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View Full Version : Trolls vs. Cygnar (50 points) With Pictures



Killbox
12-04-2011, 10:38 PM
Scenario: SR2012 Beta - Close Quarters
Players: Terry (Cygnar) vs. Kris (Trolls)
50 points

Cygnar:
pStryker
*Defender
*Ol' Rowdy
*Squire
10x Trencher Infantry
*1x Grenadier
*Officer & Sniper
*Ironclad
10x Devil Dogs
*Jonas Murdoch
Aiyana & Holt
Anastasia di Bray

Trolls:
Jarl Skuld
*Troll Impaler
*Dire Troll Mauler
*Runebearer
10x Kriel Warriors
*2x Caber Throwers
5x Champions
5x Long Riders
Fell Caller
Horthol
Janissa Stonetide

Terry won the roll and chose to deploy first. Anastasia di Bray will Ambush.

http://img585.imageshack.us/img585/1397/deployment.jpg
Top of Deployment:
Cygnar deployment from top to bottom:
Devil Dogs; Squire; Stryker; Ol' Rowdy; Aiyana & Holt; Defender; Ironclad; Advance Deploy Trenchers
Troll deployment from top to bottom: Horthol; Long Riders; Troll Impaler; Runebearer; Janissa; Jarl Skuld; Mauler; Champions; Kriel Warriors

http://img94.imageshack.us/img94/2903/endr1.jpg
Cygnar Turn 1:
*Stryker casts Arcane Shield on the Trenchers and Snipe on the Defender. Stryker then advances up the board.
*Everything else runs.

Trolls Turn 1:
*Runebearer gives cheap spell to Jarl.
*The Impaler Snipes Jarl and advances.
*Jarl aims and kills a Trencher. He then casts Weald Secrets on himself, Tactical Supremacy on the Kriel Warriors and then Feats and gets 4 clouds down to protect himself from attack.
*Janissa puts down a wall in front of Jarl and herself.
*The Long Riders run up the table.
*Horthol runs.
*Champions run to engage the Trenchers.
*Kriel Warriors run to engage some Trenchers and take up space.
*Mauler riles and runs.
*Kriel Warriors get more engaged with the Tactical Supremacy movement.

http://img259.imageshack.us/img259/7005/endr2t1.jpg
Cygnar Turn 2:
*Arcane Shield on the Trenchers and Snipe on the Defender are upkept. 2 focus allocated to the Defender.
- - - - -
*Aiyana & Holt advance. Aiyana successfully Harms the Kriel Warriors. Holt kills 2 with ranged shots.
*Trenchers Assault the Champions and Kriel Warriors. Poor rolling puts 1 damage on a Champion, 2 killed Kriel Warriors and another knocked down after a Tough roll.
*Ironclad advances and kills a Kriel Warrior and another knocked down.
*Defender one-shots a Long Rider.
*Ol' Rowdy advances.
*Squire advances.
*Stryker advances, shoots and fails to kill a Kriel Warrior after a Tough roll. Spends remaining focus on Arcane Bolt to kill it. Stryker then Feats.
*Devil Dogs advance and Go To Ground courtesy of Murdoch. Out of range for CRA on a Long Rider.

http://img846.imageshack.us/img846/622/endr2t2.jpg
Trolls Turn 2:
*Only Weald Secrets on Jarl is upkept. Tactical Supremacy is dropped.
- - - - -
*The Impaler Snipes Jarl and throws a spear at a Devil Dog with a boosted to-hit roll. Kills.
*Champions advance and kill 4 Trenchers.
*Kriel Warriors charge and kill 2 Trenchers.
*Runebearer advances and gives cheap spell to Jarl.
*Jarl casts Magic Bullet on himself. Shoots Defender in cover and fails to hit. Camps 2 fury.
*Mauler runs.
*Janissa puts a wall up in front of Jarl and herself.
*Fell Caller gives the Long Riders Pathfinder.
*Long Riders charge. Sam Machorne blocks a counter-charge lane for Ol' Rowdy. They kill 6. The pass their CMD check.
*Horthol advances.

*No CP are scored.

Killbox
12-04-2011, 10:39 PM
http://img856.imageshack.us/img856/883/endr3t1.jpg
Cygnar Turn 3:
*Marks Squire for extra focus. No upkeeps. 2 focus allocated to both the Defender and Ol’ Rowdy.
- - - - -
*Aiyana & Holt advance. Aiyana successfully Harms the Champions. Holt knocks down a Champion with a successful Tough roll.
*Trenchers advance and kill 1 Kriel Warrior and finish off the knocked down Champion.
*Ironclad kills a Kriel Warrior.
*Ol’ Rowdy charges a Long Rider and one-shots it.
*Devil Dogs assault the Long Riders. Poor rolling puts 2 damage on a single Long Rider.
*Stryker advances behind Ol’ Rowdy and in B2B.
*Defender shoots the Mauler for 8 damage. No aspects crippled.

*No CP are scored.

http://img100.imageshack.us/img100/8370/endr3t2.jpg
Trolls Turn 3: (note the Mauler is actually facing the opposite direction. Was a problem with his 'come at me bro' stance)
*Weald Secrets is upkept on Jarl.
- - - - -
*Runebearer advances and gives cheap spell to Jarl.
*Jarl casts Magic Bullet on himself, aims and shoots a Trencher who dies. Magic Bullet bounces to Sam MacHorne and kills her. Magic Bullet is cast again and he boosts a shot on the Defender. Hits and does 3 damage. Bounces to Aiyana for 4 damage, leaving her on 1.
*Kriel Warriors advance and kill 3 Trenchers and Aiyana with a collateral slam from a Caber Thrower. Holt passes CMD check.
*Fell Caller advances and sprays a Trencher to kill 2 Trenchers, 4 damage to a Champion and 4 damage on Holt, leaving him on 1.
*Long Riders charge and wipe out the remaining Devil Dogs.
*Horthol charges Ol’ Rowdy for 8 damage. No systems crippled.
*The Impaler Snipes itself and boosts a shot on the Defender. Misses.
*Janissa puts a wall down in front of Jarl and herself.
*Mauler puts its Rage animus on a Champion.
*Two Champions charge Ol’ Rowdy, one of which has Rage. The two of them wreck Ol’ Rowdy.

*No CP are scored.

http://img843.imageshack.us/img843/3989/endr4t1.jpg
Cygnar Turn 4:
*Marks Squire for extra focus. 2 focus allocated to the Defender. Anastasia di Bray finally enters the field.
- - - - -
*Stryker casts Earthquake on a Champion. Hits himself. Forfeits action to stand up and advances away.
*Squire runs.
*Holt shoots the Fell Caller and kills it.
*The remaining Trencher doesn’t hit with his attack.
*Ironclad kills a Kriel Warrior.
*Anastasia charges a Kriel Warrior in the back and kills it.
*Defender runs.

*No CP are scored.

http://img502.imageshack.us/img502/7565/endr4t2.jpg
Trolls Turn 4:
*Weald Secrets is not upkept.
- - - - -
*Jarl puts Rage animus on the Mauler. Boosts a shot on Stryker in melee and misses. Hits Horthol for 2 damage. The second shot hits Stryker for 5 damage.
*Long Riders charge and slam. One slams Horthol into Stryker. Horthol is dismounted and 8 damage done to Stryker. The remaining Long Riders kill him with their charge attacks.

Game Trolls.

Tilaurin
12-04-2011, 11:02 PM
Stupid bloody trolls! Thanks for the game Kris, and for batreppign it up Ross!

xor
12-05-2011, 01:11 AM
Quick comment, if you knock yourself down in your own turn activation ends and you cannot stand up. Only Gators are an exception to this rule.

Good batrep :)

Tilaurin
12-05-2011, 01:13 AM
Actually no, that's only as a result of throws or slams.

Ogrob
12-05-2011, 02:09 AM
No, you're thinking immunity to knockdown and slam/throw interaction. A model knocked down in it's controller's turn can not stand up in the same turn, but must wait until the next. Second paragraph under Knocked Down in Prime.

Anyway, nice battle report. I like how you summarise the important activations in order.

Mr. Mayhem
12-05-2011, 02:15 AM
Nice report, though Xor is correct.

http://privateerpressforums.com/showthread.php?60932-question-about-knockdown-during-attacks&highlight=knocked+turn

Primal MKII, pg. 63, last paragraph, first sentence: "A knocked down model can stand up at the start of its next activation unless it was knocked down during its controller's turn; in that case it cannot stand up until its controller's next turn even if it has not yet activated this turn."

Killbox
12-05-2011, 04:08 AM
I thought it was weird, but since a Wrastler can actually cast Rise on itself before it chooses to forfeit either movement or action to stand up I didn't think twice about it because he cast Earthquake before he did anything else. Terry will be beaten severely with a halibut.