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adantz
01-19-2010, 09:35 PM
Hey guys just wanted to pop in to the forum for some quick advice.
About to get myself a 35pts Retribution army. Unfortunately the force book is sold out, so i don't have all the stats.

I have a pretty good idea of most things, but wanted to ask for some advice.
First of all I think I will stick with the Starfall archers and strikeforce+ua, for units. Although im a bit worried about not having a sturdier melee unit.
I want to get two heavy jacks, leaning towards Hydra/manticore. And one of the light jacks, not sure which one.
The rest (6-8pts) would go into solos.

Any tips or advice would be appreciated.

Killionare
01-19-2010, 09:47 PM
Chimera is good to get yourself an arc node, and sentinels with UA and Garryth is a good combo.

Jice_
01-19-2010, 09:59 PM
I want to echo Sentinels + UA for him.

He's not a very Heavy Jack/Jack heavy kinda guy unfortunately, even his theme requires you only to have light jacks, but as far as a heavy goes, a Manticore is probably a good choice just for covering and some heavy hitting power if you need it.

As for solo's MHA's, Ghosts, and Magisters all work pretty well for what he needs.

Pinegulf
01-20-2010, 12:04 AM
Halbediers with UA work like wonder with Garryth. Charge and moving away forming a hole in enemy line where Garryth/assasin goes in. Enjoy. :)

Sansker
01-20-2010, 01:11 AM
I would also think about the Phoenix.
The Phoenix provides great utility for Garryth:

1. Crowd Control via Combustion (and the auto-hit is really great against highDEF Casters like Sorscha, Denny)
2. Arc Node and Gallows channeld through the Phoenix will pull the target closer to reason 3.
3. Sword with Fire and P+S 17 enough said ;)
4. 3" AOE with POW 14 and critical fire

Personally i would use the Phoenix over the other two Jacks, but that is my own preference.

I hope i could help.

Regards
S.

FranzGrenstein
01-20-2010, 03:45 AM
Sentienals and UA- thumbs up
MHSF and UA – thumbs up
MHA- thumbs up
Narn- thumbs up
Mittens Solo- thumbs up

It is recommended to run an arc node with Garryth I like to run the chimera.
If you must have a heavy jack, take the one w/ the arc node.

Remember ¾ of Garryth’s spells cost half his focus.

possiblyarowbot
01-20-2010, 05:56 AM
If you magnetize the plastic kit you can have all 3! Then, when you decide what you like to have more of, go get more kits

Ghyrrshyld
01-20-2010, 06:17 AM
Sentienals and UA- thumbs up
It is recommended to run an arc node with Garryth I like to run the chimera.

Remember ¾ of Garryth’s spells cost half his focus.
Does not compute.

Also, he only really has 1 spell I would arc consistantly.

I have stopped running Arc Nodes with him entirely. Gallows is too situational and I haven't had a good target for Marked for Death yet.

Mod_Redphantasm
01-20-2010, 06:24 AM
Does not compute.

Also, he only really has 1 spell I would arc consistantly.

His focus is 6, and Mirage, Gallows and Psychic Vampire all cost 3. 3 is 1/2 of 6. What's there to compute?

I do like the Chimera with him. It's apparition ability is great for ducking out of combat with things trying to tie it up, allowing you to run it around and arc Gallows and Death Sentance from all sorts of angles.

Remember, though Garryth can seal the deal with gusto himself, he has the spells to let his army do the same.

Ghyrrshyld
01-20-2010, 06:29 AM
His focus is 6, and Mirage, Gallows and Psychic Vampire all cost 3. 3 is 1/2 of 6. What's there to compute?

I do like the Chimera with him. It's apparition ability is great for ducking out of combat with things trying to tie it up, allowing you to run it around and arc Gallows and Death Sentance from all sorts of angles.

Remember, though Garryth can seal the deal with gusto himself, he has the spells to let his army do the same.
I wasn't talking about the math, I was talking about
It is recommended to run an arc node with Garryth I like to run the chimera.

Remember ¾ of Garryth’s spells cost half his focus.
If it costs half of his focus, and the effects aren't huge (all his spells are very situational) then why are you running a node? I get more use out of 2 boosted gun shots a turn usually.

Maybe that's just me playing him a bit further up though.

FranzGrenstein
01-20-2010, 09:06 AM
If it costs half of his focus, and the effects aren't huge (all his spells are very situational) then why are you running a node?

Even though the spells are “situational” they are a constant threat for the caster. Gallows is not just a “get over here" spell it’s a BOOSTABLE pow 13 w/ arcane assassin. Granted that’s 5 focus, but as the saying goes a boosted pow 12 will kill a caster. Don’t forget death sentence, and letting Garryth do his own thing and still support his infantry (Mirage, Death Sentence.)

Besides the Garryth has 5 jack points what other jack are you going to run? For one point you get to threaten from different angles. And let’s not forget the mirage thing you get for that one point further giving the jack that much flexibility in positioning itself.

Then again this is a thread for advice, that was mine.

Ghyrrshyld
01-20-2010, 09:15 AM
Besides the Garryth has 5 jack points what other jack are you going to run?

A Manticore so I can walk him up the field with relative impunity vs single wound infantry, probably.

Mod_Redphantasm
01-20-2010, 10:20 AM
A Manticore so I can walk him up the field with relative impunity vs single wound infantry, probably.

Trust me when I say an arc node, be it a Chimera or Phoenix is a good thing with Garryth. His spells may be "situational" as you put it, but all you need is one "situational" use to win the game. The chimera especially, due to its apparition, can let you get spells off from very unexpected angles.

This is to say nothing about what an early cast of Death sentence can do.

FranzGrenstein
01-20-2010, 10:48 AM
A Manticore so I can walk him up the field with relative impunity vs single wound infantry, probably.

Ok I'll bite, how does a manticore walk up field with relitive impunity?


Adantz: Garryth stats and stuff was in an issue of NQ, I can't remember which one at the moment.

Rynth
01-20-2010, 11:12 AM
Ok I'll bite, how does a manticore walk up field with relitive impunity?

I'm pretty sure the word "melee" was regrettably omitted from Ghyrrshyld's post.

Dropping the Covering Fire template in front of something means single wound infantry have survive a POW 12(ARM 19 on average to survive) before getting to is. Thus "relative impunity... probably."

Ghyrrshyld
01-20-2010, 11:50 AM
I'm pretty sure the word "melee" was regrettably omitted from Ghyrrshyld's post.

Dropping the Covering Fire template in front of something means single wound infantry have survive a POW 12(ARM 19 on average to survive) before getting to is. Thus "relative impunity... probably."
Sorry, the original reference of "him" was to Garryth. Moving him up the field, measuring the distance to heavy targets, and letting the Manticore keep him safe from single wound infantry seems like a decent move.

Haight
01-21-2010, 06:56 AM
For Garryth I won't leave home without a phoenix. This gives me a heavy melee hitter, a good anti-infantry platform, a focus-less field healing source, and an arcnode.

These are all things that Garryth really, really likes. Sure its 10 points, but it's ten points very very well spent. If i take a second jack, it's typically a manticore or a gorgon. You definitely want an arc that can go the distance though: death sentence, gallows, and mirage are all too potentially useful to not be able to get extra arc distance with.

Also second the call for Sents + UA. Garryth really really likes them, though certain builds will do just as well with halberdiers I prefer the sentinels for non-charge reliant hitting power, and vengeance is just plain brutal if you can keep the officer alive. Additionally, Pronto is one of the best drives in the game and is great for a gorgon to lock down an enemy piece or caster for a turn, buying you the ability to potentially either order your opponent's turn activations, or lock something in place.

Stormfall archers can work brilliantly with Garryth if you can get death sentence on their targets. That re-roll mechanism will jump their accuracy incredibly. You also can't go wrong with MHSF + UA (I tend to like min + UA, but that's just me). Don't forget threat range enhancements either - garryth lists toting sentinels and a phoenix will get great mileage out of Lanyssa Ryssell, madelyn Corbeau, and Battle Mages.


-- Haight

Hemeroc
01-21-2010, 10:37 AM
I would use a Pheonix, a Unit of Magehunters with UA, a unit of Stormfall Archers and one or two Mage Hunter Assassins which are great with Garryth I think. They are just similar to a deatch sentence because:

The Pheonix and the Unit of Magehunters will incredibly harm Jacks and the Pheonix will give you some crowd control via combustion. The Assassins and Garryth are going straight on to the caster, just fight the fight you have to until his caster is dead is a good idea. The maybe a Griffon would be cool to flank Garryth and leave him not completly alone back in enemy-land:P
greetz

KainMalice
01-21-2010, 11:17 AM
I've played two seperate games with Garryth at 35 point levels. I have won both games as well. The first against Haley, and the second against eNemo. Here are the lists I brought...

vs. Haley
Garryth
Chimera x2
Nayl
Sentinels + UA
Soulless {on Sentinels}
Housguard Riflemen
Mage Hunter Assassin x2
Arcanist x2

vs. eNemo
Garryth
Chimera x2
Nayl
Houseguard Halberdiers + UA
Soulless {on Halberdiers}
Mage Hunter Strike Force + UA
Mage Hunter Assassin x2
Arcanist x2

Strangely enough, I have won more games with Garryth, than I have with the other casters, and when I first started, I really didn't like him. Then again, I am actually thinking that it wasn't so much Garryth helping me win, as it was Nayl. In both games, I seriously just run him clear up the board, into the backside of the enemy, and get him into melee with something that is very close nearby to their caster. That way, they have to either commit a few things to take out Nayl in melee, and have to get their caster outside of that 8" bubble of his. It's a fantastic tactic, and works just really well. Aside from that, I learned with Garryth to always cast Gallows before casting Death Sentence, simply because the ranges are so different. Plus, in both of these games I was able to gallows my opponents caster into the range of my Mage Hunter Assassins to get the kill in.

LOL. And after reading this post, I realized that Gallows actually does damage. Omg, how stupid of me. I thought it was just a pull effect. And in both games I didn't roll the damage. I can't believe it...

adantz
01-21-2010, 12:19 PM
My hat off for the community. You have all been very helpful with plenty of advice.
I originally had planed to only use MHSF and archers for my units. Less to buy and paint, and also I thought it would be flyffy that way. Kind of like a guerrilla force.

But so many people recommending sents+ua, i might just have to give in and get it. I guess that would give me a good unit for when I want to expand to next caster.
Im sure you will see more of me, once i get going with my retribution.

FranzGrenstein
01-22-2010, 04:14 AM
LOL. And after reading this post, I realized that Gallows actually does damage. Omg, how stupid of me. I thought it was just a pull effect. And in both games I didn't roll the damage. I can't believe it...

Yeah, I didn't realize it untill I had played my first two games with him.