View Full Version : Paladin Caster
SarimRune
01-25-2010, 03:47 AM
I've always wanted one thing out a Paladin Caster. Just one thing:
Some sort of ability that when you cast an upkeep on one Paladin (including Vilmon) that all of them 'have it'.
And then some decent Upkeep spells, such as Protection of Menoth (sorry, Defenders Ward).
I love the Paladins, and Solos and feel that they took such a heavy hit in MkII. I cannot get a Paladin to survive long enough to deliver him. 21 Arm is just not enough. He should have kept some of his bonus Def. Vilmon is a joke as there are so many magic weapons in a game (I know you can get lucky and meet an army without them but it seems so rare now a days).
So boosting a single Paladin or Vilmon to the point where they are useful seems like it's a waste. To give them some ability to share their boost (upkeep spell) would be excellent.
Steampunk Jim
01-25-2010, 05:12 AM
Someone needs to get their mind out of the MKI gutter and fully embrace MKII. Vilmon and the paladins are great. They were WAY too much in the FT with their defense AND arm boost. Arm 21 is still really hard to crack. And they're great for scenario play. Park them on an area or objective, have them use both stances once they get there, and they're nigh untouchable. Even if your opponent does paste them, they would have had to have thrown a disproportionate amount of resources at them.
SarimRune
01-25-2010, 05:22 AM
Someone needs to get their mind out of the MKI gutter and fully embrace MKII. Vilmon and the paladins are great. They were WAY too much in the FT with their defense AND arm boost. Arm 21 is still really hard to crack. And they're great for scenario play. Park them on an area or objective, have them use both stances once they get there, and they're nigh untouchable. Even if your opponent does paste them, they would have had to have thrown a disproportionate amount of resources at them.
ARM 21 is not at all hard to crack. Any WM can do it with ease.
Yes, they are good for scenario play...if you use objectives. This is an aggressive game and the idea of sitting on an objective bores me so I never bother playing them.
Paladins of the wall are great. They hold objectives, they are survivable, they hit hard.
Vilmon, is NOT worth it's points unless your opponent was kind enough to build a list with no magic attacks, which is hard to do even if you're trying very hard.
Steampunk Jim
01-25-2010, 05:33 AM
ARM 21 is not at all hard to crack. Any WM can do it with ease.
Yes, they are good for scenario play...if you use objectives. This is an aggressive game and the idea of sitting on an objective bores me so I never bother playing them.
Well pal, that's how this game is played. SR2010 uses objectives and control areas almost exclusively. So if you play in a tournament, you'll be holding objectives, or you'll be losing.
Vilmon, is NOT worth it's points unless your opponent was kind enough to build a list with no magic attacks, which is hard to do even if you're trying very hard.
I disagree with this as well. Even without impervious wall, he still has stone and mortar, one more mat, one more strength, and reach. This is worth the extra point to me. Impervious wall is just gravy, and I've found it's still really useful. There's not THAT many more magic weapons. We have the most by a long shot with all our exemplar.
WielderOfTheTrueLaw
01-25-2010, 06:42 AM
heck once you get where they need to hold up, they can use both stances. (Someone correct me if I'm wrong) That turns into ARM 21 that's only affected by magic stuff.
Lord Xalys
01-25-2010, 06:58 AM
I agree with Werecat on the point cost of Vilmon. The addition of IW, +1MAT, +1STR and Reach is worth the +1pt to me. Well, he could have stayed at 8hp, but that's it. The rest of his MKI ruleset was both bloated and a tad overpowered. He is good as is.
Ontopic: a Paladin 'caster is a good idea though, especially considering MKII and the SR2010 scenarios. Such a 'caster would be geared towards defence and holding ground, which is great for all those objective/control point-based scenarios. It's a shame really that Stryker has Invincibility as feat, for it would be very fitting for a Paladin 'caster.
Some ideas:
- Defenders Ward is a must as spell. Fits the theme and is allround great. Stranglehold would be nice as well, putting in an element of denial. This should also be his only offensive ranged spell.
- Somehow I think the Revenger's Repulsor Shield should be incorporated into his feat. So basically, the feat grants Repel to all friendly Faction models for a round. If too powerful as a feat, making it a friendly Faction model/unit spell would do. Anyhow, it should be called Bulwark...
- The guy should have no ranged weapons whatsoever. He does, however, need a very large sword. I'd say same stats as Vilmon, but with Flank (Paladin).
Cheers,
LX
Steampunk Jim
01-25-2010, 08:06 AM
heck once you get where they need to hold up, they can use both stances. (Someone correct me if I'm wrong) That turns into ARM 21 that's only affected by magic stuff.
Absolutely correct. Sac movement for S&M, sac action for impervious wall. Really great for a 2 point solo.
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