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bakaryu
01-30-2010, 03:29 AM
OK so now we have the ruleset for Hordes MkII that we have to work with until the summer when our books start coming out, so now its time to start working on some serious lists for tournament level play. I always liked Borka as a caster and now he feels like he is in the right place.

Borka Kegslayer (-5)
>> Pyg Keg Carrier (0)
>> Dire Troll Mauler (9)
>> Pyre Troll (4)
10 Fennblades (8)
5 Champions (10)
4 Krielstone Bearers (3)
>> Stone Scribe Elder (1)
Stone Scribe Chronicler (2)
List Total = 32/35

Ok so now comes the hard part, choosing between the Hero or a Fellcaller for that 3 point bracket. Currently the list lacks any pathfinder mitigation or ways to boost MAT (besides auto KD with Mosh Pit).

The generic plan will be to just run up turn 1 while popping concealment on the Fennblades from the SSC. Turn 2 is when Fennblades run up into their opponents under Hero's tragedy and Iron Flesh cast on one lagging at the back while the champs run ahead of a wind walling Borka. If the charge is on (13" threat range Fennblades!) Borka can pop his feat in the 2nd turn.

While the DEF15 fennblades are occupying the opponent Borka and his champ force are barrelling up the table immune to non magical ranged attacks towards enemy jacks/beasts/casters with the DTM ready to go for the long bomb on Borka if necessary to get into melee with the enemy lock.

bakaryu
02-01-2010, 02:32 AM
Ok so my first draft tournament list for the end of Feb 35pt tournament:

Borka Kegslayer (-5)
>> Pyg Keg Carrier (0)
>> Dire Troll Mauler (9)
5 Champions (10)
10 Fennblades (8)
Krielstone Bearer and 5 Stone Scribes (4)
>> Stone Scribe Elder (1)
Hero (3)
Hero (3)
Stone Scribe Chronicler (2)
35/35 points

Brettman008
02-01-2010, 06:41 AM
Ok so my first draft tournament list for the end of Feb 35pt tournament:

Borka Kegslayer (-5)
>> Pyg Keg Carrier (0)
>> Dire Troll Mauler (9)
5 Champions (10)
10 Fennblades (8)
Krielstone Bearer and 5 Stone Scribes (4)
>> Stone Scribe Elder (1)
Hero (3)
Hero (3)
Stone Scribe Chronicler (2)
35/35 points

I came up with almost the exact same list. The only difference is I have a fell caller instead of a second hero. Though I haven't had a chance to play test it yet I think it has a lot of potential to bring the axe to mouth. Please let us know how you do.

ColdYinTiger
02-01-2010, 06:46 AM
I personally think a fell caller would be best rather then a second hero as the buffs he can spread around.

bakaryu
02-01-2010, 07:03 AM
Indeed I spent ages deliberating over a Fell Caller (mostly for Pathfinder) or a second hero, but was leaning towards two heros for the threshing to clean up lines of infantry.

I may well go with the Fell Caller instead of the second hero, it would be a model I wouldn't have to purchase (I currently own one of each).

Brettman008
02-01-2010, 08:37 AM
Indeed I spent ages deliberating over a Fell Caller (mostly for Pathfinder) or a second hero, but was leaning towards two heros for the threshing to clean up lines of infantry.

I may well go with the Fell Caller instead of the second hero, it would be a model I wouldn't have to purchase (I currently own one of each).

I'm picking up what you're putting down about a 2nd hero to clean out charge lanes but I think the buffs from a caller are going to be more beneficial. Standing your troops up after an earthquake or a round of good tough rolls can help keep the pressure on, pathfinder can be huge, especially against Circle, and MAT 8 Fennblades under Mosh Pit is awesome.

Hatred
02-01-2010, 10:08 AM
Indeed I spent ages deliberating over a Fell Caller (mostly for Pathfinder) or a second hero, but was leaning towards two heros for the threshing to clean up lines of infantry.

I may well go with the Fell Caller instead of the second hero, it would be a model I wouldn't have to purchase (I currently own one of each).


Fell caller has a RAT 6 8"spray that can clean out infantry as well. Standing still he is RAT 8.

Also at 35 points there isn't hundreds of infantry models on the table anyway.

Also revellie is a nice ability to have if you face a Kreoss or say another Borka/troll list that is hvy KD.

MrChomperz
02-02-2010, 11:24 AM
I unfortunately do not yet own fenblades, so my list is a bit different.

Borka +5
keg carrier 0
Mauler -9
Blitzer -9
Krielstone bearer and 4 scribes -4
---Elder -1
Champions -10
Pyg burrowers -6
Fel caller -3
Hero -3
Kriel warriors -6
---Standard and piper -2
whelps -2

I really love the burrowers with Borka since they now have gunfighter. Under mosh pit and fel caller they can put a real hurt on a target. Plus an assassination ability from a knocked down caster.

Mael
02-03-2010, 12:15 AM
Here's what I'm looking at trying. You guys are going to probably think I'm crazy.

Borka
- Mauler (9)
- Blitzer (9)
Long Riders x5 (11)
Bushwackers x6 (5)
Kreilstone Bearer x4 (3)
Fell Caller (3)

The theory goes as follows. Borka and the big guys hang out under wind wall while the Long Riders get the benefit of Iron Flesh first turn or two to keep them safe from shooting. On feat turn the Mauler, Blitzer, and Long Riders cause as much havoc as trollishly possible slamming, charging, and throwing everything they possibly can. Pygs sneak up and CRA targets that I might have trouble accessing otherwise.

With repulsion and mosh pit there is tons of potential for this list to do all sorts of crazy stuff getting LOS to things that you didn't think you could get LOS to. Armies that use an infantry screen will pay when the long riders charge in to play, and armies that use jack walls will be slammed, thrown, repulsed, and otherwise moved by any means possible to get at the squishy center.

I don't think as tried and true as the DEF15 champs but Borka's feat also benefits the first attack, rather than Madrak's which doesn't rely on a charge. This means Long Riders are the key multiwound piece for him - and besides - wouldn't DEF15ARM19 Long Riders engaging pretty much everything in your army be really terrifying?

Mael
02-03-2010, 12:33 AM
Just some more thinking out loud...

a) Hard targets? Check.
b) Infantry heavy armies? Check.
c) Shooting Armies? Check.
d) Heavy melee Armies? Hmm. I think that's what will give me the most trouble.

Funkylovebear
02-03-2010, 04:56 AM
Borka KegslayerTroll Impaler
Dire Troll Blitzer
Krielstone Bearer and 3 Stone Scribes
Krielstone Stone Scribe Elder
Pyg Burrowers (Leader and 5 Grunts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Trollkin Fennblades (Leader and 9 Grunts)
Trollkin Long Riders (Leader and 2 Grunts)
Stone Scibe Chronicler

Borka (wind wall) and swamp to cover the beasts (not sure may just take extra stone scribes as Borka can now fill it up on turn one.

Fen blades because they can be def 17 with borka and scribe. also vengance and heros trag is just made of win!

long riders because thay are just cool. and hit like a tun of bricks.

Burrowers to finish of any hard (but knocked down models, I love mosh pit)

Scribes + elder for extra arm and anti stelth useral job

Blitzer I thick is Borkas beast. Ok he only has mat 5 boost to hit the first one, knockdown. then you can still shoot over the knocked down model (for assasinating the casters hiding behind big things) or just continue to lay the hurt on the knocked down model)

Impailer for ranged attack and snipe for the blitzer. Might swap limp and swamp gobs for slag for damage boost (take the blitzer up to P+S 18 with stone) and still good ranged

Beckman
02-08-2010, 07:40 AM
Army:
Type: Skirmish (1 caster, 50pts)
Points: 35
Borka Kegslayer (*5pts)
* Slag Troll (6pts)
* Dire Troll Blitzer (9pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)

Army:
Type: Skirmish (1 caster, 50pts)
Points: 50
Borka Kegslayer (*5pts)
* Slag Troll (6pts)
* Troll Bouncer (5pts)
* Dire Troll Blitzer (9pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Champions (Leader and 2 Grunts) (6pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)
Fell Caller Hero (3pts)

Nyss Hunters are an auto-include... I imagine wind walling the nyss near borka, and running 15 DEF champs up the field... I guess Def 18 Nyss Hunters with weaponmaster and knockdown on their melee weapons is -OK-.

Mael
02-08-2010, 09:57 AM
Oooooooh. I like the Slag Troll/Blitzer combo with him. Very very nice. I am having trouble list building with him now because much of what he can take is really damned good, especially beasts! Any ranged beast (slag/pyre/impaler/blitzer/winter) does well because they can drop ranged attacks on KD'd models like nobodies business. Melee beasts like the Mauler or Mulg help because they can ensure things get thrown around.

The Winter's animus is great with him too as he is so damned hard to kill. I don't even mind putting him in the middle of combat just to see what will happen.

I think as a 5 fury caster what he needs is a heavy and a light at 35 points. Maybe a heavy and two lights at 50. Long Riders always go in, and Bushwhackers provide good ranged threat to support them.

What I'm looking at now:

Borka (+5)
- Mauler (9)
- Winter (5)
Long Riders x3 (7)
Bushwhackers x6 (5)
KSB + SEE x5 (4)
Horthol (5)
Fell Caller (3)
Whelps (2)

N0rdicNinja
02-08-2010, 10:24 AM
Just some more thinking out loud...

a) Hard targets? Check.
b) Infantry heavy armies? Check.
c) Shooting Armies? Check.
d) Heavy melee Armies? Hmm. I think that's what will give me the most trouble.

I'm actually starting to grow quite fond of your Long Rider idea.... this will need to be experimented with!

Beckman
02-08-2010, 11:15 AM
Oooooooh. I like the Slag Troll/Blitzer combo with him. Very very nice. I am having trouble list building with him now because much of what he can take is really damned good, especially beasts! Any ranged beast (slag/pyre/impaler/blitzer/winter) does well because they can drop ranged attacks on KD'd models like nobodies business. Melee beasts like the Mauler or Mulg help because they can ensure things get thrown around.

I agree.... I think KD weapons makes a lot of stuff good ;)

I like the Blitzer/Slag because it gives you some heavy hitting for hard targets, and you can use the slag to WRECK a KD'd heavy for minimal investment.

I feel that Nyss Hunters >> Bushwhackers because they've got weaponmaster and obscene DEF with iron flesh... Also, if you try to melee them, they KD you and CUT YOUR FACE.

I feel like Horthol + CAV is a lot of that list.... and it would really suck if they get taken out... I'd rather buy Champs for the points...

TimBuckToo
02-12-2010, 06:36 AM
Army:
Type: Skirmish (1 caster, 25pts)
Points: 25
Borka Kegslayer (*5pts)
* Winter Troll (5pts)
* Dire Troll Blitzer (9pts)
Full Kriel Warriors (6pts)
*3 Caber Throwers (3pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)
Victor Pendrake (2pts)

Army:
Type: Skirmish (1 caster, 35pts)
Points: 35
Borka Kegslayer (*5pts)
* Winter Troll (5pts)
* Dire Troll Blitzer (9pts)
* Bouncer (5pts)
Full Kriel Warriors (6pts)
*3 Caber Throwers (3pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)
Victor Pendrake (2pts)
Thumper Crew (3pts)
Whelps (2pts)

Army:
Type: Skirmish (1 caster, 50pts)
Points: 50
Borka Kegslayer (*5pts)
* Winter Troll (5pts)
* Troll Bouncer (5pts)
* Dire Troll Blitzer (9pts)
Full Kriel Warriors (6pts)
*3 Caber Throwers (3pts)
Fell Caller Hero (3pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)
Victor Pendrake (2pts)
Thumper Crew (3pts)
Whelps (2pts)
Wrong Eye & Snapjaw (9pts)
Totem Hunter (3pts)

Obviously a progression. The list focus around tons of KD, pushing, slamming and stationary. Add to that 3 spary templates and we're ready to roll. Also I've found through play that Borka doesn't use the stone well since he's a fury hog so out it goes.

In the 50 you might ask Wrong Eye & Snapjaw? Totem Hunter? Threats that can't be ignored coming up a flank.

Mael
02-12-2010, 07:06 AM
I feel like Horthol + CAV is a lot of that list.... and it would really suck if they get taken out... I'd rather buy Champs for the points...

I think the Long Riders are really worth their investment with Borka - just due to the fact that they have such ludicrous range and can really get to the enemy first by using his feat. Horthol was just something I tossed in as I was throwing ideas around

And this isn't just theory :) I made the boast that I was going to play fully painted and ended up using a champ and beast heavy force last night instead of bringing my longriders out.

Borka (+5)
- Earthborn (10)
- Mauler (9)
- Winter (5)
Champsx5 (10)
KSBx4 (3)
Fell Caller (3)

http://warpainter.files.wordpress.com/2010/02/batrep1.jpg?w=450&h=312 (http://warpainter.files.wordpress.com/2010/02/batrep1.jpg)

The list was painful to play against my pHaley opponent (Northblade) as with champs there was no real good time to use Borka's feat. If I had the longriders I could have definitely got the long charge off and decimated his force. But man.. is Borka ever a beast. I am going to post up a battle report a little later today.

If I had to do it differently I would have brought the longriders instead. Not only do they have extra speed with big b's feat but they can also really take advantage of berserk by using their reach (unlike champs). Oh, and I made sure to always bring the winter along because Borka is so damned hard to kill in melee and is bound to freeze something. Here's the updated list:

Borka (+5)
- Mauler (9)
- Winter (5)
Long Riders x5 (11)
Bushwhackers x10 (8)
Krielstone x4 (3)
- Elder (1)
Fell Caller (3)

The 10 Bushwhackers could be moved for Fenns if I really wanted, but I was feeling a real lack of ranged support that they would provide nicely. There was a few situations where having a nice hard hitting ranged unit would have really helped me out during the battle.

vash1318
02-12-2010, 07:22 AM
see my borka thread the second list is solid, mulg and borka work well, long riders with horthol are great and fenns with iron flesh are the beez kneez.

thumpernickle
02-12-2010, 08:48 AM
I have a question about the interaction of Freezer (Winter's animus) and Borka. I tried this the other day and I had a hard time getting it to work exactly how I wanted it to. I had used Top Off on Borka and put Freezer on him. The problem is that Freezer triggers, as I understand it, when a model ends its activation within 2 inches of Borka (in this case), but Stumbling Drunk triggers after each hit. So I got hit and wandered off d3 inches (I rolled a 6). Freezer did not trigger as I had wandered to greater than 2 inches away from the attacking model. The other problem I have with Freezer is that it triggers on end of activation. If for some reason Borka stays in melee range of an attacking model that has multiple attacks and boostable attack and damage rolls (a warbeast or warjack or a warlock or warcaster) Freezer does not seem that useful. So my current conclusion is that Freezer is not useful on Borka, especially if he is Stumbling Drunk. But perhaps I am missing something.

Mael
02-12-2010, 09:38 AM
Hey thumpernickle - you bring up some good points. :)

The reason Freezer is so good with Borka is that you want him to be engaged at all times. As long as there is melee happening he gets his unrelenting bonus (and even better) has his def boosted against ranged attack. Ideally you'll be engaging lots of small models as they have no reliable way to hit his iron flesh boosted def17 - and even if they do it's tough to get anything past his ARM that's at least 19. It's even reasonable against most heavy Warjacks and as long as you hold a focus or two you should be fine.

Yes, sometimes stumbling drunk can push you away from big things, other times it won't. The moving is both a blessing and a curse. :)

Frekke
02-14-2010, 10:21 AM
I am looking for trying out this 35 point List:

Borka Kegslayer5
Troll Axer
Dire Troll Mauler
Earthborn Dire Troll
Krielstone Bearer and 5 Stone Scribes
Krielstone Stone Scribe Elder
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Trollkin Runeshapers (Leader and 2 Crew)
Fell Caller Hero
Troll Whelps

The Whelps will be held back and are not deployed
With Borkas Feat and the Axer/Earthborn I really think i can get the first Charge and will run the Beasts HOT
On my Enemys Turn he has to hit the beasts wich are all Arm 20 (Eathborn maybe 22), when i can get the Krielstone to work, and will pop out Whelps.
The List is all about the first Charge but i think Borka can do that now.

thumpernickle
02-14-2010, 11:35 AM
Mael,
I can see your point. But with Mosh Pit I wonder how important frozen troopers really are when they can be KD'ed by anyone in my army. I guess that if I wanted to keep Borka from wondering off I could box him in with my own troops, like KSB. I need to play him more. I am beginning to really like him.

alistairenix
02-15-2010, 03:10 AM
Just to add my 2 beers to the thread, I'm putting together a Borka list as follows:

35 point list
Borka Kegslayer +5 pts
Pyg Keg Carrier 0 pts
Dire Troll Mauler 9 pts
Troll Axer 6 pts
Troll Bouncer 5 pts (or Impaler, still testing out the list)
Full Kriel Stone Bearers 4 pts
---> Kriel Stone Bearer Elder 1 pt
Full Fennblades 8 pts
Stone Scribe Chronicler 2 pts
Fell Caller Hero 3 pts
Troll Whelps 2

50 point list:(Add)
Min Long Riders 7 pts
Horthol 5 pts
Troll Champion Hero 3 pts

Right now, the entire list is built for maximum threat range, knockdowns/slams and reach.

Thoughts? Feedback?

thumpernickle
02-15-2010, 07:54 PM
Just to add my 2 beers to the thread, I'm putting together a Borka list as follows:

35 point list
Borka Kegslayer +5 pts
Pyg Keg Carrier 0 pts
Dire Troll Mauler 9 pts
Troll Axer 6 pts
Troll Bouncer 5 pts (or Impaler, still testing out the list)
Full Kriel Stone Bearers 4 pts
---> Kriel Stone Bearer Elder 1 pt
Full Fennblades 8 pts
Stone Scribe Chronicler 2 pts
Fell Caller Hero 3 pts
Troll Whelps 2

50 point list:(Add)
Min Long Riders 7 pts
Horthol 5 pts
Troll Champion Hero 3 pts

Right now, the entire list is built for maximum threat range, knockdowns/slams and reach.

Thoughts? Feedback?


I like the idea of the Bouncer in this list as I feel his animus is slightly more useful on Borka than the Winter's animus (see my comments above, although Mael does make a good point). I go back and forth on the Fennblades. For 8 points you get 10 Fennblades with reach and speed 6 and vengeance. For 8 points you can also get 12 (11 with weapons) Kriel Warriors. They are slightly slower, but have steady, something I find to be invaluable in the meta I play in. They are basically a toss, but remember that if you run your Fennblades early, they will probably be out of the Stone Aura and Most Pit.

alistairenix
02-16-2010, 02:52 AM
I like the idea of the Bouncer in this list as I feel his animus is slightly more useful on Borka than the Winter's animus (see my comments above, although Mael does make a good point). I go back and forth on the Fennblades. For 8 points you get 10 Fennblades with reach and speed 6 and vengeance. For 8 points you can also get 12 (11 with weapons) Kriel Warriors. They are slightly slower, but have steady, something I find to be invaluable in the meta I play in. They are basically a toss, but remember that if you run your Fennblades early, they will probably be out of the Stone Aura and Most Pit.

Thanks, Thumper. Good advice all around. The other thing I have thought of is switching out the Fenns for a full Kriel unit and dropping the Bouncer/Impaler 5pt slot for a min Fenn unit. But then I worry about Fury management with 2 warbeasts.

Brettman008
02-16-2010, 05:12 AM
So far I'm loving the new Borka. While he lost a lot of his hooligan antics from MK1 I feel he is a much more viable caster. He's just all around solid and I feel his abilities do a good job emulating the tough guy bravado in his story.

Here's the 25 point list I've been running with him with pretty good success.

Borka
Kenny
DTM
5 Champs
KSB (min) + SSE
Fell Caller
Hero
Swamp Gobbers

The basic plan is for the the Champs to march forward while the solos protect the flanks. The Mauler is there for support and to bat clean-up.

I won a real nail biter against the High Reclaimer on Friday. He was winning the war of attrition so in a desperate play I got Borka drunk and ran him up to his caster with 3 transfers. He wasn't able to seal the deal so Borka went axe to mouth ftw.

I really hope PP keeps Borka as-is. I'm having a blast with him and feel like he can put up a good fight against just about anyone (still trying to wrap my head around how to beat the Harbinger with him).

Here's what I'm thinking for 35 points. Please let me know what you think.

Borka
Kenny
DTM
Axer
5 Champs
KSB (min) + SSE
Totem Hunter
Hero
Fell Caller
SSC

Mael
02-16-2010, 06:34 AM
What is everyone's thoughts about the KWs with him? Although not quite as offensive as the fenns the ability to prevent knockdown means there is no easy way to drop their def outside spells or stationary.

thumpernickle
02-16-2010, 07:58 AM
Alistairenix--I find that running only two beasts is usually not a problem. I keep the back as second or third wave. If you go with just the DTM and the Axer, keep the Axer close to Borka and use him for his animus, clearly out pesky solos that get past your front lines, or clear out a lane for an assassination run (game is over if you do that, you either win or lose). You might find that min Fennblades and max KWs are very effective. I haven't given it much thought.

Brettman008--My only thought on your 35pt list is that you may find you don't have enough attacks available to you a given turn. To restate, you have a lot of models with multiple attacks, but that means that your attacks are concentrated in a few models and you can spread your attacks over a large area.

thumpernickle
02-16-2010, 08:08 AM
Mael,
As I hinted at early, I really like the KW with Borka. A full unit with UA equals 12 models at DEF 15 (with Iron Flesh) or DEF 17 (Iron Flesh plus Tale of Mist) and ARM 15 or 17 (under KSB Aura) that can't be knocked down. As a first wave/screen, opponents are going to have to work really hard to kill just a handful of KWs. Second turn they stay at DEF 15/ARM 17 (in an average situation) and gain Heros Tragedy. They hold a high line really well in my opinion and experience.
I also think that a couple of Caber Tossers (if you have the points for them) can be useful. Adding them gives you reach on three models. Although I don't care for Thunderstrike, the reach is awesome. Because they have Take Up, I feel I can run them in the front line to tie stuff up. If they die, the opponent should be knocked down (Hero's Tragedy) and, in theory at least, a second KW will take up the caber and smash a knocked down model.

Brettman008
02-16-2010, 09:55 AM
Brettman008--My only thought on your 35pt list is that you may find you don't have enough attacks available to you a given turn. To restate, you have a lot of models with multiple attacks, but that means that your attacks are concentrated in a few models and you can spread your attacks over a large area.

That's a really good point Thumpernickle. Maybe I should swap out my Axer for a unit of KW. They'll provide a lot of bodies and help ensure my heavy hitters make it to the front line.

thumpernickle
02-16-2010, 12:30 PM
Brettman008,
I am glad you could understand those two atrocious sentences I wrote. :eek: I would suggest keeping the Axer for its animus (very useful on the DTM as it would stack with the feat for an additional 4 inches on the charge/slam/trample) and dropping the Totem Hunter and the Hero for min Fennblades or full KWs. (I can't remember the cost of the Totem Hunter, so use whatever fits.) You will probably only miss the Hero's commander ability and the solo hunting ability of the Totem Hunter, but honestly with this list you should probably only worry about solos that break your front lines and the Axer should be able to deal with them. Plus, running only one beast at 35 is a little too risky for my tastes.

Edited for clarity.

BeautifulOblivion
02-17-2010, 08:26 AM
Here is what I have decided to go with for a 35pt. tournament this weekend:

Borka & Kenny
Dire Troll Blitzer (9)
Slag Troll (6)
Min. Unit Fenn's (5)
Full Unit Champs (10)
Min. Unit KSB (3)
SSE (1)
Fell Caller (3)
SSC (2)

This leaves me with 1pt. to do what I want and I'm unsure as to what I want to do. I could replace the Blitzer with the EBDT since I know I will be up against WM and his abilities for adapting are huge. I was also thinking of Swamp Gobbers, now I know many dislike them now but I have used them to great affect to get Champs up and then as a tarpit to allow other units to get in the mix. Plus they can block LOS for magic attacks which Borka can't get around with his spells. I've also thought about using a 2nd Fell Caller (as the first one may be targeted often) or including a Hero but the SSC with Borka's Iron Flesh combine to make Def. 17 Fenn's. while moving up. That is saying something, the Fenn's would be almost untouchable until they are engaged.

Are there any thoughts on the list?


BO
the stinky player

Mael
02-17-2010, 09:50 AM
Just in terms of what (I hope) will be painted for the league night Thursday, I've got a plan!

Borka (+5)
- Mauler (9)
- Blitzer (9)
Long Riders x3 (7)
Pyg Bushwhackers x10 (8)
Krielstone Bearer x4 (3)
- Stone Scribe Elder (1)
Fell Caller (3)

Posted up a battle report of the last game i mentioned dudes:
http://warpainter.wordpress.com/2010/02/17/hordes-mk2-fieldtest-–-trollblood-35pt-battle-report-13-–-borka-kegslayer-vs-prime-haley/