View Full Version : Karchev, 25pts
mantronic
01-25-2010, 10:04 AM
Karchev
destroyer
destroyer
kodiak
that leaves me with 4 points tempted to put in mechanics and a guard dog how would you fill out the final 4 points
destroyer is not karchev jack. need 2 meele atacks (for rage)...better with chain atack. berserker & kodiak are perfect for him
Critical
01-25-2010, 03:53 PM
It's not a bad idea for a tow&throw Karchev army. Kodiak leads and makes smoke to block LOS. Karchev tows Destroyers to allow them to aim while repositioning and gives them 2 focus each for boost to hit and damage.
You will want to get close eventually. You need a screening unit that can hold enemy melee stuff back until you shoot what you need to shoot.
For 4 points you can get a unit of 6 Winterguard or 8 mechanics. I'd go for the mechanics.
Cheers!
Critical
thomwill
01-27-2010, 08:49 AM
destroyer is not karchev jack. need 2 meele atacks (for rage)...better with chain atack. berserker & kodiak are perfect for him
disagree. towing allows you to aim, and its not bad in melee either. probably wouldn't field two though, unless you're going for the gunboat.
vytzka
01-27-2010, 12:04 PM
Destroyer is a very Karchev jack because tow and aiming gives it good odds to hit and with Unearthly Rage they're extremely respectable melee combatants. Sure, everything is but not everything packs a bombard.
For remaining four points? Mechaniks and Koldun Lord. You'll really love that extra focus.
thomwill
01-27-2010, 12:12 PM
For remaining four points? Mechaniks and Koldun Lord. You'll really love that extra focus.
never leave home without those two for karchev.
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