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View Full Version : Bloodtrackers and +2" move with prey, why?



meleemadness
01-12-2010, 09:19 PM
What is the point of adding 2" to the move of the Bloodtrackers if they start withing 10" if their prey?

They have pathfinder so it is not like they need it with their 7" move and 7" javelin range.

I just don't get it unless it is there as a crutch to let you measure to see if you are in 10" to get that bonus and there by realize you are in charge range.....which is pointless too as you are a weapon master with the javelin and not your melee claw.

If they had Assault or virtuoso or some sort of move after a ranged attack, that would be beneficial.

Can some one explain why the +2"?

Blaque
01-12-2010, 09:30 PM
In MkI it partially helped them use the Bushwack they had better. They could start in 10", throw a javelin 7" away and then move 9" away to be 16" away from the target. Which was Ambushcade range. Pretty much helped them with their hit-and-run in theory, althought they rarely got to use ti since they tended to die before getting to Bushwack.

Its also rules consistency now. Blythe and Bull, for instnace get a bit more out of it due to their SPD 5 and 6, as do Idrians and Nightmare. Its also nice if you want to go after another target, or have some Bloodtrackers who would of been left a bit straggling otherwise.

And stuff.

MCPeePants
01-12-2010, 09:32 PM
Yeah, it's just that prey is a universal rule. Doesn't benefit the bloodtrackers much, but something like the Nightmare gets pretty good mileage out of it in the right conditions.

meleemadness
01-12-2010, 09:47 PM
It could help the blood trackers charge but then they lose their weapon master benefits for their javelins....but get the charge bonus instead...still three dice.

Wish they had assault like the wolf riders (coyote riders....the war wolves and Morraig's mount look like wolves, the wolf rider mounts look like sickly coyotes...but that is for another thread).

bushman101
01-13-2010, 07:57 AM
yeah, it's rules consistency.
Not useful for Bloodtrackers, unless your trying to walk circles around your Prey

Blaque
01-13-2010, 08:05 AM
It could help the blood trackers charge but then they lose their weapon master benefits for their javelins....but get the charge bonus instead...still three dice.

Wish they had assault like the wolf riders (coyote riders....the war wolves and Morraig's mount look like wolves, the wolf rider mounts look like sickly coyotes...but that is for another thread).
I would like it as well, although I think it is part of why they only cost 5/8 and frankly they are pretty solid where they are I feel.

On the wolves, they aren't the same species of wolf that the Wolf of Orboros ones are. That may have something to do with it I geuss.

And stuff.

Faradon
01-13-2010, 10:00 AM
I've still found it useful a few times where the unit was able to start within 10 of a decimated unit or solo that was the current prey... some of the unit is dedicated to finishing off the nearby enemy while the rest of the unit gets the 2" extra to move on to what is about to become the new prey... and the unit leader just gets in the middle to maintain everyone.

AmonadRodrigues
01-13-2010, 10:11 AM
Yes thats the point. It is very useful if you plan to designate a new target during your turn. In addition it might be useful if you want to charge, cause your prey benefits from def-bonuses against ranged attacks (Trenchers for example).

meleemadness
01-13-2010, 09:06 PM
I would like it as well, although I think it is part of why they only cost 5/8 and frankly they are pretty solid where they are I feel.

On the wolves, they aren't the same species of wolf that the Wolf of Orboros ones are. That may have something to do with it I geuss.

And stuff.

Hmm, where or in which book does it talk about the different wolves? I would like to educate myself on that. However, I wish the Tharn had the beefier mounts and the war wolf was scrawny, like a coyote, to match its performance better. The figure gives ppl a false sense of what it can do, like the LotF, lol.

Murch
01-14-2010, 02:49 AM
I thought the same originally. After trying to figure a useful need for it, the one thing I came up with is the new formation rules. If a unit is spread out quite a bit, you may be able to attack more of them, especially the one(s) further away in the back, which they may be trying to protect more. An example: Cylena, once she's dead the unit loses quite a bit.

Just a thought, surely not a defense of the ability.