zpavlov
11-25-2009, 09:53 AM
Just to feel out the waters, I'm going to try this out today
Grim +6
Axer 6
Impaler 5
EBDT 10
bushwhackersx6 5
burrowersx6 4
Thumper 3
totem hunter 3
bog trogsx6 5
Key goals:
turn 1 rush on thumper, and having it run, getting the cannon to the 20" mark. a rat 7 on feat turn isn't too shabby. May be used to clear a path to caster. Feat, and mark to let the army take down the caster
EBDT is there for melee support. I originally was going with the blitzer, but the random shots seemed like overkill on feat turn. His threat range is still disgusting with the axer and some rough terrain involved
the trogs are the only real question. I can trade them for beefed up burrowers and bushwhackers, or grab another of either unit. I'll have to see what tactically works the best
edit: darn it, forgot the axer was 6
Grim +6
Axer 6
Impaler 5
EBDT 10
bushwhackersx6 5
burrowersx6 4
Thumper 3
totem hunter 3
bog trogsx6 5
Key goals:
turn 1 rush on thumper, and having it run, getting the cannon to the 20" mark. a rat 7 on feat turn isn't too shabby. May be used to clear a path to caster. Feat, and mark to let the army take down the caster
EBDT is there for melee support. I originally was going with the blitzer, but the random shots seemed like overkill on feat turn. His threat range is still disgusting with the axer and some rough terrain involved
the trogs are the only real question. I can trade them for beefed up burrowers and bushwhackers, or grab another of either unit. I'll have to see what tactically works the best
edit: darn it, forgot the axer was 6