View Full Version : TH energy pulse + sustained attack
Netsu
01-28-2010, 10:45 AM
Ok, I don't know if this has been covered somewhere, but does the Energy Pulse special attack trigger the sustained attack ability?
For example: Thunderhead with 3 focus walks 5" towards a warcaster, uses his energy pulse to autohit him for POW 12+2d6 and the three focus to hit him twice more with the coil for 12+3d6 and 12+2d6, thus killing nearly every caster in the game from 11" away even when there is infantry in between.
Sounds brutal but strangely fun, even to a Khador player :D
Siegebrisbane
01-28-2010, 10:47 AM
yes
10char
Dyoria
01-28-2010, 10:54 AM
Want the best way to abuse that? :)
Stormlances (Im all about them recently) nStryker, Jr and Thead.
Jr AS on Stormlances.
RUN the stormlances forward 16" and engage the warcaster within 18".
Thunderhead and Stryker run forward. Stryker Feats camping 5 focus.
Now the enemy WC is stuck engaged to 3, maybe 4, large bases with reach, arm 25 and 5 wounds each. And next turn its getting hit by the pulse and 2 sustained pow 14s.
PaintThrall
01-28-2010, 11:14 AM
Ok, I don't know if this has been covered somewhere, but does the Energy Pulse special attack trigger the sustained attack ability?
For example: Thunderhead with 3 focus walks 5" towards a warcaster, uses his energy pulse to autohit him for POW 12+2d6 and the three focus to hit him twice more with the coil for 12+3d6 and 12+2d6, thus killing nearly every caster in the game from 11" away even when there is infantry in between.
Sounds brutal but strangely fun, even to a Khador player :D
only Energy pulse attack has pow12 additional will revert to pow 14
admanb
01-28-2010, 11:24 AM
For extra ridiculousness, take Thunderhead with eHaley.
Bond it for +2" movement. Telekinesis it for another 2". Accelerate it for another 2". Total threat range: 17" and it gets to take a third auto-hitting shot with the coil. 12+2d6 and (14+2d6)*3 won't kill every caster, but it'll kill a lot of them.
whats82
01-28-2010, 11:25 AM
Additional attacks require LoS as normal.
Angelus
01-28-2010, 11:26 AM
For extra ridiculousness, take Thunderhead with eHaley.
Bond it for +2" movement. Telekinesis it for another 2". Accelerate it for another 2". Total threat range: 17" and it gets to take a third auto-hitting shot with the coil. 12+2d6 and (14+2d6)*3 won't kill every caster, but it'll kill a lot of them.
I don't think you can bond it, as it's a character jack, but the rest is all good :).
admanb
01-28-2010, 11:27 AM
Huh. That's right. "Thunderhead" doesn't sound like a character name, but I guess that's what you get when you let a mad scientist name it.
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