid tail attack. here you have a beast that is supposed to to excel at shooting the poo out of the enemy yet, you give it a tail attack. why not give it something useful like gunfighter.
angelius: suffers from the same problem the seraph does, multiple personality disorder (which is interesting in how rare the disorder is). take away the stupid breath weapon and give it an additional melee attack. at the moment we have one beast that isn't a character that has multiple melee attacks. give the thing backswing, cleave, or a bite attack. ***
additionally, for both of these beasts, if you're going to make up a rule pretty much solely for LoE beast (serpentine) you might as well say that the beast with serpentine cannot be slammed either. our faction as a whole is lacking in the power attack department, thanks PP.
the lights: or should i say lights out for us because at the moment i can think of only one light beast that i really enjoy and that is the raek. for four points it allows for better options than any of the other three choices that we have.
nephlim protector: can protect the LoE warlocks except against menoth in which case you are pretty much hosed. you cast safeguard, whatever it's gone, and now your lock is toast because i knocked your whole army down . . . or all of the models in my control area automatically hit and get and extra attack (let's see your ninja elf chick do that feat).
nephlim soldier: def 13 arm 16 hit by almost any light or heavy warjack/beast out there not to mention most infantry units. oh yeah, hey you can charge for free and give a 1" hop instead of your 3" hop (looks like you lost some leg strength buddy). here is a 5 point model who is built to kill 2 and 3 point solos, that's a fair trade . . . because let's face it how is the P+S on this beast supposed to get through all 25+ points of damage on a charge attack to kill something and make the animus worth it. yeah, i killed your solo and now your unit just pwn'd me and i have to cut myself to be at full fury.
teraph: again, here is a beast that is not sure what it is supposed to do. do i dig and and wait for the meat to come to me with my animus and ranged attack or do i go out there and swing with my tail attack. make it a ranged beast the P+S 12 reach attack is IMHO a waist of points. here is a beast i want to that can go out and kill things while safely hiding in a forest and being dug in. the enemy starts getting close it starts to back up.
lessers: where the only faction that has them . . . and honestly i love them. the harrier gives a great animus for most of our warlocks, except those that do not have melee attacks. the shredders have an awesome animus to make our high def warlocks even harder to hit and even a little tougher to kill when they are hit.
warlocks: i will have to say i am very happy with the way eThagrosh, Vayl, and Saeryn are playing at the moment. i have always like eThags and Saeryn, but have never really played Vayl. these three locks really do the job for the faction and are the competitive locks of the moment. i would like some more versatility though. especially seeing how hordes is behind in model count as compared to Warmachine. all hordes locks, in every faction, should be as viable as the top-tier warcasters of warmachine. this means Rhyas should be able to go toe-to-toe with Kreoss, Denny, Vlad, etc, but at the moment she cannot. my other pet peeve is the fact that across all the factions, of both games, LoE has three locks/casters that have little/no melee combat ability. yes, i'm talking about Vayl (with no way to get out of melee without avoiding a freestrike . . . hello dead lock), Saeryn with her wonderful P+S of 8 (i think she scratched me), and eLylyth (what does a girl have to do to be a gunfighter in this game) surround her or box her and and she can do nothing.
as far as our units, UAs, and solos go. i am very unimpressed with the new warmongers (both versions) and will not be fielding them, the legionaires do a good job for their point cost because the P+S is poo, but they block charge lanes and are good hosts for incubi. the swordsmen have underwhelmed me in my playtesting, not doing much of anything even with their UA. raptors have faired a little better but would benefit from brutal shot instead of poison. at least in this capacity they can hunt both jacks and beast . . . at the moment its a unit that is good at picking off solos and living beasts, constructs give them problems not to mention jacks. the spawning vessel is a fiasco, which i bought two of when it was first release thinking this thing is great . . . and yet i have put it on the table a grand total of 7 times five of those in this field test.
at the moment, i feel like Borka. i have over 3,300 points of LoE and i'd trade most of it for a keg of ale.
it's late, i'm upset, and i've been drinking . . . but i've been thinking about this for more than a week now.
g'night.