n00buaddib
01-21-2010, 01:02 PM
after my 15pts Kraye list (Kraye, Hammersmith, Sentinel, Hunter, Journeyman) worked wonders, I'm thinking of expanding it a bit. Here are my thoughts:
-Kraye +6
-Hunter 6
-Hunter 6
-Hammersmith 8
-Cyclone 9
-Sentinel 4
-Sentinel 4
-4 pts leftover for: B13, eEyriss+Stormsmith/Gobber, Strangewayes+Squire
I found out it's cool if your list can deal with 3 things: Kill heavies, kill lights and be able to take a charge. Sentinels, Cyclone and the man himself do a good job at mopping up infantry, Cyclone could put a dent in some heavies along with Hunters...and that's pretty much it. Most of the army can also survive a punch since light jacks move here and back, Hammersmith is speed 8 so the most static things are Kraye and Cyclone. Oh yeah, Sentinels always move back within 2 inches of Kraye to eat bullets for him if necessary.
Focus is something like: Upkeep Full Tilt (1), cast Guided Fire (3) and give 1 to each hunter to boost damage rolls (2). Strangewayes and Squire would give me 2 extra focus but I think I'd rather take eEyriss (for removing upkeeps) or B13 for...being awesome.
On the turn when opportunity presents itself, Kraye can give Hammersmith 3 focus and activate feat. Hammersmith then charges 13'' and smacks something on the head. In 15 pts games, I've often caught opponent unaware, chain attack slamming his jack over his caster and followed up to knock the guy dead with 3 autohitting power 17 attacks.
Any comments? :)
-Kraye +6
-Hunter 6
-Hunter 6
-Hammersmith 8
-Cyclone 9
-Sentinel 4
-Sentinel 4
-4 pts leftover for: B13, eEyriss+Stormsmith/Gobber, Strangewayes+Squire
I found out it's cool if your list can deal with 3 things: Kill heavies, kill lights and be able to take a charge. Sentinels, Cyclone and the man himself do a good job at mopping up infantry, Cyclone could put a dent in some heavies along with Hunters...and that's pretty much it. Most of the army can also survive a punch since light jacks move here and back, Hammersmith is speed 8 so the most static things are Kraye and Cyclone. Oh yeah, Sentinels always move back within 2 inches of Kraye to eat bullets for him if necessary.
Focus is something like: Upkeep Full Tilt (1), cast Guided Fire (3) and give 1 to each hunter to boost damage rolls (2). Strangewayes and Squire would give me 2 extra focus but I think I'd rather take eEyriss (for removing upkeeps) or B13 for...being awesome.
On the turn when opportunity presents itself, Kraye can give Hammersmith 3 focus and activate feat. Hammersmith then charges 13'' and smacks something on the head. In 15 pts games, I've often caught opponent unaware, chain attack slamming his jack over his caster and followed up to knock the guy dead with 3 autohitting power 17 attacks.
Any comments? :)