View Full Version : 50 Point Ossyan List for Steamroller
Bully Bully Mahu
07-15-2011, 05:56 AM
Here is my initial list with Ossyan for tournament play. A few things went into this. I wanted an army that could capitalize on his feat, but not be dependent on it. I wanted to include models and units that would mesh well with other casters as well. I also wanted to include things that are actually (or soon to be) released.
Lord Arcanist Ossyan
*Discordia
*Sylys Wyshnalyrr, The Seeker
Archanist
Archantrik Force Generator
10 Dawnguard Sentinels w/ UA, Souless
Eiryss, Angel of Retribution
House Shyeel Artificer
10 Mage Hunter Strike Force w/ UA
Stormfall Archers
I would much rather have the Hypnos and the Banshee over Discordia and the AFG. However, Discordia's spray on feat turn can be nasty against tough targets. I figure, if an enemy Heavy just needs to die. I can momentum them down with the AFG, Brutal Shot it with Stormfalls, and spray it with the discordia. On feat turn, that should put at least most heavies down.
I figured Sentinels would get me more mileage in faction then specifically with Ossyan. Though I think Invictors are much more appealing with him. Sentinels aren't necessarily bad either, they can benefit from Shatter storm and quiken fairly nicely. I have found that in initial proxy play testing relying too much on ranged attacks with ossyan can put you in a bad place. So that is why I took the sentinels.
The artificer and discordia, can make a large portion of my army immune to blast damage. The artificer can also provide bodyguard duty to the caster.
What are your thoughts?
Gourge
07-15-2011, 09:08 AM
I don't know the rules of the Tourney your in but Sylys Wyshnalyrr, The Seeker hasn't been released yet. Also Why do you need an Arcanist with Discordia? He's not that great in Melee and if someone does damage to him they will most likely do enough to scrap him. I would substitue Sylys and the Arcanist for Arianna and Holt to give a shotty unit the ability to have a magic weapon.
One Church list thats jack heavy with a choir and more than half your army is null and void without A&H.
bakaryu
07-15-2011, 10:33 AM
While I agree somewhat with Chainblast that Wyshnalyrr won't be available until August or September (forget which), I also don't think that you necessarily need to worry about having A+H and I disagree about the value of the Arcanist with Discordia. Either the free focus (letting Ossyan get off Quicken and any two of his other three upkeeps turn one) so Disco can run first turn or repairing (restoring the Spray for example) or boosting her melee output to 2xPOW18 is nothing to shake a stick at. The fact that he can also repair the AFG is handy.
Also, dropping the Arcanist and Wyshnalyrr would still leave him a point short for A+H ;) personally however I do think that a Phoenix or Chimaera is important to have, possibly even more so than the Artificer, Arcanist, AFG or Wyshnalyrr. Arcantrik Bolt is a key part of his denial against warmachine (especially with the lack of Hypnos until the new year). The only change I would make to the list is to add in an arc node so that Ossyan can remain safely at the back until he pushes forward for his feat turn, so either keep the solos and swap the AFG for a Phoenix (which also gives you a way to deal with silly mega defense) or swap out the arcanist, artificer and Wyshnalyrr for a Chimaera.
Gourge
07-15-2011, 11:21 AM
Oh don't get me wrong it's an awesome solo, I'm just thinking worest case scenerio which would be a shooty denial list. The AFG and Discordia are both magic ranged, plus Ossy, but the rest wouldn't be able to shoot. Granted in a tourney you have multipule lists and OOPS Syl is only 2, thought he was three. Maybe reduce a unit to min in order to take A&H. Ret really needs another way to grant units magical weapons IMO.
Bully Bully Mahu
07-15-2011, 12:34 PM
I am actually thinking of swapping the Discordia for a Pheonix. The arc node seems like a fairly big deal.
I can see the choir messing with an Ossy list. But that was one of the things that pushed me in the direction of the Sentinels. And choir still need to choose between resistant to magic and resistant to ranged. Make them immune to range, they can't avoid the pheonix, the afg, and arcing archantrik bolt. Make them resistant to magic, and they have the AFG, stormfall archers, Mage hunters and the pheonx to deal with. And at the end of the day I can still charge them with sentinels with a 12" threat range.
The artifier I am on the shelf with. He doesn't have a purpose outside of protecting ossy and the sentinels. I also didn't realize that Sylys is so far out. Maybe if I drop those too, I can get a+h in there.
My only worry is massed stealthed or high def infantry, as I have no way to buff the sentinels combat hitting. I don't know what to do about an army that will try and tie me up. This is one reason why I want to keep the AFG. At least that gives me more AOE options.
Thoughts? To clarify, this is a list I am trying to build for. I just found that I am getting 2 Manticores and a Pheonix for cheap off a friend of mine, so the heavy jack options have gotten a little better.
I am thinking of having Kaelyssa as my second caster, though I know that Rhan would be a better choice. But when I see massed stealth or cryx, I think she will compliment Ossy better in a two list format.
Gourge
07-15-2011, 01:32 PM
And choir still need to choose between resistant to magic and resistant to ranged. Make them immune to range, they can't avoid the pheonix, the afg, and arcing archantrik bolt. Make them resistant to magic, and they have the AFG, stormfall archers, Mage hunters and the pheonx to deal
That's actually not how it works. No shooty is Non magical raqnge attacks cannot target said church jacks. and I would say 90% of all Church players use the Avatar which cannot be targetd by enemy spells. So with the choir you have the Avatar "immune" to any type of ranged attacks except magical weapons. Something all our jacks have already as well as the AFG. So in your list you would have the AFG, Discordia and Ossy who can all attack the Avatar at range. If you do not wreck it at that point your in for a world of hurt as I have seen the Avatar wreck 2 of my jacks on a single charge. most people will say, "Just kill the Choir!" but if you go up against a good Church player it's never that easy. I play against a very very good player let alone a good Church player and it's always my downfall.
Just my 2 cents
bakaryu
07-16-2011, 04:28 AM
Though to be fair under Ossy the Avatar will never be able to go more than 5" a turn if he doesn't want it to :)
Gourge
07-18-2011, 11:22 AM
Though to be fair under Ossy the Avatar will never be able to go more than 5" a turn if he doesn't want it to :)
Huh? How would Ossy reduce the speed of the Avatar?
Bully Bully Mahu
07-18-2011, 12:33 PM
I assume he was refering to Ossy's Gun, which is a magical ranged weapon that keeps the avatar from charging.
Something I have considered. The ranges are just right to mess with the avatar for a turn.
I thinking the Ossy list can handle an Avatar rather well. Momentum it with the AFG, so it can't enliven away. Then shoot it with Ossy's gun. You cause some damage to it, and make it was a focus to get back up. And you preventing it from threatening your lines for at turn. Next turn, one it get close. Momentum it again, then charge it.
I was thinking the same thing with the Deathjack in all situations except regular Goreshade. Otherwise, I think I am golden. And I can add archantrik bolt to the equation.
After initial playtesting, I have become a big fan of making my opponent waste focus to shake effects. That usually means less damage the jack is throwing out, or less spells coming from a caster. It's a minor benefit, but everything counts. Mainly the biggest things, at least against other warmachine, is getting the offensive bonus of our ways to stationary and/or knock down jacks. A loaded up ret heavy becomes a much better fighter if he auto hits.
This is the reason I started Retribution, I love all these fancy tricks.
Gourge
07-18-2011, 12:57 PM
Don't forget about the book, can't knock him down if that's still up. I really really really hate Menoth!
Bully Bully Mahu
07-18-2011, 01:08 PM
It sounds like it.
At least the book can be shot. :)
masterofnone
07-18-2011, 01:53 PM
It sounds like it.
At least the book can be shot. :)
5 times to kill it, unless you bring Ghost Snipers and/or pEiryss. Thing is a pain.
Gourge
07-18-2011, 02:24 PM
It sounds like it.
At least the book can be shot. :)
Unless it's behind Jacks that can't be shot.....ugh! Thankfully the AFG will be in every single list that goes up against the Churchies.
Gourge
07-18-2011, 02:25 PM
5 times to kill it, unless you bring Ghost Snipers and/or pEiryss. Thing is a pain.
Don't forget about Harby!
mjk6y9
07-18-2011, 03:54 PM
why waste a momentum shot on the avatar. shoot it with the aoe. you're only 5 off the roll on damage and the avatar needs to spend 6" of movement to get out of the rough terrain. realistically its only charging 5" or running 7".
Gourge
07-19-2011, 05:18 AM
why waste a momentum shot on the avatar. shoot it with the aoe. you're only 5 off the roll on damage and the avatar needs to spend 6" of movement to get out of the rough terrain. realistically its only charging 5" or running 7".
"drool" :)
IRSMARTLIKEROCK
08-04-2011, 02:35 PM
Rough Terrain is the bane of Protectorate Jacks.
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