vash1318
01-18-2010, 10:58 PM
E maddy +5 beast points
dire troll mauler (9) 4 after e maddy points
axer 6
fennblades full unit 6
kriels min 4
ua 3
wa 1
long riders 7
fell caller 3
total 34
so heres the deal, its a brick style delivery package for the wrecking machine that should be e madrak.
deployment, has cav in front and fens and kriels behinde in a rectangle style box, kriels to one side, fenns on the other. The point is that maddy can use them to take damage hits from silly things like kreoss kd and shoot and it make it hard for the opponent to know where i am commiting things so he needs to be a little cautious till he sees where im going.
cav is used to stop the shooters from putting holes into the brick, or to wipe out a front line infantry, i have taken out iron fangs, flame guard, forgeguard and the like, using the tactic.
when my brick gets further up i designate threats, i keeps both beasts on one side, and determine what big things they should go at.
i finally send my brick into attack sometimes splitting a little to attack priority targets, fenns to light and some less armored heavy jacks since reach can bring more p+s 12s to bear, or if there is a numerous infantry unit, that is just out i run into combat knowing my feat will swiss cheese them.
Kriels either tarpit something and mini feat or go after a unit there barely have the charge on, kill 1 or 2 models and mini feat hoping for more damage the next turn, surviving on boosted tough rolls.
Fell caller supports sides as needed, and beasts go into action, axer aiming for mass infantry with thresher or a light jack. Worst case scenario a heavy jack that i can put a hole into and stall till my mauler is done with there major threat jack or hanging back to counter what they use to counter my attack with my mauler. e maddys feat helps alot this turn and establishes an attack that had seemed very far fetched.
next few turns are used getting some blood tokens going or into combats i know i have already won or getting some nifty ax throws at solos who wander to close. this whole time maddy stays rather close, the charges were attainable due to killing ground and warpath gives my beasts alot of maneuverability to deal with threats... vortex is near useless, i am yet to cast it and see it used well. e maddys closeness to the front lines is needed since it make him safer awkward enough since the amount of fenns he can send damage to is normally pretty high.
i usually aim for kill turn 3 or 4 depending when i hit combat, it is attained either by using warpath to give my mauler a charge lane, or if i can open a hole in there lines, a 14 inch charge or normally around 11 with blood tokens or axer animus. reach would help alot to this list if we get it, increasing maddys threat range a significant 2 inches, if rathrok still ricocheted it would also be easier to gather up blood tokens... sigh...
now my problem seems to be lists that field more heavies since i have less answers to them, high focus or fury caster that sit back also give me trouble since i simple dont have the charge threat ranges to get to them.
well there you have it, now tear into it and let me have it so i get back into the winning streak i left mk1 with.
dire troll mauler (9) 4 after e maddy points
axer 6
fennblades full unit 6
kriels min 4
ua 3
wa 1
long riders 7
fell caller 3
total 34
so heres the deal, its a brick style delivery package for the wrecking machine that should be e madrak.
deployment, has cav in front and fens and kriels behinde in a rectangle style box, kriels to one side, fenns on the other. The point is that maddy can use them to take damage hits from silly things like kreoss kd and shoot and it make it hard for the opponent to know where i am commiting things so he needs to be a little cautious till he sees where im going.
cav is used to stop the shooters from putting holes into the brick, or to wipe out a front line infantry, i have taken out iron fangs, flame guard, forgeguard and the like, using the tactic.
when my brick gets further up i designate threats, i keeps both beasts on one side, and determine what big things they should go at.
i finally send my brick into attack sometimes splitting a little to attack priority targets, fenns to light and some less armored heavy jacks since reach can bring more p+s 12s to bear, or if there is a numerous infantry unit, that is just out i run into combat knowing my feat will swiss cheese them.
Kriels either tarpit something and mini feat or go after a unit there barely have the charge on, kill 1 or 2 models and mini feat hoping for more damage the next turn, surviving on boosted tough rolls.
Fell caller supports sides as needed, and beasts go into action, axer aiming for mass infantry with thresher or a light jack. Worst case scenario a heavy jack that i can put a hole into and stall till my mauler is done with there major threat jack or hanging back to counter what they use to counter my attack with my mauler. e maddys feat helps alot this turn and establishes an attack that had seemed very far fetched.
next few turns are used getting some blood tokens going or into combats i know i have already won or getting some nifty ax throws at solos who wander to close. this whole time maddy stays rather close, the charges were attainable due to killing ground and warpath gives my beasts alot of maneuverability to deal with threats... vortex is near useless, i am yet to cast it and see it used well. e maddys closeness to the front lines is needed since it make him safer awkward enough since the amount of fenns he can send damage to is normally pretty high.
i usually aim for kill turn 3 or 4 depending when i hit combat, it is attained either by using warpath to give my mauler a charge lane, or if i can open a hole in there lines, a 14 inch charge or normally around 11 with blood tokens or axer animus. reach would help alot to this list if we get it, increasing maddys threat range a significant 2 inches, if rathrok still ricocheted it would also be easier to gather up blood tokens... sigh...
now my problem seems to be lists that field more heavies since i have less answers to them, high focus or fury caster that sit back also give me trouble since i simple dont have the charge threat ranges to get to them.
well there you have it, now tear into it and let me have it so i get back into the winning streak i left mk1 with.