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Vinter_Loyalist
01-28-2010, 02:38 PM
I love these guys. Easily some of my favorite models. However, I don't beleive many people use them in their lists. Aren't they at least great for taking objectives? Thoughts?

OniBeowulf
01-28-2010, 02:43 PM
I played a tournament last saturday. There was an objective close to a forest. They were there turn 1 and they were great at holding it until my enemy close by but by then I had other forces to move in.

Siegebrisbane
01-28-2010, 02:45 PM
rangers are fan friggin tastic. If they had CRA they would outshine trenchers

Vinter_Loyalist
01-28-2010, 02:53 PM
rangers are fan friggin tastic. If they had CRA they would outshine trenchers

How do you sue them?

Siegebrisbane
01-28-2010, 02:58 PM
always in cover, perferably with concealment

take shots when they can

if i need a range buff, run one and only one ranger to the target.

knight_actual
01-28-2010, 03:01 PM
How do you sue them?

Contact Frank Azar the strong arm (http://www.fdazar.com/index.php?id=1&page=Home)!

Jice_
01-28-2010, 03:36 PM
As they are a 5 point max unit that adds to the ability of anything with a gun, which happens to be everything except Precursors and Swordknights, I find I prefer pulling out solo's just to get them in. (Not Squire, but Jr and Stromsmiths)

Plus since I'm not a fan of trenchers, they are a cheap way to get some accurate pow 11's in if you just need the extra fire power.

Endgame
01-28-2010, 03:37 PM
Contact Frank Azar the strong arm (http://www.fdazar.com/index.php?id=1&page=Home)!

This!

Knight_actual -- I didn't realize you were down in boulder. Have I played against you before?

forkit2you
01-28-2010, 04:57 PM
Rangers can move 7 and shoot 10. 17 inches is a great flanking unit. I use them to flank menoth to get those pesky choir boys

Mutton
01-28-2010, 05:00 PM
Whoa; Rangers have guns? Mine pretty much just run the whole time, one at a time, for the mark target bonus. Late game they occasionally fire, but they are very much worth their points without firing a shot.

Agamemnon
01-28-2010, 05:18 PM
Mine are on the paint table currently. I can't wait to get them in play. Nothing like shoring up those hard shots into very doable ones.

Top
01-29-2010, 05:25 AM
Contact Frank Azar the strong arm (http://www.fdazar.com/index.php?id=1&page=Home)!

OK that was funny!

-Top

Killionaire
01-29-2010, 10:46 AM
I can't make a list without them almost.

Being 5 pts for 6 makes them dirt cheap, and they've got very solid statlines for light infantry. Mark Target is invaluable, and MUST always go into a Caine or Siege list.

Rangers really are fantastic.

brotherscott
01-29-2010, 11:21 AM
I believe they are still suffering from MK I memories. A great unit, but hard to fit in to whatever the tactics and strategies of the time.

I used them with Trenchers in MK I, but they were kind of spendy for what they did, and the rules bloat on them made them tricky to use. Though, bringing in Storm Lances off the flanking table edge was fun th efirst few times.

Looking at them in MK II I think they have more purpose. Looking forward to marking a lot of targets for my Trenchers, Commandos, cannon, chain guns....

MadJack
01-29-2010, 12:55 PM
Their Mark Target is simply amazing. In one game it meant that during Fiona's feat turn, I still managed to shoot her dead (after using Deadeye to allow Eiryss to shoot her and remove her focus, the combination of Rangers marking her as a target, and a CRA from Longgunners took her out).

Jorek
01-29-2010, 01:22 PM
They kill widowmaker dead. Run up, engage widowmaker, deny their shooting. The widows either die to free strikes or get whittled down in hand to hand combat - Rangers needing 8s to hit Widowmaker, the damn khadoran snipers searching for 10s. Pretty one sided. And cost effective. With the new marksman granting swift hunter, ranger stock once more has risen.

TimBuckToo
02-05-2010, 06:31 AM
Does Mark Target give +2 when the Rangers are with 5" of the shooting model or the target? Always thought it was the former until I looked closer. Now I'm not sure

Dino-Czar
02-05-2010, 06:36 AM
Does Mark Target give +2 when the Rangers are with 5" of the shooting model or the target? Always thought it was the former until I looked closer. Now I'm not sure

Mark Target requires you to be within 5" of the target.

FearLord
02-05-2010, 06:43 AM
Does Mark Target give +2 when the Rangers are with 5" of the shooting model or the target? Always thought it was the former until I looked closer. Now I'm not sure

The target must be with 5" of a ranger. It's a dangerous job, but someone's got to do it!

Graymer
02-05-2010, 07:20 AM
Rangers are great. I just picked them up, and my primary caster is Siege.

Really great utility for shooty forces.

Templar Coyote
02-05-2010, 07:25 AM
As long as Danger Dan makes it, you have a shot at wasting the caster/high def stuff... just one ranger!

Dyoria
02-05-2010, 07:44 AM
Remember, all you need is 1 ranger within 5". And you have a command range of 8".

Run one range up close, hang the other 5 8" away in a forest or terrain piece. Everytime you loose that "lone ranger" (couldnt help it) scouting ahead, replace it with another.

My rangers rarely make it to the end of the game. :) But they help a lot on the way down. And sometimes, if Im lucky, people will send dedicated assault troops at my rangers instead of my main line. The DEF 14 of the rangers sometimes means they get bogged down for a turn, where my B13 tear them apart at range. :)

OniBeowulf
02-05-2010, 07:52 AM
Does Mark Target give +2 when the Rangers are with 5" of the shooting model or the target? Always thought it was the former until I looked closer. Now I'm not sure

To be a tad more specific they have to be within 5" and LoS of the target.

Dino-Czar
02-05-2010, 07:53 AM
My rangers rarely make it to the end of the game. :) But they help a lot on the way down. And sometimes, if Im lucky, people will send dedicated assault troops at my rangers instead of my main line. The DEF 14 of the rangers sometimes means they get bogged down for a turn, where my B13 tear them apart at range. :)

Wait until you play the Kraye theme list. Using rangers as both a screening unit and ranged buff is nerve wracking, but between aiming and mark target your shooting elements should be able to dig out the rangers that survive the initial rush. They then get to move up and do it all over again.

-Vinsent-
02-05-2010, 10:35 AM
Remember, all you need is 1 ranger within 5". And you have a command range of 8".

Run one range up close, hang the other 5 8" away in a forest or terrain piece. Everytime you loose that "lone ranger" (couldnt help it) scouting ahead, replace it with another.

My rangers rarely make it to the end of the game. :) But they help a lot on the way down. And sometimes, if Im lucky, people will send dedicated assault troops at my rangers instead of my main line. The DEF 14 of the rangers sometimes means they get bogged down for a turn, where my B13 tear them apart at range. :)

Remember you dont have to maintain unit cohesion. Sure he will flee on the next activation (but he can be fleeing and still provide his mark target.) You can run your lone ranger 14" away from the unit and provide the bonus.

leo_neil316
02-05-2010, 11:15 AM
Whoa; Rangers have guns? Mine pretty much just run the whole time, one at a time, for the mark target bonus. Late game they occasionally fire, but they are very much worth their points without firing a shot.

I actually had a few times where I moved them into mark target range of units without needing to run, so fired just 'cause I might as well have.

RAT 8 military rifles then killed everything they were marking. Who knew?

Higgen
02-05-2010, 11:29 AM
Rangers really are a fantastic unit. They have a great buff, singular maneuverability, healthy defensive stats, and single-wound infantry killing guns. Now, that's not to say that they're perfect, because they do have some bad matchups in terms of killing power. For instance, I really want to try out the Kraye tier, but one of my common opponents plays Searforge. However, even against such opponents you're invariably going to have a few targets on the board, and the Rangers have the maneuverability to get to them. Against the aforementioned Searforge you have Thor, Rockbottom, and the potential for back arc shots against Highshields. Against Menoth you can circle around the main force and start capping Choir. Against Skorne you can start hitting the beast handlers. Etc. Etc.

Arkady
02-05-2010, 01:54 PM
They are way more about the accuracy bonus for me than any serious attempt to use their rifles. Much like Mutton, I just run mine out one at a time when I need them, and keep the rest out of the enemy's crosshairs.

Hypothoses
02-05-2010, 09:42 PM
Last night I played a game with them vs sorcha. I ran them up around her, but she popped Icy Gaze and walked just out of melee. I KD them w/ an IC to give them 360 los and shot Sorcha with the rest of the army for the win. Does their mark target still work if they are stationary? If not, I owe my opponent an appology.

Plaxor
02-05-2010, 10:37 PM
Contact Frank Azar the strong arm (http://www.fdazar.com/index.php?id=1&page=Home)!

So true. I honestly think everyone in the front range has his commercials memorized.

n00buaddib
02-05-2010, 11:00 PM
True. They are awesome. 4 pts of utter awesomeness. :p

Menoth Kid
02-05-2010, 11:10 PM
True. They are awesome. 4 pts of utter awesomeness. :p

Rangers are 5 pts.

n00buaddib
02-05-2010, 11:19 PM
Not with Kraye they aren't. ;)

Higgen
02-06-2010, 10:42 AM
Hypotheses:
KD no longer gives 360 vision. You still have your normal front arc and back arc and keep your current facing, so things like back arc on shields still apply like normal.

Hypothoses
02-06-2010, 10:52 AM
Ooops. I guess I owe him a rematch then. Maybe a cookie too.

Higgen
02-06-2010, 11:55 AM
I just realised I didn't answer your original question; yes, it does work while they're stationary.