View Full Version : Menoth Flagellent (someone brought it up, too cool to ignore)
thesama
01-14-2010, 08:35 AM
So Over in another thread someone mentioned a Menite Flagellant. I love the idea, so I thought of both a unit and a follower, the idea is a tarpit unit, with a rather anti-infantry bent. The second Idea is a solo that gains powers from harming himself.
Menite Flagellants
Protectorate Unit
Leaders and Grunts
SPD: 6 STR: 6 MAT: 5 RAT: 3 DEF: 14 ARM: 13 CMD:8
FA: 1
Point Cost: Leader and 5 grunts ??
Base Size: Small
Leader and Grunts
Fearless
Tough
Terror
Weapons:
Flagellants' Flail POW: 4 P+S: 10
Chain Weapon
Flagellant Solo
Protectorate Solo
SPD: 6 STR: 6 MAT: 6 RAT:4 DEF: 14 ARM: 14 CMD: 9
FA: 1
Point Cost 3
Base Size: Small Base
Damage: 8
Fearless
Tough
Anatomical Precision
Driven by Pain -
During this models activation this model may inflict a single wound on itself in order to activate one of the following abilities:
- Grevious Gash: This model gains Terror for one round
- Whipped into a Frenzy: This model gains Berserk for one round
- Lash of the Penitent: This model gains +2 defense for one round
Weapons:
Punisher's Flail POW: 5 P+S: 11
Reach
Chain Weapon
I don't know, too much? This is really my first try at anything like this. Both the unit and solo have an anti infantry role, the combination of Berserk and Anatomical Precision might be too much (but is it really much more than Anatomical precision and thresher?). Tough might go, I just thought it was "fluffy" for a flagellant.
LordGrimlok
01-14-2010, 11:12 AM
I love the idea of a unit that can hit hard against shield walled units. This would Give us another option to clear infantry over the Vanquisher. I'd like to proxy something like this.
Necra-Chi
01-14-2010, 12:15 PM
I had similar idea. They wouldn't have terror. They would be a melee version of zealots (the flail is easy to teach militia how to use) but even more religiously bent. They would be dirt cheap, have tough and fearless and surprisingly hard hitting chain weapons. They would have a war priest as unit leader with zealot like prayers.
The emphasis is on dirt cheap, tough and hard hitting. I'm sure the models would be awesome.
I don't think they would have terror, except maybe as one of the prayers.
thesama
01-14-2010, 02:44 PM
Yeah I thought about a "zealot Like" prayer system, and maybe that would be the better way to go. I just figure that a unit charging you while flaying their own skin off is pretty horrifying...
Marauder
01-14-2010, 04:15 PM
I love the adaptation and implementation as a menite unit.
Would be fun to have another fervourish unit.
Invader Larb
01-15-2010, 08:16 AM
I like where you're going with the solo. If he has Anatomical Precision, lower his POW to 8.
Berzerk with Anatomical Precision is indeed good, but he also only has a MAT 6. It is much weaker than threasher and Anatomical Precision.
He would be flat out less of a threat than the Master Tormentor solo who has MAT 8, Reach, Thresher, and Anatomical Precision. He also does not have Stealth, AD, Vanish, or Veteran. In return the Flagellant has Fearless, Tough, +1 ARM, +3 wounds, and the abilities granted from hurting himself.
On the other hand, I have an alternate idea. Give him MAT 7 and Backswing. Instead of having Whipped into a Frenzy grant Berzerk, allow him to buy additional attacks by damaging himself. Let him wound himself any number of times so long as he has more than 1 health remaining.
MoDination
01-15-2010, 08:36 AM
Is martyrdom worded so you can't just use harby prevent him from killing himself and getting a 'few' more attacks?
thesama
01-15-2010, 09:18 AM
No Martyrdom would indeed keep the Flagellant going (w/ the last wording i've seen on it but not in this new revision).
New revisions:
Flagellant Solo
Protectorate Solo
SPD: 6 STR: 5 MAT: 7 RAT:4 DEF: 14 ARM: 14 CMD: 9
FA: 1
Point Cost 3
Base Size: Small Base
Damage: 8
Fearless
Tough
Anatomical Precision
Terror
Driven by Pain -
During this models activation, if this model has more than one wound remaining, this model may inflict a single wound on itself in order to buy an additional attack or boost an attack or damage roll.
Weapons:
Punisher's Flail POW: 3 P+S: 8
Backswing (*Attack) - Make two attacks with this weapon.
Reach
Chain Weapon
Menite Flagellants
Protectorate Unit
Leaders and Grunts
SPD: 6 STR: 6 MAT: 5 RAT: 3 DEF: 14 ARM: 13 CMD:8
FA: 1
Point Cost: Leader and 5 grunts - 5 pts.
Base Size: Small
Leader and Grunts
Fearless
Whipped into a Frenzy- The Leader of this unit can inspire a frenzy each turn anytime during its unitʼs activation. Each model in this unit gains the benefits listed.
•Gore Frenzy- Affected models gain terror for one round.
•Unstoppable Frenzy- Affected models gain tough for one round.
•Killing Frenzy - Affected models gain boosted damage rolls this activation.
Weapons:
Flagellants' Flail POW: 4 P+S: 10
Chain Weapon
So I've got the solo buffing the unit now, not sure if it would make them too nasty. The Unit has different "frenzies" now moving some of the base unit abilities into choices one has to make. The point cost is just a random guess here.I moved Terror into one of the "frenzies" as, let's face it it's a very situational ability. The choice of the Killing Frenzy to be "boosted" is deliberate, I'm not really thinking of this unit as delivering a highly powerful charge, but I want a unit that (even without the UA) is a threat even while stuck in, it gives them some use against heavy infantry options as PoW 10 + 3 dice has a chance of delivering more than one point against the likes of MoW and Cav. The solo is now a beefy version of the single troop who effectively has all the "frenzies" at all times (with a more useful version of the "killing frenzy" in the new driven by pain), thus the themes are tied together well.
Invader Larb
01-15-2010, 09:42 AM
I think on the surface it looks close enough to put on the table. Play some test games with them and see what you and your opponent think. Let us know how it goes.
PPS_MrSoles
01-15-2010, 10:14 AM
Important rules I think you guys forgot:
Flagellant - This model can only attack himself.
Plague Bearer - You don't want these near your town, army, etc.
Invader Larb
01-15-2010, 10:28 AM
Read the last version Jason. The solo does attack himsel, but hits the enemy in the process!
We don't want them in our town, so we send them to war against you!
PS: It is cool to see you post in a homebrew thread. Thanks, Jason.
thesama
01-15-2010, 02:04 PM
Let me say thanks as well, I feel honored.
Didn't think stuff like this ever caught the attention of the PP staff, it's more obviously player daydreaming.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.