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krom71
01-28-2010, 03:50 PM
So in our Mark II Resurgence tournament, I ran Ashlynn and Steelheads. I know a lot of people prefer the Forgeguard, but I only have 1 unit of them and the Steelheads fit the rush technique I was planning to use.

All 4 rounds, the Steelheads performed amazingly well.

Turn 1, cast Quicken on the Halberdiers and run them up.
Cavarly run up behind them.
Brocker (starting in round 3) runs up the outside flank of the Cavalry.

The scenario we played involved scoring points for holding rectangular sections worth 1, 2 & 3 points (1 for the one closest to your deployment zone, 2 for the middle ground and 3 for the one near your opponent's deployment zone).

In every game, I had Steelheads into the 3 point zone to contest it by Turn 3 and in almost every game, they were charging in and wrecking $&!t by turn 2.

The combination of Quicken to get the Halberdiers up the board quickly while the Cav followed was fast, deadly and a joy to experience (since they were my troops)..

In the first game they took out an entire unit of Kayazy Assassins, a Juggernaut, and a Manhunter and I still had most of the Halberdiers and 4 Cav models when I won the game. They had completely crushed my opponent's flank..

Game 2, they wrecked a unit of Legionaires, a spawning vessel and a Carnivean. And once again, they were in good enough shape to completely own that flank of the board. My opponent conceded once the Carni died because I'd already killed his other beasts, damaged his 'lock and he had only 1 FURY left.

Game 3 was against Khador and they took out a unit of MoW Shocktroopers and severly damaged a unit of the MoW Demo Corps. I lost that game because I let Ash get too far out...

Game 4 was against Retribution and the Steelheads killed 2 units - swordy guys and halberd guys, as well as a light jack and several solos. I won the game by scenario because I was able to contest all of his points. Again, the owned the flank and cut through to his control zone so he got no points.

Anyone thinking about running them, I suggest getting 2 full units of Halberdiers and a full unit of Cav. Tall in the saddle combined with flank means you can run your Halberdiers up 14" (with Quicken) to engage the enemy, then cycle Quicken to the Cav for a charge from 13" out + Reach over the Halberdiers. Flank and Backswing (*Attack) means almost everything dies.

Bumpasses
01-28-2010, 04:06 PM
que the squid...

Justin Kase
01-28-2010, 04:59 PM
Squid quo pro?

They're also pretty vile within a pMagnus Tier list ;)

Defenstrator
01-28-2010, 05:10 PM
The Steelheads are a staple when I play Ashlynn, and they've never done me wrong. Sure they aren't always the best, but hey, they're 6 points.

Devilsquid
01-28-2010, 07:47 PM
And now you know...and knowing is half the battle!

(The other half is Steelheads)

EnternalVoid
01-28-2010, 08:42 PM
Steelheads always have a unique place with me. In Mark I they were an odd duck but very good at making the enemy not want to engage. In Mark II they have become a cheap stable troop choice.

They have shown up more often than not in my Merc lists and Amusingly they are starting to show up some more in my Cygnar lists. Namely for casters that have spells and feats that do not care about faction or not. I mean for 6 points you just get a Solid Infantry unit. Has speed, reach, decent p+s, CMA, Average defense and armor, but on top of it both Powerful Charge and Set defense to make them good when they either charge in or get charged.

Honestly they have been creeping up my painting list as I never finished painting the boys.

krom71
01-29-2010, 03:27 PM
What I like about them is that they allow the use of combined arms. Units supporting other units and making them better. Its one of those things that rarely works in games like this (see Reeves, Wolves of Orboros, Warwolves and Morraig).