Lord Xalys
11-14-2011, 02:46 AM
Dear all,
For an upcoming Stampede tournament I'm planning on going out on a limb... I haven't played Trollbloods for a year, but my Gatormen have seen too much playtime laterly, so I need a switch. I still have Grissel in her blister, along with two Long Riders. With those assembled, I've been thinking about this list:
System: Hordes
Faction: Trollblood
Name: Stampede!
Casters: 1/1
Points: 35/35
Grissel Bloodsong (*5pts)
* Pyre Troll (5pts)
* Troll Axer (6pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)
Trollkin Long Riders (Leader and 4 Grunts) (11pts)
Fell Caller Hero (3pts)
Horthol, Long Rider Hero (5pts)
Quite a fluffy list, with Grissel's beloved Pyre and Axer (Kortu). The basic idea is to get the Long Riders upfield quickly (with Hoof It, also nice for hit-and-run), ready to slam or charge the enemy's first line. The Champions are meant as second wave, augmented by either the Fell Caller, Pyre or Grissel herself (depending on the need for more attacks, more damaging attacks or more accurate attacks). Horthol just does his thing, like he always does (good flanker also).
Basically the only thing I find tricky is having only two light warbeasts: even though Grissel is not a spellslinger, she can use that room to deal out more animi. I'll need to be careful with committing the beasts, as the loss of one (preferrably the Axer) will cut my fury production in half.
Does anyone have suggestions as how to play above list? I do have a good feeling about it, and it sure as heck will be fun, but maybe you guys have some pointers?
LX
For an upcoming Stampede tournament I'm planning on going out on a limb... I haven't played Trollbloods for a year, but my Gatormen have seen too much playtime laterly, so I need a switch. I still have Grissel in her blister, along with two Long Riders. With those assembled, I've been thinking about this list:
System: Hordes
Faction: Trollblood
Name: Stampede!
Casters: 1/1
Points: 35/35
Grissel Bloodsong (*5pts)
* Pyre Troll (5pts)
* Troll Axer (6pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)
Trollkin Long Riders (Leader and 4 Grunts) (11pts)
Fell Caller Hero (3pts)
Horthol, Long Rider Hero (5pts)
Quite a fluffy list, with Grissel's beloved Pyre and Axer (Kortu). The basic idea is to get the Long Riders upfield quickly (with Hoof It, also nice for hit-and-run), ready to slam or charge the enemy's first line. The Champions are meant as second wave, augmented by either the Fell Caller, Pyre or Grissel herself (depending on the need for more attacks, more damaging attacks or more accurate attacks). Horthol just does his thing, like he always does (good flanker also).
Basically the only thing I find tricky is having only two light warbeasts: even though Grissel is not a spellslinger, she can use that room to deal out more animi. I'll need to be careful with committing the beasts, as the loss of one (preferrably the Axer) will cut my fury production in half.
Does anyone have suggestions as how to play above list? I do have a good feeling about it, and it sure as heck will be fun, but maybe you guys have some pointers?
LX