View Full Version : 35 pt Kallus list
thundrchickn
10-04-2011, 03:48 PM
A couple choices
Kallus
*Ravagore
*Sereph
*Shredder
Max HH w/ Bayal
Min Ogryn
2 DS
forsaken
or
Kallus
*Ravagore
*Sereph
Mim Legos
Min Swordsman w/ UA
Min Ogryn
2 DS
forsaken
I think the 2 heavies are great for kallus as you can soften your opponent and force him to come to you. The sereph can knock out a solo or thin a squad well before combat gets started. His crit poison is a great benefit under DG and he's a great target for incite. I dont have the card on me but if Incite can affect squads then HH would also be a great target after the sereph get a turn of shooting in. Ogryn just dig in and kill stuff. The ravagore can pump up the forsaken for a mid game bomb. Not to sure about Bayal. If someone could give me some pointers of why I should take, that'd be great. I could easily drop him to boost units or possibly get some legos in.
The second list I put legos in to control charges of my opponent and cheap feat fodder. Not to sure about he the swords. If incite is a unit wide but then I would definately say HH have the advantage. The rest of the list runs the same game as in other legion lists.
MeniteTom
10-04-2011, 05:16 PM
Second list, but I'd drop the Ogryn to max out the Swordsmen and Legionnaires. I'd also swap the Seraph for a Scythean and turn the Forsaken into a Shepherd. You need something to crack heavies and the Scythean will provide that.
thundrchickn
10-05-2011, 11:38 AM
I'm not really worried about cracking heavies although that's what the ravagore is there for. It's only 1 damage less than the scythean and the extra chain attack. That should be plenty to knock some systems out on a heavy. I'm more looking to tie it up although the sereph can always jump in to throw in some extra attacks and with DG up has a good chance of an extra die per attack against beasts. I'm mostly looking to kill a bunch of infantry and support models if my opponent wants to hang out in the back and wait for me to walk up. Hopefully I can get an infantry advantage early game and HH killing an infantry model on the charge and then blasting a pow 15 (after ignite) can help finish off a beast.
Here's my new list.
Kallus
*Ravagore
*Sereph
Max HH
Min Ogryn (possibly warspears)
2 DS
1 Forsaken
Gaspy
10-05-2011, 11:56 AM
I had this good list, but your list is 1 point over, and I was basing mine off of that...
You do not have enough high power attacks. Removing the swordsmen means the only thing you have that can even dent a heavy is the Ravagore, which will need Dark Guidance to hit Cygnar/Cryx/most of Hordes reliably AND Ignite to hurt them. How would you fight Mortenebra? eDoomie? Karchev? Anyone who is going to throw more than one reasonably competent heavy in your face?
Ravagore doesn't just miss out on the chain attack vs. the Sythean. It's also +1 Mat (which puts you into a much better place on the Heavy Def bellcurve), Reach, with a good RFP animus that is great on Kallus vs certain matchups. All for one point less. I feel you need bodies, and some competant heavy removal.
Kallus
*Typhon
*Seraph
Max Legos
Striders + UA
Max Spawning Vessel
Swamp Gobbers
Spell martyr (1)
Is better I think. You have a ranged threat, with DG Striders can hit, are a Def tarpit, Legionnaires become much more survivable with Unyielding. Typhon can clear infantry and with DG his crit pitch is much more accessible (crit pitch a heavy backwards with 360Vision and have the swordsmen kill it). Finally Excessive Healing on Kallus makes him MUCH more survivable. Then you have good utility, sustainability with constant lessers, and a martyr for cycling ignite, or an early eruption.
Neutralyze
10-05-2011, 01:04 PM
KallusRavagoreScytheanShredderWarspears fullGrotesques fullDeathstalker X 2Sheperd or gobbers
thundrchickn
10-05-2011, 01:28 PM
definitely loving the idea of warspears. Glad someone else backs them.
Neutralyze
10-05-2011, 06:18 PM
I like them with him because unyeilding with set defense is a decent front line. Grotesques hiyt decent with ignite and they make good screens and feat fodder.
Obeisance
10-05-2011, 06:34 PM
Remind me- what's Ignite do? Or who else is it on?
thebarbalag
10-05-2011, 06:50 PM
Ignite is model/unit damage buff plus crit fire.
thundrchickn
10-05-2011, 06:57 PM
its on eFeora and gives +2 to damage rolls and cont. fire. I originally was thinking legos for a kallus list but I dont they'd ever be capable of killing much of anything. I thought ignite with a choice of hex hunters and warspears would be great. 10 HH with pow 15 magic with a near guarantee to hit under DG could really put some hurt on a jack/beast and thats after they do their melee charge attack. Spears can assault a troop and then swing on another trooper easy. I love the sereph for the animus to help kallus get where he's needed, solo hunt, maybe kill some infantry, and help the ravagore if he's not getting the job done. I figure if my opponent wants to hang back. I can do a little shooty from the 10+ inches away until he decides to commit or if he wants to hang out I can move up and throw shoot into his lines, letting him have the charge but hopefully he's greatly diminished after that mass shooty. I feat, he kills some HH and then [ush through to the caster.
Obeisance
10-05-2011, 07:40 PM
Yeah, it's Menoth's version of Scything Touch.
Neutralyze
10-06-2011, 05:22 AM
I thought ignite was + 2 damage on melee attacks only. Hex hunters seem pricey for kallus. You want to take modles that you don't mind dying. Hex hunters are expensive and you want them around unlike legionaires and grotesques.
thundrchickn
10-06-2011, 06:23 AM
it is to damage rolls. I do like the idea of the grots "in a kallus list" but I'm gonna proxy them out for a few games as I have a hard time putting money down on them when I could get other stuff for legion or add to my second force. I'm already looking at picking up some spears this week. I'm not sold on taking the scythean over the sereph yet. I love sniping out key solos with it. DG makes its melee more viable. I'm not expecting it to go toe to toe with any heavies but it's a toolbox.
Hussar
10-06-2011, 06:55 AM
thundrchickn:
First sentence in the rules for Ignite, don't know how you missed it:
"Target friendly model/unit gains +2 to melee attack damage rolls."
Boldness added by me for clarity.
So no POW15 Hex Bolts, nor handgun tooting Striders/Archers.
Dark Guidance also only applies to melee attacks, says so clearly:
"While in this model's control area, friendly Faction models gain an additional die on their melee attack rolls this turn."
Best of luck with Kallus! He's a really fun guy that I've learned to enjoy. :)
thundrchickn
10-06-2011, 07:08 AM
wow thanx for the clarification.
How do you play him Hussar?
Hussar
10-06-2011, 07:55 AM
No problem.
Two heavies, two units of infantry, a vessel and some solos. More or less. I feel that he's a bit of a season-to-taste kind of 'lock. ^^
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