View Full Version : Your best 15 point list
01-30-2010, 07:27 AM
For the purpose of creating a beginners guide that I am going to be working on for new Cygnar recruits I am asking you to list your favorite 15 point lists.
Journeyman warcaster 3
This army features a pretty basic gameplan and is a good way to learn alot of the basic rules. You will have good practice in setting up ranged attacks, magic attacks, melee attacks, charges, and special attacks. This army contains everything from the box set so after a few games with the box set only you should be able to transfer over to this pretty easilly. The list incorporates two of our most popular solos that are a staple in most lists.
01-30-2010, 07:33 AM
real similar to what I run when showing people how to play. I just bought the cryx battlebox and it comes with 14 points. So i just add junior to my cygnar battlebox and it is a pretty fun and even 14pt matchup.
01-30-2010, 08:48 AM
02-01-2010, 12:00 AM
I think that a training list should include a good number of the fundamentals of the game in it, but in very simple forms that are easy to be introduced through. When I went to put together a list of things that did this well, I found myself putting together the Cygnar battlebox and then adding in a min unit of sword knights to introduce infantry (since I think that this is very important as I see a lot of new players completely overlooking infantry because of lack of understanding or just not realizing their value). Obviously PP had some similar things in mind when they created the battlebox as it seems to be very good at introducing several elements of the game. I'll go over the value that I see in each of these pieces since you have no reason to take me at my word:
pStryker - He really seems to be designed as an intro caster; he has a little of everything: defensive buffs with Blur and AS, an offensive buff in Snipe, single target and AoE attack spells as well as a non-damaging spell with a status effect. Also, his feat is simple and easy to understand, plus I like that it is defensive because it helps get the player thinking tactically about the best time to use it by thinking about what their opponent will do.
Charger - A ranged 'jack with a RoF two gun to show how ranged attacks differ from melee. Powerful attack is good for expressing the importance of focus by comparison and contrast to how it is normally spent.
Ironclad - A heavy 'jack to show difference in capability and investment between them and lights. It also has an open fist, a special attack, and a crit effect.
Lancer - Shows how arcnodes work and their benefits. Also introduces reach and a shield.
Sword Knights - As I said above, learning how and why to use infantry is important and I think that melee infantry are good to learn on because ranged infantry are a bit too passive and also don't illustrate as easily how charging and running with multiple models in a unit is different from using a 'jack. They also have Defensive Line which is a common ability among infantry and illustrates how certain abilities require infantry to work as a unit for positive gain. They also have decent use when working with 'jack and against 'jacks in Flank and Penetrating Strike, which is good since there are usually more 'jacks in training lists.
These are all my thoughts on things that are important to learn and models that teach them well.
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