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View Full Version : nButcher 25/35/50 Resurgence (6 jacks)



Mercykiller
01-31-2010, 05:31 PM
Just as a reference, the lists I used were:

25
nButcher
Devastator
Juggernaut
Juggernaut
Kodiak

35
+Spriggan

50
+Behemoth
+minimum Battle Mechaniks


The lesson: people had real problems penetrating my "Wall of Iron".

Game 1 versus Circle (Kromac, 25 pt.): He ran rather beast-light, which ended up being his downfall as his sole warpwolf was heavily taxed trying to nail my jacks (to say nothing of the Butcher himself). Went down to the wire, he had six control points, I had five, but then the Devastator opened up a can of whoop-#$$ on the Gorax disputing the middle zone. MVP went to the Kodiak, who not only did serious damage to the warbeasts it encountered but also survived a feat-turn Kromac beasting out on his with every single fury (14 for those counting) so that he could keep disputing a zone :)

Game 2 versus Retribution (Kaelyssa, 35 pt.): Rushed my jacks forward, and my oh my, Trample under Full Throttle is a beautiful thing (unless you're a mage hunter). The juggies trampled through the mage hunters to threaten his back lines, and the Kodiak was set up perfectly the next turn for a smash n' grab that put the Phoenix on top of Kaelyssa. Devastator under Butcher's feat cleared the way for a Full-Throttled Juggernaut to then charge up and put auto-hitting feat turn ice axe attacks into Kaelyssa. Well, attack, singular ... he still had three focus on his after the charge slice chopped her in half. Worth noting is the Spriggan grenading the hell out of Narn on feat turn, just in case :) MVP here was actually the Devastator, not the Kodiak, for absorbing two rounds of POW23 CRA fire from the Invictors and the Ghost Sniper's auto-plink like a champ to bulldoze and detonate a path to victory. Kodiak was still awesome though, and the mage hunters really failed to do anything against my jacks even with the boosted damage they get against them.

Game 3 versus Cryx (eDenegrha): He put a brutal punishing on my jacks as I approached the middle zone by popping his feat and immobilizing me/charging me with Bane Thralls, and for some reason my brain took a vacation and I didn't finish off the bile thralls with my bombards like I should have, so they took out for my mechs right after. eDenny popped her feat, stalling me at the edge of the third zone, but in his zeal to catch the Butcher in her radius my opponent left her within two inches of the Devastator. He'd planned to teleport my jack away, but just couldn't get even a single point of damage through with her spear, even with the debuff and Bane Thralls bringing it down to ARM21. nButcher hands three focus to the Behemoth's subcortex, pops feat, and the Behemoth aims (since he couldn't move anyway but still had his movement activation), boosts, and actually scores a direct hit on eDenny despite her effective DEF of 20 (in combat with Devastator). Boosted damage on the direct hit, and then another bombard blast left her with two health. Devastator opens up on her with RoD and that was game ... which was a good thing as he was set for a caster assassination next turn.

The list did very well, and I continued my long-standing tradition of completely mishandling the Mechaniks, who died ingloriously right away. The Kodiak was gorgeous with nButcher, as was the Devastator, who absorbed so much fire it was criminal. My general tactics were to run everything forward turn 1, cast IF on Butcher (maintained the rest of the game then), and full throttle vigorously. Generally ran the Devvy ahead of the main jack line to tempt a charge, and the Behemoth back with Butcher as a second line of immense pain.

Changes I'm going to make to the list ... drop the mechaniks since I'm horrible with them (even on turns they can repair I roll 8s and 9s; I've never gotten a single box repaired from them that I can remember) and upgrade one of the Juggernauts to a Kodiak. With my last point I'll get Butcher a War Dog, although of course the temptation is there to upgrade the last Juggernaut to a Kodiak as well (giving me three of them; they work so well with nButcher that it just makes you weep for joy). I'm still a bit up in the air about that one, but my instinct is to go with the dog and leave at least one Juggernaut as the axe-to-face threat. The Behemoth did very well, and despite how good the Beast is I just can't free the points up to upgrade another jack to him. The Spriggan was the only jack that I felt didn't pull his weight enough, but he only saw two games and in one of them he was relegated to using his reach lance to keep a magehunter assassin from rushing past to nail Butcher in the back, and even then he still grenaded Narn. Against the Cryx he never got to shine, but he did take a Deathjack charge like a champ, only losing a cortex to the blasted thing. Fortunately, cortexes aren't really needed in this army ... did I mention being effectively immune to disruption is made of awesome and win? :)

I'm very satisfied with the results. Despite not winning the tourney (Soylent went for scenario wins in his games so he got more CP than me, even though we both won all our games) I was quite happy at the performance of the jacks under nButcher.

Full Throttle, I think I love you :)

GorBLiTZ
02-01-2010, 02:30 AM
Great report! Ive been stomping face with some Khador Jack Heavy armies myself. Those two point might work well as a Koldun Lord. I substitute a KL for my mechs when there is a lot of disruption present. And he has a magic attack that can plink pesky solos.

Sepulcher
02-04-2010, 11:35 AM
Nice report. It's always fun to see warjack heavy lists do well. I took a thrashing by an eFeora 'jack heavy list - was nasty. I can only imagine how worse it is at the hands of Khadoran 'jacks.

Mercykiller
02-04-2010, 11:55 AM
As much as I loved running 6 heavy jacks I'm thinking in the future of dropping one Juggernaut, upgrading the other to a Kodiak, and using the remaining points on support such as Gorman/War Dog and eEryiss as well as keeping the mechaniks. As horrible at using them as I am I do believe they have more of a chance of affecting the outcome of the game than other similarly priced models. eEryiss is needed for shooting debuffs off (especially as with Full Throttle I don't really care if a jack is disrupted or not), and against the shooting meta emerging across all factions having Gorman's smoke take Butcher from DEF17 under iron flesh to DEF19 against shooting pushes the bell curve even against high-RAT solos like enemy Eryiss. And 5 Khadoran jacks with the Big B in the mix aren't exactly pushovers either.

Of course part of me just wants to deploy 7 Kodiaks and nButcher and run with that, but my wallet screams in defiance at buying more jacks ;)