View Full Version : DOOOOM.... Reaver UA
Appolus
01-14-2010, 03:21 PM
For all you doomie lovers, behold!
http://privateerpress.com/warmachine/gallery/khador/units/sneak-preview-greylord-escort-doomreaver-ua
http://privateerpress.com/files/products/Greylord-escort-antiqued_CLPD.png
Only the most courageous of Greylords are chosen to accompany the barbarous Doom Reavers into battle. These escorts are invariably experts in the field of Orgoth studies as well as formidable arcanists. Moving amidst the Doom Reavers like a handler of vicious beasts, the Greylord carries a staff of Orgoth origin. His will is exerted through this dark artifact, restraining the Doomreavers from murdering one another when they rip into the enemy. He channels that rage to provide a necromantic imperviousness to the effects of injuries. Gaping wounds close of their own accord as the Orgoth weapons chatter obscenely amongst themselves.
Check the link for the art that goes with it.
zombie-a-go-go
01-14-2010, 03:24 PM
And he looks ten times better than the Koldun Lord.
Hmm... Butcher Tier list.... Doom Reavers and Greylords?
My guess: 1 point, grants Silence and tough.
OldOneEye
01-14-2010, 03:25 PM
Hello, new Zerkova buddy!
Silence and Tough? That's my guess. Spell Ward may be in as a part of the whole Orgoth package.
Damn, bare metal previews.
Looks like they finaly defeated poor Mr. Di'Pietro.
Still and all, my Butcher and Zerkova lists are looking more viable than they did yesterday. Tough Doomies perhaps? Certainly granting Silence or whatever its called to stop they tw^ting each other.
Zerkova and Butcher tiers I hope.
And he looks ten times better than the Koldun Lord.Wouldn't go that far, he's a lanky streak of pee, but he'll fit nicely beside the Doomie models, a much better fit than that horror Fenris.
I like his staff though, that would look well in Zerkova's grip instead of her icecream cone.
So glad I just finished converting her.
zombie-a-go-go
01-14-2010, 03:30 PM
Wouldn't go that far, he's a lanky streak of pee, but he'll fit nicely beside the Doomie models, a much better fit than that horror Fenris.
I personally just despise the Koldun Lord's model. That's 90% cape, though.
My Fenris is getting a greenstuffed lower facemask to cover that GW grin of his. I've also hacked off one of his arms so he's not all "We Are The Champions," but I'm trying to work up the nerve to greenstuff new musculature.
Appolus
01-14-2010, 03:32 PM
Damn, bare metal previews.
Looks like they finaly defeated poor Mr. Di'Pietro.
I like his staff though, that would look well in Zerkova's grip instead of her icecream cone.
Yeah, this was my first thought. That cone is gone. I was originally going to use the OW's staff, but this is about a million times better.
My Koldun has a much reduced cloak, so I s'pose I'm used to that by now.
As for Fenris, I'll be sculpting my own.
Anyway, back to the topic, Tough Doomies?
Reckon Butcher or Zerkova's tiers will up this fella's FA?
Sevwall
01-14-2010, 03:36 PM
Cool. Very cool.
Doomies are one of my 2 fave units and now they just got oh so much better.
I can't wait to see everything he adds to them and what he does himself.
Waaargh
01-14-2010, 03:41 PM
Tough, Silent killers, eikes. Enjoy :)
About the sculpt, I find he boring and classic metalminiature, in a bad way. Funnily enough I think the Koldun Lord is one of the better Khador warrior models, due to dynamic posture and good proportions. And yeah he his cloak is big, I agree.
Hey, don't dis the one piece metal models.
They are what old grognards like me live for.
Malkav13
01-14-2010, 03:55 PM
I like it. Very curious to see what exactly he does. It almost sounds like he gets soul tokens that can be used to prevent the death of Doom reavers.
Him getting Soul Tokens, and giving me a reason to use funky green soul tokens in a game with a Khador army, is enough to make me damn near lose a part of myself.
Hellspawn
01-14-2010, 04:19 PM
Wouldn't go that far, he's a lanky streak of pee, but he'll fit nicely beside the Doomie models, a much better fit than that horror Fenris.
My Fenris is getting a greenstuffed lower facemask to cover that GW grin of his. I've also hacked off one of his arms so he's not all "We Are The Champions," but I'm trying to work up the nerve to greenstuff new musculature.
As for Fenris, I'll be sculpting my own.
Holy crap! What's with the Fenris hate? The only thing I personally hated was the price tag. I will have to admit bias though, as Fenris looks like a Simon Bisley print, and I loves me some Biz.
Anywho, anyone who played E. Irusk with Reavers can tell you of the awesomeness that is tough Reavers. Them getting tough with Vlad and Butcher is going to be insane!
It would be sweet if these guys could cast the Vlad Wind Barrier spell (i forget what it is called) to help with ranged attacks. And before someone says it, i know they have spellward but that spell is cast on the magic user (Grey Lord) and affects everyone within 3" (i think).
I thought about Wind Wall but that wouldn't make much sense with the toughness (or whatever it is he grants).
hauntingexperience
01-14-2010, 04:28 PM
This is awsome. I just picked up 2 units of Doom Reavers earlier this month so I'm one hell of a happy player!
thrasymacus
01-14-2010, 05:00 PM
Don't like it at all. It's a mirror image (reversed) version of the Koldun Lord with an ugly face. He doesn't jive with the look of the Doomreavers very well though what his spells contribute could be anything. Why are they putting a wizard into a non magic unit?
I was hoping for something like the Brutethrall. Medium base and larger "Fell____" type weapon.
I know Fenris is a terrible model but we still have a model that grants Silence. Unfortunately it's stuck to a model that I'll never buy. So why this redundant rule? I never had a problem with the Berserk rule anyway. If I was in danger of hitting my own Doomreaver I'd obviously done ok to get at least 2 into combat.
I'm sorry to say I might have to look outside of the PP range just to keep my collection coherent in terms of being uniformly top quality.
Avecrien
01-14-2010, 05:07 PM
I'm the kind of person that can't hep but come up with possible additions to the game and cool directions they could go with models. I always imagined the doom reaver UA as a convict gibbering like a mad prophet, victim of the whispers that plague them.
This works too. I think the model is ugly but I dig on grey lords and reavers both and like seeing the structure that manages our lunatics.
Caecus Scius
01-14-2010, 05:13 PM
Cost: 2
FA: 1
Stats as koldun lord
Magic ability 7
Spray attack- as greylords
Toughness spell
Extra Movement Spell (+2 mov)
Pure speculation...
Esper
01-14-2010, 05:16 PM
Want NOW! Must have!
StarmanTTLB
01-14-2010, 05:41 PM
I am so incredibly psyched for this! It'll motivate me to paint up my second unit which has been sitting around (so far referred to as "skins", vs the "shirts" which are my painted Doomies).
I almost don't care what he does, I'm so happy.
Although... if he grants Tough, that'd actually slow the unit down - they'd have to wait for people to stand up and advance, which is BAD with Doomies - they need to run every turn until melee. Some kind of "collect souls, redeem to resurrect dead Doomies" ability would be gravy!
Remember, he's a UA, NOT a WA - the gigantic medium-based "Fell-_____" could still happen at some future date.
EDIT:
A Windwall-esque AOE version of Spell Ward would be neat. But more importantly, he needs to have Spellward himself or else he becomes the Chain Lightning target towed along with the Chain Lightning-fearing unit.
Khador247
01-14-2010, 07:29 PM
I already feel that Doomreavers are a good choice in MKII now that their point cost is finally sane. This guy will make them even better. Woo hoo for MKII!
The unit leader change in MKII was the biggest boost possible for Doomies. I can't wait to add even more to their effectiveness.
Tuckers
01-14-2010, 08:01 PM
I really like his model. He looks like he is going to be a lot of fun to paint. I kinda like that we are getting these mare metal previews, gives you a little more appreication of the sculpting job.
whats82
01-14-2010, 08:10 PM
Well, it's not exactly bare metal, looks like there's some armour wash on it or something to highlight the details
Chaun
01-14-2010, 08:28 PM
...But more importantly, he needs to have Spellward himself or else he becomes the Chain Lightning target towed along with the Chain Lightning-fearing unit.
I personally hope he doesn't have spell ward. Think about how awesome Iron Fleshed and Battle Lusted Doom Reavers would be! 5d6 damage would certainly be nice.
I'm thinking the description doesn't sound like tough:
He channels that rage to provide a necromantic imperviousness to the effects of injuries. Gaping wounds close of their own accord as the Orgoth weapons chatter obscenely amongst themselves.
To me that sounds like something different. Hopefully something along the lines of the Seneschal but unit members are revived when a Doom Reaver kills in melee.
2 points with 3 spells would be nice.
Zaqir
01-14-2010, 08:47 PM
Guys this is a great and glorious day for the forces of Khador!
Our new Greylord ua has FIRMLY and with absolute confidence and 100% dominance enabled us to look at everyone else and say we are without a doubt the faction that can bring the MOST of this one thing to the table.
BEARDS!!!!!!!!!!!!!!!!!!!!!
RAAAAAA MANHAIR ON MY FACE!
DEATH TO ALL THE SMOOTH FACES!
riven5
01-14-2010, 08:50 PM
What weirds me out is that this is literally exactly what I had dearly hoped would come about. A psychopathic Greylord leading a host of cursed berserkers. And it's all for the Motherland.
Bring on MKII. We are ready.
Komrade Karl
01-14-2010, 08:51 PM
Man, do want. Doom Reavers are pretty much my favorite Khador unit, and no matter what he does, he's probably going to be a valuable attachment, if for nothing else than not needing to spend 5 points if all you want is Silence. Now the Man-o-Wars and the Kommandos are all that need a UA
PUFNSTUF
01-14-2010, 08:53 PM
now I will have to fit the UA in with my vlad list somehow... and the new widowmarksmen too! Its a good time for khador indeed!
Si11y Putty
01-14-2010, 08:59 PM
leave it to pp to capitalize on my love for doom reavers and my almost fetish like attraction to greylords with one model.
frostaxe
01-14-2010, 09:27 PM
This is great. Doomreavers are right up there with IFP for me. The first thing that came to mind was a windwall spell. As I was reading I started thinking about Alexia and her risen.
You guys think this guy might be similar? Maybe he can do one spell a turn, maybe collect tokens, boost or bring a doomreaver back? I dont know but this is one of the first units in a while that has me excited.
thrasymacus
01-14-2010, 09:37 PM
Have you tried playing with Alexia in MKII? It's very difficult. SHE wants to cast spells and give orders while THEY (Risen) want to run every turn. Unless the Doomreaver UA has abilities that are always in effect and don't stop the unit from running/charging, it's going to be hard to use any Action type abilities/spells. How can he cast spells if he's running all the time? When are they not running? I see a mismatch here.
mongre36
01-14-2010, 09:56 PM
I am of two minds, if he does not have spell ward form his Orgoth staff then you can target the unit with IF or Fury. However it also means the unit can be more easily targeted with enemy spells.
As was mentioned tough has the problem that the Doom Reavers will be slowed down since they either should be running or charging. However tough effectively makes the unit larger.
It will be interesting to see what he does.
vytzka
01-14-2010, 10:19 PM
While the whole concept of a Spell Warded unit getting a support spellcaster is a bit shady, I'll take it.
Also, the preview text cracked me up a bit - "Gaping wounds close of their own accord as the Orgoth weapons chatter obscenely amongst themselves." I'm now stuck imagining Fellblades having Beavis-and-Butthead style discussions as the battle rages around them.
i_like_tool
01-14-2010, 10:36 PM
Interesting to see where this goes. Uncertain on the model but I like the idea
whats82
01-15-2010, 12:04 AM
Yes, it's a charging unit. I'm guessing his ability selection (if it is such a thing) would be one similar to boomhowler or something that does not take up his action.
OrsusSmash
01-15-2010, 03:18 AM
Now that is one freakishly awesome idea. My favorite thing about PP, bar none, is their consistent ability to pull out the unexpected, even when you think you have them figured out. All of our releases so far for our Forces book are very impressive, at least in terms of concept and what they potentially bring to the army.
Tough, Silenced Doom Reavers, with a Greylord escort (so possible spray shenanigans to clear them out so they can charge again)? Hell yes, bring it on!
I whole heartedly approve, and eagerly await a painted version of the model for final judgment, though my first impression is acceptance. ;)
Shadow37
01-15-2010, 03:23 AM
Maybe the UA will grant something that is similar to Greater Destiny. For one round the unit is immune to most types of damage or something similar. I agree about Tough not being very useful for Doomreavers. It would just slow them down.
Bottom line is that Doomreavers need something to help them weather ranged attacks. My hope is that this UA fills that need.
Waaargh
01-15-2010, 03:49 AM
As a UA it probably has an attack of a sort, a tactic and a mini feat, and will cost around 3 points. The attack could be Frostbite, which would be really good with the Doom Reavers, the tactic Silence and the minifeat something that brings destroyed models back in some way, it ought to be more than Tough for a round. Perhaps something like Makeda:
"For one round, Doom Reavers in this unit destroyed while in formation do not provide soul or corpse tokens. Affected models return to play during your next Maintenance Phase with one unmarked damage box. Returned models must be placed in formation and within 3˝ of another model in their units. Returned models must forfeit their normal movement the turn they are placed."
OrsusSmash
01-15-2010, 04:03 AM
Maybe the UA will grant something that is similar to Greater Destiny. For one round the unit is immune to most types of damage or something similar. I agree about Tough not being very useful for Doomreavers. It would just slow them down.
Bottom line is that Doomreavers need something to help them weather ranged attacks. My hope is that this UA fills that need.
I agree. Tough on the advance wouldn't be that useful at all; even something like concealment would be much more useful, though I think PP may be hesitant to make such a potentially devastating unit easier to deliver unto the enemy.
What I'm interested in most is some form of staying power once they get stuck in. Though I usually lose a few, I can almost always get 2-3 Doomreavers into combat. The only problem is, once they get in there, they get waxed after they get done chopping. My hope for the UA is that it helps mitigate that, so that the Doomreavers are even scarier for my opponent, and so I can get a few more chops before they drop. ;)
Tough would work just fine for that, especially if it was a beefy 4+ Tough that was conditional on them killing something.
The beauty of it all is: we'll find out in March. Glad we did so well in the Rampage. :D
Marth
01-15-2010, 04:07 AM
The othern sneak peaks are also very... well, they're Cryxian, but still nice, I guess.
vytzka
01-15-2010, 04:50 AM
Tough would work just fine for that, especially if it was a beefy 4+ Tough that was conditional on them killing something
You know what would be cool? Rack up the kill counters for each model. If they die next turn, have that many chances in 6 to respawn and reset (2 kills 5+, 4 kills 3+ etc, 1 always fails).
Si11y Putty
01-15-2010, 09:07 AM
please come out in februrary
I imagine we will see the rules for him in March (in the FoW:Khador book), but I doubt we will get the model that soon.
OrsusSmash
01-15-2010, 09:22 AM
We'll definitely see the rules in march, but that bad boy isn't coming out until April at the earliest.
The release lists have been "spoiled" all the way up to March, and he wasn't on any of 'em. Sadly. :(
At least we'll know what he does before we buy him! Not necessarily the same with the WG Rifle Corps and the Widowmaker Marksman, though I'm hoping they toss us a preview bone in the next e-newsletter.
DemonCalibre
01-15-2010, 10:06 AM
I am loving this guy, but I was thinking he is another Nail in the coffin of Khador actually being an evil faction.
In the Prime Era, Ruthless might have been the word, but I have felt lately that Evil is starting to come into the fore, there are only so many curse artifact wielding, and Homocidal killers you can have in your army before you slide from Ruthless, to Wicked.
Holy crap! What's with the Fenris hate?
Looks like a gigantic clown.
I'm... not keen... on clowns to begin with, but really it's because that model doesn't fit in with the range.
PP models are anatomically quite accurate, well proportioned and finely detailed for the most part. Fenris suffers from some form of elephantism and an abundance of Stupid Detail.
He'd look bang on next to alot of GW's offerings, but doesn't cut it next to Doomies, Greylords etc.
Avecrien
01-15-2010, 10:24 AM
I am loving this guy, but I was thinking he is another Nail in the coffin of Khador actually being an evil faction.
In the Prime Era, Ruthless might have been the word, but I have felt lately that Evil is starting to come into the fore, there are only so many curse artifact wielding, and Homocidal killers you can have in your army before you slide from Ruthless, to Wicked.
Wouldn't it be more evil to have these criminals running around without trained handlers to keep them in line? I could have ten thousand convicts picking up trash along my highways but it wouldn't make me any more evil driving down that road, would it?
Likewise for the brave komrades who serve the same army that forces their convicted to atone for their actions.
Or maybe I'm drinking the red koolaid.
OrsusSmash
01-15-2010, 10:26 AM
I am loving this guy, but I was thinking he is another Nail in the coffin of Khador actually being an evil faction.
In the Prime Era, Ruthless might have been the word, but I have felt lately that Evil is starting to come into the fore, there are only so many curse artifact wielding, and Homocidal killers you can have in your army before you slide from Ruthless, to Wicked.
A very good point, and something I've thought about before. On a sliding scale, I've always pegged Khador as "kinda grey" on the scale of morality. CAVEAT: this is all relative conjecture. ;)
Cygnar, while still having its fair share of corruption, selfishness, etc, doesn't have any characters at the forefront which are out-and-out rotten jerks. The closest they've come is Styker2 during his "dark" phase. :p They're "least grey" (as I don't consider any of the WM factions to be pure as the driven snow.)
Khador, from the start, has embodied "victory at any cost." They do whatever they need to do in order to win, so they make use of ruthless wizards like the Greylords covenant, and awful relics like the Fellblades. There's still some "good guy" esque figures (Irusk and Vlad have both shown they can be suitably heroic,) but they happily make use of less than savory persons (Butcher and Zerkova.) Also, although they sometimes do awful stuff, for the most part Khador doesn't relish it; its a means to an end. Hence, "kinda grey."
The Protectorate has a hierarchy of pretty ruthless, iron fisted leaders that don't cut their populace or their enemies any slack, but there are some kind souls (no pun intended) floating around that don't want their people to suffer. The Protectorate does some rotten stuff, but it is all for the preservation of their faith and people, so its not totally evil. "Mostly grey."
Cryx is a bunch of undead necromancers that serve and evil dragon god. I think as a faction they've collectively had one "good" thought, and that was just a prank Toruk was playing on everyone. "Totally grey, probably black."
Khador is sitting strong in the "questionable morality" bracket, but I don't think anything in the recent story is all that different from how they've always operated. Its just more obvious that Khador is by no means the "good guy" faction.
As is befitting of Khador, you have to have a steel resolve to handle all the faction can offer. ;)
DemonCalibre
01-15-2010, 10:43 AM
I don't see how you can see Protectorate as grey, They are lead by a Evil Ruler(Both Voyle and Sevvy are Evil Alignment), They slaughter innocents(Fisherbrook anyone), and do terrible things to their own people in the name of faith.
Only one man in the Protectorate fiction has had the balls to stand up to it(Vilmon with a splash of Harbinger), otherwise the Nation does things has horrible as Cryx in many ways.
I don't see how you can see Protectorate as grey, They are lead by a Evil Ruler(Both Voyle and Sevvy are Evil Alignment), They slaughter innocents(Fisherbrook anyone), and do terrible things to their own people in the name of faith.All in the name of religion.
Now, useing real world examples, argue which religions are good and which are evil without getting banned from the forum and causing a huge uproar.
Can't be done.
Deeds done in the name of religion are only evil from the outside looking in.
When on the inside looking out everything else looks evil. So you burn it in the hope of saving the masses and spreading the good word.
In a similar vein, Khador is no more an evil empire than the British empire under Queen Victoria was.
Misguided? Certainly. Evil? No, not intentionally so.
But from the outside looking in, well, that's a whole nother story innit.
Evil AlignmentAnd when I start using terms straight out of DnD to keep my moral compass working, I'll renounce everything and go join a hermitage.
Avecrien
01-15-2010, 10:57 AM
I don't care what coerces a man to do evil, I judge by the fruit. The Procterate is evil. They are victimized victimizers continuing that cycle, and in that I pity them. I can't excuse them though.
We has to conquer that place and set it straight.
OrsusSmash
01-15-2010, 11:06 AM
My "scale of grey" wasn't the best way to describe that. A better description of Menoth would probably be "dark grey", with Cryx being "black" (morality wise, that is.)
More of, on a scale of "evil" from 1 to 4, I think the Protectorate is a very solid 3.
They do a lot of horrible things, and whats worse is that many of them are done to their own people. But I think they're not a 4 for two reasons:
1) There are some folks in the Protectorate that think its much nicer to save people than to set them on fire (this is certainly the minority ;) )
2) Their overall motivation isn't evil. The Menite faith doesn't hold them to a doctrine of human immolation, torture, and iron fisted rule (so far as I know; many other Menites seem to be at least pleasant.) Its more that they take a literal view on "order is absolute, and Menoth is the only order." So if you're not pro-Menoth, you're on the BBQ list. ;)
Evil? Certainly. But I don't think they're "through and through, irredeemably evil" like Cryx is. The Protectorate still has its moments where they do stuff that isn't terrible; Cryx, not so much.
Again, its all conjecture from a personal perspective. Its why I like Khador; they have plenty of horrible moments (which makes them varied and compelling, IMO) but at the same time its still a Faction you can root for.
Edit: To drag this back on topic - anyone think the "spooky stick" on the UA will do something interesting? I'd be sad if they gave him that staff and it was just another "P+S 10, Magical Weapon."
I don't buy that this makes us seem more evil. In fact i think this shows we are taking responsibility for dangerous weapons we release on the battlefield.
The Doom Reavers are insane, we just made sure there is a jailer on the field to make sure they don't chop up the good folk.
Until Khador purposely:
Kills innocents in non-battle scenarios
Uses blood or any kind of sacrifices
Practices slavery
...I refuse to see us as the evil ones. We sit firmly in the middle of the good\evil scale...but we are no different than the majority of the other armies.
Si11y Putty
01-15-2010, 11:54 AM
maybe it does what mk1 rod of whispers did, every time a doomie kills something he gets +1 rat and range for his magical rod, and possibly he can get the kills himself, if it doubles as a reach/ magical weapon
I'd like that.
It'd be nice to the the MKi Rod of Whispers go somewhere other than off into oblivion.
Si11y Putty
01-15-2010, 12:25 PM
and his orgoth staff shall henceforth be known as oblivion
Jack Shandy
01-15-2010, 12:33 PM
Cygnar, while still having its fair share of corruption, selfishness, etc, doesn't have any characters at the forefront which are out-and-out rotten jerks. The closest they've come is Styker2 during his "dark" phase.
Caine and his 'find a kill a child' quest is also into some dark territory.
To drag this back on topic - anyone think the "spooky stick" on the UA will do something interesting? I'd be sad if they gave him that staff and it was just another "P+S 10, Magical Weapon."
I wouldn't be surprised if that staff is what gives him Spell Ward, or possibly some even more awesome form where he can be a friendly spell target.
Invaderzahn
01-15-2010, 01:15 PM
Until Khador purposely:
Kills innocents in non-battle scenarios
...I refuse to see us as the evil ones. We sit firmly in the middle of the good\evil scale...but we are no different than the majority of the other armies.
Have you read the new butcher fluff?
Komrade Karl
01-15-2010, 01:25 PM
Have you read the new butcher fluff?
Butcher isn't necessarily representative of our faction as a whole. Otherwise all our casters would have Homicidal Mainac :P
As for the spooky stick, I expect it'll have some kind of a special ability attached to it. Every other Orgoth artifact we use has as far as I know. As to what, I'm not sure. Maybe something like Zerkova's artifacts?
Asdrubael
01-15-2010, 01:30 PM
I see Khador as almost like the movie-villain bad guy. They don't actually do anything bad except sneer and annoy the good guys - cygnar - when necessary.
We're kinda like the Bond films' views of Soviet Russia. A bunch of stereotyped, moustache twirling baddies with crappy accents and gorgeous, but deadly women. Do we break this mold? Yes. But from an all-encompassing fluff view, this is the trend I pick up on.
Once we get into the individual motivations of the characters, that definitely changes. We see a vast array of good/bad going on, and I really like that ambiguity being a factor in Khador. We have heroes and anti-heroes galore. I was definitely attracted to the faction as a result of that. Khador has the most 'personality' I feel in the IK.
On topic though, the UA is very cool. I'm excited. I like the merging of the greylords and doomreavers. I really hope he gives some neat spell-like buffs to the unit. I second the whole hoping the staff has some sort of neat ability. The Rod of Whispers is a great idea, but I wonder if it doesn't vault him into the realm of 3-point UA territory. Either way, a very welcome addition to Khador. I like that we finally got our non-ranged component.
Yertle4
01-15-2010, 01:40 PM
Ah, the glory of morality discussions...
The Warmachine factions are well-designed in terms of the archetypes they represent: "evil" actions in the name of a greater entity (Protectorate), the state (Khador), the greater collective good/crown and country/ideal (Cygnar), personal gain (Cryx) and Mercs are all over the place. Retribution could be seen as either greater entity, or self defence.
Grey keeps things interesting :)
DemonCalibre
01-15-2010, 02:00 PM
@JYT
I mentioned Evil Alignment, because if you like in the Iron Kingdom RPG material, Hierarch Voyle, has an Evil Alignment, Also Sevvy has an Evil Alignment because he is apart of the Scrucator Class, which requires it.
Which is why I metioned it, so I would appreciate it if you wouldn't imply anything about my moral compass, particularly since that implication is disparaging.
Musketeer
01-15-2010, 02:32 PM
The beauty of being an atheist is you understand how every act of violence in the name religion is wrong.
Personally I was very disappointed when Darth Stryker turned good. I thought it very weak from a storytelling standpoint. For some time the goody two shoes Cygnarians had some actual depth to them before they went back to being the sterotypical boring good guys. Pure good is as boring and simple to portray as pure evil. The best good and bad guys have a little of both and are far more challenging and rewarding to follow.
Is Khador bad? No. They have a view of what is best for man and it is a united empire under a central authority which can oppose the minions of the dragons and all inhuman foes. Only through such strength could man oppose a similar invasion as the Orgoth without being forced to servitutde. At the same time it is in Khador only among the great nations where relegious freedom is truly permitted.
Khador has some lousy land and resource issues though while knowing they are the only ones serious about the dangers facing man. They feel, with some real justification, cheated from the Treaty of Corvis while also betrayed by Cygnar who tipped the Orgoth off to their colosus facilities so that Cygnar could negotiate from a position of unopposed strength.
Khador does have Orgoth aritfacts though. They are tools, neither good nor evil but labeled as evil by the ignorant. Fell Blades are terrifying tools which take a horrible toll on the user but they are not chained to normal troops. They are chained to the worst criminals who would otherwise be executed. With a fell blade though no honest citizen must suffer while the criminal can attempt to repay the society for his actions with somethig otherthan a jig at the end of a rope.
Khador is not evil, they are driven to make hard choices and play the cards they were dealt.
Sinistar
01-15-2010, 03:20 PM
I will be honest, when I saw the preview I almost squeeed. I did not as I am a bit too manly to let myself do that without other men around to squee with me, but it was around that emotional level of excitement when I saw this. I greatly like the doomreavers. They were one of the first units I decided I needed to give a good (by my abilities) paint job to. The Greylords I like for fiction and material to use, plus utility. So when I saw the meshing of them I was most happy and know I will be getting him.
Now all I have to do is hope the rules make him to be even slightly useful.
Yertle4
01-15-2010, 05:11 PM
So that this thread doesn't get locked in 2 pages, I'll get back on topic and note that I am very happy to have more Greylord goodness.
More stuff to show that Khador is the most metal faction can't hurt :p
Nothing implied DemonCalibre, just a joke about the wonderfully sweeping alignments that stuff gets given. I always wonder how they'd align certain morally ambiguous historical figures that we tend to look upon on as the great and the good. Matthew Hopkins for instance would be a real problem.
You know I love you. And you know I'm an enormous nerd ;)
DemonCalibre
01-15-2010, 11:47 PM
Alright Komrade peace achieved! Lets stomp some Swans!
So I gotta ask, what do you guys think about the bare metal preview of the dude. I find myself really liking it, some of the paint jobs(who superb in quality) I feel take away from models, or perhaps to some make them look worse, by showing us the metal, it's much easier to see what your going to hold in your hands.
Marth
01-16-2010, 12:10 AM
There's one song in Orff's "Carmina Burana" that's very khadoran. It's called "The fried swan sings."
It's not over until the fat lady/the fried swan sings!
Malkav13
01-16-2010, 12:26 AM
I'm still rooting for him getting soul tokens that can be used to buff the Doom Reavers.
DemonCalibre
01-16-2010, 12:26 AM
Good thing we got the AK UA, to Fry up those swan wings whenever we want.
Rothkeen
01-16-2010, 12:39 AM
Well im just happy to see them getting a UA. I for one has always thought they should have Tough as a base skill. Maybe they will be getting it now :D
thrasymacus
01-16-2010, 12:53 AM
I just don't see what you guys like about this model. It's not terrible by any means. Just seems like the 2nd place finisher in the competition to be the Koldun Lord. I'm guessing this was a rejected sculpt that they've now recycled. He kind of reminds me of a Necromunda fig, which isn't an insult. Mostly he just looks like another Koldun Lord. Maybe he'll grow on me over time.
It's a non character UA, I'm not quite sure what people are expecting from it?
I just like that Doomies got a UA that isn't just another Doomie. Adds some variety to the unit. And probably some great options for spells or abilities your opponent just DOESN'T want to deal with. If it was just another Doomie, your opponent knows what to deal with.
Voltimor
01-16-2010, 07:20 AM
maybe he has something that only trigger if doomies kills stuff like a 4+ roll ignore the damage.
I just like that Doomies got a UA that isn't just another Doomie. Adds some variety to the unit.
That's very true, if nothing else it allows for greater visual and themeatic tie-ins across the army.
Good thing we got the AK UA, to Fry up those swan wings whenever we want.
Yes, it'd be nice to that fella sometime soon as well.
Appolus
01-16-2010, 05:29 PM
As an interesting aside, is this the first UA to ever be made for WM that is not the same type as the unit it attaches to (a greylord to a Doomy unit)?
As far as I know, every other UA in the game is of same type.
thrasymacus
01-16-2010, 05:33 PM
Retribution have the Souless escorts.
Appolus
01-16-2010, 06:31 PM
what are they? My meta shuns the space elves entirely, so I've never seen the book or any of the models up close.
OldOneEye
01-16-2010, 06:39 PM
Alright Komrade peace achieved! Lets stomp some Swans!
So I gotta ask, what do you guys think about the bare metal preview of the dude. I find myself really liking it, some of the paint jobs(who superb in quality) I feel take away from models, or perhaps to some make them look worse, by showing us the metal, it's much easier to see what your going to hold in your hands.
I like the bare metals. How many times have you seen criticisms of the model that state "... but it may just be how it's painted"? No such problems here.
Also, I'd really be surprised to see it get too many crazy rules. We just had a rules reboot to clean up a lot of the crazy complicated things; it'd defeat the purpose to immediately go back in and start adding models that bloat the rules again. I'd be surprised if we saw more than Silence and Tough for the unit, Spell Ward for the model itself, Magic Weapon for the weapon (possibly Reach and a shooting attack, if it's like Zerkova's ice cream), and possibly a mini-feat.
AlGouhti
01-16-2010, 09:54 PM
Am I completly off when Im asuming that even if he dosnt have Spell ward, you cant get a spell with the wording model/Unit, like Iron Flesh to work on the doomreavers. Because you can only target the UA and therefor he will be the only one benefitting from the spell?
Voltimor
01-16-2010, 10:06 PM
If he has no spellward and he get target by a friendly or hostile spell that affects a unit the doomreavers also get affected by it the greylord is a part of the unit.
Maybe he has Sacred Ward - This model cannot be targeted by enemy spells.
hauntingexperience
01-16-2010, 10:22 PM
That would be all kinds of awsome!!!
Hmmm, having a model in the unit that gives you a gap in the Spell Ward rule through which to cast spells that effect model/unit would be more kinds of awesome.
And would be erratta'd within a couple of days.
Garangoor
01-17-2010, 02:57 AM
Yeah, don't think they will let us cast spells on our beloved maniacs. My friends are already scared of what the UA might do.
Parallel
01-20-2010, 07:31 AM
I may be the only one, but I actually don't like the idea of a UA that fixes the Doom Reavers weaknesses. Kinda treads on the feel for the unit; I liked the fact that they slice into each other when lacking more targets and the idea of removing spell ward from them for friendlies only just seems cheesy beyond belief. So if the UA does even half of what everybody else seems to be hoping it'll do, for me it'll make both the fluff and the play of the unit more flat and uninteresting.
It'll grant Silence, same way as Fenris does, or as a spell.
And I imagine he'll have a spell that'll make them tough.
And I rather hope it'll be yet another Ice Cage on the table, or magic shotgun, which'll increase the number of those without duplicating Ternions.
What it won't do is give you a hole through which to cast spells onto the unit, I expect that'll be cover either in an erratta or a description in a tactical tips box in the book.
Musketeer
01-20-2010, 09:42 AM
Pure speculation.
He will have Spell Ward, grant tough and silence automatically. There would be no Pontiac having them be spells because it would be a special action inhibiting the unit from charging or running.
I am also guessing Battle Wizard, magic shotgun and the AOE cloud effect (can't remember the name).
Battle Wizard seems a no brainer as he will be getting into melée. Think of him as Bad Santa but as a DR marshal, not a Jack martial.
Spell ward must be there or it opens up too many holes.
Avecrien
01-20-2010, 10:01 AM
Well, he's wielding an Orgoth weapon himself, so spellward can already be justified fluffwise. He probably needs it for balance/flavor reasons anyway, so we should be safe on assuming he's got it. Silence seems to be a given too.
I do share the hope that he's got greylord abilities since the ternion appears to be somewhat out of fashion. While 3 greylords can seem steep at their cost, 3 more in a list with several coming in from other units suddenly seems synergistic and fun!
Marth
01-21-2010, 05:20 AM
As was already said, simply giving them tough would slow them down to a point where the UA can be questioned. I want the "Collect souls" effect. Like, get souls (whether from dying Doomreavers or people they kill) and Makeda's Stay Death (which uses souls instead of fury and only works on Doomies.) Oh, and a big Rod of Silence Mk 1 effect, yes.
Yes, I'd pay three points for that.
Blighted Messiah
01-21-2010, 05:28 AM
quick question- does anyone field multiple units of doomies? who do you do it with, an what does the rest of the list look like?
nefarion
01-21-2010, 05:47 AM
Practices slavery
Khador runs slave camps; one of the victims ran off and met Everblight.
Marth
01-21-2010, 06:06 AM
Slave camps and open slavery are two different dishes of food. ;)
And the victims from the butcher's story... I don't think they really counted as innocent (if there is such a thing).
0ver.d0se
01-21-2010, 06:13 AM
if all he does for doom reavers is grant silence and tough, then I will pass. With the way my dice roll, tough might as well not even be an ability my models have. Seriously. And silence? *yawn*.
I want some new hotness abilities for the ua, not old and busted abilities.
Blighted Messiah
01-21-2010, 06:48 AM
I agree. especially since both of those abilities are already available to the unit (with eirusk and fenris)
I suspect that the reavers will get tough and a different ability to stop berserk, maybe one that offers something instead of the other attack.
I also think the UA will have a star action that removes spell ward. That way they can't get boosts on rounds that they charge.
Voltimor
01-21-2010, 09:14 AM
Tactic: Doomreavers gain Arcane Assassin :P
+2 Movent on charges
Avecrien
01-21-2010, 09:26 AM
^ That would make some sense, actually. And be pretty sweet.
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