zombie-a-go-go
01-19-2010, 04:08 AM
Your thoughts are appreciated.
Khador, at first glance, doesn't have a lot of board control (Old Witch notwithstanding) and its ranged options are somewhat scattershot, to say the least (though this may change with the Rifle Corps - still, stick with me here).
Being a pButcher player, I've been mulling over ideas on how to deliver Butcher and his jacks into melee without getting shot to pieces on the advance. Now, I have no inherent means of keeping my enemy from shooting me to pieces or preventing them from getting the charge on me - thus far I've just relied on a bunch of jacks and mechaniks to suck up the hits until I get there.
Having been made aware that I'm going to be facing a Xerxis + Cetrati + Tyrant Commander list this week, and being determined to stick with pButcher and his Juggernauts, what do I possibly have that is going to keep my jacks from being destroyed on my opponent's Feat turn?
How do I keep the core of my army from getting hit first?
The answer I've come up with - and believe could serve well against a variety of matchups - is to use Uhlans and Kossites as my unit choices.
There have been a few threats recently about the use of Uhlans' threat range to get the first devastating strike off on ranged jacks and other hard-hitters that will tear you up from range. The Uhlans are to be used as a first-strike against Defenders, Cannoneers, Vanquishers - anything that can outrange Butcher and his plodding melee jacks to deliver a fierce blow and then muddy things up until I get my battlegroup there.
Kossites are the ultimate infantry tarpit (obviously jacks will just trample out). They're cheap, come in anywhere on the board, and can Reform after the charge to tie up additional models if they killed their charge target. Furthermore, since they can come in behind a gunline (or a Cetrati brick) the opponent has to spend valuable resources that would normally be expended on shooting up or charging your battlegroup on removing the pesky woodsmen. Make no mistake - the Kossites are going to drop like flies once the enemy devotes their attention to them - but in a game that normally goes three turns, I envision something like this...
Enemy turn 1: Advance. Maybe get off a few shots.
Enemy turn 2: Deal with Uhlans and Kossites.
Enemy turn 3: Deal with Butcher and a handful of Juggernauts in melee.
Now, obviously it's not going to be that easy - but it's the start of a general battlefield strategy, which is to get skirmishing and cavalry units into the opponent's battle-line as quickly as possible so that Khador's heavy-hitting melee can minimize the attacks sent their way while they advance and maximize the chance of getting the first strike. Every turn force your opponent to react instead of act, and seize the momentum of the game.
Now, I welcome your thoughts, critiques, and refinements on this strategy so that we can crush our enemies beneath our feet, hear the lamentations of their women, blah blah yackity-smackity. :)
Khador, at first glance, doesn't have a lot of board control (Old Witch notwithstanding) and its ranged options are somewhat scattershot, to say the least (though this may change with the Rifle Corps - still, stick with me here).
Being a pButcher player, I've been mulling over ideas on how to deliver Butcher and his jacks into melee without getting shot to pieces on the advance. Now, I have no inherent means of keeping my enemy from shooting me to pieces or preventing them from getting the charge on me - thus far I've just relied on a bunch of jacks and mechaniks to suck up the hits until I get there.
Having been made aware that I'm going to be facing a Xerxis + Cetrati + Tyrant Commander list this week, and being determined to stick with pButcher and his Juggernauts, what do I possibly have that is going to keep my jacks from being destroyed on my opponent's Feat turn?
How do I keep the core of my army from getting hit first?
The answer I've come up with - and believe could serve well against a variety of matchups - is to use Uhlans and Kossites as my unit choices.
There have been a few threats recently about the use of Uhlans' threat range to get the first devastating strike off on ranged jacks and other hard-hitters that will tear you up from range. The Uhlans are to be used as a first-strike against Defenders, Cannoneers, Vanquishers - anything that can outrange Butcher and his plodding melee jacks to deliver a fierce blow and then muddy things up until I get my battlegroup there.
Kossites are the ultimate infantry tarpit (obviously jacks will just trample out). They're cheap, come in anywhere on the board, and can Reform after the charge to tie up additional models if they killed their charge target. Furthermore, since they can come in behind a gunline (or a Cetrati brick) the opponent has to spend valuable resources that would normally be expended on shooting up or charging your battlegroup on removing the pesky woodsmen. Make no mistake - the Kossites are going to drop like flies once the enemy devotes their attention to them - but in a game that normally goes three turns, I envision something like this...
Enemy turn 1: Advance. Maybe get off a few shots.
Enemy turn 2: Deal with Uhlans and Kossites.
Enemy turn 3: Deal with Butcher and a handful of Juggernauts in melee.
Now, obviously it's not going to be that easy - but it's the start of a general battlefield strategy, which is to get skirmishing and cavalry units into the opponent's battle-line as quickly as possible so that Khador's heavy-hitting melee can minimize the attacks sent their way while they advance and maximize the chance of getting the first strike. Every turn force your opponent to react instead of act, and seize the momentum of the game.
Now, I welcome your thoughts, critiques, and refinements on this strategy so that we can crush our enemies beneath our feet, hear the lamentations of their women, blah blah yackity-smackity. :)