View Full Version : Here we go 50pts Kallus
11-03-2011, 02:35 AM
-10 legionnaires 6
-6 hex hunters 5
-7 Spawning Vessel
-5 raptors 10
Gimme feed back :)
11-03-2011, 05:08 AM
i dont think the raptors or anyysa are needed in that list. you can also reduce one sheperd to a spell martyr because kallus typically sits pretty low on fury and can handle a ravagore and a shredder. i personally like a unit of warmongers or warspears and cheif in the list. this would also give you 3 more pts left over to get a death stalker and another spell martyr.
Neut, you sure do love your DS :)
As far as the list, I second removing Raptors from the list. You have the ravagores to create that ranged threat that forces your opponent to close on you and raptors just create an easy target for your opponent if they zip out there.
Gatormen are def. a possibility to put in there to replace the raptors, or as neut said there are the ogrun.
Given that you have hex hunters...you have at least one potential quick stealth flank if you REALLY need it.
Theres also potential for a heavy hitter melee beast (cough Scythean cough) if you want a really sexy target for ignite.
Also I would look at a spell martyr for eruption so you overcome the range gimp.
Considering with Kallus you are pretty much playing the 'come hither' game, having stuff that runs out there will probably just die. Ideally you want to force your opponent to get in charge range then you slam in there and feat so your opponent has to choose what they really want to do...kill you and then get incubi and feed your vessel or just sit on that turn and wait it out. Either way you have the game in your favor.
11-03-2011, 08:35 AM
i really do love deathstalkers. they are simply amazing in almost all games played with them.
I'll have to play them more I guess. I used to only take them as part of the power chunk of Strider+UA+DS, but I'm coming closer to the light of having a DS without the rest, and even adding a 2nd one in for the extra fun.
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