View Full Version : Hordes Mk2 favored changes
WielderOfTheTrueLaw
11-25-2009, 06:23 AM
what are you happy about that got changed in hordes mk2 field test. Try to keep it about why it'll be good for menoth.
I'm happy about the carnivean costing 11points. He used to be slightly less expensive than the Reckoner. Now he's costly. Also, some warlocks have less than 5 warbeast points.
Knute
11-25-2009, 07:06 AM
As an ardent fan of the Testament, I'm happy that Mordikaar got the nerfbat. He lost everything that made him amazing and now is simply good. Spirit in Amber=gone. Manifest Void=gone. I'm also happy, for warma/hordes in general, that eMorg is no longer sorsha v2.0. The nerfing of the extoller soulward takes away a lot of the nutty combos skorne had going for them.
Exemplar's_Gaze
11-25-2009, 07:26 AM
I think overall, Privateer did a great job this time around with Hordes.
They did a good job of toning down and up models without too much fluff loss.
From what I can tell, Trolls actually got hit the hardest. Skorne and Legion made out like bandits, and I can't really tell too much of a difference with Circle other than Morvhanna losing Regrowth, which is good for everyone except her.
Losing Trailblazer on Orrick was kind of a bummer, but it couldn't affect that many models at once anyway.
The minion warlocks all stayed awesome, which I was more worried about with my Ret army (I loves me some snake action).
I too am also glad that Testament is once again the reigning king of Urcaen. Stupid Mordikaar.
Soylent
11-25-2009, 08:50 AM
I think Trolls did rather well.
Champions seem great.
Bushwhackers have RNG14 now.
Axer has reach!
All the elemental lights got a boost.
bouncer has Shield Guard.
Hoarluk got some love in ARM and a few things here and there.
KSB is always +2ARM in addition to other abilities from the elder.
Runeshapers are playable to the point of being REALLY good.
Chronicler can tell any story he wants.
I think they made out pretty well overall.
darisus
11-25-2009, 09:01 AM
I have a menoth vs trolls battle set up for thanksgiving with my brother. So i am sure i will see some champions as they are his fave unit. The one thing that really helps me as a menoth player vs the champs is they don't get the +2 def for being b2b instead they get +2 arm which with the bearers makes them 12 def/20 arm, which i find easier to deal with then 14 def/18 arm they had mk1. At least now i don't have to roll 7's on most of my melee stuff to hit them anymore. It is way easier to crack a high arm then the high def.
jandrese
11-25-2009, 09:09 AM
Champs are also hilariously expensive in Mk II, at 10 points for a full unit. Granted, two attacks with weaponmaster means they have good damage output now (I was never all that impressed with Concert personally), but they cost as much as a Crusader and a Dervish put together.
therajai
11-25-2009, 09:47 AM
There is one solo I know I don't want to see across the table from me. That is the master tormentor for skorne. It has AD Stealth, reach thresher and can do auto one points if it doesn't go over arm, it also has a 9 inch place affect if it kills and gives the bloodrunners +2 attk roles. And it does all this for 2 points with a fa of 2. It has 5 wounds and arm 13 so blasts will barely scrape it. One took out a good portion of flameguard in one swing and then some zealots next turn.
Please great nerf bat in the sky hit this model in the nuts!
Exemplar's_Gaze
11-25-2009, 10:50 AM
There is one solo I know I don't want to see across the table from me. That is the master tormentor for skorne. It has AD Stealth, reach thresher and can do auto one points if it doesn't go over arm, it also has a 9 inch place affect if it kills and gives the bloodrunners +2 attk roles. And it does all this for 2 points with a fa of 2. It has 5 wounds and arm 13 so blasts will barely scrape it. One took out a good portion of flameguard in one swing and then some zealots next turn.
Please great nerf bat in the sky hit this model in the nuts!
Hahaha, agreed.
RabiTampa
11-25-2009, 11:17 AM
There is one solo I know I don't want to see across the table from me. That is the master tormentor for skorne. It has AD Stealth, reach thresher and can do auto one points if it doesn't go over arm, it also has a 9 inch place affect if it kills and gives the bloodrunners +2 attk roles. And it does all this for 2 points with a fa of 2. It has 5 wounds and arm 13 so blasts will barely scrape it. One took out a good portion of flameguard in one swing and then some zealots next turn.
Please great nerf bat in the sky hit this model in the nuts!
Ditto and have you seen th Lord of The Feast? eeehh.
But on a side note, I really want to drop playing circle and play Trolls now. Circle look really competitive but I want a just for fun faction and trolls look to be it (not to make trolls look bad, cause they're not).
Soylent
11-25-2009, 12:07 PM
There is one solo I know I don't want to see across the table from me. That is the master tormentor for skorne. It has AD Stealth, reach thresher and can do auto one points if it doesn't go over arm, it also has a 9 inch place affect if it kills and gives the bloodrunners +2 attk roles. And it does all this for 2 points with a fa of 2. It has 5 wounds and arm 13 so blasts will barely scrape it. One took out a good portion of flameguard in one swing and then some zealots next turn.
Please great nerf bat in the sky hit this model in the nuts!
Till they say hi to our jacks or multi wound infantry. Personally the MT has more to fear from Menoth than we do from it.
RabiTampa
11-25-2009, 04:32 PM
also, ARM 12 shredder makes my Zealots happy and comparable to TFG
therajai
11-25-2009, 08:10 PM
Till they say hi to our jacks or multi wound infantry. Personally the MT has more to fear from Menoth than we do from it.
Yeah jacks would be an answer its just it can blip any where within 9 inches of where it was. That can make it fairly hard to catch it with a jack, but when you do it is over for it, but that means hey my 2pt. solo just tied up your jack for a turn or more. It just means we have to throw a lot of points worth of stuff just to catch and kill a 2pt model. By the time we catch it, it would have made its points.
Yeah I have read the lord of the feast and he is a good solo but he is fa C and 3 points. Yeah his armor is higher but his def is low so that means he is dead with 2 or so z bombs on average. Overall not that scary to me.
The tormentor is just troubling that I have to spend so much points to root the problem out. He will go down to fire but I would have to throw a precious vanquisher shot at him in hopes of catching him in it. That shot would have better placed somewhere else though.
I compare the master tormentor like getting gum in your hair. You can cut it out but it will leave a bald spot.
Necra-Chi
11-29-2009, 08:40 PM
I think our cinerators are going to be very much like the Troll Champions, in cost and function. They'll have a damage benefit instead of the DEF bonus but otherwise I predict they will be almost identical with the exception of the shield doing less damage and no tough.
Soylent
11-29-2009, 11:07 PM
Yeah jacks would be an answer its just it can blip any where within 9 inches of where it was. That can make it fairly hard to catch it with a jack, but when you do it is over for it, but that means hey my 2pt. solo just tied up your jack for a turn or more. It just means we have to throw a lot of points worth of stuff just to catch and kill a 2pt model. By the time we catch it, it would have made its points.
Yeah I have read the lord of the feast and he is a good solo but he is fa C and 3 points. Yeah his armor is higher but his def is low so that means he is dead with 2 or so z bombs on average. Overall not that scary to me.
The tormentor is just troubling that I have to spend so much points to root the problem out. He will go down to fire but I would have to throw a precious vanquisher shot at him in hopes of catching him in it. That shot would have better placed somewhere else though.
I compare the master tormentor like getting gum in your hair. You can cut it out but it will leave a bald spot.
It 'blips' away, how is that tying up our jacks? If it goes back towards it's side, I ignore it. If it moves in deeper my way, my caster kills it. Seriously the MT is the least of our worries.
Nargacuga
11-30-2009, 05:22 AM
Legion got hit pretty bad in some areas. Losing immunity to free strikes on wings was expected but it ended up destroying one of Legion's main roads to victory without replacing it with anything. The Carnivean is nowhere near worth the points he costs now, the Seraph is meh. The Teraph didn't really get a good enough boost, Rhyas and Absylonia were both nerfed in the melee dept.
On the upside, the Shepherd functions like a jack marshall for beasts, Vayl and eThagrosh are both good, Lylith got a nice boost by gaining eyeless sight as well as the spell Parasite and the Typhon is still good and the Angel hasn't lost too much (needs a better animus though).
Trolls got some nice and much needed boosts. They have much more KD ability in their faction and this allows them to be more aggressive now.
Circle didn't lose as much as I thought they might, and Skorne was rounded out pretty nicely.
WielderOfTheTrueLaw
11-30-2009, 09:43 AM
one other thing I noticed is that many warbeasts in all the factions didn't get a MAT and RAT boost. In fact, some got knocked down a point.
darisus
11-30-2009, 07:18 PM
Its not a favored change but it does have a profound effect on menoth i would call it a disfavored change. Stone scribe elder killing continous effects hurts like no ones business. All my fire is useless and say goodbye to the feoras' feats.
Snake Eyes
11-30-2009, 07:33 PM
Its not a favored change but it does have a profound effect on menoth i would call it a disfavored change. Stone scribe elder killing continous effects hurts like no ones business. All my fire is useless and say goodbye to the feoras' feats.Yeah, that hurts bad. Don't rely on the Vanqs + Vassals combo against the stupid Trollbloods. At least the Heroes' Tragedy on the Chronicler won't affect us with the Covenant around. And the Winter Troll's animus is countered nicely, too.
It's funny (or sad) 'cause the Elder's Combat Warding (immunity to continuous effects) is what I was really hoping Rhoven was going to provide pre-Final.
Another thing that hoses us is the Circle's Druids + Overseer and the Blackclad solo. Elemental Immunity so you can expect most of our spells, ranged attacks, and some feats to do jack against them.
Gorbad
11-30-2009, 09:10 PM
Its not a favored change but it does have a profound effect on menoth i would call it a disfavored change. Stone scribe elder killing continous effects hurts like no ones business. All my fire is useless and say goodbye to the feoras' feats.
He actually did that before too ( or did they change the wording? Haven't compared and you would usually never use that in MK I).
strangedane
12-01-2009, 01:23 PM
Just read the stone scriber, what happens if a unit with him in it gets hit by for instance a vanq, 3 gets fire, and the in the enemy turn the elder use combat warding. But the 3 trolls are within 12" of eFeora, so if I'm right the fire will not expire, right??
strangedane
12-07-2009, 05:07 AM
Anyone knows?
Garth
12-07-2009, 05:22 AM
What I love the most ?
The new extoller. I hated the old one, he was one of those solos that could finish a game too easy (even if it didn't work against me...).
Garth
Snake Eyes
12-07-2009, 05:38 AM
Just read the stone scriber, what happens if a unit with him in it gets hit by for instance a vanq, 3 gets fire, and the in the enemy turn the elder use combat warding. But the 3 trolls are within 12" of eFeora, so if I'm right the fire will not expire, right??It will not expire. It was recently a rules forum question. Something in the rules says that "cannot" [expire] (Caustic Presence) overrides the Elder's immune ability.
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