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PUFNSTUF
11-26-2009, 07:34 AM
Didn't notice another thread so here goes.

15 point game, my list is as follows

Pkaya
Feral Warpwolf
Gnarlhorn
Argus

vs

Madrak
Impaler
Winter troll
Mauler

Board had to hills on the left side, two forest on the right. He won first roll, set up in a line near the hills, i deployed opposite him.

First turn had all the trolls running, with surefoot cast on the mauler.

I ran the gnarlhorn up on the hill, argsu and warpwolf behind the hill. Pkaya cast occulation on the warp wolf.

turn two for the troll player, sniped the impaler, sure footed the mauler, everything advanced. He tried to shoot at the gnarl but forgot it had stealth.

My turn, upkept occulation, chose armored plates for warpwolfs warping, inched army back a bit.

third turn for troll player, advanced everything, cast sure foot on mauler, mauler moved to within 5" of gnarl, but I chose not to counter slam (wouldn't have knocked it down due to sure foot). impaler moved up. Winter troll moved up 2" infront of madrak to protect him, casting its stationary animus, no fury on madrak.

my third turn. Winter troll was around 14" out from kaya, 16" madrak. I used the gnarls animus on itself and slammed the troll (who was 10" away), giving it 18 damage, and slamming it into madrak (who took no damage but was knocked down) I use teh argus animus on the warpwolf, ran it behind the gnarl. Warpwolf chose the 2+ speed animus, and attempted to walk at the mauler (couldn't charge due to no los from hill) was one inch out :(.

Kaya's up, walked 6 onto hill, used spirit door, poped beside madrak near the gnarl. first attack and boost, auto hitting due to madrak being knocked down. forget exact damage rolls, but after her inital and one bought attack, madrak had 5 health left. Feated, put one focus on the argus who was now in range of her control thanks to it running, and pulled focus from the gnarl and argus. buy and boost, doing 4 damage, madrak left with one, buy and boost, dealing 8 damage, he uses scrolls. Last attack does 7 damage to kill him.

Now last night after playing I looked at madrak closer, and his scrolls say they are to be used after the attack roll is made, so the troll player used them at the wrong time, after the damage roll (which would have saved me a boost), but also since madrak was knocked down, I auto hit, with no attack roll being made, does this mean the scrolls can never be used? According to RAW makes sense to me, can anyone confirm this?




Things I learned: original list was going to be a pureblood and feral with Lord of the Feast, but I am very glad I went with the other list.

Gnarl slamming a model from 11" is awesome, I will always include one in a list now, two in larger games. I will have to test out its trample sometime too.

kaya's packhunters never came into effect really, so couldn't say if its overpowered or not, but it would have made the gnarl mat 10 which would have been awesome. Personally I don't think its all that over powered, since she is essentially the go to beast castor, and there has to be an incentive to take alot of beasts with her.

Spirit door does the usual, occulation is amazing on the gnarl to protect it from range attacks and act as a perfect guard with counterslam, or keeping it ready to unleash an 11" slam <3

Feral would have been deadly if it could have charged, absolutely beating face. Only debate I will have to figure out will be gorax or argus.

Dark Fledgling
11-29-2009, 11:04 PM
Played a game over the weekend against another circle player. He ran Kromac with a bunch of druids, the whitemane, two feral warpwolves and a gorax. I ran this kaya list. If this gets confusing I'm sorry, with two lords, three warpwolves, and two gorax, whos beast is whos might get a tad confusing.

Kaya +6
-Argus 4
-Argus 4
-Gorax 4
-Feral Warpwolf 9
-Woldwarden 9
Lord of the Feast 3
Wolves of Orboros x10 6
+UA 2
-----------
35 pts

TURN ONE:
He had first turn and advanced a whole bunch, putting his beasts all together on one side and his druids on the other. My turn I did the same, putting my beasts directly across from his.

TURN TWO:
That first turn move actually turned out to be my failure. I placed my line to close to the enemy, probably at 10ish inches away. Even though I was playing circle myself, I underestimated the 11" charge of almost all our stuff.

Despite having undergrowth up and warping my wolfy for armor, he got charged by both my opponents warpwolves. Although, even with warped str, he had to fully force the first one and put 3 fury on the second one to finish the job. In the same round, he charged forward with his whitemane towards my wolves.
Now the whitemane has become sick. Single handedly, with no support, he walked right through and killed 6 of my wolves using overtake and heart tokens. It was brutality shenanigans without mk1 brutality.

My turn I tried to retaliate, barking one warpwolf with my first argus and using my warden and gorax I managed to kill the first warpwolf and damage the second a good amount. I positioned my warden and gorax to block the remaining warpy from being able to function much next turn without taking some painful free strikes. My remaining wolves slew the whitemane and moved to hold the ground between the druids and kaya + her beasts. During this, my second argus tangled with the lord of the feast but had unlucky die rolls.

TURN THREE:
My opponent began this turn by using his remaining warpwolf to throw my warden into a few of my wolves. The druids with my opponent Lord then neutered the first of my argus, using elemental bolt to pull him closer to his gorax. The gorax then got the charge and finished off the puppy.

I retaliated By first finishing off the warpwolf with my own gorax. Now at this point the enemies gorax was nicely lined up with Kromac, giveing me a slam line to potentially knock him down.Using my second argus, I tried to pull off the slam but flubbed the roll. Thinking I would save the day with my warden I charged forward and made my initial attacks vrs the gorax. I was hoping for the chain attack to do what my argus couldent but in forcing my warden to stand up, charge, and boost my initial attack to hit rolls, I was out of fury and again couldn't pull it off.
Despite this, my warden was still close enough for kaya to spirit door in and go for the assassination attempt. Sadly, even though I got the crit knockdown on my second attack, Kromac in beast form has one hell of alot of armor and I couldent take him down.

TURN FOUR:
Kromac stands up and eats my face.

OTHER THINGS:
things I didn't mention where some minor shenanagins involving the feralgeist taking over now just my warpwolf, but my opponents second warpwolf as well. There was also some stuff involving altan ashly pwning my Lord, and the opponents lord pwning an argus.

REVELATIONS:
All in all I learned some important things. First of which, the whitemane is gross and needs nothing to simply chew through entire light infantry units. Second, I over underestimated the survivability of the new Feral warpwolves. Not being able to choose the branch only has an effect if you are alive at the end of the round : ) Third, Paralysis on the argus is great. Lowering the enemies def to 7 is a godsend against those 14 def warpies, allowing even my non beatstick beast (warden) to do huge damage.

The most important thing I learned though, is to NOT FORGET ABOUT THE NEW PACK HUNTERS. I kept forgetting to account for it all the time and could of won the game had I remembered it.

Personal assessments for my playing was that I need to remember ALL my power attacks and keep the goal in mind. If I had thrown the enemy gorax with my warden instead of trying to go for the chain attack slam I would of had enough fur to boost it to make sure it happened as well as opened up a door for my argus to help chew through Kromacs armor.

All in all a great game that really helped to introduce me to the changes of mk2. I also played a game that day with a similar mohsar list vrs xerxis and I will try to post my results in here as well.

-DF

PUFNSTUF
12-03-2009, 08:37 AM
15 pt duel

my list
Pkrueger
Gnarlhorn
Woldwyrd
Argus
Blackclad
Bellows crew

vs
Siege
2 X defenders
squire


needless to say, that siege list is a tough nut to crack.

He won first turn and deployed in triangle formation, 2 defenders in front of siege, squire behind.

I deployed opposoite. with gnarl and wyrd on my left, kruger behind gnarl. belows crew to the right of the wyrd. argus and clad to the right of that.

he ran both jacks first turn, moving everyone up. I shifted my entire line to the left, popping the bellows crew cloud over wyrd and gnarl.

turn 2
he put 2 focus on each jack, cast explosivo on the right defender (or my left if you will). defender on his left moved up, defender on right moved to the right a bit. he shot at my wyrd, was out of range by 2 inches, but low and behold, it scatters exactly onto my wyrd. deals no damage to the wyrd but offs the crew man of the bellows squad. failed my cmd check after too. Siege currently is between the 2 defender, back behind a wall a bit.

I moved up the gnarl behding a wall, krueger behind. cast lightning tendrils on the wyrd (i know it does not work on range attacks, but I needed to blow 3 fury) I then moved up the wyrd, hoping to shoot the defender 3 times. I was out of range by an inch. I moved up the black clad behind a different wall on the other side.

turn 3
His turn, basically a repeat of the last one, but actually hit the wyrd for some damage.

my turn, bellows gunner moves up and pops cloud. I move my argus back behind krueger, who is behind the gnarl still. inch the gnarl and wyrd up a bit, along with krueger, hopeing to him out more.

turn 4
gives 2 focus to both defenders, cast explosivo on right one, uses feat catching the gnarl and the wyrd. stands still and shoots at wyrd, doing a whopping 20 damage. the right defender shoots at the gnarl, hitting and damageing it, and also killing the wyrd. the left defender shoots the gnarl and finishes it off.

my turn. I move my blackclad forward, after using tracker on it from the argus. I do have los to siege but am out by half an inch from hunter marking him. i cast skyborne on krueger and charge siege. just in range, boosting first hit. I hit and do a single point of damage to him (he is at arm 18 currently). thanks to sustained attack I buy and boost, doing 7 damage, buy and boost again, doing 8 damage. last fury buy and manage to do 4 damage, killing him.

Things about the game
the wyrd is there for arcane killer if needed, and this game didnt do much, but thats fine by me. I will have to try a warp over the gnarl and bellows (which was a points filler) but I had the gnarl for bounding krueger for a 15" threat, 17" using hunters mark. the argus is there to tracker the blackclad.

it was a very hard list to face, and this list and combo's will obviously work much better vs squishier castors. at higher points levels I will need to include beatsticks to take out high armor. though both my models taken to increase kruegers threat range didn't work out, I'm sure they would have and the outcome would have essentially been the same, since the +2 range would not have mattered )though boundings attack roll bonus would have been nice)

im thinking for 35 taking a warpwolf, druids, and a gorax to add some strength in there, maybe another blackclad. have to see...

Bone(idle)jack
12-08-2009, 03:12 PM
pKaya
2x Gnarlhorn Satyr
1x Pureblood
1x Argus
1x Shifting Stones
5x Wolf Riders

Thagrosh
1x Carnivean
1x Angelius
1x Nephilim Protector
1x Harrier
1x Forsaken
1x Ogrun Chieftain
5x Ogrun Warmongers

The legion force essentailly moved forward in a block infront of thagrosh, keeping everything except the angelius within 8" 1st turn was positioning & moving forward. Thagrosh casts fog of war.

2nd Turn: wolf riders charge the warmongers and do no damage due to the -2STR Ogrun kill the wolf riders easily in their own turn. Carnivean walks forward and sprays a satyr. the protector moves between thagrosh and the ogrun infront of him and the harrier moves infront of the carnivean. Thagrosh puts sping growth on the carnivean, himself and the harrier, upkeeps fog of war.

2rd turn: satyr slams the harrier into the carnivean doing minor damage due to -2STR.
Warpwolf uses phantom hunter, and warp strikes thagrosh for 9 damage (he forgot about the protectors shield guard)
Second satyr slams an ogrun into thagrosh, killing the ogrun, knocking down thagrosh but causing no damage due to -2STR & following up but being unable to contact thagrosh.
Kaya spriit doors in & makes 5 boosted POW9s, gets excellent rolls vs ARM17 and kills thagrosh.


Essentially i was lucky to win, had he not forgotten shield guard or i'd got average rolls Kaya wouldn't have killed thagrosh. The combination of -2STR from death shroud and +2ARM from spiny growth makes is practically impossible to damage anything in a meaningful way.

POW9 tramples were out of the question vs 8DAM ARM16 ogrun.

The wolf riders i feel were an utter waste, throwing the javelins and retreating would've provided no gain & so i braved the abominaton check for the charge, couldnt make use of gang due to base sizes & positioning and the -2STR destroyed any damage potential from their attacks.

The two things to come out of this were:
A) against high armor if you dont have a gorax you're in real trouble, i'm not sure i like the idea that you MUST include a gorax & if that dies you cant hurt anything.

B) wolf riders, while the 18"+5" run is intimidating they've no substance when they get there. vs single wound infantry assault will cause you to wase your other abilities most of the time & they just cant deal enough damage to deal with anything bigger (bastions, ogrun, cavalry etc) and you're not going to get gang against these as you cant afford to go two on one. Plus you cant retreat as you'll take a free strike. They need weaponmaster on melee attacks witht the spear as well as ranged. They're certainly not worth the 10pts.

UnderWood
12-08-2009, 04:21 PM
pKruegur
feral
warden
gorax
WoO+UA
LOTF
Sentry stone
shifting stones
wayfarer

vs

Seige
defender
ironclad
squire
B13
full longgunners no UA
arlan strageways
gorman
rhupert
journeyman

I got first turn

Turn 1

RAN EVERYTHING FORWARDS
put warden and LOTF in shifting stones
cast deflection skybourne lightning tendrils moved 8" directly forwards
moved senntry forwards and amde a forest in front of it.

he moved up put down a foxhole moved his longgunners into it moved his defender up 1shot my WoO UA leader B13 shot a magestorm which missed and deviated away.

turn 2

I cast skybourne moved another 8" forwards and feated killing 9 longgunners and 2 B13 put a mani forest on myself.
Sat on 3 fury

Ran WoO forwards teleported warden forwards (waste) and ran LOTF forwards.


He went OH GOD I HAVE PLAYED AGAINS KRUEGUER LIKE 15 TIMES HOW THE **** DID I FORGET YOUR FEAT.

Then moved forwards popped his feat he gave his defender 2 focus cast explosivo on it stood it still and took a shot at my warpwolf which missed. now to be honest this won me the game he was rolling dice +5 damage against it he should ahve mostly killed it with that shot. He then deals another 12 damage to the warpwolf but doesn't take out any systems.

Warden got hit and took like 16 points of damage

He sat on 2 focus and the journeyman cast arcane shield on him making him ARM 22.

If he had killed my warpwolf that turn I could not have won at this point my wolves had lost the UA and the warden would ahve been unable to deal with two heavys an an ARM 20 warcaster.

I mean this I litterally could not have won if he had taken out my warpwolf.

Turn 3

blackclad hits seige with a hunters mark kruegur casts primal and lightning tendrals on the warwolf. He warps for STR charges seige and 2 shots him