PDA

View Full Version : Looking ahead Butcher and Kommandos



brass_circle
01-25-2010, 03:57 AM
Well I'm looking ahead to the new Assault Kommando WA the flame thrower. Not sure how my new lists will look with them, but here's an idea. Opinions?

35 Pnts

Butcher of Khardov -6
War Dog 1

Beast 09 11
Devastator 9

Assault Kommandos (Min.) 5
Assault Kommandos Flame Thrower 1
Assault Kommandos Flame Thrower 1
Assault Kommandos Flame Thrower 1

Winter Guard Mortar Crew 3
Winter Guard Mortar Crew 3

Widowmakers 4
Battle Mechaniks (Min.) 2

50 pnts

Butcher of Khardov -6
War Dog 1

Beast 09 11
Devastator 9
Juggernaut 7

Assault Kommandos (Min.) 5
Assault Kommandos Flame Thrower 1
Assault Kommandos Flame Thrower 1
Assault Kommandos Flame Thrower 1

Assault Kommandos (Min.) 5
Assault Kommandos Flame Thrower 1
Assault Kommandos Flame Thrower 1
Assault Kommandos Flame Thrower 1

Winter Guard Mortar Crew 3
Winter Guard Mortar Crew 3

Widowmakers 4
Battle Mechaniks (Min.) 2

Michael
01-25-2010, 06:29 AM
That's a lot of Kommandos! :eek:

If I used this list, I would be very worried about large numbers of warjacks or anyone with high-DEF sniper units. The Kommandos don't pose much of a threat to 'jacks. I'd also be worried about snipers. A squad of Iron-Fleshed Widowmakers could gut the Kommando units without much difficulty.

Remember -- the Butcher has no way to help with attack rolls.

Other than that...If you play against a lot of infantry, your opponent is in for a rough time.

Kommander
04-27-2010, 12:32 PM
I to like the Assault Kommandos...but I think 2 min units is a little much for a 50 pt game. Especially with the 6 extra flamethrowers. I would say to drop down to a single unit with 3 WAs and add a solo and some other unit.

Making an army to speciallized means less tactics your opponent has to defend against.

If you are planning to iron flesh the AKs then I would take one max unit instead, for the obvious reasons.

I can't wait to get my Flamethrowers! :Cont-Fire:=:)